The pixel-precision platforming to the top of Mount Celeste is a stunning depiction of living with anxiety and depression. It is a beautiful allegory of the quest for self-acceptance and personal integration. I know this game holds enormous meaning for a lot of people, and those stories are theirs to tell. The only story I can share is my own.
Dungeon Encounters is easy.
Don't get me wrong, it's quite challenging, but it's easy to learn and simple to opt in, even in the face of other gaming choices. Sure, I could put some time into that beefy triple A I'm covering for the podcast... but why would I do that when I can just dip into Dungeon Encounters?