
I have been made soft by my time on consoles. I wasn’t ready to admit it until now, but I can feel it in my bones. Like an arthritic old race horse being asked to gallop into a glue factory, I have been left broken by my journey through the Red Orchestra 2 (RO2) multiplayer beta. Each session leaves me gasping and bewildered, much like the soldiers who fought for months in the shattered city of Stalingrad where this game takes place. In that way, I imagine, Tripwire Interactive is meeting one of their design goals.
No matter how many deaths I have in a round, no matter how much I am incapable of landing even the simplest full-auto shots unassisted by auto-aim, I just can’t stop playing this game. And in this way they are clearly meeting another of their design goals.
The meticulous care with which Tripwire re-created this time in history shows that they respect these soldiers and the war they fought, and that means a great deal to me. All the time I’ve spent mowing down “a-rabs” in Modern Warfare 2 and locusts in Gears of War now feels disingenuous and immature compared to these battles. I do not imagine that a platoon of German grenadiers, given the opportunity, would kick back in the barracks with RO2 the way our troops do with MW2. And that’s because multiplayer MW2 doesn’t feel like war, while RO2 very clearly does.