
This is part 3 of an ongoing series of conversations about dubious game achievements, trophies and rewards, with the hopes of unlocking some sort of meaning.
With special guest Brian "Skeletonframes" Murdoch!
Plus Peripheral
Some games are useless without their accompanying peripherals, such as a dance pad for DDR or a tiny gee-tar for Guitar Hero. These devices are highly specialized, although they are often portable within their given genre (the baby guitar, for example, can be used to play a number of similar music games).
Other add-on toys have a far more nebulous and open-ended role, such as the Xbox Live Vision camera. Yep, it's a camera. Nope, I'm not sure what it actually has to do with the games I play. Whatever developers feel like, it seems.
When you introduce a peripheral with questionable inherent value, you get shaky adoption. The device can't factor heavily into gameplay, because not all players will own it. Any game feature that makes use of something like a camera will need to be pushed to the periphery of the player's experience and framed as a bonus: "enhanced customization", perhaps. Put your face on a hockey player!
And what's a good way to direct the scant few players who own both game and optional peripheral to mish-mash them together? An achievement, of course.