SSX (2012) Catch-All

Pre-ordered for PS3 -- see you select few there! I'll send a few friend invites to get prepared.

Ludditus on PSN,Steam

I found my SSX3 Xbox copy and I've been practicing.

Shoal07 wrote:

I found my SSX3 Xbox copy and I've been practicing.

Me too. Don't you find it funny that the times in SSX3 are only measured in whole seconds? I am glad the new one is paying more attention to the time trial aspect. I haven't anticipated a game this much in a long, long time.

MisterStatic wrote:
Shoal07 wrote:

I found my SSX3 Xbox copy and I've been practicing.

Me too. Don't you find it funny that the times in SSX3 are only measured in whole seconds? I am glad the new one is paying more attention to the time trial aspect. I haven't anticipated a game this much in a long, long time.

I think I like the gear focus in the new one over the attribute style of old.

I will be playing this game at release on Xbox 360 my gamertag is the same as my GWJ name.

So, this game apparently supports synchronous racing as long as you and your friends are in the same global event at the same time jumping off the helicopter. It requires some planning but it is totally doable.

Demo soon.

Haven't played since Tricky, but this is a day 1 purchase for me.

XBL - hoosierjoe

I'm withdrawing my name from the Day 1 Purchase hat. The Vita turned out to be more awesome than I expected, so I blew through my SSX money buying Vita games. I'll still get it, but not this month. I'm sure by the time I do get it, there will be plenty of high scores on the friends leaderboard for me to destroy.

I'm day one but it looks like no XBL until I get home March 8th. Good practice I guess. Stupid hotel Internet!

I'm hip deep in Kingdoms of Amalur: Reckoning (25 hours in and still in the first region), but I'm really intrigued. I'll be checking out the demo.

ahrezmendi wrote:

I'm withdrawing my name from the Day 1 Purchase hat. The Vita turned out to be more awesome than I expected, so I blew through my SSX money buying Vita games. I'll still get it, but not this month. I'm sure by the time I do get it, there will be plenty of high scores on the friends leaderboard for me to destroy. ;)

Speaking of, I don't like being the guy supporting ports and brand expansion (most of the time), but SXX Vita should really happen.

The demo comes out this week!

cyrax wrote:
ahrezmendi wrote:

I'm withdrawing my name from the Day 1 Purchase hat. The Vita turned out to be more awesome than I expected, so I blew through my SSX money buying Vita games. I'll still get it, but not this month. I'm sure by the time I do get it, there will be plenty of high scores on the friends leaderboard for me to destroy. ;)

Speaking of, I don't like being the guy supporting ports and brand expansion (most of the time), but SXX Vita should really happen.

The demo comes out this week!

Oh yes, SSX Vita needs to happen. It really, really needs to happen.

360 demo is out as of this moment! The PS3 demo is supposed to be out later today when PSN updates.

Feels good getting back into the SSX gameplay, but I think the best feature in the demo is the un-skippable trailer at the beginning, which play everytime you load the demo. Classy.

I really enjoyed the previous SSX games but I totally suck at them. Feel free to friend me up on XBOX if you want to feel good about your times and scores.

Yeah I'm not a fan of the way they implemented both control schemes. It took way to long to get used to them. I am so used to the old school preload and directional d-pad method. The new method doesn't allow much use of the down ward grab because of the way jumping works now.

Screw the demo. One week until the real deal!

Geez, this has been the best month in gaming in... hell, ages! Kingdoms of Amalur, Crusader Kings 2, Conquest of Elysium 3, SSX 2012, and if you include FFXIII-2 and ME3 (both bookending the month quite nicely), that's a pile of super awesome gaming! And that's just the games I badly want; that doesn't include some other fantastic titles that I want to try sometime down the road.

And the PS3 demo is slated for release tomorrow. Fantastic.

What control scheme is everyone using?

