Diablo III Catch-All 2.0

My wife asked me if I needed anything from Target, so she bought my copy Diablo 3 this morning. Wanted a boxed copy so I can give her the guest pass.

Could someone PM me with a guest pass? I'll send you one back once my copy arrives tomorrow (so long as GaStopo doesn't cancel my order for some reason).

edit: Thank you LiquidMantis!

Gumbie wrote:
tuffalobuffalo wrote:

I added everyone in the google doc. In case anyone is looking for it, it is here:

https://docs.google.com/spreadsheet/...

These BattleTags showed up as invalid when I tried them:

Dethroned#1780
Lothar#1531
Senkrad#?? (obviously)
sirjoekcb (obviously)

I fixed a couple that didn't have the # character. Thank god for fullscreen windowed mode. That would have taken forever without being able to copy/paste back and forth quickly.

Lothar#1531 should be Lothars#1531

Oops! I can't edit from work but can someone change mine to Dethroned#1718.

Picked up my collector's edition from GS this morning, installing now.

Man, oh man, I am so stoked. Nobody bother me today!

Why do I have to be responsible and actually go to work on days like this?

I got in and smashed Leoric's face this morning, now I have to wait until this evening to see the content past what was included in the beta.

ranalin wrote:
TempestBlayze wrote:

Wow, the USB drive with the two games and diablo head is going for $80+ on Ebay.

The CE set for $170

Pretty nice profit right there.

Ya i ordered one to sell and got an email yesterday stating they miscounted and i wouldnt receive it :(

Same thing happened to me

Queueball wrote:
mindset.threat wrote:
indy wrote:
polq37 wrote:

Grumble. So, is it possible to reassign a basic attack once you've chosen your first skill (playing a witchdoctor here)?

I stopped playing the open beta about a couple months ago, just after they changed the skill system around again. I was getting a little bored with playing through the same areas repeatedly and the latest revision to the skill system just seemed wonky. I didn't really believe that they would actually stick with that system.

But, unless I'm missing something fundamental, it seems like it isn't possible to use a basic attack after the first couple minutes of the game. For my witchdoctor, this seems to mean that all of the weapons in the game are basically useless. I can see him running around carrying a bow or a dagger, but there's no way to use those weapons to actually, you know, ATTACK A MONSTER!

I think the damage of your "signature attack" is based on your currently equipped weapon damage, and that any modifiers on the weapon are applied to the attack.

I haven't gotten far enough, but I think once more skills open up and the different rune modifiers open up, you have customization in the form of skill load outs. I wonder if theres a way to quick change the loadout?

Your signature attacks don't cost mana or anything, so theres really no need for a magic user to attack with a dagger/bow/whatever. These weapons are basically just used for their stats.

For Wiz if you hit at point blank and have a melee weapon you'll use the weapon rather than a ranged attack.

you can get back the basic attack if you switch to elective mode in the gameplay options. Just move the power assigned to the mouse button you want to use to another hot key, and the basic attack will take its place. Kinda arcane, huh?

mindset.threat wrote:

Your signature attacks don't cost mana or anything, so theres really no need for a magic user to attack with a dagger/bow/whatever. These weapons are basically just used for their stats.

So, hypothetically, say I have a dagger that does 5-10 damage, +2 to 3 holy damage, and attacks at a rate of 1.4 per second. Does that mean that my basic blowgun attack is imbued with those stats?

polq37 wrote:
mindset.threat wrote:

Your signature attacks don't cost mana or anything, so theres really no need for a magic user to attack with a dagger/bow/whatever. These weapons are basically just used for their stats.

So, hypothetically, say I have a dagger that does 5-10 damage, +2 to 3 holy damage, and attacks at a rate of 1.4 per second. Does that mean that my basic blowgun attack is imbued with those stats?

Yeah, this is my same question. Playing as a mage, should I or shouldn't I equip a shield, or an axe, or whatever?

polq37 wrote:
mindset.threat wrote:

Your signature attacks don't cost mana or anything, so theres really no need for a magic user to attack with a dagger/bow/whatever. These weapons are basically just used for their stats.

