Assassin's Creed Revelations

IMAGE(http://nerdapproved.com/wp-content/uploads/2011/11/casual-pepper-spray-ezio.jpg?cb5e28)

While I am not a fan of Buckley and CAD, that comic is freaking brilliant

Would anyone who can get this for the low low price of $49.99 be willing to do a steam gift/paypal deal? It's $49.99 for America, yet $79.99 for us Aussies.

If anyone can help me, pm me

BlackSabre wrote:

Would anyone who can get this for the low low price of $49.99 be willing to do a steam gift/paypal deal? It's $49.99 for America, yet $79.99 for us Aussies.

If anyone can help me, pm me

I can get it at that price, PM and add me to Steam if you haven't already.
Also PM if you someone else helped you out so I don't pester you about this.

PM sent. Also added you on steam. Gotta head out to work shortly, so if I don't respond right away it's because I'll be in traffic.

All sorted now. Thanks, Hobbes!

Now I just have to wait till I get home tonight before I can play.

LobsterMobster wrote:
Sparhawk wrote:

Anyone not using the TF2 items?? Love the medic outfit...... *hint*

I believe the medic outfit is actually a multiplayer character for Revelations. All you get for TF2 are two spy items (because the spy had one or two fewer items than everyone else...)

Spoiler:

...combined.

Higgledy wrote:

To get the poison bombs you need to go into lethal bombs and choose Dur.... Dar.... It begins with D, Powder as the active ingredient.

Datura. Personally I prefer impact shells with British gunpowder and a fragment load. One good throw and an entire patrol disappears.

Ah bummer, it looked really cool.....too bad! Glad I didn't buy it because of that then

About an hour and a half in. Just made it to Istanbul. I'm actually enjoying it so far. Feels like more of the same... but again, I actually really enjoyed the previous ones, so that's not a bad thing. Was kinda cool being able to take a quick trip through Masyef... looking forward to exploring all the secrets.

You made it to Istanbul? Not Constantinople? I guess it technically is Istanbul (not Constantinople). Not that that's any of my business.

LobsterMobster wrote:

You made it to Istanbul? Not Constantinople? I guess it technically is Istanbul (not Constantinople). Not that that's any of my business.

That's nobody's business but the Turks.

And if you've a date in Constantinople... Well, she'll be waiting in Istanbul.

Keep that in mind.

Hyetal wrote:

And if you've a date in Constantinople... Well, she'll be waiting in Istanbul.

Keep that in mind.

...

IMAGE(http://profile.ak.fbcdn.net/hprofile-ak-snc4/50275_156523251033408_6042_n.jpg)

LobsterMobster wrote:

You made it to Istanbul? Not Constantinople? I guess it technically is Istanbul (not Constantinople). Not that that's any of my business.

Right as you arrive and meet your contact - Yusuf - he straight up says "Welcome to Contantinople, or as the locals call it, Istanbul" so it's stated in the dialogue and in the database entry that we're in the time when that name is just starting to come into fashion.

Protip: last night I went back into story mode to go and read all the books I had purchased in the HQ library, and I got rewarded with a little bonus cut-scene with Sophia!. Nothing major, but a cool little character development. Nifty how they tie in an achievement with some of the storyline.

(FYI - if you're going for the Sage achievement, be aware that the 4 books in

Spoiler:

Cappadocia

alone cost $350k!)

Well yeah, I arrived and he called it Istanbul. Besides, I couldn't remember how to spell Constantinople. :p

Looking forward to playing it more tonight.

Yup, just arrived there myself. It's my first time playing an AC game on the PC (though still with a 360 controller); I like the high resolution, but this doesn't seem like one of those games where you can tell a serious difference between the PC and console graphics. I'm enjoying it so far, and I'm looking forward to seeing the story unfold.

Regarding graphics, I can see the appeal of extra shiny features that some ports have, and higher resolution in screen and textures is always nice, but one thing I like about a lot of 'faithful' console ports is the extra fidelity. Nothing major really added, but the image is as good as it can look.

