Dungeon Siege 3... from Obsidian?

I was Lucas (the sword guy) and he was Katarina (the gun girl).

Finished this game on Saturday night. Left a bit of a sour taste on my mouth when, after playing most of it on Hardcore, with Lucas, I hit a wall on the final bosses sequence.

Too many 1/2 hit kill abilities from them, too much HP's on the trash minions, too much companion AI stupidity, too much of a focus on melee by my main character. If I decided to go with Katarina or Reinhart, I might have stood a chance. If there were something like elemental resistances (to better endure the boss attacks), maybe. If I had a instant cast AOE skill to waste the minions, maybe. If my ally had a better dodge/revival routine, maybe.

But it was just too much

So I dialed it back to normal, and cruised through the final sequence.

Overall it's a great game. I just wish it had a better difficulty balance. Love, love the aesthetics and how they fleshed out the simplistic lore, with the Farmer as the original Montbarron. The combat on Hardcore is great (you really need to time attacks and know when to dodge or block), except for some situations, which I think, were aggravated by going with a melee character: Azunite Lieutenants were impossible for me to damage (due to their fire aura killing me before I got anything done), and the final bosses had way too much of many bad things around for me to handle.

The locations are nice, and the story ends really well, with your choices giving it a ton of flavour. I really recommend this game if for some reason you loved Streets of Rage and Golden Axe, but always craved minor equipment and character customization, and a good story with a cool twist.

Just choose a ranged character if you play on Hardcore.

Who did you and your partner play as?
I was Lucas (the sword guy) and he was Katarina (the gun girl).

Welcome, Perverts! This concludes this episode of Out Of Context Theater.

I really enjoyed this game too. I played it on normal though and only tried out Katarina and Anjali before settling on Anjali. There was just something about switching between her fire form and her melee form that i just loved to do when travelling around.... also that cool "Nightcrawler" jump as her dodge.

Obviously, later on, once i'd levelled her up i barely ever bothered changing back into her normal form in combat because she was just so powerful as a ranged character.

TBH, neither Lucas or Reinhart's character designs impressed me though i should go back and try them out. I found Katarina to be a pita to play as though. She was fine for a support character but her playstyle reminded me too much of the archer class in Diablo 1 & 2 (i.e. run away, fire, take a hit, run away, etc. etc.)

My wife and I are loving this as a couch co-op game. I'm playing Reinhart and staying mostly in his AOE stance, and she's been playing Anjali. Aside from some "wtf, stop standing in the fire, hon" moments when fighting the other archon we've been breezing through. Most of the bosses have very distinct aggro tendencies, and so whoever has aggro will kite the boss around while the other will focus on nuking.

I used her as my main companion as she has some really nice crowd control skills later on. That, plus a wicked rifle I got her, she was really useful. Even with the AI underselling her.

Lucas final armours and weapons are so nice. Has to be my favorite fantasy melee hero model so far. Just the right mix of nobility, power and grace.

We managed to get to the Jeyne Kassinder fight last night, and holy hell that's a hard fight. We can consistently get to the third phase (of - I assume - four) but then fall apart. We tried six or seven times last night, and hope to overcome our suckage tonight.

Had to drop the difficulty on the aforementioned fight to "Casual" to get through it, and then proceeded to mop up the rest of the game in an couple hours after restoring the setting to "Normal".

As a couch co-op game, DS3 is a huge success - it's tough enough to require some strategy and planning, but not so hard that you want to punch out your co-op partner when they make a blunder. Hopefully the game will spawn some sequels that follow the same formula.

Just finished the game and have to say that I really liked it. When I first started playing I was keyboard + mouse and could not stand it. Once I decided to hook up an XBOX360 controller the game all of a sudden became amazing.

Now to figure out what to play next. I've heard about this little game called Deus Ex

Purchased and playing through as Lucas. My roomate picked up a controller and started with the fire lady. I wonder how different the story goes when I don't start as him, though.

On the off chance anyone is remotely interested (probably not that many since it's not been mentioned on ANY game new site or even promoted by SEGA at all) but there's a DLC pack been out for this for the past week or so on steam (and presumably elsewhere) - "Treasures of the Sun".

Key features being a new desert area to explore (don't know how big since I started a new game with a new character, so I'll hit this as soon as I recover the Stonebridge chapter house again) and...

New abilities: Players will be able to attain mastery of the arcane through powerful new attack, defense and healing abilities.

