Dungeons of Dredmor

Just had a floor 9 death with my double shield mage - I had some strange glitch where I was taking damage through a wall without it displaying. It's the nature of permadeth to die stupidly, but glitches suck, and I think it's time for a break I was sure I had the game with this char, too.

This was my best build to date: Mathemagic, Promethian, Golemancy, Magic School, Blood Mage, Ley Lines, Alchemy. I went hard into Golemancy to get the robot who got me through the first few floors until I got my mana regen maxed, then pumped Mathemetic and let recursive curse kill just about everything I came across. Very fun.

I have a pretty similar build, except Astronomy instead of Golemancy, and Burglary instead of Alchemy. I find the extra loot and loads of extra xp to be really useful, even giving up a extra mage-tree. Astronomy also helps immensely with the first aura, and there's two stat/defensive buffs that seems decent to pump after all attack skills are pumped. So far I'm on Level 7

Ley Lines helps a lot in the beginning as you're always starved for mana but I'm thinking I "may" be able to get away with no Ley Lines in future mages since I have 3-4 more than necessary for 1mp/round. It'll probably be really tough on the first 5 levels though with the low sp regen.

Are the summons in Golemancy good beyond the leveling phase? The fire dragon in Prothemean was awesome 1st level, good second, ok for distracting enemies third, and not worth summoning the forth level and beyond. I was thinking of making some sort of Fleshsmithing/Golemancy alternate mage, but I'm a bit of iffy about some of the end spells there. I've encountered mustache-men and Zombys before and while they take take sort of a beating, they don't really seem to dish it out. How is the attack spells for Golemancy - Unliving Wall and Invive Thaumite Swarm ?

Unliving Wall isn't really an attack spell, but is one of the most useful spells in the game. I cleared Zoos on lv 8 using nothing but Unliving Wall and Thermites. You can also use the wall to knock a monster out of an adjacent space, or block a gargoyle bolt so you can disarm a trap. Fantastic spell. Also, the final golemancy spell is great fun to use, and saved me a ton of time from walking around to shopkeeps

Does anyone know how to disarm thermites? Or know how long it takes for them to dissapear? Anything I kill with them becomes a deadly land mine that I forget about.

Tamren wrote:

Does anyone know how to disarm thermites? Or know how long it takes for them to dissapear? Anything I kill with them becomes a deadly land mine that I forget about.

I keep a zodiac wand or potion of purity for this exact reason My thermites have killed me more then a few times...

Tamren wrote:

Does anyone know how to disarm thermites? Or know how long it takes for them to dissapear? Anything I kill with them becomes a deadly land mine that I forget about.

They do go away eventually. I've actually seen them disappear unless some monster walked off with them into another space.

The real PITA is that they tend to hide inside corpses. Can you actually see them disappear? I've never seen it happen because I've always been killed by them on the spot.

Finally managed to beat Dredmor with permadeth. It look me long enough!

Final build was:

Armor
Golemancy
Mathemancy
Astrology
Magic School
Ley Lines
Burglary

The Mathemancy school becomes very powerful if you can get a high enough magic power to drop the spell cost down. Recursive Curse ended up being my real monster killer late game.

Just got hooked on this. Send prays and Mt. Dew to tzircher@...
--
TAZ

Heh. It's pretty addicting, yes.

Don't try Orcs Must Die. No sir. Never touch that...

Steam has a new DLC for this, Realm of the Diggle Gods. New items, new skills, etc.

Robear wrote:

Steam has a new DLC for this, Realm of the Diggle Gods. New items, new skills, etc. :-)

I assume that's for people that have gotten past the first floor, yes? I guess I'll be passing for the moment, then...

I purchased the DLC, as it is listed as Newly Released, but the source files aren't actually ready yet so it doesnt install. It's listed in the 'View Downloadable Content" as DLC TestApp98820 , though they say it will be truly available today or tomorrow.

I'm trying to think of it as a DLC preorder, even though this is just a temporary glitch.

I'm excited for it though. I was intending to get into Dungeons of Dredmor for the holidays, so... this is a fun way to build up to end of year. I'm hoping I might get my sons a bit interested by challenging them to how far they can get in the Dungeon or whatnot.

