Jedi Knight: Jedi Academy
... an elegant weapon for a more civilized age.
Jedi Knight: Jedi Academy isn't exactly a sequel to last year's Jedi Knight II: Jedi Outcast. Greater than a mere expansion pack, but not as evolutionary as a traditional sequel, Jedi Academy might best be termed an enhancement. Despite a new protagonist to follow, and a new evil plot to thwart (or join), the engine, combat, controls and practical feel of Jedi Academy is nearly identical to its immediate predecessor save one important distinction. Where Jedi Outcast sought to tell an epic tale of a hero's self-discovery, Jedi Academy is all about hitting things with a lightsaber. At once Jedi Academy is blatantly reminiscent of Jedi Outcast, but happily, a notable departure from frustrating jumping puzzles and too long spent with only a blaster at your side.Jedi Academy's venerable pedigree is on an order of complexity one might expect from a royal family. Despite the direct line that can be traced to Dark Forces, Jedi Academy is related only in name; the first in the series that doesn't put the player into the role of former mercenary, twice jedi, Kyle Katarn. Like its predecessors, Jedi Academy borrows the best of what's come before and trims the chaff, which mitigates the occasional feeling that you've done this all before. And, that sense of familiarity is, at times, palpable.
Still, if there's a threshold at which I no longer derive pleasure from force gripping stormtroopers and hurling them into lava or an infinite abyss I've yet to find it. On the most basic level, what works in Jedi Academy is its complete focus on putting the player primarily into the combat role of a jedi. Perhaps a turn to the dark side might be inevitable for Academy's protagonist, as he/she is quick to swing first and ask questions later. Bad for diplomacy, but good for gameplay, this is Academy's greatest strength, a series of barely connected but diverse single player missions that focus on dispatching Remnant forces and dark jedi cultists across numerous worlds. Rarely ponderous, Academy dismisses the usual series of tiresome opening missions to earn jedi powers, and cuts to the chase. You begin the game with a lightsaber.
The story behind Jedi Academy centers on a plot by the Cult of Ragnos who seek to drain the power of the force ... blah blah blah, who cares? You'll barely notice the plot as it unfolds between your in-the-field academy training - read: excuses to hit things with your lightsaber - and honestly you'll be all the happier for it. This isn't Shakespeare, and it doesn't need to be. Just assume someone somewhere is doing something bad, that they need a little forcible correcting., and that you're just the jedi with enough Force to do it.
Along with Academy's mercenary style mission structure, the game also reduces the scope and complexity of most of its levels, often centering each mission around a given theme. From sabotaging an abandoned weapons cache, to a high velocity speeder joust, to exploring the wastes of Hoth astride a tauntaun, to fighting through a cadre of dark jedi while being pursued by a mutated rancor, the crux of Academy's levels are visceral and realtively swift missions framed by a few more traditional epic plot levels.
In many ways, Jedi Academy's altered focus dispatches with the nuances of Star Wars altogether. As a jedi no real distinction is made between light force powers and dark. In fact, you'll be encouraged to find a balance between the two, which means in the eyes of your teachers force lightning is every bit as 'good' as force heal. Much of the mythos, that has been known to hamstring a game or two that's come before, is only tacitly adressed, and when it comes in conflict with keeping Academy fun and furious, gameplay always wins out. If you're one to get caught up in the honor and reason of the jedi order, then Academy may prove disappointing. If, however, you've always wanted to wield dual lightsabres against your foes, then you might just be giddy.
When it comes right down to it, this is a game about lightsaber combat, and Jedi Academy builds nicely off Jedi Outcast's system in both single and multiplayer. By and large, the lightsaber battles have been extended with the option of wielding dual lightsabers or a double-bladed saber instead of the traditional single blade. Different styles have varying strengths and weaknesses, from combat stances, to special moves, to saber throws and kicks. Ultimately your choice may primarily be a function of aesthetics, as each style is viable and even optimal given the circumstances.
Further the game opens up greater degrees of customization, allowing players the flexibility of choosing their avatar's appearance as well as that of their lightsaber(s). With options to change hilts and blade color, Academy goes some distance toward giving your character a, perhaps threadbare, sense of identity. It's a minor option, ultimately, but an appreciated one.
Visually Jedi Academy is born from the Quake III engine which retains surprising relevance despite its age. A little weathered looking from time to time, generally the QIII engine, which as always is in expert hands at Raven, performs admirably. The sound is also suitably satisfying. Lightsabers go 'skzzzst' and 'fwooong' to the backdrop of John Williams soundtrack just like they should ... what more could you expect? It's not groundbreaking stuff, but it's refined nearly to its theoretical limit. Like the rest of Academy, Raven seems to have crafted a final technical statement on the Quake III lineage of games.
