[MTG] Duels of the Planeswalkers 2012

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Has anyone else tried out the expansion? I dunno, the black discard deck still plays great, but I'm not feeling the other two. The white/green Aura deck is fine, but I really wish I could have four Pacifisms in it, 'cause it's seriously lacking in creature control. And the red/blue deck I just plain don't get. What's the advantage to the one-use one-toughness creatures with Haste over, say, a direct damage spell? They're not THAT much more mana-efficient, they're a lot less versatile, and the deck doesn't seem to have much in the way of card combos to overcome their disadvantages. Unless there's something I'm not seeing.

I just bought this on the Steam sale, is there a Steam group where I can find people to play with?

ahrezmendi wrote:

I just bought this on the Steam sale, is there a Steam group where I can find people to play with?

Invited.

I'd join the steam group. I got the game and expansion. I know I'm horrible at Magic, but I'm proud to say I won the tutorial! Progress!

So I came back to this one recently after playing through the co-op campaign of the original with my girlfriend, and I couldn't figure out how to play on the same screen with a keyboard and 360 controller at the same time. Is there a setting somewhere I'm not finding, or did they take that functionality out of this version of the game?

Hockosi wrote:

I'd join the steam group. I got the game and expansion. I know I'm horrible at Magic, but I'm proud to say I won the tutorial! Progress!

I was bored yesterday and bought the complete pack, didn't really know much about card games but after the tutorial and losing the first fight using a green army (pretty sure it sucks), I won like 6 games in a row.

Pretty sure I'm a card-game genius or something.

Invite to the game group plz? thx http://steamcommunity.com/id/mexpowers

Mex wrote:

or something

This much is true!

DanyBoy wrote:

So I came back to this one recently after playing through the co-op campaign of the original with my girlfriend, and I couldn't figure out how to play on the same screen with a keyboard and 360 controller at the same time. Is there a setting somewhere I'm not finding, or did they take that functionality out of this version of the game?

Turns out that yes, you can do as much local co-op as you please in the 360 version. For some incomprehensible reason, they decided not to include that in the PC version. On the PC all the multi-player modes are online-only.

SodaGremlin wrote:
Mex wrote:

or something

This much is true!

You don't know me! I could be the Michael Jordan of this

Although not really, I tried a few more games and I got molested by the AI.

Mex wrote:

Although not really, I tried a few more games and I got molested by the AI.

Yeah, but honestly, the way you were dressed you were really asking for it.

So, being a long time Magic: The Gathering player, is this game really worth it? I was looking at the Special Edition on Steam for $7.99 or the Regular for $3.99.

The Regular complete Bundle is $14.79.

What do you recommend?

PRG013 wrote:

So, being a long time Magic: The Gathering player, is this game really worth it? I was looking at the Special Edition on Steam for $7.99 or the Regular for $3.99.

The Regular complete Bundle is $14.79.

What do you recommend?

In my biased opinion I'd just get the regular and probably the expansion. The special edition has all the cards unlocked, but you can unlock those yourself by playing. The special edition also has foils, but I've heard that actually can affect performance.

I own the game and will be buying the expansion and the Deck Pack 1. Deck Pack 2 is not on sale, so I'm on the fence with that one. Deck Packs are separate from the game itself, so can't be unlocked any other way than by buying them.

Got this in the steam sale with expansion and both deck packs. I haven't played since 5th edition. I love all the new mechanics. I do wish banding would come back. That would be so useful for these creature-buff decks. I immediately set the difficulty to the highest and it's just the right difficulty level.

I'm a little disappointed that you have to have sixty cards in your deck, land is automatically added, and that to win you really just need to use the right deck. I haven't tried competitive multiplayer yet, but I don't see how that's going to be fun if I'm matched against someone with the perfect deck to counter my own. I'm waiting to beat everything before I try co-op or competitive.

I think I know the answer, but I want to ask anyway. Can you build your own deck out of the cards from all the decks?
You actually probably wouldn't do so well as the decks are finely crafted and likely missing some goodies, i.e. the game doesn't have all the cards anyway.

I can't believe you can't control which lands to tap for colorless mana! There have been times I've been unable to cast two spells in a row because of this. I immediately went to the settings, but I didn't see anything about removing the autotap for lands, though I handle as many things manually as I can.

Still, if one was to take MTG and turn it into a videogame, I think they did a fine job. I would love it if they explained the story, or had one at all really. You get one cutscene in the beginning and the loading screens are interstitial images with text and very pretty art but they don't actually correspond to the duel you're in and so it's all presented out of order.
Do I get a cutscene in the end, after I beat everything?

RolandofGilead wrote:

Still, if one was to take MTG and turn it into a videogame, I think they did a fine job. ?

For me the first game was a way to get into MTG and learn the rules without having to consult actual Magic players and it let me muck around a bit without wasting anybody's time. Now when I play with other people (who are inevitably more experienced than me) I ask at least intelligent questions. Just makes me feel better about myself.

RolandofGilead wrote:

There have been times I've been unable to cast two spells in a row because of this.

Really? I've always had it tap just the right mana types to allow me to cast the maximum number of spells possible. The few times I've thought it screwed up, I had actually mis-counted my lands.

No, you cannot build your own deck. Sadly you also can't modify the land count in the decks, which would be really useful on some of the lower cost decks.

