Hitman: Contracts...death of a franchise? A mini-review!
My name is Naked (well, it isn't really, but, um, let's just move along...) and I have a confession to make - I really really like the Hitman series. Sure, as a whole, the games are as flawed as all hell - dodgy AI, utterly unpredictable stealth mechanics, weak combat, horifically dated character animation, bugs galore - but for some reason each iteration of the series has held me enthralled from start to finish.
It's probably a combination of the always excellent atmosphere, interesting story and the varied, generally excellent level design - there's always a new way to kill somone, a more efficient way to reach your target and a secret route you hadn't previous.
Anyway, it's understandable that I'd pick up Hitman: Contracts, the latest iteration of the game, with no questions asked. What follows in a precis timeline of my play experience with the game.
Hours one through three, I was enthralled as ever -- after a slightly weird opening level (functinoally, a continuation of the last level of the first game), the level design blossomed into everything I'd hoped for. The environments were huge, open ended, loaded with neat environment specific kills, immersive environmental effects and even the odd joke or two. The English Manor level was particuarly engaging...a future classic.
Then, around hour four, deja vu set in as the inspired level design of the first few missions was supplanted by slightly expanded retreads of missions from the first game. Yep...you read me right. Retreads of missions from Hitman: Codename 47. Um, yay or something.
Then, around hour five, it was over. Over! Done! A pointless cinematic that resolved nothing, some silent credits and Hitman: Contracts was as finished as finished could be -- in less than half the time it took me to play my way through either of the previous installments.
So, what did I get for my hard earned $55? Six great new missions, five retreads and a whole lot of nothing else. Cheers Eidos! You've just burnt a loyal franchise customer. Good job, guys, good job!
"Ah, good taste! What a dreadful thing! Taste is the enemy of creativeness" -- Pablo Picasso


Ouch, over in 5 hours? Sorry man...that sucks.
Xbox Live: Kooter06
That sucks as Hitman 2 was one of the few games I felt so bad about getting from a friend that I actually went out and bought my own copy. I had great hopes for this one... Looks liek I''ll wait for it to show up in EB as a used $5 game
WOW: Bounce
Dang, I don''t remember the last FPS that I beat in less than 5 hours. People complained about Unreal 2 (I haven''t played the single player so I have no idea how long it takes) but I think it took longer than 5 hours to beat. Max Payne 2 took at least 7-9 hours from what I heard.
Come to think of it, I don''t remember the last game I beat in less than 5 hours, unless it was an NES game.
That is just terrible, and I have always wanted to try the Hitman games....I guess I will wait until this one hits the $9.99 special at Wal-mart.
Tobyus
Still searching for the perfect game...
Last edited by Tobyus on Sep 14, 2006 - 02:06 PM; edited 1,000,000 times in total
If you want to try out the Hitman games, take as shot at Hitman: Silent Assassin. You can pick it up for $15 bucks or so at most game stores. It isn''t perfect, but I love it (except for those damn Japanese missions).
"Ah, good taste! What a dreadful thing! Taste is the enemy of creativeness" -- Pablo Picasso
Ok, thanks Naked! I''ll take a look at that one.
Tobyus
Still searching for the perfect game...
Last edited by Tobyus on Sep 14, 2006 - 02:06 PM; edited 1,000,000 times in total
I probably could have beat HC in seven but I spent a lot of time getting Silent Assassin on that damned restaurant mission and trying to get Silent Assassin on Beldingford Manor.
It took me about twelve hours mostly because I''m really slow at sneaking games and I wasted a lot of time going back to training mission to see if I could somehow get better at the sneaking aspects.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
Reaper''s review is now online!
Certis beat me to it. - Elysium
The Beldingford Manor was fun indeed, espacially when it came time to kill that old guy. Shoot him in his sleep, suffocate him with a pillow, or poison his drink. I think there also an option to throw a gas tank into the fireplace, I''ve got to see if thats true.
Rogue
Mage
Shaman
Everywhere I hear says that the game isn''t worth the full $50, so I guess''ll be waiting until the price drops a bit.
"Men like sex, thus boobies! Oogaba!" - dejanzie
"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!
'I'd hit it!'" - HP Lovesauce
Well... what can we say?
It''s Eidos, and frankly, I''m surprised your customer loyalty wasn''t killed a lot sooner. Eidos seems to have come into the simple philosophy of: ""That horse ain''t dead yet! *beat beat beat*""
""Examples!"" You might cry out. I think we can all agree on Deus Ex... a game I didn''t really think needed a sequel, and still like to pretend that it doesn''t. And... Tomb Raider? Helloooooooo mediocrity and rehashing in the hopes of a few extra bucks!
Sigh... that''s why I''m SLIIIIIGHTLY worried about the new Thief game. Hopefully someone will pick it up and prove me wrong that way I have a good reason to go get it ^_^
"Just remember that sometimes you need to allow problems to just roll like water off of a duckilama's back." ~Reaper
Wait a minute... They spent 40 million dollars on SIX level game?
Panem et circenses
"You really need to smoke a tree first to appreciate that one." - Sanjuro
Ick - sounds like it should have been one of the new nicely priced $19.99 games, like Colin McRae Rally 04.
Everything can be debated, but that doesn't necessarily mean it's debatable.
--Chuck Klosterman, Fargo Rock City