Committing Heresy 1: Bored With Joint Ops
Last night, I couldn't sleep.
My wife has a cold, and she is one of those people that never gets sick, so she's dying-sniffling, sneezing, coughing, fever, you name it. Of course, she's really, really stubborn, so taking some Nyquil and going to bed isn't sufficient. She has to toss and turn all night, letting me know that she can't sleep. So I can't sleep either.
In on of her rare moments of sleep, I'm awake-dead tired-but awake. I somehow negotiate a silent withdrawal from the bed, make it out the door without hitting the squeaky floorboard,
and go into "the cave", a small second bedroom that acts as my gaming center/office/crash pad. The cave is usually warm, since it is on the treeless side of the condo, but tonight,
at 2AM, the room has cooled to meat locker levels. Perfect.
As you all know from my posts, I have alot of games (some even legally!-I'm kidding, of course.). Some people drink, I game. Mostly, the game collection is concentrated in the FPS
category (never met a theater of war I didn't like), with some standout RTS for variety.
Anyway, going into the Cave always creates a problem, since there are just to many games to play. Usually, this results in several pensive minutes of self reflection, where I query my
mental status, alertness, and general joie de vive to find the perfect gaming cocktail for that moment. Sometimes you just have to play Diablo II, others, Rise of Nations.
At 2AM, I know I'm not booting into Doom. Forget it. I won't be able to sleep after that, and the whole point of this is to wind down a bit before going back to bed. Yes, I'm a wuss.
I own my wussiage.
I can't make up my mind, so Joint Ops it is. Half an hour on Adult Gamers Elite, or Pacific Blue 1, and back to bed.
Sometimes, you have a moment of clarity in those moments when you least expect it, and last night, I had one of those moments.
Joint Ops is boring.
There's only so many times that you can stomp through the jungle, looking for something to shoot at, and a sniper turns your screen red, before you question why you are playing this
game, and whether you are having any fun?
That's the point of gaming right?
Joint Ops as a whole,isn't the issue. Ok, it is an issue, but its not the main issue. The fact that several significant bugs remain despite being on the shelves for 3 months isn't,
in itself, a problem. I can even overlook the fact that the core map set is, at this point, unexciting.
Like Battlefield 1942, Joint Ops is not about depth of experience. It's basically a shell to "get your kill on" with. So, in that sense, the fact that there are a limited number of
maps, or that bugs remain, aren't really an issue. It suceeds in providing an approporately detailed set of pixels to kill each other with.
The main issue that I can see is one of game balance. It's not a bug, its a developement decision.
Snipers are waaay overpowered.
Log into any Joint Ops server, and half the players will congregate on the sniper class.
Why? You can hit anything, almost anywhere, with a little patience. The fact that close up, you have little or no firepower to defend yourself with is not material. Most of the time, the enemy will not get that close. You are godlike, in the words of KMFDM.
Now, say what you like about the majority of gamers, but one thing players of online games are are smart-if they see an advantage, they will take it.
Which turns the game into "lets dodge the sniper". There are snipers on the spawn. Snipers on the bridge. On the island to the left. They are everywhere.
And to take them out, you need to be a sniper too, since many of them have figured out key sniping concepts like concealment and distance.
So, many of my last nights have been puntuated by some hot sniper on sniper action. Not fun.
The other area of inbalance is with Medics.
Now, Novalogic thought they should provide some incentive to players to act as a team by giving medics a point bonus for healing teammates.
They also gave medics a loadout that is similar to that of a rifleman, so there is very little downside to being a medic-if you happen to heal someone, you will be at or near the top of the standings at the end of the game, and if you need to fight, you will be able to defend yourself.
So everyone that isn't a sniper, is a medic. So, if you get shot, you shouldn't have to respawn, since there are plenty of medics running around, but for some reason, they all run
past you. Every time. Even if you say-"need a medic".
Now, you'd assume that someone that chose that class would be there in a "lets helpe my team win" role, but too often, you see someone write "need more medics" when defending some
objective, because they have made the mental connection that medics=firepower, not medics=team role.
Now, presumably, the Novalogic team thought most people would play on servers as teams, with a balanced squad: primarily riflemen, with a few medics, gunners, and snipers. No army in their right mind would field a squad that was half snipers and half medics. But in Joint Ops, that's not unusual.
Novalogic could fix these imbalances, but thus far, they have not. Medics should be less powerful, not equally powerful with benefits. Snipers shouldn't be godlike, and there should be a limit on how many you can have on any team.
