"DOOM 4" concept art pics

I see that id Software has new "DOOM 4" conceptual art background pics at gameinformer.com. Looks nice.

Question: Could this be actually pics for a PREQUAL to RAGE? (Since it takes place outdoors on earth)

Just sayin.

http://www.gameinformer.com/b/news/a...

Wasn't Doom4 supposed to be a retelling of Doom II: Hell on Earth much like Doom3 was a retelling of Doom?

And truly, if ever there was a story worth retelling, it's, "hey guys there's this marine dude and he kills demons."

Lol. Totally. Doom lore is almost as important as Wipeout lore.

BulletHell001 wrote:

Question: Could this be actually pics for a PREQUAL to RAGE? (Since it takes place outdoors on earth)

Just sayin.

Except RAGE was the aftermath of an asteroid hitting Earth, whereas DOOM is about portals to other demonsions and whatnot.

Cool. I've liked all the Doom games, so I'm really interested in Doom 4.

ClockworkHouse wrote:

Cool. I've liked all the Doom games, so I'm really interested in Doom 4.

I...

Agree.

We're in danger of this becoming a trend Clock. Quick, find something I love to insult so we can get back to normal.

I think Aliens is the worst thing that could have happened to that movie franchise?

Doom 3 sucked (IMHO), and I thought Rage was fair at best, with a terrible ending. My anticipation of Doom 4 is tempered, to say the least. id needs to hire outside writers/designers, and if they did that with Rage, they need to fire them and hire new ones.

I think Doom 3 was a victim of a massive amount of unrealistic expectations. Doom 1 and 2 were super simple corridor shooters. Doom 3 was a super simple corridor shooter.

Somehow in some way people were surprised by this.

Never stops breaking my brain.

Hm.

I was expecting all the concept art pics to be just big black rectangles.

(Old joke, I know. )

Thin_J wrote:

I think Doom 3 was a victim of a massive amount of unrealistic expectations. Doom 1 and 2 were super simple corridor shooters. Doom 3 was a super simple corridor shooter.

Somehow in some way people were surprised by this.

Never stops breaking my brain.

I thought the problem wasn't that but the lack of run'n'gun gameplay in Doom 3 which was more of deliberately paced survival game?

Thin_J wrote:

I think Doom 3 was a victim of a massive amount of unrealistic expectations. Doom 1 and 2 were super simple corridor shooters. Doom 3 was a super simple corridor shooter.

Somehow in some way people were surprised by this.

Never stops breaking my brain.

From what I remember from the first apple reveal onwards was they did hype the horror aspect of it. Since DooM came out there have been many other horror games that are actually horror, whereas D3 was, well, a sequel to D1/2.

Thin_J wrote:

I think Doom 3 was a victim of a massive amount of unrealistic expectations. Doom 1 and 2 were super simple corridor shooters. Doom 3 was a super simple corridor shooter.

Somehow in some way people were surprised by this.

Never stops breaking my brain.

I had the benefit of playing it pretty much in a vacuum. I wasn't chatting it up on online forums when the game came out, and I didn't play it until it'd been out for awhile.

It was pretty much exactly what I expected it to be: a tight shooter with lots of monster closets and times when you were unfairly dropped into pitch darkness. Which is exactly what Doom 1 and 2 were. I've never understood the complaints about Doom 3's monster closets when the first two games were pretty much nothing but monster closets.

The only real issue I had with the game was the standard complaint that your marine couldn't shoot a gun and use a flashlight at the same time (although I would have been 100% okay with being limited to just the pistol when the flashlight was out). Otherwise, I have nothing but fond memories of it and would replay it at any time.

ClockworkHouse wrote:

The only real issue I had with the game was the standard complaint that your marine couldn't shoot a gun and use a flashlight at the same time (although I would have been 100% okay with being limited to just the pistol when the flashlight was out). Otherwise, I have nothing but fond memories of it and would replay it at any time.

See, I fixed this with a mod, I think called the duct tape mod, idea being that the dude just duct taped a flashlight to all his guns.

After that I really had no complaints.

I liked Doom 3 quite a bit.

It was certainly a departure from Doom 1 & 2, but I though it stood on its own legs just fine.

That said, Doom 2 is likely my favorite "turn off your brain and shoot stuff real good" game of all time. I own it on more platforms than any other game I've ever played.

I really, really liked Doom 3, all the way through. Yes, even the flashlight nonsense. I'm much more interested in Doom 4 than I ever was in Rage.

jlaakso wrote:

I really, really liked Doom 3, all the way through. Yes, even the flashlight nonsense.

The flashlight nonsense was a neat idea that wasn't as well executed as it could have been. I like the idea of a trade-off in dark areas: sight or firepower. But making it an all or nothing proposition was annoying, which is why I wished they'd given you a flashlight with you pistol but not with your other weapons.

ClockworkHouse wrote:
jlaakso wrote:

I really, really liked Doom 3, all the way through. Yes, even the flashlight nonsense.

The flashlight nonsense was a neat idea that wasn't as well executed as it could have been. I like the idea of a trade-off in dark areas: sight or firepower. But making it an all or nothing proposition was annoying, which is why I wished they'd given you a flashlight with you pistol but not with your other weapons.

There were variations of the mod I mentioned that only attached it to your pistol and maybe one other weapon. I played for a while with the mod only on the pistol and I think one other gun, with the rest normal.