So, hypothetically, say I have a dagger that does 5-10 damage, +2 to 3 holy damage, and attacks at a rate of 1.4 per second. Does that mean that my basic blowgun attack is imbued with those stats?

Yes I think so.

polq37 wrote:
mindset.threat wrote:

Your signature attacks don't cost mana or anything, so theres really no need for a magic user to attack with a dagger/bow/whatever. These weapons are basically just used for their stats.

So, hypothetically, say I have a dagger that does 5-10 damage, +2 to 3 holy damage, and attacks at a rate of 1.4 per second. Does that mean that my basic blowgun attack is imbued with those stats?

Yes, I think that was the consensus from that open beta weekend. It looks a little silly, but...

There are exceptions-- the demon hunter cross bow skills require a crossbow equipped. I think some of the barb stuff requires it too. But if the game allows you to use a skill the damage is weapon and rune derived. And stats obviously.

Yes, which is why for a while you will see a lot of witch doctors running around with big damage lumber axes. All damaging skills do a percentage of weapon damage. So until the +stat for your class starts dropping in high enough numbers to offset the slow two handed weapons damage, you will see casters running around with them. The demon hunter is the only ranged class where most of the skills require a bow, crossbow or hand crossbow.

Atomicvideohead wrote:
polq37 wrote:
mindset.threat wrote:

Your signature attacks don't cost mana or anything, so theres really no need for a magic user to attack with a dagger/bow/whatever. These weapons are basically just used for their stats.

So, hypothetically, say I have a dagger that does 5-10 damage, +2 to 3 holy damage, and attacks at a rate of 1.4 per second. Does that mean that my basic blowgun attack is imbued with those stats?

Yes I think so.

They make it noticable if you equip a weapon with some sort of enchant. +life or whatever... The weapon you hold will glow the appropriate color.

The advantage of the class specific weapons (crossbow, sacrificial knives, those monk things) is that they a) cano only be used by the appropriate class and b) give some sort of specific class bonus. Ie more hatred regen for the hunter, less rage cost of the barb, etc.

So far, the attraction for D3 is the bunch of Goodjers playing. The best added value to any game really
Will keep lurking and see how you guys like it.

Stupid UPS. My copy's been on a truck for the past four hours. It's getting lonely. Deliver it already.

Finished Act 1. Have a few quests left that I have to go find. Didn't realize that there were randomly generated quests. Same with books and journals. I have a few of those to hunt down.

Had a blast with the Witch Doctor. Skills are a lot of fun to mess around with. My only complaint is that the starting skill with it's 1st tier rune is too powerful. Not so much damage wise but attack speed. All the other runes and skills feel too slow to be effective.

polq37 wrote:

Grumble. So, is it possible to reassign a basic attack once you've chosen your first skill (playing a witchdoctor here)?

...

But, unless I'm missing something fundamental, it seems like it isn't possible to use a basic attack after the first couple minutes of the game. For my witchdoctor, this seems to mean that all of the weapons in the game are basically useless. I can see him running around carrying a bow or a dagger, but there's no way to use those weapons to actually, you know, ATTACK A MONSTER!

If you turn on elective mode in the options menu, you can assign one of your skill slots to basic attack if you want. But you only have six skill slots, so you'll need to make choices about which ones you want to assign. And all the witch doctor skills do damage based on what weapon you're carrying (I think that's only obvious if you turn on enhanced tooltips, though), even if you're not using the weapon itself.

polq37 wrote:

So far, pretty much all the character development has basically been a false choice; an illusion of choice where there really isn't any.

It seems very odd to me how they've so radically reduced the character customization in a series that seemed fundamentally about character customization.

By the time you get to level 60, a witch doctor has 22 possible active skills, of which you get to pick six. Each of those can have five different runes selected. And then you have a choice of gear on top of that.

Sparhawk wrote:

So far, the attraction for D3 is the bunch of Goodjers playing. The best added value to any game really
Will keep lurking and see how you guys like it.

