As I saunter into the event room – an array of some twenty red computers set up in three sections and fresh coffee and drinks on the refreshment table – I feel remarkably centered and in-the-moment, considering that I had been up thirty-eight hours straight the day(s) before.
This week marks the deepest part of the release-list trench as we approach E3's continental shelf, so prepare yourself for either unlauded gems or the desperation of a sinking writer trying to find any hint of light at depths that seek to crush us.
Have you ever read a review where someone claims a game isn't worth $60? Have you been on a forum where everyone seems to think this game you enjoy doesn't have enough content to justify the price tag? Have you been in disagreement? I don't think I'm unique in facing such a predicament.
I'm writing this at quarter to ten on Sunday night. I was all set to write this week off until I saw updated release list after my kids went to bed. The result was... Still a bit underwhelming, but much better than it was when I got up this morning.
Time Played: 45 minutes
Sponsored By: Chaz
Do you like blocky, pseudo-retro art design? Do you like half-baked first person shooters? Do you like levels that erase themselves as you play, so backing up causes you to fall to your death?
Then don't play Dead Bits, because it has all those things and it's terrible!
It is interesting to me that in this age of graphical fidelity where it is possible to create, in great detail, a nuanced, fully-fleshed world that a player can delve into, that with greater frequency I find myself drawn to games that tell the story of a world in many ways through abstraction.