I've had it happen several times. It's especially frustrating when you have exactly the right amount of mana to pull off a combo, until it autotaps the wrong lands and suddenly you can't cast that critical spell anymore. Or you want to save mana for an instant to play later, and instead you have the wrong mana available.

It's frustrating because it can happen and cost you the game, or snowball into a bigger problem than just not being able to cast something right then.

It's especially egregious when playing with multicolor decks with lots of counterspells, because often the computer will often tap lands under the assumption that you'll want to cast a non-blue summon next, when in reality you want to keep enough islands untapped to have the option of casting a counterspell. It's one of the very few big problems from the first game that they didn't address in this one.

Yeah, that's the biggest problem with the Duels games, not being able to control which lands are tapped... I really can't believe they left that after 2010. I can understand not being able to build your own decks, as that is what MTG Online is really about, but to be able to tweak your land count in a deck is pretty critical.

All in all, a great way to get a fix though. It fills a spot for me when I feel like playing, but can't get a physical game in.

Aries wrote:

All in all, a great way to get a fix though. It fills a spot for me when I feel like playing, but can't get a physical game in.

Exactly. If you think of the cost of one of these games vs the cost of actually playing MTG it's a great deal and a really fun time.

Arise!

For those of you who remember Microprose's awesome DotP game from the 1990's, you'll likely be excited that THERE'S BEEN AN UPDATE TO SHANDALAR!
In additiion, Manalink has been updated, adding in a bunch of new cards for the gauntlet challenges (and maybe the multiplayer component - though sadly not the Shandalar portion due to coding limitations)

For those of you wondering what I'm talking about, Shandalar was a game that I wanted ever since first playing Magic when Revised came out. A single-player RPG, with quests, a story line, and overland map, and random encounters with enemies that were resolved via MTG battles (Even now the interface is fine; something MTGO could have taken lessons from). You're given a piece of sh*t deck to start with (in my game I just started on the hardest difficulty, 8 of my starting 50 cards were black - and I didn't have any swamps!! That's the kind of thing I love - a classic 'oh crap can I pull this off?' start), and slowly have to buy and sell cards, fight monsters, and finish quests in order to save the realm from the dastardly elemental masters. It was released as part of the DotP package by in the 90's by Microprose. You can explore dungeons to find power cards (power nine, etc.), and sometimes, if you're lucky, you can even sneakily grab one without a fight. You have to buy food to keep from starving out on the roads, and you can find lairs, ruins, cemeteries, and other things sprinkled around the world map that sometimes give you cards or money (or nothing at all, another appreciated touch.) I bought, played, and loved it when it first came out, and always mourned the fact that it was never updated to add new expansions.

You can sometimes bribe monsters to get out of a fight, and sometimes they will bless you (bonus life in your next duel, etc.) if you soundly defeat them.

Well, despite the lack of source code, enterprising and talented fans have managed to update the thing, adding new card art and a few bug fixes, and, most importantly, getting it to work on modern systems!
The title is widely regarded as abandonware now, but just to be on the safe side I won't post a link. A small amount of google-fu should serve nicely to fetch the information.

I got it installed with a minimum of fuss, and it's running on my Windows 7 64-bit system with only a few minor graphical anomalies.

I played the crap out of that game, Still have it somewhere.

can you post a link to the update?

Prozac wrote:

I played the crap out of that game, Still have it somewhere.

can you post a link to the update?

I sent you a PM with a little more information. The fan update includes the full original game (I think they had to modify a lot of the original files to get it working on Vista/7).

It's such a shame that they never officially updated the original game; I'd gladly pay $10 or so for each new expansion if they gave the new cards to the AI to use and opened up a new world map to explore. I guess Hasbro smells a lot more money in the microtransactions in the newer model.

I'd be curious to take a look at that too if you wouldn't mind sending a PM my way.

Edit: Never mind, a little Google Fu turned it up. Thanks though.

Ah ha! I finally got one. I don't think I ever found one when I played it so many years ago. I had to sneak past a Goblin King, but he unwisely left his back door open (not like that) and I was able to, like a royal assassin in the night, slip past him and grab the goodies without an altercation.

IMAGE(http://www.pucemoose.com/pics/gotone.jpg)

My friend made a documentary on the MTG World Championships. He's since been hired to do a series for WotC. Thought people in this thread might be interested.

I finally played this online and it was actually pretty fun! (except for a crash or two)

Are any GWJers still playing this on PC? I'm usually online for TF2 games around 8pm, I'd enjoy some more games : )

http://steamcommunity.com/id/mexpowe...

SixteenBlue wrote:

My friend made a documentary on the MTG World Championships. He's since been hired to do a series for WotC. Thought people in this thread might be interested.

Craig Wesco that was in the finals is from here and grew up playing in our local shop.

That doc was actually pretty good. Really well produced and I dug the Interviewer/Host.

Mex, clicking on your link only brought me to the community homepage. I thought I'd already friended you, but try and send me an invite anyway. I haven't played this in a while, so I'll be fresh for you. I ate the first version up, but never connected with '12 for some reason. I think it was mainly the atrocious menu design.

I can play Tues, then Thur-Sun around 8pm EST (mostly). I forget how long games can get. Memory says 8-20 minutes.

cyrax wrote:

That doc was actually pretty good. Really well produced and I dug the Interviewer/Host.

I wasn't sure what to expect since my friend isn't a Magic player, as far as I know. His partner (the host) is though so I guess that's why it worked so well. I'm stoked they got hired.

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