Lionheart: Legacy of the Crusader

Lionheart had everything in place to become one of the best crpgs of, at least, this year.  Produced in conjunction with Black Isle Studios by Reflexive Entertainment, using Fallout's SPECIAL combat system, and attached to an intriguing narrative it seemed inevitable that Lionheart would be both an intellectually compelling and eminently playable game. 

Lionheart

Set in the years following the disjunction, a catastrophe that set magical forces loose across medieval europe, the player is thrust into a world where the Spanish Inquisition hunts down the heretical magic users of the world and the Knights Templar jealously protect Christianity's holy relics for the magical powers they hold.  And you, with your bloodline haunted, hunted by unknown forces, poor and weak in New Barcelona take the first steps of your quest.  Lionheart begins full of potential, full of promise ...

And, in the begininng, Lionheart begins to fulfill that promise through its first, and clearly best, act, always hinting that it is perched to hit its stride at any moment.  As you work your way through New Barcelona collecting experience, finishing side quests, and swimming in the rich world it seems Reflexive has put together, it's pretty easy to keep your hopes up.  Unfortuantely, insteaed of finding a narrative and gameplay stride that leads into a satisfying second act, Lionheart's flaws become more pronounced and more disturbing the further you delve into its sixteenth century world.  The defects one might be willing to overlook when faced with a fun and mindful world become, instead, glaring and tedious.  This becomes the trend instead of the exception with Lionheart as the more hours one puts in, the more one sees missed potential.

Lionheart

Gameplay

Fundamentally Lionheart, like many rpgs, lives and dies by its combat system.  Dissimilar to both the strategic and methodical Fallout and the frenetic Diablo, but borrowing elements of both, Lionheart's combat is schizophrenic and usually frustrating.  Often a matter of stepping slowly through the landscape until spotted and pursued by singular enemy, as the pace of the game does not make combat with multiple foes a viable option most of the time, this stutter step is standard fare for adventuring.  And, it only grows more awkwardly pronounced as the plot throws your way greater and greater numbers of foes that would otherwise overwhelm you.  Lionheart's tip-toe adventuring style is a distraction from the start that only grows more irritating.  It feels as though Reflexive created the enemy layouts for a turn based party game, but forgot to leave the player the resources necessary to succeed.  By the end of the game combat is a trial to deal with which is problematic because combat is virtually all you're doing. 

For as deep as Lionheart's skill tree is, one realizes eventually - and often after a dozen or more hours of character development - that certain types of characters can and will become completely ineffective.  There's a very good chance that as you progress through Lionheart, unless you have a latent prescience, you will find that your character is not prepared for the trials he will face.  Starting over from scratch after putting ten hours into what proves to be a 'gimped' character is not beyond the realm of possibility, or even unusual.

Lionheart

The story which seemed so promising at its start, full of sidequests and fascinating characters across the first act, loses its passion once leaving New Barcelona.  The great pleasure of finding historical figures - despite the problems of DaVinci and Shakespeare living in the same city much less at the same time - blended to situations with interesting parallels to history as we know it dissolves almost completely once leaving New Barcelona.  A few more figures will show up periodically through your travels, often in surprising forms, but the game by then has become dramatically linear and so burdened by its failed combat system that it's hard to drum up enthusiasm at the relatively few sidequests offered.

Visuals

What becomes most frustrating about Lionheart is the impression that, for whatever reasons, some bad decisions were made during its development, and nothing seems to illustrate this more concretely than the visual aspects of Lionheart.  With the beautifully drawn backgrounds of New Barcelona come clumsy and stuttered character animations.  Seeing the juxtaposition of great attention to detail buried under characters that don't even seem to have an animation for standing still - they simply stop as if in mid-stride - serves as a reminder that Lionheart is a game that could have been, and should have been, much better.  But the insult upon injury comes in the resolution.  A forced 800X600 resolution might have been acceptable if the interface didn't take up a third of that screen, if more of the playfield were rendered in that screen, if you weren't attacked at range from off screen, if player-made ranged characters weren't limited by forced real-time combat, if one didn't have to scroll endlessly to mover efficiently, but that's not the case.

Lionheart

Sound

Overall, Lionheart does capable work in the sound department.  The background music sets a satisfying mood without becoming irritating, and character voicework is, while not inspired, certainly at or better than average.  Most of the voiced conversations take place early in the game as one spends a much larger percentage of time conversing, where the later game is dominated by the sounds of largely unvaried combat and the cries of death.  Again, Lionheart spends itself early and then devolves.

Multiplayer

Lionheart comes with up to 4-player multiplayer option which should be, but isn't, a saving grace.  Like too many games before it, Lionheart is burdened by a clumsy Gamespy interface that makes organizing a game a featureless chore.  In game, the schizophrenic pace and combat again fail the game as Lionheart tries to replicate a Diablo-style feeling in a game world that clearly resists being played that way.  To compound problems lag is a serious issue even at the best of times which, coupled with Lionheart's twitch-rpg style, leave multiplayer a veritable bust. 

