Police Brutality Simulator

I've been hearing about something called Â"emergent gameplayÂ" from developers for years. The theory goes, you give the player the tools to affect the world, obstacles to overcome and a simulation rich enough and they'll come up with their own game as they play. It's one of the signs of a great design under this theory is that the player will end up playing the game in ways you'd never expect. As a player, I've been doing this for years. I always thought it was called Â"jackasseryÂ".

For instance, when I first found out you could Â"stackÂ" on top of each other in Counter Strike, I knew I had found the strategy to end all strategies. If you never tried this in CS, basically if one guy crouches another can jump on top of him. And if he crouches and moves back slightly, another can use the first like a stepping stone to jump on top of the second. Repeat until you look retarded.

We always called it the Â"Tower of PowerÂ" or whatever popped into our head involving the word Â"towerÂ". At first, this was an excellent strategy. The opposing team would come into the room, expecting his opponents to be in sensible, sane areas of the room waiting for his entrance. Instead he'd be greeted with 7 people stacked vertically in the middle of the room, the guy on the top usually jumping wildly and flailing his weapon about like an epileptic puppet. They'd either shoot at the wrong place or just stand there dumbstruck, possibly laughing themselves silly. Giving one of us just enough time to notice he is there and put him out of his misery. I seriously doubt Gooseman planned for 50 foot slightly homoerotic towers of Counter-Terrorists, but it almost became it's own game. Try to stack in the weirdest place possible. Soon though we were out of luck and the novelty wore off. It became a universal sign for Â"stupidÂ", which gaining that status within the CS community is no small feat.

Multiplayer games are often the worst about this kind of behavior, simply because the dumbest idea can reduce an online squad of elite fighting men to giggling 12 year old boys. If any of the GWJ Halo 2 sessions were ever recorded, you'd not only have empirical evidence of this phenomena but several new euphemisms for the various sexual acts. All of them. Especially the illegal ones. Most nights we end up playing Zombie, a variant on Slayer. There are two teams, Zombies vs. Humans, and at the start of the game there's only one Zombie and everyone else is Human. Humans use shotguns exclusively, and Zombies only use the sword. When a zombie kills you, you Â"turn into a zombieÂ" which involves switching to the green team and equipping the sword. The amount of fun we've had with this gametype is criminal, and the rules are made up enitrely in our head. We'll even Â"roleplayÂ" the parts, which involves the Zombies screaming Â"Brains!Â" and asking the humans Â"Hey, wanna come out? There's some free hu-man ice cream for you!Â". The Humans even get into the act, repeating to themselves Â"I feel perfectly safe here on Makeout RidgeÂ". I don't think Bungie named any of the maps Â"Makeout RidgeÂ", but I'll bet it's only because they didn't think of it first.

SWAT 4 is my latest favorite incarnation of the online shooter. Or as I tend to think of it, Â"The Build Your Own Three Stooges KitÂ". We cannot get through a match without someone getting a lung full of unnecessary pepper spray, an extra beanbag to the beanbag or a few extra volts to the funnier body parts. I'd say it's because I'm a man and men generally like to inflict pain, but it's deeper than that. When I start to play a game that is centered around not hurting people unnecessarily, I am compelled to find ways to hurt people unnecessarily. When the the game tells me to subdue a civilian by asking him to put his hands in the air, I can't help but fire wildly into the wall just to scare them sh*tless first.

Part of it has to do with the fact that the game rewards you for not killing people, so the weapons don't feel particularly lethal. Most of the time I'm equipped with a paintball gun that fires pepper spray bullets. A paintball gun! After I arrest someone with it, I feel compelled to apologize to them and ask them over for tea. Or overcompensate by tasering them until they piss themselves. Guess which one I'm going to pick.

As we're playing SWAT 4 it seems like we're playing our own little subgame, trying to inflict as much pain as we can get away with. I can see this game becoming very popular online, so I figure Irrational needs to take this behavior into account with the expansion pack. I can just see it now, in fact I think I'll pitch the idea to any of them that are reading this. I call it SWAT 4: Police Brutality, classy yet violent.