Its a shame too. The game could be a mainstay in my gaming repetoir, because when the game is good, like on our GWJ nights, it can be really, really good. Teams acting like teams,
with tactics-it can be rewarding just grabbing a Blackhawk and ferrying other players to the hot zone.
But for now, other than our game nights, I think I'll let it sit.
Providing target practice for players exploiting Novalogic's imbalanced code just isn't fun. Its boring.
Blog: GameFinance
Twitter: justinmwhitaker




Well written post. You hit on the key when you say that you will still play with the GWJ crew. I learned a long time ago that it is less the game you play than who you play it with. Since I hooked up with you all, playing JO or any FPS on a server is kinda boring. But playing with you guys, talking on TS and acting as a team (for the most part) brings it alive. The jokes, the insults, the complaining, the occasional tactics are the reasons I come back, the reason I buy new shooters just to be with the majority of the GWJ crew. The best game in the world can be as boring as hell without good friends to play it with, and a flawed one can produce a great time with really unforgettable moments with those guys along side.
XBox Live: SwampYankee68
STEAM: SwampYankee
Having only played the Joint Ops demo, I can''t say much specifically about the game. The only reason I didn''t buy it was because I couldn''t afford it.
To some extent, all online actions or strategy games follow the same arc -- the difference is how long gradual or severe the curve is.
The five stages of gaming grief are as follows:
1. Disbelief: go wide-eyed at the new eye candy.
2. Appreciation: identify nifty new gameply modes and neat little features.
3. Rationalization: convince yourself that the niftiness outweighs the sucky aspects that you''ve just started to notice.
4. Infidelity: Start to play Web Boggle instead of that game that you bought a $400 video card to play.
5. Divorce: Post on your favorite gaming message board about why you''ve lost interest in your game.
Xbox Live: hubbinsd
Edit: Just read everything Swampy wrote. His eloquent brevity shames my digressive nature.
I''m all about the Joint Ops but I agree with everything you wrote. What makes Joint Ops personally enjoyable to me is the combination of an otherwise mediocre game (consisting of elements I personally enjoy) with a great community like GWJ.
It is extremely distressing to me to play on a server with approximately 60-75% of the population being medics but still having to respawn after every death!
I don''t have an answer as to how to balance the snipers. Make it more like real life, I suppose. Cap the number of snipers per team. A proficient sniper is truly a force multiplier but they aren''t very common.
I would also request that the vehicles suck less. The physics alone are kidney stone painful but the utility of many vehicles are actually quite limited. Part of the reason for that is that the physics are so bugged. As many of you know, shooting of a passenger Little Bird is pretty much an exercise in futility that will either result in a miss or worse yet; your own bullets, grenades, or rockets striking your own vehicle and causing a team kill.
The other limiting factor for these vehicles is that while many of them have specific purposes (troop and cargo transport) they actually suck a great deal in that role. Other than us screwing around with the Chinook the other night, I can''t think of a single airlift operation I''ve seen. No exciting ""behind-the-lines"" dune buggy drop. That''s mostly because a Chinook could easily be hit with a RPG or AT4 due to it being so damn slow!
The same principle pretty much is in play when it comes to amphibious operations as well. Our small team of about eight people effectively thwarted multiple amphibious operations on a certain TKOTH map. Once the LCAC or whatever is destroyed, the remaining BTR''s or Strykers are easy pickin''s.
Taken as a whole, many different flaws can create quite a disappointing experience in a large game of this nature. But really, it''s taken a quarter year for many of them (sniper exploits, needing FF on, etc.) to become really omni-present.
This isn''t the end of Joint Ops for me. I enjoy the gameplay elements too much. But a patch would be welcome.
"If you're going to be a retard, be the very best retard you can be." - Saboo, on nobody in particular.
What Reaper said. Unless you want to practice your sniping, stay off the pubs and play with the GWJ crew.
I never minded piracy. Anyone who minds about piracy is full of sh*t. Anyone who pirates your game wasn't going to buy it anyway! -Warren Spector
Swampy and I have had this conversation many times and it boils down to:
It is the gamers and not the game that makes the time spent worthwhile.
Cyrana Mage 80 ~ Artesia Druid 80
Cyranna Shaman 80
sigh, so true in so many ways, and at so many times in my life... and for the record I did not buy an extra meg of Ram at 75.00 per 256K so I could play ultima3( I think it was three)
"My motto is, if it's not strong enough to release bowel control, it's not strong enough!"