I tried the analog, and I just started getting use to it about the fourth run. Also, was steering always this difficult in SSX? It's been a while, honestly, but I don't remember the games have such a loose turn rate.

I only had time for a few runs last night. I used the standard control scheme, but feel I might be using the classic when it's all said and done.

Felt a little looser to me as well, but not so much that it changed much for me. Also definitly noticing the THPS-esque rail-lock on grinds. Haven't played since Tricky, but I seem to remember it was much easier to slide off rails and pipes.

Sorry... Double posted somehow.

hoosierjoe wrote:

I only had time for a few runs last night. I used the standard control scheme, but feel I might be using the classic when it's all said and done.

Felt a little looser to me as well, but not so much that it changed much for me. Also definitly noticing the THPS-esque rail-lock on grinds. Haven't played since Tricky, but I seem to remember it was much easier to slide off rails and pipes.

It is a hard rail-lock (the old ones were very loosely locked, with a balance mechanic) It's worth watching the Giant Bomb quicklook with the designer who discusses some of the changes and the reasons they implemented them.

I have pretty mixed feeling after playing the demo. I like the new control scheme (buttons more than right stick), and it looks nice. But I think the way they ramped up the pace takes away form the great risk/reward of trying big tricks. For example, when you would try some sort of backflip in the old games, you'd be rotating slowly enough that you'd really have to weigh the risk of trying to go for one more flip, because if you didn't make it all the way around, you'd crash. Now you can do 10 rotations of a medium size jump, and you spin so quickly you will always be close enough to land. You really have to try hard to crash in the demo. The old games always made me want to get out and go snowboarding - they did a great job of evoking the feel of snowboarding (or how I wish I could be able to snowboard). This demo is so over the top (especially with how often your feet are not connected to the board), it just feels more like some abstract board racing game. I want more of a laid back surfing feel to my snowboarding, and less of an hyperkinetic skate feel.

Well said. I'm more of a carver than a park rat too. I need to spend more time on the demo but I might decide to cancel my pre-order.

Having played a lot of SSX 3 lately, I am going to appreciate the fewer crashes. I am approaching this more like a Burnout game than expectations for the same SSX. I can't get the demo right now, but I am still looking forward to this. I have no illusions about the time it is going to take me to adjust to the speedier, hyper-arcade feel.

Yeah, I have to say, increased speed, fewer crashes, and not having to perform the almost impossible task of staying on a long rail while tricking are all very appealing to me. I'm not downloading the demo since my pre-order is assured, but these don't sound like bad things.

What's the difference between the two control schemes? Anyone want to pontificate?

The new control scheme is more along the lines of Skate. The right analog stick is used to control the hand and the grab direction (tap left then hold right: take left hand and grab right side of board). You spring pre-jump back by holding down on the right analog and flick up to jump. The 'classic' style involves the buttons for jumps (a) and grabs (y,b) and spins and flips are prewound with the d-pad.

They both take a little practice to get the hang of things. I'm not yet sure if I prefer randomly mashing buttons, or randomly flicking analog sticks .

Minarchist wrote:

Yeah, I have to say, increased speed, fewer crashes, and not having to perform the almost impossible task of staying on a long rail while tricking are all very appealing to me. I'm not downloading the demo since my pre-order is assured, but these don't sound like bad things.

Interesting. Those are the things that I don't like. Slower speed allows for a better appreciation of the environment (including things like, say, being able to see different routes down the mountain before you go whizzing past them); more crashes means that there is some requirement for caution, which is a nice tension with the race aspect; harder rails - and tricking in general - again gives some tension in the scoring modes (do I try the double flip for more potential points, or do I play it safe for the guaranteed but lower score?). Remember the trick books in the first 2 SSX games? Where there was a real feeling of accomplishment for getting a double back flip? Where you had to work at getting just the right trick, and not just spin like a top until you land? Yeah, I miss that.

Meh. "Hyperkinetic" feels like the right word to me, and that's not why I liked the earlier SSXs.