My first idea for the expansion pack is that the weapons have too few degrees of lethality. If I come home from a long day at the job and I want to kick back and punish that guy who looks suspiciously like the irate customer I had this morning, I have two choices. Make him peppery or make him dead. How about some more options here? I'd like a range of things to do to people.

  1. Photoshop Cannon – This gun would fire a rolling projectile that would explode at a designated range, pasting large posters on the wall with a photoshop of your choice. Some possibilities include Â"I just f***ed your motherÂ" complete with doctored photos (bonus points if the terrorist cries out Â"Mom?Â" is just the right confused tone), Â"Gay PornoramaÂ" with the terrorists photoshopped into pictures involving intercourse between two men (again, bonus points if one terrorist shouts at another Â"You weren't supposed to tell anyone about that magical Tijuana nightÂ") and finally the old standby Â"Goatse LOLÂ".
  2. The Brown Device – This weapon could be placed against a door or wall, and then proceed to fill the adjacent room with Â"the Brown NoiseÂ" which should cause everyone in the room to lose control of their bowels. Explosively.
    Legbreaker 3000 – The sole purpose of this rapid fire weapon would be to target kneecaps and make them explode as quickly as possible. Walk into a room full of cultists and let the Legbreaker 3000 take care of the rest. Will they ever take a relaxing stroll on the beach again? Or enjoy a friendly game of basketball? Will they even be able to walk again? Who knows! That's part of the fun!
  3. Ass Penetration Device – The less said about this device the better. Though one thing is for sure, it'll play circus music.
  4. Truth Beam – This futuristic device will use some sort of high tech laser to open a portal inside their mind to the dimension of ultimate knowledge and truth. You won't really notice anything, but they'll have to live the rest of their lives knowing what Delta Burke looks like naked.

Another idea would be some storyline flexibility in the coop game. Yeah sure, now we can rescue the civilians, but what if I want to join the terrorists? Think of the emotional drama and social exploration that could be created by allowing people to defect from the police force and join the other side. Now when someone steps in front of you while entering a doorway, you won't simply be thinking Â"I'd better not kill him, I'd lose pointsÂ", you'd be thinking Â"I bet the terrorists get all the chicks anyway. BLAM.Â"

If none of this stuff gets implemented, I'll probably end up doing it anyway. Especially the teamkilling. Not because I'm bored with the game, far from it, but simply because I can. Or I'll just go back to playing Â"TaserfightÂ" or Â"Flashbang TossÂ" with my SWAT teammates. Neither of which are actual gametypes with any sort of rules to speak of. Emergent gameplay or not, everybody plays their own game.

Pyroman[FO]

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KrazyTaco[FO]'s picture
Location: Silver Spring, MD

Ah, a brilliant article about an idea I've been implementing for years.

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illum's picture
Location: Lower Albion.

You lighten up my day. I really must try the Tower of Pr0n err Power next time I'm in CS:S.

I now have Swat 4 too, where do I sign up for this erotic Taser titillation?

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Location: Pittsburgh, PA

That was hilarious!

Great, entertaining article.

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Copingsaw's picture
Location: Houston, TX

Brilliant article!

I remember stacking the towers in Aztec something like 20-men high.

I am a bit dissapointed, however, that you didn't give the 'knife train' in CS any run. Who isn't amused by a long train of highly trained swat members, all crouched over, sniffing the ass of the guy in front of him, all the while waving his knife justs inches from the guys testicles. With FF on, the occasional vasectomy was unavoidable.

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Pyroman[FO]'s picture
Location: Lexington, KY

Quote:
I've now have Swat 4 too, where do I sign up for this erotic Taser titillation?

Any game involving me and some beer!

Seriously, it's like a law of nature. You can't play SWAT 4 for more than 3 games without tazering somebody on your team, it's just too much fun.

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Rock on Pyro. It's good to see Jackassery getting the recognition it finally deserves.

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Brill's picture
Location: Ottawa, Canada.

I stopped playing CS a long time ago, for many reasons, including the one mentioned above. In fact, most online shooters that I've tried I gave up because everybody sucked. It's like pen&paper AD&D with everybody f**king around and nobody but the DM and his ass-licker (usually the cleric) actually playing.