Morrolan
I haven''t played Joint Ops yet but have to agree that players take advantage of balancing issues when they pop up. If I remember correctly, the Medic class in BF1942 was also a favorite of the ""Rambo"" style players. Charge in, kill the bad guys, med yourself, repeat. I wish more team-oriented FPS took the idea from America''s Army in which there were a limited number of riflemen, grenade launchers and sniper rifles (etc) available to each team. If a team of 12 players is limited to 2 or 3 snipers then it significantly changes the tactics for everyone. Also, in real life combat situations, what''s the real probability that an opposing force is going to have more snipers than infantry? Just an idea, doubt we''ll ever see it.
"In heaven all the interesting people are missing." -Friedrich Nietzsche
"Duct tape is like the force. It has a light side, a dark side, and it holds the
universe together." -Carl Zwanzig
I disagree in general. It''s not that hard to find them and take them out - assuming the server has tracers and mini-map wedges turned on.
This is very not true. I do my best sniper hunting as a medic with my M4. No grenades, just the M4. Or occasionally, if I''m feeling froggy, the knife. The trick isn''t being able to hit them, it''s being able to find them, and your binoculars are a much better tool for this than a scope on a high-powered rifle. IMO.
See SwampYankee''s note. This is more about who you''re playing with. Last night on AGE, there were less than half a dozen snipers, at least a dozen riflemen, a few gunners, a few engineers and about 8-10 medics. Good medics. Medics that healed and revived. I saw one medic set up in a bunker by kneeling down and just waiting for folks to come to him and kneel, at which point, he healed them. Sweet.
Well, again, same answer. It depends on who''s playing. If you get unlucky and run into a bunch of score-whoring rambos, well, yeah, it happens. If you hit a server with like-minded people, though, it can be almost as good as GWJ night. Minus the fun and coordination of TS, of course.
I don''t think they are godlike if you know how to hunt them down and the server isn''t set up to make their lives easier. Tracers and mini-map wedges do an awful lot to balance the sniper. Perhaps on our server we could limit Snipers to the less-powerful guns. Take out the .50-caliber, hit ''em from a mile away rifle - M82? Some server I hit recently had only 1 sniper rifle available - most likely to limit the abusers.
As with all things in life it''s not what (you know), it''s who (you know). I still like hitting random servers, primarily to practice my sniper-spotting and tracking skills, or to practice sniping to get in their heads(know your enemy), or to learn new weapons like the M249, or to learn how to fly.
I don''t feel one bit bad if I clothesline my chopper on the phonelines killing a full load of grunts on a public random server, but it bothers me a bit when I do something so silly on GWJ night. So I practice where I don''t care if people get pissed at me.
And really, there''s not much that''s more gaming fun that laughing on teamspeak at the Random Guy/Gal of the Week while Reaper rattles the cage. I''ve gotten $30 worth of laughs from being on TS, much less the fun I have while actually playing.
Do I sometimes have ''off'' nights where no matter what, it just never gels? The snipers get me every time and I never do find the hiding spot? I''m the only medic, so not only do I not get revives, but everyone taps out as soon as they fall?
Sure, but that''s the nature of an online MP game.
Anyway, not trying to trick you into playing any more than you want, just giving a different viewpoint to some of the more generalized statements. Hope to see you tonight!
Steam: duckilama
It's not a game anymore, it's an umbrella. - Certis
Even though I''ve had the game for weeks, I''m just getting into it now. I just started playing through the training missions last night so I won''t be so much of a sack on game nights. I thought the sniper mission was fun, but not really my style. So far I think I like the engineer class best. See you guys tonight.
Grubber788 wrote:
Everyone pretty much covered everything I was going to say, but to recap it''s playing with the GWJ crew that make the game so much fun. The game has a lot of problems, but I''m not sure any class is overpowered. I hate all the numbskull medics, though, that walk right past you or totally ignore calls for help. I almost always play a medic and I never shy away from trying to revive someone, no matter how hot the area is. You''d be suprised how often you can just slip into a hot area and revive someone when it looked impossible. I get a rush from those types of moments, myself.
I don''t really see how JO is any more or less boring than any other online FPS out there. I figure now is the time to get burnt out on it, anyways, as September will bring a new game or two to my computer.