Level up to 35: Treasures of the Sun will further power up players by raising Dungeon Siege III's existing level cap from 30 to 35.

More monsters and items: Players will encounter new monsters in the Aranoi Desert—including mummies and giant skeletons—and will find more powerful items, adding to the thousands already available in Dungeon Siege III.

Reallocate Talent & Proficiency Points: Players can reallocate points spent in Proficiencies and Talents, enabling changes to character customization throughout the campaign.

New Enchanting System: Transmuting items now gives players chances at gaining powerful new Vials that allow them to enhance their weapons and armor through the DLC’s new enchanting system.

So anyone pick this up on sale? It still has a couple hours left and I wondered if it was worth 8 bucks?

I preordered it mostly for the access to DS1 and DS2. I played about 45 minutes of each one, then stopped.

$8 seems tempting, but at the moment I'd hold out for Kingdoms of Amalur, it's a way better action RPG. Also, Diablo 3 and Torchlight 2 are on the horizon.

If you just need a cheap game, there are a lot of better options. My go to reccomendation is VVVVVVV (platformer), but the games deal thread porlly has a bunch of better selections.

I grabbed it, since I've been curious about DS3 and I had played but never owned DS1. It's now part of my ever-growing pile.

I played and really enjoyed DS1 when it released, and again a few years later. I still have it, but IIRC, when I intalled it recently, there was an issue with something (graphical probably). On Steam, for some reason DS1 (and DS2) isn't available separately, so I spent $10 on the bundle (DS 1, 2, and 3). I never played DS2 and passed on DS3, but at $10 for all three, I'll check them out someday.

I really enjoyed DS2 when it came out, but I had a motherboard failure 20 hours into the game and accidentally formatted away my savegame afterwards. I never went back to it.

I have fond memories of DS1 so the bundle for $9.99 was a no-brainer even though I was less than impressed with the DS3 demo.

I fired up D3 and was pleasantly surprised about how much better it plays with a 360 controller and it looks awesome in 3D as a bonus.

The voice acting is still awful and the story seems bland but it will be fun to mess around with until Diablo 3 rolls out.

TrashiDawa wrote:

I have fond memories of DS1 so the bundle for $9.99 was a no-brainer even though I was less than impressed with the DS3 demo.

I fired up D3 and was pleasantly surprised about how much better it plays with a 360 controller and it looks awesome in 3D as a bonus.

The voice acting is still awful and the story seems bland but it will be fun to mess around with until Diablo 3 rolls out.

Or you could play Diablo III in Hardore mode to level cap, for every character class available, and then weep uncontrollably at night knowing May 15th is still 6 weeks away.

Don't you worry, D3 is coming to consoles and it's going to look very much like DS3. Obsidian are poorly paid pathfinders of the video game industry.

Shame I missed that one while Timer Warner had my internet down. I would have given over a $10 spot for the set.

Maybe the summer Steam Sale. Ha.

Regrettably, I have no use for D3 at $60, with it's server/mp focus. It will probably remain $60 for 10 years knowing Blizzard, so that's a no-go.

The demo left me cold, but with the $10 sale for all 3 I pulled the trigger. After some careful keymapping I'm at a point where I'm enjoying it well enough. I'm assuming there is still no multiplayer component in the 1st and 2nd?

The Steam version doesn't support multiplayer? That sucks! I had a lot of fun playing Dungeon Siege II with my brother.

DS 3's wonky camera angles makes me want to punch the Obsidian guys in their junk.

Apparently the Steam versions of DS1 & 2 are also lacking their expansions.

Picked this up during the Steam Summer Sale. Just beat it last night as Lucas on Normal. Really enjoyed it. Played through the opening sequence as all the characters but Lucas was the only character that made sense. I think the campaign was only 15 hours long. I might replay it with another character when I whiddle down my pile.

I kind of wish there were more side quests or places to visit but the length meant I didn't lose interest.

It's weird that this is an Obsidian game. It's glitch free, competent, with solid mechanics. It's story is pretty good but not as interesting as their past work. They don't do anything that interesting with the gameplay like with their other games.

Vector wrote:

It's weird that this is an Obsidian game. It's glitch free, competent, with solid mechanics. It's story is pretty good but not as interesting as their past work. They don't do anything that interesting with the gameplay like with their other games.

Yeah, DS3 is pretty much proof that Obsidian can do good quality work, but also part of a larger trend with Eidos/SquareEnix that they allow developers to do their best work. Right now I see a delay on a Eidos/SquareEnix game as an automatic good thing.