It's the same for me. Waiting to get a little more money as well. I have just cancelled my wow account to recover some of the money back ( I wasnt playing ).

My wife knows what to get me for father's day...

Well, looks like I'm taking the day off. Not much going on at work and I had too much fun playing with people this morning. It's going to be an awesome day.

PC Gamer spoiler free review as-it-happens for those of us stuck at work.

Still waiting for UPS to deliver my CE. I believe it has 2x guest passes. PM me if someone would like one - first come, first serve. Off to play Tropico until it arrives.

Katy wrote:
polq37 wrote:

Grumble. So, is it possible to reassign a basic attack once you've chosen your first skill (playing a witchdoctor here)?

...

But, unless I'm missing something fundamental, it seems like it isn't possible to use a basic attack after the first couple minutes of the game. For my witchdoctor, this seems to mean that all of the weapons in the game are basically useless. I can see him running around carrying a bow or a dagger, but there's no way to use those weapons to actually, you know, ATTACK A MONSTER!

If you turn on elective mode in the options menu, you can assign one of your skill slots to basic attack if you want. But you only have six skill slots, so you'll need to make choices about which ones you want to assign. And all the witch doctor skills do damage based on what weapon you're carrying (I think that's only obvious if you turn on enhanced tooltips, though), even if you're not using the weapon itself.

polq37 wrote:

So far, pretty much all the character development has basically been a false choice; an illusion of choice where there really isn't any.

It seems very odd to me how they've so radically reduced the character customization in a series that seemed fundamentally about character customization.

By the time you get to level 60, a witch doctor has 22 possible active skills, of which you get to pick six. Each of those can have five different runes selected. And then you have a choice of gear on top of that.

Pretty much what Katy said.

I was extremely skeptical of Blizzard removing the customization options but I think they found a great way of doing it. Now I can just play around with the skills and variations without worrying about messing up my character or taking the safe path.

I like that in some cases runes just add effects while in others it completely changes the skill. For example: without a rune the Firebat spell, for the Witch Doctor, is basically Inferno from Diablo 2. With the tier 1 rune it becomes a high damage ranged attack. This is great for me because non-runed Firebat didn't fit with my playstyle. With the rune Firebat is used quite frequently. I was worried that there would be little excitement with leveling up but unlocking different skills and runes potentially changes the way I play the game every level. That's something Diablo 2 never managed to do.

Playing from the UK here on the US realms with no issues whatsoever, well since the initial launch but that trouble seemed to only last for about 45 min which I find acceptable for a new launch. Hubby and I are about 1/3 through Act II. We're playing a bit speedy because we're moving back to the states next week and I took today and tomorrow off (*cough, to get ready for the move or so my supervisor thinks).

Having a blast and really digging the monk!! We had been playing Path of Exile and while I really enjoy it, the atmosphere and the chaotic gameplay just doesn't match up to D3 in my book. I'm glad they seemingly ramped up the mobs. A few in Act II can do some serious damage. Looking forward to the rest of the game.

ScurvyDog wrote:

I've been running with Blackanchor, Crunch, and Gumbie this AM. We are a clear and present danger to barrels, walls, and bookshelves everywhere.

heavyfeul wrote:

So how do I use battle.net to find matches with GWJ folk?

Click the social button on the bottom right-hand corner of the screen, add friend, and enter the battle.net IDs. I've yet to do this en masse but will do so after lunch.

No clans?

Done with Act I, as always Blizzard knows how to deliver so pretty rad cutscenes. Nap, eat, jog and then on to Act II ;D

I have two guest passes if anyone needs one, just PM and it's first come first serve.

I cannot get into the game, I'm getting error 317002. Boo!!!!

Servers down, yippee!

SpyNavy wrote:

Still waiting for UPS to deliver my CE. I believe it has 2x guest passes.

CE comes with three. I "loaned" one out and the other two are going to my kids, but I'll offer up the loaner when it gets returned to anyone who's interested but not convinced to buy yet.