Nintendo
Nintendo is an inevitable lightning rod for stormy and impassioned discussion. Across a thousand message boards its supporters rally to the Big NÂ's defense with zealous intensity and bared teeth, while its detractors, like chattering monkeys hurling feces, sit high on their pedestals and soil the faithful with no shortage of verbal excrement. With all the clever witticisms of a Star Wars vs. Star Trek discussion, those who participate in heated console debate often run screaming at the first hint of rational thought and swim in the kind of exaggerated hyperbole that, frankly, even makes me blush. And, with the revelation of the Nintendo DS, storm clouds gather again, the faithful have taken up arms, and the detractors are already pooping in their own hands.
I mention this pointless, seemingly perpetual, skirmish to highlight how absurd it is, and with luck distance the comments IÂ'm about to make from cliché flamebait. I have some thoughts on Nintendo as a whole, and their freshly announced DS system, and IÂ'd like to make them in relative peace. They may be cogent to the discussion, or they may serve only to amuse me, but IÂ'm going to write them down. If you continue to read them, then you have only yourself to blame if you donÂ't like it. The point is, IÂ'm not interested in indulging in either mindless loyalty or blind detraction. Like any other company Nintendo has its successes and its failures, and they can be examined analytically without resorting to calling anyone a fanboy. ItÂ's difficult, I know, but letÂ's try.We probably owe modern console gaming entirely to NintendoÂ's success in the 1980s. ThatÂ's not a grand or exaggerated declaration; itÂ's simply an apparent truth of gaming history. It might also not be a compliment depending on your particular impression of modern console gaming. We make a lot of congratulatory fuss about the saturation of video gaming in todayÂ's market, taking great pride in its standing compared to something like movies, but it needs to be understood that this is the second coming of gaming, not the first. In the early 80s, during AtariÂ's irresponsible heydays, video games were every bit as locked into the social consciousness as they are now. But, for a variety of reasons, in a handful of years gaming fell dramatically from its lofty perch and seemed to have been as much a fad as the RubikÂ's Cube or parachute pants.
One of the major reasons for the fall is because hardware makers could exert no influence on the companies that produced games for their systems, thank you very much Activision. With no controls over the quality of games being produced, companies with no development experience and a passing interested in making fast-cash on the gaming fad snatched up big name franchises and flooded the market with heavily marketed but ultimately poor games. When Nintendo single-handedly resurrected console gaming with the NES, they did so by maintaining controls over what companies developed for their system, a tightly held practice that some criticize today. Matched with the first system that could mimic or exceed the level of visual complexity seen in the arcade, the promise of quality games lured gamers back into the fold.
Say what you want about what has become of Nintendo since the N64, but understand that we are talking about the company that rebuilt the entire foundation of gaming from total ruin. Without Nintendo it is highly unlikely that there would be a Playstation 2, or an Xbox, much less the Gamecube. Gaming certainly would have survived in one fashion or another, but it would have been years if not decades behind where it stands now.
But, Nintendo does seem to have increasingly lost its market dominance over the past decade. No longer the industry leading developer or consoler, Nintendo has stuck admirably to a successful business model – and largely maintained a profitable franchise – though that model no longer serves them as well as it once might have. But, the question has to be asked, is it NintendoÂ's desire to be number one, or do they strive for quality? Does it matter whether the Xbox sells more units, or that the Playstation 2 has a larger library of games?
IÂ'd say, absolutely not. The sales statistics of any system or game over any period of time are nothing but an academic exercise for those seeking something Â"… anything to argue about. What could it possibly matter to a gamer whether Mario was or was not outsold by Halo? More importantly, and commendably, Nintendo really doesnÂ't seem to care either. They certainly want to sell their consoles, and they certainly want to sell games, and they certainly want to satisfy their shareholders, but whether Xbox outsells Nintendo in El Paso seems to be pretty irrelevant. I doubt anyone would argue that the Gamecube, for example, has a larger library of games than either of its two major competitors, but could anyone argue against the fact that Nintendo has a larger percentage of AAA titles within that library?