That said, even though few developers really go the last mile in fidelity (preferring the to add the latest buzzword tech), even few put the art direction as a priority where that extra fidelity will really be worthwhile. The really annoying thing is that I'd say Ubisoft is one of the companies with good artists, and cares the least about the PC.

Had a brilliant multiplayer session tonight. I'm back in my groove. Wasn't sure I was going to click with the multiplayer this time around. Tonight was the first time I relaxed and had fun.

Edit: What I love about the multiplayer (apart form it being the opposite of twitch gaming) are the extended periods of tension as you are being hunted. Last night I had one of those occasions when you get to see a hunter as they search for you over an extended period of time.

I was in a walking group with another team member when a hunter jogged up and, after a second or two, stabbed the other guy. I carried on walking calmly and the hunter turned away, only to turn back again when they realised there was another target very close by. The hunter tailed me and managed to take out two civilians walking the other way. As he killed the last one I saw a suitable group in the corner of the open area we'd arrived in. I walked slowly over, blended at the back of the group and waited.

I had the hunter locked (you lock with the left trigger and a lock symbol appears over the players head) as he wandered around and stabbed a matching civilian in a different group. By this stage there was really only me and the duplicate next to me left in the square. The hunter walked off around a corner and then reappeared as a different character. He moved slowly around the edge of the square and then casually sauntered over to me. Just as he stepped into the group I stunned him and ran away.

Really enjoying this game so far. I don't get the negativity. Opening sequence didn't phase me, and those den defense games aren't that hard at all. Still have to work out how to kill the battering ram without my cannon though. Plus, if you beat 3 of them, it helps towards your assassin challenges which will get you a weapon (not sure what yet).

Plus they're completely avoidable if you just keep your notoriety level down. Bribe a guy and steal the money back. Simple as.

It feels like Brotherhood with a few extra tweaks. I enjoyed the crap out of brotherhood and this one is shaping up to be just as much fun. A nice change of scenery, some cool new toys and a new part of the story. One key change that I really like is the Assassins. This time when you recruit them, they actually have little story and are actually different. I like that aspect. The Mediterranean defense is actually interesting too. Seems more advanced than how they did it in brotherhood.

The fact that I'm playing this instead of Battlefield 3 is HUGE! Really Huge.

EDIT: Also, counter steal is probably the best damn move ever! So much fun. I'm now hooked (pun intended) on counter stealing.

Just finished it. It was enjoyable but I don't see the point of having this part of the story as very little actually seems to happen.

Gotten up to level 20 in the MP this weekend! Really enjoying it so far. Every single tweak they've made from Brotherhood has been brilliant. I can vote on different modes between matches; stunning actually functions like it should; the doling out of perks doesn't make anyone too powerful early on.

There is nothing more satisfying for me than spotting a dude from across the courtyard, watching him resolutely walk in a beeline toward me, send out a duplicate who stuns him, then wander up to him and give him a light taunt before running though a breaker and finding another crowd to hide in....

Haven't even touched SP yet. Figure I'll get into that once the Onlive community dies down... If anyone's playing it on Onlive, feel free to add me: ariskany_evan

Ariskany Evan wrote:

There is nothing more satisfying for me than spotting a dude from across the courtyard, watching him resolutely walk in a beeline toward me, send out a duplicate who stuns him, then wander up to him and give him a light taunt before running though a breaker and finding another crowd to hide in....

I'll try that. I haven't unlocked the 'duplicate that will defend you' power. The trip wire is great and I'm very into throwing knives. My reflexes suddenly seem to be fast enough to make them effective.

The gameplay is immensely satisfying. It's even fun to be killed in spectacular ways... occasionally.

BlackSabre wrote:

The fact that I'm playing this instead of Battlefield 3 is HUGE! Really Huge.

I'm completely torn now between the two games. Bit of a first world problem I guess :).

