I used to have a plastic razor. It had no blade. It was the kind of thing you'd get at a drug store for someone's kid when you had no idea which cartoon mascot they were into. I think I got it in a goody bag at a birthday party, mixed in with a bunch of chocolate discs wrapped in gold foil, a plastic race car and a handful of colored balloons.
Looks like we missed a Week Ahead while I was out on vacation and attending the GWJ Minnesota meet & greet. We had a great time and I didn't even kill anyone for endlessly talking about World of Warcraft although it was a close thing. Slow summer week for games ahead of us, looks like the Ghost Recon 2 Xbox expansion is our Game of the Week almost by default.
"You can contact me any time with this piece of bacon."
Sometimes a good game just doesn't jump right out at you and scream "Hey, I'm a good game." Other times, it's the other way around. Psychonauts maybe has a little bit of both going on.
The Fly and I decided to see what the hubub was all about.
Very, very slow week for game releases. So slow in fact that there isn't much to talk about so we'll just jump ahead to some site stuff. We are now stationed with our new host and everything is looking good. They realized after we moved in they put us on one of their fuller servers which just isn't going to do at all if we want to maintain a solid level of performance.
As mentioned on Monday, we're going to be moving to a new host! The transfer will happen on Sunday, provided Pyro isn't dead, and hopefully the DNS will have resolved for most of you by Monday. Have a great weekend and hopefully it won't be long before we're back on a regular schedule.
Last week I spoke at some length on the basis from which game retailers work, which is to separate you from your money in the most profitable fashion possible. Fundamentally, this revelation should not have been particularly surprising in any substantive way beyond the operational specifics as to how these companies achieve that goal.
I have been a consistent reader of the U.S. edition of PC Gamer magazine for nearly ten years. Within that span, I have seen an interesting and valuable magazine degenerate into a mere fragment of its former self.