Portal 2 Catch-All

kexx wrote:

This will be very helpful. We should all check the google doc and add each other, for fast and easy tracking!! !

Or just add everyone in the Portal 2 Steam group.

You are in the Steam group right?

I'm really impressed by the editor. Once you get a handle on it, it's very intuitive and powerful. My boys were shoving me off the computer to create their own levels. Since my 7 year old has put more time into Portal 2 than I have, I guess I should let them.

There's a Portal 2 GWJ Steam group? Any chance for an invite? My Steam name is Aristophan34.

I'm thinking I didn't do this map as intended. Only used a little repulsion gel and no propulsion gel...

Aristophan wrote:

There's a Portal 2 GWJ Steam group? Any chance for an invite? My Steam name is Aristophan34.

Need a link to your steam ID. The search failed.

If someone knows, I could really use some pointers on memory usage. I know little, but I do know that the more lights there are, the more it needs to calculate the math, thus the longer it will take to render, or "build". My question is, what, in your experience, uses more memory, the small white light fixtures, or the windows/rooms?

I ask because my computer is taking a beating right now, hehehe. Might have overdone it. And it isn't even that complicated.

EDIT: finished, but it didn't publish. Said: Error 10. Anyone know what's up? Would verifying cache work? defrag? Any ideas?

Hmm, I'm not able to download any maps. They show up just fine in my queue, but trying to play them results in "There was an error downloading this map."

I'll try again later.

Serengeti wrote:

Hmm, I'm not able to download any maps. They show up just fine in my queue, but trying to play them results in "There was an error downloading this map."

I'll try again later.

Just unsubscribe and subscribe back. When you get your map from portal 2, you can go directly to the workshop in-game. So do it from there and you won't be searching for the map again. It will drop to your last map tho.

I added a map as well. Only friends can see it at this time. You can sort maps based on your friends as well.

I verified cache, and it said a component was missing. It downloaded it automatically rather quickly. I think this solves many issues I've read online so far.

Queued! I'll try to queue up any maps that pop up in this thread and leave feedback (if you want it).

Post a screen shot like Norfair did.

Mantid wrote:

I suppose someone should start a GWJ collection.

Edit: Guess the don't work the way I thought they did... :(

Or maybe they work exactly like you thought, idiot.

Here, I've made it for you: GWJ Test Chamber Collection

I think I got all of the maps posted here so far.

Ok, here it is, first map:

IMAGE(http://cloud.steampowered.com/ugc/596970264175303525/65B4AC8B0DE04B7F56E857D2CC03B4F77F842429/600x337.resizedimage)

http://steamcommunity.com/sharedfiles/filedetails/?id=68675358

EDIT: to add image per request, though it took too long to render, and the shot I god wasn't really any good. Might come back to edit it later on.

Map 2 is up!! This is seriously killing my sleep...but it was worth it. I'm loving this so much. Enjoy!

IMAGE(http://cloud.steampowered.com/ugc/596970264180790359/D933EC95B1137E2A9BD4D3782B3F74BA75871682/600x337.resizedimage)
http://steamcommunity.com/sharedfile...

My first map is up. Really enjoying the creation tools.

http://steamcommunity.com/sharedfile...

IMAGE(http://cloud.steampowered.com/ugc/577829965763163938/0C700F15C800C6106148A9955ABE676F3F59D362/)

Spoiler:

It took me a while to figure out I needed to take the regular cube back up and use it again for the extenders (whatever they're called) near the exit. I got that now and I can replicate all the steps in 5 or so minutes. Unfortunately I have to keep replicating these steps because I can't figure out what combination of jumps I need to make to have enough inertia to carry be over the last bit of acid. The last one I did- I was sure it was correct (it wasn't). I jumped from the highest point to the lowers, went through a portal, and still didn't have enough force (even with the extenders or whatever they're called) to make it all of the acid. I assume I'm just approaching this last step wrong, but in order to retest my theory I have to do the 5 or so minutes of everything else.

Regardless of my struggles, very nice map.

Re: your spoiler, Demonbox -- does anyone know if quick save works in community levels? I was playing the same map, Norfair's Jump #2, and even though I figured out every step I was too tired to execute them correctly in sequence. Also, Demonbox, you're overthinking the final jump (and I think you mean momentum instead of inertia).

On that note, my one criticism of the level:

Spoiler:

Maybe it was just because I was tired, but I'm not sure there was any way to know about the extenders until you tried the jump. If the connection to the switch were more obvious, that might've been nice. Overall, though, lots of fun!

