
The trouble with retro, as has oft been pointed out, is that you can't really go home again. Or at least, the pathway home is a delicate one. Having been served platefuls of 30 year old arcade standbys on every conceivable platform, Microsoft launched a new twist on the rear view mirror this morning with "Game Room," an unambitious and ill-conceived moneygrab designed to act as a platform for all retro-gaming to come.
But there's a bit more here than meets the eye.
Since the launch of the Xbox 360, it's been my console of choice for two reasons:
1: Community
2: Access to content
The first is something of a self fulfilling prophecy. In my circle of friends, early adoption ensured that critical mass was on the platform well ahead of the competition. Everyone's there because that's where everyone is. It helps that Microsoft has made it easy to keep track of who's playing what, grab some friends, and play a game.
The second point is more unique. Xbox LIVE Arcade has long had a policy of free Demos, and as a cheapskate ADD gamer, I've probably played more time in demos of fun little games than I have in any games I've ever purchased. Add to that the availability of demos on almost all new AAA games, and the free content stream has kept me busy on many evenings I'd otherwise just waste away in front of the TV.
Gameroom, conceptually, tries to merge these concepts, bringing a new commerce model and a new community layer to the retrogaming space. Conceptually, it sounds great. The community features -- such as issuing ego challenges to your friends for high scores -- are rational. The problem is the games.
Gameroom currently features straight ports of a handful of arcade and console classics, and a fairly broad swath of detritus we've seen smashed into collections before. And straight ports rarely work.
Don't get me wrong, some of my favorite retro games are in here: Tempest, Asteroids, Crystal Castle. But it also features odd choices driven I'm sure by ease of licensing rather than any great consumer demand to play just one more game of Sub Hunt. While I love playing my Atari in the basement with the big old clunky rubber and plastic controllers, most retro games -- certainly cabinet games -- have poor shelf lives.
And that's OK. It really is. I've given myself permission to admit that even though Red Barron was the coolest thing ever back in the day, as a modern game, it's stupid, boring and predictable. And game developers know this too -- that's why we've seen some amazing re-imaginings of the classics in just the last few years: Pac Man C.E. and Space Invaders Infinity Gene being the best examples.
Putting these straight ports into fake consoles where my odious Avatar can see them, all for the low price of 50 cents a play or a few bucks to own simply makes no sense to me. I own most of the retro games I want to own in any of a dozen compilations or in a few cases on the original hardware.
Luckily, Microsoft's fairly generous demo policy is still present in Gameroom. There's no reason not to download it and any games they release and poke around -- you get 10 minutes in every game.
Unfortunately, for almost all of them, ten minutes will be enough. After that, I'll go back to the basement and fire up the Atari if I want my retro fix.