Gotham City Impostors

1Dgaf wrote:

I just want to play a game where I can be comfortable that a decision was made because it was best for the gameplay.

I think this is really important.

As a sports gamer, I really liked NHL 09's Be a Pro mode. The player you created, and then upgraded with XP earned by playing the game was used in full six on six multiplayer. Of course, EA let you buy your way to better ratings. But you could avoid paying and just earn your way up.

Each release after that made the grind longer and harder, as it drove more sales of DLC the longer it took. But EA destroyed the solo Be a Pro mode in the process.

Seriously, one boost needed me to earn defensive player of the year, twice! If my guy was already the best player in the league, why the f*ck do I need a boost? To keep up online, that's why. And the time it takes to play two seasons perfectly, or however many more it takes to win doesn't help when you are playing online against guys that just bought their boost.

Any time a publisher can make money selling upgrades you can earn from in game play, it puts pressure on the developers to tune the game to drive more sales. This destroys the strategy and challenge of earning them in game. it it makes me run away from any game that does this.

Jayhawker wrote:
1Dgaf wrote:

I just want to play a game where I can be comfortable that a decision was made because it was best for the gameplay.

I think this is really important.
...
Any time a publisher can make money selling upgrades you can earn from in game play, it puts pressure on the developers to tune the game to drive more sales. This destroys the strategy and challenge of earning them in game. it it makes me run away from any game that does this.

Not just in video games, but so often it seems like something good is destroyed by grasping for a little too much more.

If I could link this partly to the "the noise and the fury" topic, I feel that discussion on such topics where a developer who charges for anything at all too quickly devolve (on other sites where the posters don't wear monocles) to calling them "greedy" and it looses all meaning for situations where actual measurable harm is done by greed and it is appropriate to call them out, and not just that a developer dares not give something away for free.

MannishBoy wrote:

I think the Giant Bomb also warned that the ATI card in their office were having a big framerate issue on the PC version. Nvidia seemed fine with them.

That could explain my less than stellar frame rate, I might need to try this on my laptop which has an Nvidia card.

Redwing wrote:
MannishBoy wrote:

I think the Giant Bomb also warned that the ATI card in their office were having a big framerate issue on the PC version. Nvidia seemed fine with them.

That could explain my less than stellar frame rate, I might need to try this on my laptop which has an Nvidia card.

Mine as well. I hope they can address the issue rather quickly.

Picked this up and I'm enjoying it immensely! Anyone on steam, feel free to friend me up.

I've played the 360 version for a few hours and I'm liking it.

I have had some issues with matchmaking. Specifically, there have been a few times when the teams were dramatically unbalanced before the game started, i.e. one team had 5 players and the other had 2 players. I've had a few occasions of 6 vs 4 also. That just shouldn't happen. It might have had something to do with parties and a lack of individual players, but I would prefer to have my party split for a fair match.

I'd like to get a group together to play this on 360. Friend me up at H to the ickle on XBL.

Anybody play this and have opinions on the state of the PC version? It's half off on Origin.

Man, now that I'm in a position to actually buy and play this, I see that, according to the state of this thread, the game seems to have died a quick death

AUs_TBirD wrote:

Man, now that I'm in a position to actually buy and play this, I see that, according to the state of this thread, the game seems to have died a quick death :(

I thought it looked awesome, but the demo on XBL did not excite me all that much. I definitely got the feel that it would not have long legs.

I'd love to play a single player campaign based on this premise, though.

Grabbed in on the Steam sale last night. It seems fun but not very stable. I have had a few instances where I would join a match and half the level would be missing. It also crashed a few times when I tried to join to join a match but before loading up a level.

I will give it another shot this weekend.

I bit and also bought it on Steam. Not sure if I'll get to play it much immediately, as I leave town on vacation tomorrow.

EDIT: Definitely fun. Just got sucked in for two hours that I really shouldn't have spent in this today. Got my money's worth already.

Although the interface is still a bit port-y, the game ran great, I could up the FOV (originally that wasn't there), etc. Matchmaking seemed fine.

Just a nice, over the top, fun game. Get it if you're on the fence.

Almost wish this were free to play so that it would get supported over time ala TF2. The fact that it is GFWL means that probably can't happen as easily.

I played it for about 90 minutes and really liked it. The party system is bad (whenever the part leader tries to matchmake, it kicks you out of any menus you're in and makes doing customisation between rounds impossible) and it feels like there's some weapon balance issues but I can't put my finger on how. It very well could just be that I was new. But it oozes goofy fun charm and it's really fast and loose which I like a lot. I hope to put in a lot more time tomorrow afternoon.

Parallax Abstraction wrote:

...and it feels like there's some weapon balance issues but I can't put my finger on how.

