Space Sims/Strategy Games Catch-All

Veloxi wrote:
Stele wrote:

Nice!

And shame on you for not loving X3TC. ;)

If I wanna play a business sim, I'll play Eve Online. :P

FTFY.

Veloxi wrote:
Stele wrote:

Nice!

And shame on you for not loving X3TC. ;)

If I wanna play a business sim, I'll play Capitalism. :P

Preach it brother. Terran Conflict? Really? Where is it? I couldn't find the conflict. I guess the there was not enough of it. #SoSpeaksSomeoneWhoPlayedX3TCFor60Hours

Did anybody every make mods for X series? More specifically, Newtonian physics mod?

Stele wrote:
Veloxi wrote:

If I wanna play a business sim, I'll play Eve Online. :P

FTFY. ;)

I actually DO play EVE Online, and I find it pretty enjoyable because I'm not actually flying the ship, so it makes it easier to accept the idea that it's a business sim.

In the X games, you're playing a business sim wherein your office just happens to be a spaceship. I've yet to feel a sense of purpose or engagement in many of the X games, so I'm hoping this is the first.

There are apparently many mods for the X games. Albion Prelude began with mods, if my Q&A is correct. Dunno about Newtonian physics though.

Veloxi wrote:
Quintin_Stone wrote:

For future reference, people are obtuse, things/ideas are abstruse. IMAGE(http://rps.net/QS/Images/Smilies/glasses-slip.gif)

Are they really? I thought it was a catch-all term. In fact, Merriam-Webster includes the description, "difficult to comprehend : not clear or precise in thought or expression" under Obtuse. Can't that also apply to things?

That's just Quintin being abstrusely obtuse.

Well played.

I can understand the complaints on X and X2. And even somewhat on X3:R. It's easier than the previous ones but still has some of the same difficult controls. But X3:TC is just fantastic with the tutorial, the controls, and the storyline missions easing you into some of the more complex game mechanics. TC campaign has missions where you patrol sectors, capture abandoned ships, a board and capture with marines mission, and lots of combat. Definitely eases you into things better than the others.

Of course Rebirth is hoping to simplify everything even more. Hopefully it will appeal to a wider audience.

Stele wrote:

I can understand the complaints on X and X2. And even somewhat on X3:R. It's easier than the previous ones but still has some of the same difficult controls. But X3:TC is just fantastic with the tutorial, the controls, and the storyline missions easing you into some of the more complex game mechanics. TC campaign has missions where you patrol sectors, capture abandoned ships, a board and capture with marines mission, and lots of combat. Definitely eases you into things better than the others.

Of course Rebirth is hoping to simplify everything even more. Hopefully it will appeal to a wider audience.

Tutorial?! That tutorial was nothing but a bullet point on the developer's pitch to a potential publisher when the publisher asked the developer what the developer is doing to get non-hardcore players into the game. (don't read this twice - it makes less sense if you do )

Even with that tutorial the learning curve starts off at nothing (you appear in your ship) to a steep incline (the tutorial) and then curves up to a full 90 degrees (you're on your own).

I spent hours reading the manual, online guides, etc, just to play this game. I felt like I started a full-time job in an unfamiliar field with no education, common language, etc.

EDIT: The reason why I'm upset about X3:TC is I wanted to love this game. The vistas, the enormous bases, dog-fighting with fighters around an enemy capital ship, etc. It was awesome. But that represented only 10% of my play time.

Pft, M-W is like the slut of the dictionary world.

Quintin_Stone wrote:

Pft, M-W is like the slut of the dictionary world.

Hahaha, well dictionary.com gives a more detailed description, and it does look like you're right, so I'll change it.

Strangeblades wrote:

Tutorial?! That tutorial was nothing but a bullet point on the developer's pitch to a potential publisher when the publisher asked the developer what the developer is doing to get non-hardcore players into the game. (don't read this twice - it makes less sense if you do )

Even with that tutorial the learning curve starts off at nothing (you appear in your ship) to a steep incline (the tutorial) and then curves up to a full 90 degrees (you're on your own).

I spent hours reading the manual, online guides, etc, just to play this game. I felt like I started a full-time job in an unfamiliar field with no education, common language, etc.

EDIT: The reason why I'm upset about X3:TC is I wanted to love this game. The vistas, the enormous bases, dog-fighting with fighters around an enemy capital ship, etc. It was awesome. But that represented only 10% of my play time. :(

This pretty much sums up exactly how I felt about it.

