Arkane's Dishonored

necroyeti wrote:

No, it's not on rails.

Sounds like something Molyneux said.

juv3nal wrote:

Sure it is, it's a game on rails where you are the rails. But SURPRISE! you're not the rails, the rails are actually you! and the rails travel along the surface of a menzer sponge until you morph into a sierpinski gasket. [size=8]omglolmostobscurezeldareferencevar[/size]

Sounds like something Molydeux would say (seriously, read a few).

Looks like a neat concept, something I could get into. There have been a lot of comparisons to the art style/design of HL2, which I guess I can see (it makes sense as Viktor Antonov is on baord). But I don't care!

Scratched wrote:

At Quakecon: http://uk.pc.ign.com/articles/118/11...

Ok, that sounds really awesome. I want.

Scratched wrote:

At Quakecon: http://uk.pc.ign.com/articles/118/11...

When entering new rooms it's possible to peek through keyholes to observe the interior.

SOLD.

Taking cues from hitman is a good thing.

Not sure if it is time to revive this catch-all of the so far unreleased game yet (rumors put it somewhere around late Q1 or Q2). Sparked by the games of 2012 preview on RPS, I read this lengthy developer interview and that preview from back in August.

I am very psyched for that game. May turn out to be GOTY material for all of us sneaky, stealthy types.

Vector wrote:
Bottle wrote:

I've been following the official forum, and the devs have been dropping some tidbits in there as well. Namely that there is absolutely no third person mode. It's 100% 1st person, even the stealth. And there will be lean keys!

And those two stupid little things are actually really exciting to me.

PuceMoose just wet himself.

Ha! I just saw this; missed the thread when it first rolled around. And yes, my eyes and pants both bulged a bit when I saw "absolutely no third person mode". We'll see if they're brave enough to keep this promise when the player gets knocked down/is piloting a vehicle/during cutscenes, but it seems like a heck of a good start.

• Gadgets - examples of gadgets include spring razor traps, sticky grenades, and different types of ammunition, like sleep darts.

Yesss! I hope the game can be played exclusively with ranged weapons/traps. If I never have to get close enough to smell the stink of an enemy's blood during combat I'm a happy moose. I much prefer setting traps or handling enemies from afar. Hearing "come back here, you cowar..." cut off by a soft click, followed immediately by the sound of an explosion and bits raining down is a symphony that warms the heart.

There are dialogue options when players talk to NPCs, but these are not common occurrences and only happen when players have a choice to make. The conversation doesn't stop the action, and everything is kept in a first person perspective - there are no dialogue trees to be seen.

I hope this care taken not to break the immersion extends to other game options; namely I hope there's at least an option not to have any HUD at all. Taking the best HUD design cues from Mirror's Edge & Metro 2033 sounds like a great start.

Dialog options that don't stop the game flow? How does that work?

Hehe. How about this for your dialog mechanic: Stand still for agreement, raise defensive gesture for caution, raise fist/weapon for disagreement. Appropriate audio clip plays.

Oh, the guy who made the Cold Stream map for L4D is working on this. It certainly looks super cool.

My one fear for this (and Prey2) is Bethesda, the quality of games they've published in the last year, and a few choice ones from earlier, hasn't been great. I hope they don't just cut funding to Arkane and kick the game out on a set date before it's ready.

gains wrote:

Dialog options that don't stop the game flow? How does that work?

Well, if it's anything like Skyrim, you'll be having a very important and grave conversation with an NPC at a pivotal moment in the story, when her friend will suddenly yell and run off to fight the randomly spawned dragon that just landed behind you and is tearing a bunch of guards apart, while the NPC continues to prattle on as if nothing is happening.

Moving pictures!

It looks really, really good.

Cool trailer, now it's only a couple months away to see some gameplay footage from E3. Love that tagline. Got a nice chuckle of delight from it.

360p video quality? From the developer uploading it? What the hell is wrong with them?

HD version: http://www.gametrailers.com/video/de...

Anyway, a supernatural, steampunk-ish Assassin's Creed with better combat sounds like a cool thing. Not seeing a lot of Thief in that trailer, but I hope it's truly in the game design.

garion333 wrote:

Not seeing a lot of Thief in that trailer, but I hope it's truly in the game design.

I'd be thinking more towards Deus Ex, and Arkane's Dark Messiah/Arx Fatalis

Also make sure you're not confusing Harvey Smith with Randy Smith.

Scratched wrote:
garion333 wrote:

Not seeing a lot of Thief in that trailer, but I hope it's truly in the game design.

I'd be thinking more towards Deus Ex, and Arkane's Dark Messiah/Arx Fatalis

Also make sure you're not confusing Harvey Smith with Randy Smith.

I wasn't thinking of the devs at all, actually, just what they had said.

That trailer looks sweet. Thematically, visually, etc it looks awesome. I want to see gameplay before I jump on it, but it just shot to the top of the "keep an eye on" list.

What a great looking world. Rail carriages! Can definitely see a smidge of City 17 influence in those long-legged strider exo-skeleton thingies. Everything I see from this game gets me more excited.

Okay, yeah, that looks awesome.

My viewing of the Dishonored trailer on Gametrailers was delayed while I was forced to sit through an ad for some game called Dishonored. Pah!

Looks great.

Higgledy wrote:

My viewing of the Dishonored trailer on Gametrailers was delayed while I was forced to sit through an ad for some game called Dishonored. Pah!

Looks great.

Oh the insidiousness of marketing!

Dark Messiah was a bizarre mix of a sophomoric plot, amateur, grating voice acting, and some of the best level design I've ever seen. I'd be interested to find out what parts of that Arkane are working on this title -- if it's the writing staff, it's likely to be Junior Grade Amateur Hour stuff, but if the old level team is still there, it could be brilliant.

Once you developed enough skill to get the stealth tree developed in Dark Messiah, the overall feel of that game was probably closer to Thief than any game but the Thief series proper.

They could potentially make something fantastic, if they hire a writer past the age of 14 or so.

Talk about your targeted ads.

Looks like Bethesda is trying to get a piece of Assassin's Creed's successful pie, but with more sci-fi and less falling into haystacks.

garion333 wrote:

360p video quality? From the developer uploading it? What the hell is wrong with them?

HD version: http://www.gametrailers.com/video/de...

Anyway, a supernatural, steampunk-ish Assassin's Creed with better combat sounds like a cool thing. Not seeing a lot of Thief in that trailer, but I hope it's truly in the game design.

Ignore that gametrailers.com link. Bethesda uploaded an HD version (720p) on Youtube - http://www.youtube.com/watch?v=IyDvT...

I really hope Bethesda doesn't sh*t the bed with this like they did with Brink (which was overhyped and undercooked).

vbl wrote:

I really hope Bethesda doesn't sh*t the bed with this like they did with Brink (which was overhyped and undercooked).

Bethesda/Zenimax is the publisher.

cyrax wrote:
vbl wrote:

I really hope Bethesda doesn't sh*t the bed with this like they did with Brink (which was overhyped and undercooked).

Bethesda/Zenimax is the publisher.

Same story for Brink, Splash Damage was the developer, and to a certain extent same story for Rage by id, and Bethesda's own Skyrim wasn't exactly bug free at launch. It doesn't take too long to form a pattern, and even if 2011 was 'bad luck', even if I'm intrigued by Dishonored/Arkane, it's enough to make me cautious about any games Bethesda/Zenimax touch.