BlackSabre wrote:

Really enjoying this game so far. I don't get the negativity. Opening sequence didn't phase me

My "negativity" comes from how sloppy the main narrative feels compared to the previous games, whether because of the main guy's leaving, the one-year deadline, the number of different studios involved, or some combination. It struck me as a very inelegant and poorly paced opening, like one team made a CG trailer and sent it to another team who went from there as best they could. And a lot of the game felt like that--they knew roughly what the story was supposed to be, but didn't have the time to work out how to tell it properly, so they fell back on having Ezio exposit to Claudia through letters to save time, for example. I liked aspects and moments in the story, but it simply didn't feel as rich or full as the previous ACs. For example, AC:B had Machiavelli, Claudia, Maria, La Volpe, Bartolemeo and Pantasilea in the Brotherhood, representing different intrigues, factions, and perspectives. And I loved all that. AC:R only had Yusuf, and Yusuf was great, but I felt the game suffered having only his face and attitude in the Brotherhood, again, just to cite one example.

And I'm really disappointed with the Altair and Desmond bits--I was really hoping for them to be much, much more integrated and meaningful than they were. But the Altair stuff, which was telling a story I found pretty damn interesting and intriguing, was way, way too restricted, and while the POV Desmond sidetrips were interesting, there wasn't anything there were didn't already know about him, and they were again very neat (the bit about it being so deep in the Animus that it wasn't maintaining proper physics was a fun conceit, and I liked traipsing through the fragmented Abstergo), but taken in with everything else it was for me to ignore how cheap they must have been. The whole gestalt of these little things and shortcuts and so on is that I feel like the notes from the business side are painfully visible. I can't help but feel now that Lucy wasn't killed because it served the story, but rather because it would have been a pain in the ass and expensive to get Kristen Bell for voice work annually (seriously, one of Desmond's levels should have dealt with Lucy).

There were neat things. Like you, BS, I thought some of the recruits having individualized missions was cool. This may push far into RPG territory, but I hope they expand on that and make them fully fledged characters. The hook blade was fun. There were inspired moments in the story, and the ending was almost strong enough to get me to forgive most of the issues I had:

Spoiler:

Though I didn't much care for the action set piece business before, I loved Selim I arriving, and being quite clearly every bit the monster we've heard, and the scene in Altair's library was great--the Animus and the Apple allowing Ezio to somehow see Desmond (maybe) was actually pretty moving, and a great stepping down for the character, and Altair's was pretty good as well, though it would have been better if his other sequences had been more meaty. The First Civilization stuff is getting a little muddled, but not terminally, and I appreciated that he straight up gave answers. And as silly as it sounds, the reveal of Bill with his shirttails untucked, evoking Assassin cloaks, made me smile.

Short version: It's a good game, but not an extraordinary one like its predecessors. Sadly, it's made me a bit wary of next year's (presumably) AC3, because, well, falling from extraordinary to good hurts a lot.

Higgledy wrote:
BlackSabre wrote:

The fact that I'm playing this instead of Battlefield 3 is HUGE! Really Huge.

I'm completely torn now between the two games. Bit of a first world problem I guess :).

Heh, well I play both. BF3 is still king, but ACR still takes some of my time too.

SpacePPoliceman, I can't really fault what you said. It does make a lot of sense and I agree with it. It's still a fun game though and I hope that they learn their lessons for AC3 and make it the best one yet.

I'm still in Chapter 3 and trying to save enough money for my crossbow. Once I get that, I'll be hunting down guards for one of my challenges.

I finished it over the weekend and ended up really loving the game more than I thought I would at first. The second half of the game is particularly strong IMO. I still don't like the tower defense, but that's not such a big deal, especially after you have master assassins in each den. The master assassin missions are also very cool, a nice improvement over the Brotherhood system.

Spoiler:

I really loved everything that happened in the library at Masayf at the end. Ezio has become one of my favorite video game characters, and he really had some great moments. I really liked that after reliving Altair's memories, he realized that Desmond was doing something similar with him. Ezio realizing what was going on, what his purpose was, and talking to Desmond was all amazing. I know they have to move on, but I'm a little sad that I won't be playing as Ezio anymore. I'm glad that he got the 'happily ever after' ending and wasn't killed off.

