I glare out my window. The wolf is still there, milling about outside my small cabin, undoubtedly eager to take another bite out of my backside. He snuck up on me in the dark, as I was flattening a patch of ground for an herb garden. I'd heard his footsteps but didn't see him until he was right on top of me, so although I was only about two meters from the cabin door he still managed to get a good nip in.
Now I'm locked inside my tiny hut, with a hungry wolf pacing around my would-be garden. No one else is online, and thus there is no one to come to my aid. The town center, while actually quite nearby, lies at the bottom of a steep hill into which I've yet to carve a safe path. As the hill is far too precipitous to be taken at a chased-by-a-wolf pace, it appears I'll have to wait until the creature wanders off. In the meantime, it occurs to me that Wurm Online (Mojang Specifications, www.wurmonline.com) really isn't a game about "wilderness survival". It's a game about starving to death in the wilderness, and then being eaten by wolves.