
What a delightfully weird game The Darkness is. There are so many strange things in it: friendly demons, full-length movies playing on the TV sets, first-person snuggling on a couch, a side-trip into a purgatory where WWI never ends and never will, and loading-screens where protagonist Jackie Estacado delivers monologues into the darkness, recalling happier times before he became a mob assassin.
I had always heard about The Darkness, mainly because you can watch the entirety of To Kill a Mockingbird while hanging out at your girlfriend's apartment. But after I played The Darkness II preview at PAX East (where I watched another writer shake his head slowly, with a faint smile on his lips, as one of the demonstrators pulled a mobster apart at the spine), I found myself wondering about what kind of world it took place in. Where, outside of a Tarantino film, do you find this kind of combination of staggering violence, sadism, and cruel humor?
I was unprepared for Starbreeze's original game. The action is still over-the-top, and one would never confuse The Darkness's world with our own. But for all the comic-book violence and excess, The Darkness presents more than a stage for power fantasies. Players inhabit Jackie Estacado's life, and see it as he sees it. He becomes real to us, and so does his world.