I never played Assassins Creed one, so I appreciated the Altair bits quite a lot, it was nice to get a sense of who that character was.

It was a little disappointing that Desmond's story didn't really progress much. I don't think we learned anything in the five Desmond sections we didn't already know about him. It was interesting to see a little bit of what the first civilization looked like. I also hope they touch more on Desmond killing Lucy in the next one, the little voiceovers at the beginning was not at all a satisfying resolution to that.

The more I've thought back on the game over the past day or two, the more I like it, and I'm really excited for the next AC. They're saying that AC3 will wrap up the Desmond story, which I'm really excited to see the conclusion of, but I wonder where they go with the series after that point?

BlackSabre wrote:

Really enjoying this game so far. I don't get the negativity. Opening sequence didn't phase me, and those den defense games aren't that hard at all. Still have to work out how to kill the battering ram without my cannon though. Plus, if you beat 3 of them, it helps towards your assassin challenges which will get you a weapon (not sure what yet).

If you don't want to do tower defense, you will get credit for that challenge by having a master assassin in each den. The weapon you get is really good, I ended up using it more than the hidden blades, which I used almost exclusively in AC2 and Brotherhood.

BlackSabre wrote:
Higgledy wrote:
BlackSabre wrote:

The fact that I'm playing this instead of Battlefield 3 is HUGE! Really Huge.

I'm completely torn now between the two games. Bit of a first world problem I guess :).

Heh, well I play both. BF3 is still king, but ACR still takes some of my time too.

SpacePPoliceman, I can't really fault what you said. It does make a lot of sense and I agree with it. It's still a fun game though and I hope that they learn their lessons for AC3 and make it the best one yet.

I'm still in Chapter 3 and trying to save enough money for my crossbow. Once I get that, I'll be hunting down guards for one of my challenges. :D

I think AC3 could go either way. I'm going to be very careful before I buy it (unless the multiplayer looks solid in which case I'll be buying day one.)

ACR and B3 could work well together for me. A little while ago I had nearly an entire weekend of Battlefield 3 matches. For the beginning of the next week I had a Battlefield 3 hang over and, since then, I've been in need of a break from the game. ACR multiplayer is, for me, as much fun as BF3 and used completely different gaming muscles so I'm probably going to stick with it until the new BF3 maps are out.

I realised that it might be worth me putting the single player on hold for later (securing the dens was a game in itself) and have, with some difficulty, managed to get myself to stop playing it.

For some reason I'm also getting into the challenges this time.

Still think they should put AC3 in late 19th century New York City.

Ok, so throwing heavy weapons is my new favourite thing to do. Seriously. Pick up spear, find guard, hold down x, release and watch spear sail majestically towards my target for an instant kill. It's even more fun with the big axes

Higgledy wrote:

ACR multiplayer is, for me, as much fun as BF3 and used completely different gaming muscles so I'm probably going to stick with it until the new BF3 maps are out.

I realised that it might be worth me putting the single player on hold for later (securing the dens was a game in itself) and have, with some difficulty, managed to get myself to stop playing it.

Well, I'm not going anywhere near the multi. AC is purely about the single player at this point and BF3 is filling in the multiplayer for me.

Higgledy wrote:

For some reason I'm also getting into the challenges this time.

Yeah, I'm really enjoying them. It's kinda like an achievement, but actually worth something since it actually has an in game benefit. Plus throwing sticky bombs is fun

EDIT: Also, just jumped in for a quick 5 minutes before work. I love when a game pulls me into the world like that.

If you're as big a fan of Ezio as I am, BS, you should definitely watch AC: Embers after you finish the game. It's an animated epilogue of sorts.

Where is it? Is it in my steam folder or do I have to hunt it down on youtube?

I don't know if it's included in the Steam version.