Looking forward to trying everyone else's levels, and maybe even creating one of my own!

Cyranix wrote:

Looking forward to trying everyone else's levels, and maybe even creating one of my own!

Looking forward to kexx's first map under the full effect of frapulism. If that's how he types, I can't begin to imagine what a testing room will look like. Whitley beware, real testing is underway!
Shalalm Baskur!

Cyranix wrote:

Re: your spoiler, Demonbox -- does anyone know if quick save works in community levels? I was playing the same map, Norfair's Jump #2, and even though I figured out every step I was too tired to execute them correctly in sequence. Also, Demonbox, you're overthinking the final jump (and I think you mean momentum instead of inertia).

Yeah, that's my big concern about the map I made last night... I'm afraid the last part of it might result in too many deaths... meaning you have to do the whole thing over again.

Cyranix wrote:

On that note, my one criticism of the level:

Spoiler:

Maybe it was just because I was tired, but I'm not sure there was any way to know about the extenders until you tried the jump. If the connection to the switch were more obvious, that might've been nice. Overall, though, lots of fun!

Spoiler:

I don't hold Cyranix responsible for this, as he had not control over the path of the connecting lights. They are laid out automatically. However it cal be somewhat guided through placement of objects on the walls... so it me fixable with some work.

All that said, here's my first attempt at a map:

IMAGE(http://cloud.steampowered.com/ugc/596970264182005305/98EB77F401A81BA0C442DC536876EE9BE50A6507/600x337.resizedimage)

Mind the Gap

Now that I actually have a copy of Portal 2, I suppose I should request an invite to the Steam group.

Itsatrap wrote:

Now that I actually have a copy of Portal 2, I suppose I should request an invite to the Steam group.

Sent.

I'll have to check out the GWJer maps, but I was playing Valve's featured user's map (I forget the name), and either I'm not in the portal mind space or these maps are HARD. Much harder than anything in the campaign.

indy wrote:

I'm not in the portal mind space .

Don't forget to "Think with Portals!"

I picked up the game yesterday and started playing. Why didn't I know that Stephen Merchant was a voice actor in this before now!?

That must have been an awfully large rock you were under, is all I can figure.

I'd love an invite to the Steam group as well. http://steamcommunity.com/id/soonerjudd

Also, I'm digging the co-op, but had some issues connecting last night. I'm on PS3, and Cyranix on PC. After joining a session together, the game would start loading, then I'd get a message that my partner disconnected, and he got a message that "the server uses different class tables."

I'm thinking this might have to do with the PC patching and Steam workshop. Has anyone else seen this or have ideas on how to fix?

Cyranix wrote:

Re: your spoiler, Demonbox -- does anyone know if quick save works in community levels? I was playing the same map, Norfair's Jump #2, and even though I figured out every step I was too tired to execute them correctly in sequence. Also, Demonbox, you're overthinking the final jump (and I think you mean momentum instead of inertia).

On that note, my one criticism of the level:

Spoiler:

Maybe it was just because I was tired, but I'm not sure there was any way to know about the extenders until you tried the jump. If the connection to the switch were more obvious, that might've been nice. Overall, though, lots of fun!

Looking forward to trying everyone else's levels, and maybe even creating one of my own!

Maybe I'll edit the solid wall to put some glass there or something. Might make things a bit easier.

Spoiler:

I have been able to do the jump myself. You have to jump from the highest point down the pit through a portal and then through the wall. I did test it to make sure it's possible to do. I'll double check it again.

soonerjudd wrote:

I'd love an invite to the Steam group as well. http://steamcommunity.com/id/soonerjudd

Also, I'm digging the co-op, but had some issues connecting last night. I'm on PS3, and Cyranix on PC. After joining a session together, the game would start loading, then I'd get a message that my partner disconnected, and he got a message that "the server uses different class tables."

I'm thinking this might have to do with the PC patching and Steam workshop. Has anyone else seen this or have ideas on how to fix?

invite sent

soonerjudd wrote:

Also, I'm digging the co-op, but had some issues connecting last night. I'm on PS3, and Cyranix on PC. After joining a session together, the game would start loading, then I'd get a message that my partner disconnected, and he got a message that "the server uses different class tables."

I'm thinking this might have to do with the PC patching and Steam workshop. Has anyone else seen this or have ideas on how to fix?

Possibly.

I played through the entire coop on PS3 back around release, and several times cross-platform with people here on PC. Never had an issue. Haven't tried it in a while though.