I really like the idea of being able to limit the number of snipers and medics on a server. That would really help the balancing issues. I think I''ll try the rifleman tonight, that m203 is tits.
BF2
BF2142
I love that too! I''d really like it to take some time, for you to actually have to perform some action like bandaging. It would make those heals under fire even better.
XBox Live: SwampYankee68
STEAM: SwampYankee
So should I order the game or not?
I made a huge mistake when I bought this game. I played it on my own for about a week, never really learning the game, and exposing myself to the public servers, so by the time you guys started playing consistently I didn''t even want to touch JO. As a game, JO just doesn''t do it for me, but honestly neither did Raven Shield. As said before, it was the fun of playing with the GWJ guys that kept me coming to Raven Shield. I should have known better.
I felt -- I feel -- that Shawn, Rob and Julian were making out with the game, and as their friend I felt it was important to point out that they were making out with an ugly chick. - Cory Banks, keeping it real
I think Elysium is trying to say that he would like to give his game to ColdForged or Lester_King.
Spiderman wouldn't sneak, Spiderman would go. -Elysium
XBL: TheZedian
That''s exactly what I''m hearing! Ely, PM me for that address
.
"THE HELL ASS BALLS." - Prederick, expressing frustration in the time-honored way.
Steam : Xbox Live
I''m going to lean towards no, Lester. Why? Well, outside of the GWJ crew, which is bound to get bored of it eventually, there is little intrinsic value in the game.
While it might be good to have another rifle, I worry that by the time you get it, we''ll all be bored of it, and you got yourself a nice coaster.
Its not like there is a dearth of online shooters, or shooter mods.
There is more depth to Red Orchestra, the mod for Unreal Tournament 2004 than there is in Joint Ops, for an example.
Save your money for Half Life 2 or Battlefield 2.
Blog: GameFinance
Twitter: justinmwhitaker
Why does it have to be an either or type of thing?
Spiderman wouldn't sneak, Spiderman would go. -Elysium
XBL: TheZedian
Yes, yes, we are a fickle and transient bunch.
You people make me feel like a whore.
XBox Live: SwampYankee68
STEAM: SwampYankee
Sure thats not the fast sweaty guy laying on top of you?
Spiderman wouldn't sneak, Spiderman would go. -Elysium
XBL: TheZedian
It doesn''t, I was just illustrating two better uses of his money. for me, it will be both.
Blog: GameFinance
Twitter: justinmwhitaker
I think you mean Sweaty fat Chick.
Blog: GameFinance
Twitter: justinmwhitaker
Zedian, get off me.
XBox Live: SwampYankee68
STEAM: SwampYankee
At least it won''t last long...
Steam: duckilama
It's not a game anymore, it's an umbrella. - Certis
I totally and completely disagree with this. Every game gets boring after a while and that time has not yet come for JO. Buy it and content yourself that it is a good purchase. We''ve had a helluva good time almost every night.
While the game does have problems (which game doesn''t).Most of them can be solved by finding a decent server. Hint:not the official ones .The good far outweighs the bad. Till the next online fps anyway =)
That may be, but the editor for JO is only coming out this week. I don''t know how much control the modders/mappers will have, but it''s entirely possible that the same level of mod ''coolness'' will emerge.
If you do buy it, though, grab it on sale. You can regularly find it for under $30. Too bad you didn''t order last week, it was $25 from gogamer.com and Fry''s. But it''s on sale every other week, so fret not.
Steam: duckilama
It's not a game anymore, it's an umbrella. - Certis
Outpost has it for $19.99 at the moment. Was thinking of picking it up myself, but there''s so many other games to play at the moment. Uggh. Maybe I''ll see you guys on some distant Thursday.
You don't need a weatherman to know which way the wind blows.
Great. Many thanks, damn it.
"THE HELL ASS BALLS." - Prederick, expressing frustration in the time-honored way.
Steam : Xbox Live
I actually don''t play JO unless its with the GWJ guys. So far I''m not even a bit tired of JO.
RogueHunterDK
Whoa, little intrinsic value? That is harsh for a game we''ve all been playing almost every night for the past month, or so. JO is far from perfect but I think it has a lot going for it.
More depth than Red Orchestra? Man, I love Red Orchestra but it''s still got a long way to be considered deep. They''re releasing a beta 3.0 August 27th that will for the first time introduce vehicles. I wish more people here played RO, in fact, and hope some people join me in trying out 3.0. I wouldn''t call it a deep or even finished game, though.