I was wondering why they pushed a patch for this a couple of days ago.

Lowest I ever got was level 5. I may go back and try again but I'll probably pass on the DLC for now.

I picked up the DLC yesterday. Maybe when I get home from work tonight it will be playable. Last I checked it is still listed as TestApp98820

Chumpy_McChump wrote:
Robear wrote:

Steam has a new DLC for this, Realm of the Diggle Gods. New items, new skills, etc. :-)

I assume that's for people that have gotten past the first floor, yes? I guess I'll be passing for the moment, then...

The new skills and the option to play as a female character are usable even if you never got past the 1st floor.

Some of the new skill sets look amazing:

Piracy
Veganism
Werediggle
Emomancy
Big Game Hunter
Demonology

Arovin wrote:

The new skills and the option to play as a female character are usable even if you never got past the 1st floor.

And maybe don't need the DLC, either, at least according to the patch notes.

patch notes wrote:

CHANGELOG (from 1.0.6 to 1.0.8)

- A female hero has been added to the game.
- Added Modding Support! (Use at your own risk.)
- Added No Time To Grind mode: shorter dungeon levels, more monster XP.
- All skill trees now have a minimum of 5 skills.
- Added support for polymorphing. (More of this in the DLC.)
- Wand tree has been completely revised. Wands now use traditional charges, and the wand lore tree now contains Wandcrafting instead.
[...]

(more patch notes at the link above.)

Sweet, will definitely pick this up. Deepest I've ever gotten was level 3. The pain made me quit...

Katy wrote:

And maybe don't need the DLC, either, at least according to the patch notes.

I haven't played this game yet, but I remember reading on their website that the female PC was added in 1.07 which debuted in the Voxatron Bundle. Anyways, looks like the DLC has been pulled from Steam. EDIT: I should probably check their blog before speculating >_<

The DLC seems sorted out now. I was able to get it to launch after an update was pushed and with a restart of Steam. Got the new splash screen and can see the new skills upon starting a new game.. so it appears go to go. Hopefully the DLC store page reappears shortly.

Did they add the double-sized UI option in the latest patch? I put in on the shelf for a few months, as the devs mentioned that the larger icons would be along soon.

Puce Moose wrote:

Did they add the double-sized UI option in the latest patch? I put in on the shelf for a few months, as the devs mentioned that the larger icons would be along soon.

Yes, you can now increase the size of the UI.

I've spent an obscene amount of time playing this game over the last couple of days. It is SO good. I was really surprised - it wasn't even on my radar until I got it free in the last humble bundle.

Finally beat the game this weekend, where all the guys failed, my first random female character wiped the floor with his blood.
--
TAZ

What was her build, Zircher? Were there skills you didn't use?

I'm working on a viable Viking, but I keep getting overwhelmed in the early levels. Probably need to add Alchemy to make health stuff.

This game has really improved with the new expansion, and that's saying something. Silly fun.

Holy crap, the dlc Is SEVEN FOUR CENTS

I can't really pass that up.

Also, someone please spoiler me I can't find info on it, how do I make Diggle Nog so I can try to claim some holiday coal.

mooosicle wrote:

Holy crap, the dlc Is SEVEN FOUR CENTS

I can't really pass that up.

Also, someone please spoiler me I can't find info on it, how do I make Diggle Nog so I can try to claim some holiday coal.

Spoiler:

Crafted with Aqua Vitae, a Diggle Egg and some Grog.

Heh just after I buy the DLC it goes on sale. No matter I guess, its a great deal either way.

Picked this up today. Fired it up with random abilities, wandered into the dungeon, got killed by the first bat I saw.

Maybe I'll actually play the tutorial next time . . .

No, that's part of the process MilkmanDanimal. I was very confused at first, as this is my first rogue-like, but I died like 10x before figuring out a guy that got me past level 2

Apparently a large part of it is finding out things that work and don't, all with a large amount of luck in what you encounter

Also, do you need alchemy skill to craft that Diggle Nog? It would suck if I got all the ingredients and found out I had to create a new character to do it

"Normandy
Die on Floor 1; play a new character with the same skills... and die on Floor 1."

Hah! I feel properly chastened.