Lionheart

 

Summary

Not only did I want to enjoy Lionheart, I even did for a while.  My first impressions of Lionheart were positive, as I was willing to look past the problems for what Lionheart was shaping up to be.  But those promises are never fulfilled, and the elements that keep you playing despite Lionheart's shortcomings are, one by one, removed until you're left with nothing but the flaws and frustrations of a game that doesn't know what it wants to be.

- Elysium

Europeon
Spunior's picture

I'm glad I didn't buy Lionheart. It's kind of sad though, Lionheart was one of the games I was really looking forward to this year. The review intro describes the way I felt about it: RPG, SPECIAL, interesting setting, BioWare (somewhat) involved... it all hinted at a very promising game.

The demo, however, 'quasi-shocked' me. Despite the general statements that the full game is less combat-heavy, I couldn't get myself to purchase the game. Especially with the Gothic II expansion coming out at the same time.

PIE MASTER
fangblackbone's picture
Location: bay area

I actually dont believe the skill tree was all that deep.  If you have certain types of characters you can take on 3-4 foes.  But of course you have to be careful and back out and heal yourself if you take on the wrong 4 foes.  I just cant seem to progress much further in it past Barcelona.  It does become, go to this screen, clear all the enemies, go to the next screen, repeat.The combat is pretty dull.  Diablo it is not.  The key in Diablo is room to move and the ability to run away. (well, and health potions)  No matter what monster, the player always runs slightly faster.  You cant outrun anything in this game.  The best you can hope for is monsters running at near speed that stop when they swing at you, allowing some breathing room.  Imagine Diablo where the amount of health potions available and the amount of mana potions were reversed.  Now, those health potions (orbs) only heal about max 10 hp out of 100+.  Are you beginning to get the picture?  Oh did I mention there is a heal spell, but you have to put around 70 points you arent putting into your fighting skills to get it to a reasonable ~10 point heal.The sound does have some inconsistent volume problems.  For reference check out the rock titan hit sound. (the lumbering pale green giant in one of the pictures)  Talk about bass man jeez!And dont forget the lack of viable character choices.  Archery sucks.  Its too slow and doesnt do enough damage and it doesnt hit more than once from range before the monster can close on you.  Two handed sucks because its slow and does marginally more damage than one handed.  So that leaves one handed, which is slightly slower than hand to hand but can do a bit more damage and the weapon can have special properties like stun and slow.  Hand to hand is very fast, but all kinds of armor and shields lessen your skills and decrease swing speeds slightly.  Also, I have yet to find a pair of guantlets (adds protection and increases hand to hand damage) that allow special properties (slow, stun) to hand to hand attacks.  Hand to hand is my favorite so far.  If I could only find stun gauntlets! (trust me, it would be a great benefit but no where near uber)Look, Diablo is about as arcade as you can get in an action RPG.  Reflexive obviously wants to mix Irakuga and the SPECIAL system.  More power too them but I dont think they are going to be successful even if they manage to pull it off.  It is a good engine.  Hopefully Black Isle can make something balanced and rewarding with it in the future.  Heres a hint: SLOW IT DOWN and MAKE ALL SKILLS VIABLE...

Being fangoriously devoured by a gelatinous monster.

Server Ninja
Pyroman[FO]'s picture
Location: what

I'd just like to chime in and agree with everything he said. I probably put maybe 10 or 15 hours in it and haven't touched it since. What sucks is that I should have saved the money and bought Soul Calibur 2, but thanks to Best Buy's damn return policy I cannot rectify that mistake. I also blame Certis for caving in and causing me to. Yeah, damn Certis.

"Rita, do you know why Phish broke up? It's because hippies are dirty, poor-ass loser stanks. Just ignore them and they'll go away." - Wonderella

Demagogue
Donator V4.0
griffon's picture
Location: San Jose, CA -ish

Nice review, you clearly carry the tone of sombody who tried to like it, where I just would have come off as bitter and agry

-Griffon
"White is the new black"

PIE MASTER
fangblackbone's picture
Location: bay area

If you have strategies for playing an all mage character I'm all ears.  Also, if you could say what your tactics are for an archer it would be appreciated.  My hand to hand character started off doing 10-12 damage (13-15 at level 13)  a good 50% faster than with a bow.  The bow was doing 8-11 and some early undead monsters had high piercing resistance so it would hit as low as 5.  Is there any site with the damage numbers for the spells with up to 100 or 150 points in it?  The damage seems really low with minimal increments for the 10 mana spells and decent damage with minor increments for the whopping 40-80 mana spells.  I did notice on gamefaqs that you get more mana with points in perception than with points in charisma.  Although the most points comes from skill points into the spell skill trees.  The mana regen is pitiful though.I do like Diablo but I dont want this to be the same game.  I just want some more viable strategies involved with combat

Being fangoriously devoured by a gelatinous monster.

CEO
Certis's picture

I warned you Pyro, I told you to wait but noooooooo, you just couldn't do it. Once you heard I had the game you just couldn't help yourself. Well guess what, I'm jumping off a bridge tomorrow, I'll see you at the bottom

Yeah, it's scary. I'm staring into the abyss right now, and it's staring into me, which I think is kind of a dick move on the abyss's part. - Nyles

Coffee Grinder
Camping_Kindling's picture
Location: Raumati Beach, NZ

I'm wondering if the Adrenaline Vault reviewer played it for more than a day...