
I slam the book shut as a fresh string of expletives issues from my mouth. From behind her magazine, my wife sighs. I know exactly what she's about to do. She's going to invoke the famous line Grandma Carmella deploys every time the family suffers through another heartbreaking Buffalo Bills loss, after the three-plus hours of alternating cheering and cursing that inevitably culminates in a dejected march to the kitchen for a consolation beer. "Well," she intones, not looking up, "was it worth it?"
She's joking about my latest failed run in Dark Souls, that dominatrix of a game that keeps whipping your rear end into submission until you're begging for more. But she could just as easily be referring to the strategy guide I've just tossed to the carpet. For the first "official game guide" I've bought since I was a kid, it's a nice one. It's a hefty 385 pages, hardbound, with page after page of full-color screenshots. Reams of statistics paint enemies, weapons, items, and spells in minute detail, while the walkthrough sections provide level maps and combat tips. I wish the index were a little more comprehensive — man, is there ever a ton of crap in this game! — but it's well written, with an appropriately sympathetic tone. "Chances are we died more times in this game than in all the other games of 2011 put together," the introduction says. "We died so that you don't have to. But you're still going to die."
Yes, I am. And I knew that before I bought the book. In fact, that's one reason I didn't feel silly for buying it, given, you know, the Internet. I knew that mastering Dark Souls was going to be about more than simply following directions. Its world is almost impenetrably complex, its systems highly dependent on strategy and execution. Sure, you might know a skeleton knight is around the next corner, but you still have to defeat him. Knowledge alone doesn't necessarily equal power.
But I also bought the Dark Souls guide because I wanted a physical artifact to accompany the game, a tangible object to help me connect with its arcane world. This wasn't just nostalgia for the "feelies" of old, the cloth maps and decoder books that were packaged with game disks. I was curious, not having used a physical strategy guide in decades, how my play experience would feel. What I've discovered, so far, is that what I suspected all along is true: I get just as much enjoyment out of poring over the guide as I do out of the game itself.