I'm an avid soloer in EQ2, for some of the same reasons. I lone-wolf it whenever I can, and if I can't I call a buddy of mine and his lvl 3000 commando-ninja-death-trooper to mentor my ass through the situation.

Great article, reads like I often felt.

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Lobo's picture
Location: Tampa, Florida

Great idea for an article, Pyro! Well executed, too.

DrunkenSleipnir and I have played an insane amount of Rogue Spear, usually in the form of co-op terrorist hunts. We invented several of our own game modes in an effort to make the game more difficult; not even elite difficulty could stop us! Examples include:

CIA mode: As CIA agents, we are required to take light armor, no primary weapon, and no grenades. The only permissible weapons are 9mm and .45 caliber handguns.

Mafia mode: Light armor. Only uzis and shotguns allowed; no grenades. Since we play with the Urban Ops expansion, sometimes we'll use the SAW, in an effort to replicate a Thompson submachine gun.

Terrorist mode: The objective? To "terrorize" the AI enemies by immediately shooting any window in our field of view, throwing grenades into random outdoor areas, setting demolition packs, etc. We create as many loud noises as possible, often with short-lived but very funny results.

One that I'd like to try is Civilian Panic mode. Light armor, no weapons of any kind allowed except possibly for smoke grenades or flashbangs, just because. The player must never stop running from location to location, and must try to survive for as long as possible. Preferably while screaming.

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Best. Ramblin'. EVAR.

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Dr_Awkward's picture
Location: Way out (That's where the fun is)

Here's your "emergent gameplay" for number 3. They gotta tweak it out a bit is all.

Do Do Doodle Do Do Do Do Do Do...

light explosives now.....and..... ..now.

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Pyroman[FO]'s picture
Location: Lexington, KY

Quote:
Here's your "emergent gameplay" for number 3. They gotta tweak it out a bit is all.

Whoa, I think we've got a new winner for "most perverted research project". Not that there was a current winner to dethrone, or anything else in the running. Cow Ovary Simulator? Yikes.

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Heh.. Fripper and myself electrocuting Taco for 10 minutes straight is one of the sillier things I've been involved in lately.

It was damned entertaining though

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Location: Silver Spring, MD

Quote:
It was damned entertaining though

Maybe for you!

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Location: Southern California

Naw, it was entertaining for pretty much everyone.

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Propagandalf's picture

When Swat teams go bad is a riot to play!

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Location: The US Dept. of Kicking your Ass.

Quote:

Mafia mode: Light armor. Only uzis and shotguns allowed; no grenades. Since we play with the Urban Ops expansion, sometimes we'll use the SAW, in an effort to replicate a Thompson submachine gun.

You guys should get Rogue Spear. Throw some C-Mags on a UMP and you've got your Mafia mode.

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Arovin's picture
Location: South of Boston

First off, Hello. I have been reading the site for a while now but have never posted.

My favorite jackassery back in the day for CS was when a friend and myself would setup our PCs right next to each other an play on opposite teams. There where some many fun things we could de when working together and play our own games. We often would meet some where a swap weapon then watch for friendlys on our radar's and have the other hide when some one was coming. And with FF turned on one could be the others human shield. Nothing like being the last two left on a map and make everyone else watch as we plant and defuse the bomb as a team. (Have to have a 3rd machine join the server as a spectator just the listen to everyone comments.)

Thinking back on it we where probably asshats but it was the most fun we ever had with CS.

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Pyroman[FO]'s picture
Location: Lexington, KY

Quote:
Nothing like being the last two left on a map and make everyone else watch as we plant and defuse the bomb as a team. (Have to have a 3rd machine join the server as a spectator just the listen to everyone comments.)

If I was playing at the time, I'd probably be pissed, but in retrospect that's hilarious!

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CodexMatt's picture
Location: Ottawa Valley

Quote:
If I was playing at the time, I'd probably be pissed, but in retrospect that's hilarious!

The same sick part of us humans that allows for this type of hypocrisy is what makes me mad when I get "ganked" in WoW, but forces me to kill anyone I can anytime I can (regardless of level disparity) and call it "role-playing."