You mean like having a lot of rocket launchers in the hands of heavies? There are definitely some tactics that make things less fun when you run into two or three heavies dive bombing and RL'ng in the server, but overall, it's stuff fun.

Lots of stuff to try out in the gadgets and weapons. Kind of a deeper game than expected.

I found that roller skating around with a boomerang to stun people then take them down with my SMG was a pretty good tactic I hit on when I unlocked a second custom class

So I put some more time into it last night. Aside from the terribly GFWL matchmaking and the fact that I can't see my gang info (says "not available at this time"), I'm really liking it. The katana is definitely unbalanced. It either needs to have its damage or swing speed reduced. If you have that and roller skates, you're basically unstoppable because if you just head at someone, they can't take you out before you reach them and it only takes two swings (which can be pulled off in less than half a second) to kill you. I saw guys in this configuration with 30/4 ratios last night. The only other thing (and it's minor) is that when the hypnotiser device goes off and everyone loses their weapons, getting hit by the other team when you're trying to run at them to slap them shouldn't knock you back. The slap move is basically only useful if you can sneak up on people and or blindside them. Otherwise, you keep getting knocked out of range. That problem's not common though so it's not a big deal.

I really hope they keep patching this and ironing out the issues cause I could see myself putting a number of hours into it.

I really dig this game but no one picked it up on 360, which is a bummer.

I ended up making an anti-katana build specifically for this. You use the heaviest body type, then take Wallflower (so you can't be seen on motion sensor) and Leathery as your fun facts. You can survive a few hits with leathery, and once a katana wielder has swung once you just turn and melee him back. The mighty body type will kill any other type in one hit.

I just came up with another anti-skater strategy. Just stay off the ground. On the map with the warehouse with the conveyor belt, I just stood on the box right in front of that middle building with the conveyor belt and the health/ammo reload thing most of the round SMGing the skaters as they would come around either corner. They couldn't close the distance on me fast enough because I was up high.

While the two skater-katana guys did lead the scoreboard, my team won the round, which is all that mattered to me (TDM). Think I went like 12-9, and the majority of my deaths came before I decided to try that strategy.

EDIT: The map was "The Docks".

EDIT2: PC version is on sale for $6.74 at Gamefly after coupon GFSPRING11. Well worth that.

New free update:

New map plus what seems to be their version of CoD's Kill Confirmed. Sweet.

MannishBoy wrote:

EDIT2: PC version is on sale for $6.74 at Gamefly after coupon GFSPRING11. Well worth that.

Hoped this was still on but ended on the 14th.

groan wrote:
MannishBoy wrote:

EDIT2: PC version is on sale for $6.74 at Gamefly after coupon GFSPRING11. Well worth that.

Hoped this was still on but ended on the 14th.

It's been at $7.50 a couple of times lately, so I'm sure it will hit that again.

Not sure when the PC's getting that update I posted above. Not there as of an hour ago.

Looks like the new map/game mode stuff was released on PC. I'll try to remember to play a few rounds tonight.

Another free map. They seem to be supporting this well.

Judging from the "New Releases" section on Steam, looks like this finally went free to play

Yeah it actually popped up as installed for a lot of steam users, although only 16mb.

Hopefully that will get sorted, but now I might actually try this.

The silence from Monolith and Warner Bros. on this is crazy. Apparently it's gone free-to-play but they haven't said a thing and if you've got the paid version like me, a different free version shows up in your Steam list. No idea if it's a separate title running on separate servers or if the paid version automatically gets in or what. I think it's awesome because this game has no players on PC and it's a ton of fun (and well set for free-to-play already) but they don't seem to be promoting it at all.

Didn't Monolith get hit with some layoffs a month or so ago? Or at least the office where they were located did.

Parallax Abstraction wrote:

The silence from Monolith and Warner Bros. on this is crazy. Apparently it's gone free-to-play but they haven't said a thing and if you've got the paid version like me, a different free version shows up in your Steam list. No idea if it's a separate title running on separate servers or if the paid version automatically gets in or what. I think it's awesome because this game has no players on PC and it's a ton of fun (and well set for free-to-play already) but they don't seem to be promoting it at all.

Sounds similar to what happened to HiRes's Global Agenda, when that went F2P the new version had a different steam application id, as I found out when my backup wouldn't restore, and I learned another reason not to use steam's built in backup.

Well the installed version disappeared at least. But I guess I might install it and try it out. Do we have to make separate accounts somewhere or does it use our Steam one? That is usually enough to turn me off of signing up for another thing...

What they may be doing is keeping your unlocks from your WB account, which I think was required for this game.

EDIT: Installed the F2P version and logged in with my WB account. I'm back at level 1 without any of my unlocks.

That pretty much sucks. Think I was level 40+ with several favorite loadouts unlocked and built.

EDIT2: My stats still show up on the website. But my stuff isn't there.