First thing's first. Where the hell did March go? I mean it was February yesterday -- the day before at most -- and now we're staring the first official day of spring square in the face. Before you know it I'll have to make decisions like going outside vs. staying inside to play games.
Welcome to the late-on-Friday edition of CGOTW, done by replacement nostalgic old-guy, me.
In thinking of those games from the distant past that shaped my development as a gamer, a species only developing back in the '80s, I often think of the personalities that used to surround our games.
Whenever I see that ESRB label on a game warning rheumy teenagers about "Cartoon Violence" there's only one game I think of: Worms.
Worms has been around since 1994, when developer Team17 released it for the soon-to-be-dead Commodore Amiga platform. But I didn't discover the series until Worms 2 almost exactly 10 years ago. Worms 2 dropped into my world along side X-wing vs.
"The whole damn [MMO] genre has run off the rails and become a parody of itself. Click the button and a gamer-treat rolls occasionally down the little pipe activating neurotransmitters in the brain that beg endlessly for more tiny little gamer-treats." -- Sean "Elysium" Sands
All good things must come to an end.
What sickly-sweet, TV series-ending crap.
If you want a sense of how big World of Warcraft is consider that The Burning Crusade expansion sold nearly 2.4 million copies within the first 24 hours at retail. A big number to be sure, but not only did that 2.4 million break the single day PC gaming record for sales, it broke the PC record for sales for an entire month.