It must be very frustrating for Nintendo, because in many ways they are doing exactly what gamers claim they want. They are producing fewer games, but doing so to preserve high standards. Instead of a deluge of perfectly average, but ultimately forgettable games (read: Playstation 2), Nintendo has rolled out a somewhat staggered stream of games at the highest quality. From Zelda to Sunshine, from Animal Crossing to Mario Kart, from Eternal Darkness to Viewtiful Joe, there really can be no question that the Gamecube is the system to have if you want the most exclusive titles of the highest quality. And yet, thereÂ's an Xbox sitting next to my television downstairs, and even the lure of a system under $100 doesnÂ't bring me to the store.
The problem, it seems to me, is that Nintendo is so stubborn in being what it wants, that it misses what sells systems. If the Gamecube, like the N64 before it, proves anything, itÂ's that games alone wonÂ't move the console off the shelf. ThatÂ's a hard pill for gamers to swallow, because it proves something incredibly shallow about the gaming community, primarily that weÂ're suckers for hype and want the safety of the boringly familiar. Why does the Xbox outsell the Gamecube, partly because of heavy marketing, but probably more because it uses a standard format, has an active library of online titles, and most depressingly, it just has more games. Are they better games? By percentage, certainly not, but weÂ're impressionable consumers burned in the past by systems that floundered with mediocre libraries, and at the checkout counter we seem to believe that volume equals success.
But, that canÂ't be the whole story. Which leads me to an inevitable place, a place that drives Nintendo fanatics absolutely nutty. ItÂ's such a cliché that I hate to even bring it up. But, itÂ's not a completely undeserved perspective, and it simply must be considered. LetÂ's look at it by its elements; Mario Sunshine, Zelda, Animal Crossing, and even Mario Kart, don't just formulate Nintendo's gaming core, but all share a similar style of presentation, and for whatever reason it seems to be associated with a younger audience. Yes, Eternal Darkness is a fantastic, dark, brooding adult game, and yes the remakes of Resident Evil certainly appeal to an older crowd, but they are a minority among the brightly lit, cheerful, and cartoony worlds populated with madcap plumbers and non-threatening adversaries.
Is it fair to characterize Nintendo as a developer focused on younger audiences? I donÂ't know. ThereÂ's certainly an argument to be made either way, but the unavoidable fact is that Nintendo has been labeled with that perception, and at the counter that makes a difference. ItÂ's not so easily dismissed, as some of the more bitter supporters might infer, as soulless consumerism thatÂ's more interested in the image of maturity than playing fun games. It really has more to do with a style of preference, and the levels of complexity both in gameplay and in narrative that tend to be expressed better in the more adult titles. The reason I donÂ't have a Nintendo, for example, is not simply because IÂ've lost my soul and forgotten what itÂ's like to have fun. ItÂ's because I have no interest in collecting shines with my madcap nozzle wielding plumber across a 3d platform realm. And, clearly, IÂ'm not alone.
So the Nintendo DS (Dual Screen) is announced from a Nintendo that, for whatever reason, seems to be losing ground in the console market – though, the importance of that fact remains ambiguous – and is clearly interested in maintaining its position with handheld gaming. With it come questions, complaints, support, and a great tumult of opinion of widely varying quality. Is the DS supposed to replace the GameBoy Advance? Why would anyone need 2 screens? What kind of games will take advantage of the DS? Why this, and why now? Does the renewed focus on handheld spell an end, or at least a shift from, traditional consoles? And so on.
Nintendo quite consciously is treading dangerous ground with its experiment. It's hard not to question the decision making process that leads to a product which Nintendo openly admits is likely to be met with wide skepticism. Good for Nintendo in their efforts to push the market forward, but why not do it in a way that fixes an existing problem instead of fabricating a gimmick with questionable application. This is not NintendoÂ's first foray into solving problems no one needed fixing, and their previous attempts have yielded poor results. And yet, haven't they proven before that their disinterest in market trends can, when applied correctly, be one of their strongest attributes?
What is troubling to me is that in announcing the Dual Screen format, Nintendo itself didnÂ't even seem to understand what purpose it would serve. They couldnÂ't give a concrete example where that second screen would be indispensable in a gaming environment. Sure, you could have a quick look at your inventory, or a map, or even a different perspective on your character, but thatÂ's just reinventing the wheel, and maybe not even reinventing it as well. Developers have long since found a variety of elegant ways to integrate those features into a single screen. CouldnÂ't the power and space used to provide what must be considered an superfluous second screen have been better used to increase the systemÂ's performance, provide for online play, or even just to make room for a larger single screen?
