Warhammer: Dark Millenium Online No Longer an MMO

http://massively.joystiq.com/2012/03...

Oh and over 100 dev layoffs... (Relic and Vigil)

I am really bummed. I had concerns about this from the getgo but I was excited about the promise of it.

Now it will be an RPG, which still has a lot of promise.

I wasn't surprised by this news at all.

An MMO could have been interesting, but its not like Vigil has made an MMO before. But they DO make kickass single player games, I'm just glad it wasn't cancelled outright.

Sad news about the layoffs, though.

I'm just going to say it:

F*** the uDraw tablet thing.

I've heard loss estimates at up to $100 millions, spread out over the life of the fiasco.

I don't know how one company could have so many decent games and still do so poorly otherwise. I thought that Space Marine was a damned fine piece of software. It reviewed and played pretty well. In some circles, Saints Row the Third was fighting for Game of the Year, for God's sake!

Listen, just keep making great 3rd person action adventure games in the Warhammer 40K universe, and I'll keep buying them day one, okay guys? We'll get through this together, THQ.

I'm kind of surprised about this, but it also makes me much more likely to actually play.

It also reminds me that I miss the early Dawn of War 2 games. Small-squad tactical gameplay + loot = awesome, whether you know what a techpriest is or not. I can't really complain that they tried to make it more like the table top, though. Got to be faithful to the source material.

Bummer, love the Warhammer Fantasy and 40K settings. Warhammer Online was a let down

The IP is so ripe for an MMO. Warhammer Online and now this. Tis another sad day for Warhammer fans.

We do not need more MMOs. Stop giving every IP the MMO treatment. What I would like to see is a properly executed Warhammer RPG in both the fantasy and future settings.

Heretk wrote:

The IP is so ripe for an MMO. Warhammer Online and now this. Tis another sad day for Warhammer fans.

ZaneRockfist wrote:

We do not need more MMOs. Stop giving every IP the MMO treatment. What I would like to see is a properly executed Warhammer RPG in both the fantasy and future settings.

I think that the Warhammer Universe is a perfect place for MMOs. You have people who are super powerful but at the same time unimportant so that your characters story makes a lot of sense.

LobsterMobster wrote:

I'm kind of surprised about this, but it also makes me much more likely to actually play.

A hundred times this. I was really a bit disappointed that one of my favorite IPs was going down that route, as I was incredibly unlikely to play it/find it to be fun. Now this will probably be a day one buy.

Rough for the developers who were putting in the time and effort, though.

InspectorFowler wrote:

Listen, just keep making great 3rd person action adventure games in the Warhammer 40K universe, and I'll keep buying them day one, okay guys? We'll get through this together, THQ.

Except next time could we please leave Story Template Alpha -Marines fight back Ork incursion only to find out that the forces of Chaos are behind it all - in the drawer and come up with something different?

Maq wrote:
InspectorFowler wrote:

Listen, just keep making great 3rd person action adventure games in the Warhammer 40K universe, and I'll keep buying them day one, okay guys? We'll get through this together, THQ.

Except next time could we please leave Story Template Alpha -Marines fight back Ork incursion only to find out that the forces of Chaos are behind it all - in the drawer and come up with something different?

We could just play the Ravenor story lines and I would be SUPER happy.

Maq wrote:
InspectorFowler wrote:

Listen, just keep making great 3rd person action adventure games in the Warhammer 40K universe, and I'll keep buying them day one, okay guys? We'll get through this together, THQ.

Except next time could we please leave Story Template Alpha -Marines fight back Ork incursion only to find out that the forces of Chaos are behind it all - in the drawer and come up with something different?

I would like to fight a chaos invasion that the orkz are secretly behind.

The Eldar had the chance to stop it, but didn't -- because they were incredulous!

Maq wrote:
InspectorFowler wrote:

Listen, just keep making great 3rd person action adventure games in the Warhammer 40K universe, and I'll keep buying them day one, okay guys? We'll get through this together, THQ.

Except next time could we please leave Story Template Alpha -Marines fight back Ork incursion only to find out that the forces of Chaos are behind it all - in the drawer and come up with something different?

I am down with that. How about two stories that run at the same time, one about an Imperial Guardsman (giving you the chance to use a lot of armor!) and then another playing as a Tau, Eldar, Ork, anything?

The final mission can basically let you decide which of your protagonists wins the game.

I like 40K but the grim dark has painted them into a corner at this point. No race is likeable, and Chaos is so powerful (story-wise, anyway) that there really isn't any reasonable way for the non-Chaos races to fight them back. They could use some of the interactive fiction (games, that is) to move their universe forward. They seem so unwilling to do that though. I can't really figure out why.

InspectorFowler wrote:
Maq wrote:
InspectorFowler wrote:

Listen, just keep making great 3rd person action adventure games in the Warhammer 40K universe, and I'll keep buying them day one, okay guys? We'll get through this together, THQ.

Except next time could we please leave Story Template Alpha -Marines fight back Ork incursion only to find out that the forces of Chaos are behind it all - in the drawer and come up with something different?

I am down with that. How about two stories that run at the same time, one about an Imperial Guardsman (giving you the chance to use a lot of armor!) and then another playing as a Tau, Eldar, Ork, anything?

The final mission can basically let you decide which of your protagonists wins the game.

I like 40K but the grim dark has painted them into a corner at this point. No race is likeable, and Chaos is so powerful (story-wise, anyway) that there really isn't any reasonable way for the non-Chaos races to fight them back. They could use some of the interactive fiction (games, that is) to move their universe forward. They seem so unwilling to do that though. I can't really figure out why.

Because GW aren't a particularly groundbreaking company. Their business model basically consists of "Sell More Little Mans". Those of us who helped take the reins of the "Specialist Games" lines learnt that early and often.

Maq wrote:

Because GW aren't a particularly groundbreaking company. Their business model basically consists of "Sell More Little Mans". Those of us who helped take the reins of the "Specialist Games" lines learnt that early and often.

That is so true. I used to play when I was younger. My older brother still plays. From what I gather from his still talking about it, GW routinely shifts the meta-game by changing rules and increasing the power of particular races from time to time. It is clearly done to encourage people to play the flavour of the month race and have to buy more, new (Hey look! We've come out with new models of the exact same models you already have!) models.