Do I contradict myself
Very well then I contradict myself,
(I am large, I contain multitudes.)
– Walt Whitman, “Song of Myself”
With the last grains of sand slowly ebbing the year away, with the promise of a new year's worth of triumph and folly on the horizon, we inevitably turn the calendar back and attempt to wring a tidy label out of the year's events. 2008 will likely go down as a time of change: a year when a $20 independent game turned the concepts of game narrative and meaning on their heads, besting the efforts of larger, meaner entities; where the concept of continuous, worthwhile downloadable content inched closer to reality; where we, at last, honestly questioned the sustainability of print media in the digital age.
See? It's a hard impulse to resist.
Perhaps it's this melancholic need for street-grade Zeitgeist that finally drove Shawn Elliott to assemble his energies and spearhead an online Games Journalism Symposium centered around the concept of the review. Over the coming months, the video game community will be exposed to I.V.-drips of unfiltered Gamerista musings, with dialectic assertions and arguments spawning from what is, essentially, an elaborate “tell me what you feel” roundtable. Elliott's assembled pantheon is no stranger to the give-take of opinions in the era of web journalism. With Goodjer favorites like Stephen Totilo and John Davison, to former Elliott-associates Dan Hsu and Robert Ashley, I have little doubt the various forums, Twitter-feeds and blogs that compose the Meta-state of Gamerland will be buzzing with activity.
But is any of this really going to change anything?