Though Academy includes two new multiplayer gameplay types, the class based Siege and Power Dual - a two-on-one gameplay type a la Qui Gon and Obi Wan vs. Darth Maul - they are window dressing at best. Within the more traditional gametypes, and to my distinct pleasure, the dominating sabre attacks that so imbalanced Outcast's multiplayer modes have been properly adjusted, and generally speaking battles have become more intense and extended. However, for servers without reasonable restrictions, Free For All matches still regularly devolve into Force Lightning spam mingled with Force Grip and Force Push into the multitudinous caverns across most levels. It probably goes without saying, but your multiplayer satisfaction has more to do with the people who share your server than anything Academy does technically speaking. The netcode is solid and reliable making Academy's performance on a server with adequate bandwith virtually flawless.
In general Jedi Academy brings nothing significantly new to the table, but as our own Pyroman recently pontificated, that's not always the most important element of consideration. Jedi Academy is a redefinition of the fundamental game we saw in Jedi Outcast, and that turns out to be a pretty satisfying revision. In traditional Raven fashion, Jedi Academy's single player mode is a relatively quick, but pleasingly concise game. Not for those who want to explore the serious jedi mind, but instead those who want furious saber combat across varied locales, Jedi Academy comes out of the corner swinging. Ultimately Jedi Academy is most easily recommended to those who wished Jedi Outcast had started five levels in with Kyle Katarn staring down enemies, lightsaber in hand. Like I said from the start, Academy is not a game about how you got your lightsaber, but what you do with it, and that's fine by me.
- Elysium



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The single player in Jedi Academy feels like candy to me, it's fun but it doesn't really stick. Jedi Outcast had some levels that I can still remember and they were enjoyable but I have yet to run into anything in Jedi Academy that is comparable. Mainly because every level I have played involves running around and stabbing things. I am just now getting to Tier 2 however, so there may be more meat down the road.
I mainly bought it for multiplayer anyway, so I'm not disappointed.
"Those wanting to be entertained by something unpredictable and intelligent should procreate or buy a cat." - BishopRS
I'd say the third tier of missions are easily the most memorable. There are at least two missions which I will recall for some time to come with fondness. - Elysium
I felt -- I feel -- that Shawn, Rob and Julian were making out with the game, and as their friend I felt it was important to point out that they were making out with an ugly chick. - Cory Banks, keeping it real
Finally, a review where I don't need a dictionary or an encyclopedia to understand the big words and references!
"Men like sex, thus boobies! Oogaba!" - dejanzie
"Butt hat is my opinion and we all know how far that goes around here." - Demonicmaster
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Very cool. I'm picking up my copy tonight. Nothing is more fun than stabbing stuff with a lightsaber.
Credulous at best, your desire to believe in angels in the hearts of men.
"Jedi <b>Acaemy's</b> single player mode is a relatively quick..."Acaemy? ACAEMY?!!! What is this rubbish? You expect me to print this? You're fired! You're all fired! Damn it Elysium, I'm an editor not an... oh. Never mind.Good review as always, I just ordered the game from www.bestbuy.com (free shipping, a decent price, and they actually deliver to me!) so it will be a few days before I can enjoy some of the saber-nanigans but I have a feeling it will be oh so sweet.It is also with a smug sense of satisfaction that I note the return of the infamous concussion rifle. Many an unsuspecting fool was smited by it's Holy Blueness only to be finished by a giant ball of force destruction or force deadly bees by me back in the great days of JK and MoTS.
Anyone who posted in this thread is a racist.*
*Except me. - Certis
The final level(s) are very good and quite attractive in places despite being in the aged Q3 engine.The level that you have to stop the desecration of a tomb in the last set of 5 missions is excellent. It is a jumping level, but its not jumping and timing which is the key.One of the levels that takes you through one of Darth Vaders secret palaces has a good stretch of level.The moving tram level in the first set of three is neat too.And you didnt like the Jawa and Sand People level where you had to go find the droid? Okay then.... =P
Being fangoriously devoured by a gelatinous monster.
Admittedly, the final level is more fun in the Dark Side, both for doubling your enemies and having a more interesting final boss (who's a cheating bastard; don't get too close to him).
"Men like sex, thus boobies! Oogaba!" - dejanzie
"Butt hat is my opinion and we all know how far that goes around here." - Demonicmaster
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Aha! Ratboy just confirmed my suspicions as to the plot twist if you choose the dark side! Wow, that will be really cool!
Being fangoriously devoured by a gelatinous monster.
When you see the final cutscene, you'll keep thinking that this is the perfect setup for the next JK game.
"Men like sex, thus boobies! Oogaba!" - dejanzie
"Butt hat is my opinion and we all know how far that goes around here." - Demonicmaster
Twitter
Not enough dismemberment to make me really happy.When I hit something with a lightsaber, I want pieces flying apart.
Hey! Ya know what ... remember how there was a console code for dismemberment that worked in Outcast ... I'd be very surprised if they didn't provide another code like that again eh? .... waits impatiently ....awwww c'mon now do I have to spell it out? If anybody knows the stinkin' code ... let us know!! We want lightsaber decaps and dismemberments!!! Muhahahah!