The question is this, is Nintendo trying to be different just for the sake of being different? Is this the kind of technology that will inspire developers, or will it instead actually be a gimmicky hurdle that gets in the way of both development and gameplay?
IÂ'm not trying to prejudge NintendoÂ's system, particularly when there are no images of the system itself, no announcement of games that will take advantage of the technology, and no hands on reports. All we have to talk about right now is the concept, and thatÂ's an awfully vaporous thing to make a particularly big deal about. IÂ'm personally looking forward to getting a first hand feel for the DS at this yearÂ's E3, as promised by NintendoÂ's announcement, as well as seeing what two screens can do better than one. But, I canÂ't imagine that more than the most ardent Nintendo loyalist can be too happy about the announcement, which seems on cursory glance so consciously disconnected.
Whether the DS is a revolution in gaming styles, or a desperate gimmick to generate new sales remains to be seen. IÂ'd expect the gaming community to cheerfully engage in great volumes of vitriolic banter on the subject, but what IÂ'm beginning to sense is that the DS may prove to be a pivotal system for Nintendo.
- Elysium

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Xbox fanboy.
STFU n00b, lol!!
(I feel dumber just writing that, you know.)
"I think Elysium has the right of it" - Certis
To me Nintendo is running into the same problem AOL has right now. When an industry is small and unknown, someone who can effectively filter and control content is really useful to the average person. When gaming was small and suffering from a bloat of horrible games, Nintendo came along and controlled everything in an effort to filter out the bad games. They largely succeeded by the standards back then.
Fast forward to now. Gaming is mainstream again and not as a fad but a full blown medium. People know what they like and what they don't. The average person can tell if a game is horrible or not after playing it, sometimes from looking at the screenshots. Nintendo's function as a content filter is becoming less and less useful as the technology stabilizes. It's getting to the point where people know what they want better than Nintendo. The restrictive method of striving for quality won't sell a console anymore because people don't want you to choose for them.
It's the same as the AOL situation, a growing number of people don't need AOL to filter thier Internet for them anymore. If they do need filtering, they want a choice as to what filter to use. AOL is in the early stages of this compared to Nintendo but it's the same principle. When you know what you're doing, your big brother trying to make decisions for you doesn't cut it anymore. Nintendo shouldn't be striving for quality, they should be giving users as many choices as possible and striving to simply be the best choice.
"If I was Obama I'd have made a joke about that. Then again, if I was Obama I'd have f*cked up my own campaign long ago by making c*ck jokes." - 1Dgaf
"Poor Achmed, only three days away from retirement ... from Jihad." - Mike Nelson
Bravo Elysium,
That was a well written article on the subject. I can feel the sadness that the once crowned and conquering child is no more. I miss all of the fun third party developers that used to be with Nintendo. I grew up a Nintendo kid, and I still am to a degree, even though I don't really play my GC, I don't really play the PS2 that sits next to it either. PC games have been where my gaming has been for the past year or so. The occasional console game will drag me out of my room, but not often. I'm nervous that Nintendo might screw this up, big time. I hope that they also have another console in development too and they are just trying to get everyone to focus away from that for a big E3 surprise... however I doubt it, it's just a fanboy's wish.
Very well written and honest. I don't think it promotes any point from any perspective, simply things are as they are and are going as they go. It gives props were props are due.
Yes i agree, well written article.
Good job Elysium.
SteamId = RevenantKel
Eljsium,
I am curious to hear your reasoning on how the GC's non-standard media format has hurt its sales?
*edited by Certis*
Ease up on the giant blue letter there cowboy.
Nice article! I think Nintendo has to go more mainstream, plain and simple. Keep making those few great games on established licenses, but make it it easier (and actively encourage) third party developers to make more exclusive games aimed at more mature audiences.
Its a simple equation, when I look at the Xbox rack and look at the GameCube rack I see a lot more Xbox games that I want to buy. It doesn't have to be that way.
...and if Steve Jobs would just... oh, sorry, I thought this was Apple vs Microsoft.
