I am enjoying the game/beta so far. I bought it. I love Arcen Games. Anyhoo, it feels .... weird. This is going to be an acquired taste that's for sure.
There is a lot to this game from crafting, building and meeting the needs of settlers and what not.
Actual spoiler below
And huge freakin' robots. It stretched to the top of the game screen.
I am definitely loving it so far.
They just finished a "power coding" session where they ripped the heart out of the game and replaced it with something hopefully better. I'd give it a couple more weeks before diving back in though. As it stands today, the balance is way off kilter, and there are still a lot of "holes" where old content was taken out and hasn't been replaced with new yet. It's crazy how much the game has changed in just a few weeks, and it's hard to say where it's going to end up...
I'm sure it will be an interesting/good game when it's done, but I've decided to wait for a lot more stability before diving in again. I'm still not even really sure what kind of game this is going to end up being...
I fired up the latest beta and it feels a lot more like a real game than before. I still don't like going in and out of rooms in buildings searching for crap. It feel utterly monotonous and not at all like exploring. That's what's nice about the caves and outdoor areas, I feel like I'm exploring. buildings feel like blind luck and that f-ing door sound repeated over and over.
Yeah. I hope there will eventually be some stuff in buildings worth looking for. Fortunately, the door sounds are easy to "remove".
I fired up 571 yesterday. It was the first time I had played in about a month. I was impressed by how much the game has matured. There are now missions and bosses and the game seems to have a lot more structure. I still feel kind of "lost" though. The missions are kind of explained with popup text, but I still don't know why I should do one mission over another, or what I'm really working towards. I know it has something to do beating an overlord. Should I be exploring generic locations, and if so, what should I be looking for? Should I be building up my settlement? If so, why, how?
Of course, it's still a beta. I hope that the game will get even more focus baked into it as time goes on. Other than the lack of focus, I did have a lot of fun with it and I'm looking forward to putting in some more time.
Environ? Really? Blech.
God, that game looks completely lame and stupid.
Environ? Really? Blech.
God, that game looks completely lame and stupid.
Tell us what you really think.
I lost interest when they went 2D, but I hope the game is successful for them. Just not my cup of tea.
Environ? Really? Blech.
God, that game looks completely lame and stupid.
Do you like anything?
Do you like anything?
Stuff that's good, sure. I put a lot of hours into their first game, AI War. I'm pretty enthusiastic about indie games in general.
But that one? It looks laaaaaame. The main character looks totally like he was cut out of frames of cardboard and pasted into the scenes. He barely looks connected to the terrain at all.
There's a sense of completeness you get from some games, like Orcs Must Die or Space Pirates and Zombies, a smooth integration of physics and gameplay into the graphic engine. I'm very, very much not seeing it in this game.
Maybe the gameplay will make up for the graphics and what looks like a pretty lousy engine, but I'm sure not expecting much from the plot. Calling the world Environ? Really?
Barring any bugs between now and Monday the devs say the latest update makes AVWW 1.0 (release candidate).
Every update after will be considered post-release content/patches.
Game on.
I played the latest version last night after playing the beta months ago and not getting it. Last night I had a ton of fun, and was kind of overwhelmed at all there was to do! Looks like they put a lot of work into it.
I really want to like this game.
But I don't.
Yeah this looks exactly like something I'd love but it just seems to fall short for me. Castlevania style exploration doesn't seem to work really well with random level generators compared to crafted levels. It also seems very obtuse for something that seems like it should be relatively simple. Still it interesting and ambitious so I wish them the best.
In a few weeks, Valve/Arcen will make keys available to unlock this game on Steam, where it is on sale right now.
1.000 - Game has gone-gold-game-gold. Game. Gold.
Just picked it up on Steam, pretty excited. Played a few minutes but that's all I have time for tonight.
I'm shocked that this game is not being discussed more on here after being released. I tinkered around with it last night and realized if I did not turn it off soon there would be dire consequences when trying to open my eyes in the morning. There is a fun game here.
I almost posted in here yesterday as I stared at the Steam page debating whether to buy this or not. Well...I know I'm going to buy it eventually but it's a question of what I'll pay for it.
I really like the devs and the way they communicate with their community. The support shown for AI leads me to think that this is a game that will only get more refined over time.
I've looked over the reviews and they've been pretty positive. 7/8 on Out of Eight (I really like his reviews) The concept of the game appeals to me and I like the village building aspects of it.
The thing that is getting me is the actual gameplay. It seems really twitchy in every video I've see. The animations seem a bit stilted and it looked like it might be a bit awkward in demanding a level of control (it is a bit bullet helly after all) that is hard to achieve.
I think I'm probably going to pick this up when I get home regardless of enabling because I want to support the devs. I'm just hoping that the gameplay isn't as rough as some of the videos make it appear to be. I'm completely sold on the concept of the game already.
Someone in this thread get to enabling!
Play the demo? Wait a while for more patches/more opinions/a better price?
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