I fired up X3:TC, started the tutorial, promptly got lost and could not figure out a way to resume the tutorial, half an hour later got so frustrated that I quit and never got back to it. Which is a real shame. I also really, really wanted to love this game.

Pretty much. I've been playing space sims since the original Elite, and if folks like ME are having trouble playing/enjoying the game, many others are likely as well. Sadly with such a dearth of space games in the last ten years, we take what we can get.

For me, X3 Reunion had about an 8 hour learning curve with constant reference to guides and such. Its a lot to get through. I bounced off it entirely at least once but I found a pretty damn fun game when I got through.

I could only love it more if they'd add in the ability to support more that 1 player. Cooperative sandboxes are far too rare.

Alright, I'm sorry, but the "good stuff" in any game shouldn't be eight hours away.

Veloxi wrote:

Alright, I'm sorry, but the "good stuff" in any game shouldn't be eight hours away.

Yet you play EVE.

garion333 wrote:

Yet you play EVE. ;)

Oh how I snickered...

garion333 wrote:
Veloxi wrote:

Alright, I'm sorry, but the "good stuff" in any game shouldn't be eight hours away.

Yet you play EVE. ;)

MoonDragon wrote:
garion333 wrote:

Yet you play EVE. ;)

Oh how I snickered... :lol:

Feh, EVE has a tutorial that gets you started on missions and such right away. Missions are easy to find in EVE (i.e. at ANY station), and there's always something to do.

X3: TC...yeah, I felt like I was flying around randomly until I found something to do, like a mission or some such. Feh.

Veloxi wrote:

Alright, I'm sorry, but the "good stuff" in any game shouldn't be eight hours away.

Yup. Dang right. I've muscled through some hard core games before. I went from Starcraft 2 to Europa Universalis 3. And while EU3 had a learning curve the learning satisfied me. I felt I was making progress while making mistakes.

I think X3:TC was a game that was made to sell to the fans, of which there are many no doubt, of the previous X games.

Weird, the tutorial / Terrain campaign did a pretty good job of bringing me up to speed. Once I was done with that I felt like I was ready to find my own fun. Would have been very hard without that start though. Did you guys just kinds skip it and do your own thing?

Veloxi wrote:

Alright, I'm sorry, but the "good stuff" in any game shouldn't be eight hours away.

Depends on how you play. I was attacking Boron freighter vessels literally 10 minutes into the game. Pissing off an entire race takes balls, but it definitely makes the game more... pressing.

Edit: My advice to anyone who finds the game slow is to do the Bankrupt Assassin start, ignore the story missions and forge your own destiny. (Just watch out for the bounty hunters who want to murder from the start)

Veloxi wrote:

Alright, I'm sorry, but the "good stuff" in any game shouldn't be eight hours away.

Not having "Got past X3's learning curve" on your Space Game Geek card kinda damages your cred

Not that I'm any better. I bounced off whichever Evochron game about 1 hour after upgrading from the demo. Didnt really like GalCiv2. Lost interest in Sword of the Stars 1 after only a weekend.

So discounting X3, I suppose the last space games I enjoyed were Xwing vs Tie Fighter and MoO2. That's a little depressing. There's so much of both games in the games that I bounced off of yet they still couldn't hold my interest.

Finally, something good to come out of France:

https://www.youtube.com/user/Tindalo...

http://www.stellar-impact.com/stella...

Multiplayer, tactical space ship combat, looks a bit like a naval fleet command sort of thing. But in space! And there's a free trial to the online game.

I can understand people not getting/liking X3: Terran Conflict. It suffers from some translation issues as well as flawed design decisions.

Mixolyde wrote:

Finally, something good to come out of France:

https://www.youtube.com/user/Tindalo...

http://www.stellar-impact.com/stella...

Multiplayer, tactical space ship combat, looks a bit like a naval fleet command sort of thing. But in space! And there's a free trial to the online game.

We have a thread for it which someone from the dev team started.

@polypusher, did you ever try Sins of the Solar Empires?

So, roughly, how many crunches DO you need to do to be abstruse?

Budo wrote:

So, roughly, how many crunches DO you need to do to be abstruse?

Abstruse definition is made in the kitchen, not the gym.

Or:
Abstruse is made by dimwitted monks, and best poured through a sugar cube.

Hay guise, I made a space game buying guide if you know spacey game fans and need help finding 'em a gift:

http://www.spacegamejunkie.com/1279/...

Enjoy!