Quotation is a serviceable substitute for wit. - Oscar Wilde
Quidquid latine dictum sit, altum sonatur. (Whatever is said in Latin sounds profound.) - Roedy Green
I think the problem with 2600 games was that you had to be a true game zealot to accept the graphics difference between the arcade games and the "home version". I don't think the system itself was capable technologically of delivering much more gameplay depth
The NES was the definition of a fad system. The "Certified by Nintendo" seal was a gimmick that was no guarantee that you wouldn't end up with a game like 8 eyes. The kids that the NES was marketed to had no idea what an Atari was. The lucky stroke for Nintendo was that they had attracted some of the old Atari gamers whose extra money, maturity, and loyalty prevented them from dying as the "kiddie konsole" they had set themselves up to be.
To my mind the Super Nintendo is probably one of the best game systems of all time. It had a good range of titles from cutesy to violent. Super MarioWorld (or whatever the game they packaged with the SNES was called) was probably my favorite of any Mario game. They had dark fighting games like Killer Instinct. I had honestly forgotten there was any childish stigma attached to Nintendo in those happy years.
Then came the N64 and I probably will never forgive them for it. It seemed like a total regression to the first days of the NES. I bought a Playstation and never looked back.
"They are producing less games, but doing so to preserve high standards."
Fewer games. Use "few" when describing numerical quantity. Easy there, don't throw yourself out of a window. Remember, you have a son; it's not worth it. And it could have happened to anyone. Even an English major, conceivably, could have made that mistake. Probably happens all the time, maybe.
Oh, and Melonsizedhead, I love you dearly, but did you just twice call our beloved CEO "El jisum"?
Nicely written, and I think you make a lot of good points.
I think part of Nintendo's problem is that in addition to having a small selection of games compared to their competitors, their "quality control" really isn't that good. There have been plenty of gamecube games that are sub par or mere rehashes of earlier games (or even straight ports from older systems). They've also done a very poor job supporting certain genres. How many console style RPGs are currently available on the GC? Uh huh, just a couple. And how many of those aren't dreamcast ports? That's right, none. As Sony can attest, the console RPG market is quite large, and Nintendo has essentially blocked out an entire market right there. I've been dying for a console rpg for my GC for ages and they're only just this year starting to show up.
I hope Nintendo realized what they're doing, while innovative, is innovation for innovation's sake and not sensible business. They really need to be working on a Game Boy Advance 2 with more RAM, more processing power, and a larger, higher resolution backlit screen that is backwards compatible with all previous gameboy games. A system like that would sell like hotcakes and actually improve the gaming experience of handheld gamers.
Here's hoping.
Graktar, Orc Hunter
I'm not sure what you're talking about ygdrasil. It says fewer right there in the article, just like it should. You must be crazy. Yes, crazy.
"I think Elysium has the right of it" - Certis
I think the giant blue letters were supposed to be symbolic of non-standard media. Now the satire is RUINED!
Here's a scenario:
The next generation Nintendo console arrives, and has wonderful 1st and 2nd party games -- but 3rd party support is withdrawn entirely because 3rd parties want to be on the system that has the largest installed userbase, but indications are that Nintendo's will have the smallest installed userbase.
So, if the next Nintendo console has strictly 1st and 2nd party support, would you buy it?
Me, I am fortunate enough that I can afford more than one console. I have owned every Nintendo console, and chosen a secondary console to get the other games I most want. In this case, I was able to score a good deal on my PS2, so I actually wound up with all 3 consoles now.
I own next to no 3rd party games on my gamecube, but yet my largest game library is for that system and it gets the most playtime from me of all the consoles.
Part of this is because the 3rd party games I most want aren't on the Cube (Namco, Enix, and Square RPG's). I recently purchased Prince of Persia for the cube, but most of my 3rd party games are owned for the PS2 (and more recently, the XBox).
I also tend not to buy multi-platform games, as the ones usually ported to multiple consoles aren't ones I want all that much, so I mostly own system exclusives.
So for Nintendo to lose market share and 3rd party support has no bearing whatsoever on my decision to purchase a Nintendo console. For single-console homes it would matter, but I suspect that a great many homes nowadays typically have 2 consoles of a current generation (purchased 1 or 2 years apart).
Just my thoughts. I don't know if there's much of a point to it. I just want my Nintendo fix.
You want to know what the heart of the problem is? The GBA is a better all around console than the Gamecube.
Why not have games like Advanced Wars and Castlevania for the Cube?
Being fangoriously devoured by a gelatinous monster.
I know I'm late, but very well written Elysium.
Why do I admire videogames so much?
There's nothing else on earth that entwines art and science so closely.