S.T.A.L.K.E.R. definately has my attention

Office Linebacker
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Location: Chicago

I've heard you guys mention this title in the past, and only recently started looking at it. It looks really promising (if not a little depressing). The environment detail looks great and the gameplay concepts sounds interesting.

Any of you have any insight on this game?

A note left at the scene simply read: "Pwn3d" - Hubbinsd

Office Lush
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Location: Pacific Northwest

I don''t have any insight but I can tell you I have really high hopes for it. I love the concept, it looks gorgeous, and the developers were talking about a co-op mode at one point, though it kind of sounds like that might not make it for release now. The game has a lot of potential. Hope it makes it''s fall release.

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Anime Junky
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What is it anyway?

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Flux's picture
Location: Dirty South

Watch the new gameplay footage for an idea what it will be like:

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Big Damn Hero
Jeb's picture
Location: Floating down the French Broad.

I''m pretty damned excited about this one too. It''s amazing how far games have come- it''s so easy to become totally immersed to the extent that it feels like you''re really wandering around a foreign landscape, keeping your head low to avoid having it shot off... the explorer/samurai that lives inside me is just jumping up and down to get a piece of this one.

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Location: Chicago

Pretty good looking FPS/Survival game based on Chernobyl geography (though on similar but fictional events).

http://www.stalker-game.com/

A note left at the scene simply read: "Pwn3d" - Hubbinsd

Europeon
Spunior's picture

Most (the poster) mentioned ages ago that the story is inspired by Boris and Arcady Strugatski''s ""Roadside Picnic"", although the developers never clearly said in what way. However, I recommend not looking up the book or a summary of it if you don''t want to know anything at all about the story of STALKER. Could spoil a significant plot part of the game. (That''s just a guess, but one might think one can picture the story premise after reading about the book.)

Anime Junky
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Nei's picture
Location: Citadel, Widow System, Serphent Nebula

The game actually looks preat cool... it sure got my attention!

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Under the Me
Most's picture
Location: Latvia

From what they have said and showed, it seems that ""Roadside Picnic"" has only inspired the atmosphere, illegal artefact smugglers concept and the sureal concept of the Zone itself. Which is probably a good thing, because i dont think the book would serve well as a basis for a game, it`s very personal, philosophical and has little action Tarkovsky made an art-house cinema crowd pleaser out of it.
Its very good in its own league, but it seems that GDC were smart enough to take only base points to build a massive universe of their own on it.

(just a note: in Russian Zone (""zona"") means also ""prison"" in criminal slang. So Stalkers are not only treasure hunters, they are also kind of slaves of the Zone, not being able to change their lifestyle and speaking of Zone as a person - woman.)

Coffee Grinder

Definitely excited about this one. It has the potential to be the Underdog of the year if it succeeds, or the Bomb of the year if it fails in execution. Either way, I''m sure they''ll find a few people to license the engine. Controversy is a wonderful thing.

Get Me The Hell Outta Bosnia
el_dino's picture
Location: Sarajevo, Bosnia

I''m drooling over STALKER for ages it seems. Since I caught a glimpse of it the first time, I just couldn''t get it out of my head. If they make it right, it will probably be the most atmospheric game ever. Even the screenshots give me creeps, I can only begin to imagine what would it be like to stumble through deserted streets, decaying factories and apartment buildings during night and with storm raging outside...

Those guys are really doing fantastic job so far, I just hope they deliver.

Panem et circenses

"You really need to smoke a tree first to appreciate that one." - Sanjuro

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Location: Chicago

Gamespot has an article that makes the AI sound amazing. Hopefully its more than hype. But they touch on NPC strategies/capabilities, weapon-malfunctions (i haven''t seen that too much before, ever?), and vehicle usage (cargo, fuel, etc).

http://www.gamespot.com/pc/action/stalker/preview_6094560.html

there is streaming video of the game on this page (with audio) so be careful at work.

STALKER has easily overtaken HL2 on my wish-list, and is closing on Doom3.

A note left at the scene simply read: "Pwn3d" - Hubbinsd

Europeon
Spunior's picture

I''m easily looking forward to STALKER more than to any other shooters. First of all it offers an open approach instead of forcing you onto rails. Secondly, the graphics are simply amazing. Great texturing, the DX9-optmized version should look even a bit better. Also, it incorporates elements from RPGs like Gothic, which means you can join a STALKER guild, get quests, earn money, buy better equipment at some trader. And like Gothic it communicates the impression of a living environment with other monsters and STALKERS acting independently from you. All of them occasionally needing sleep and food. Last but not least: coop. This is one of the features I was always afraid they''d drop at some point during the development ""because it would have been impossible/too time-consuming to implement it"". However, coop still seems to be on track.

Countless Wounded
93_confirmed's picture
Location: A grassy knoll

I did a search for STALKER and S.T.A.L.K.E.R and this seemed like the most revelant thread to revive so here's a new teaser trailer from Gametrailers and it although it doesn't show any gameplay, it left me intrigued and with a weird, eerie feeling.

http://www.gametrailers.com/player.php?type=wmv&id=15578 (trailer)
http://www.gamespot.com/pc/action/stalker/news.html?sid=6162089 (11/22.06 Gamespot hands on preview)

Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.

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Royale With Cheese
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Vega's picture
Location: In a mad, mad world

I'm still keeping my eye on this game, but it's been neutered so much from the original design and been in development for so long I find it hard to really get excited about it anymore. It's very close to reaching DNF status, but I actually believe them when they say we'll be seeing this game next spring.

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Location: Medford, NJ

My brother has been talking about this game probably for as long as this thread has been around. Every time he goes into his salespitch for STALKER, it seemed like he kept saying more things were going to be cut. I'm still watching this game though.

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1 Perk Every 1000th Post
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Location: Exodus.

Just shortly after the first couple of trailers, many eons ago, I predicted that STALKER would choke on its feature list and become the next Duke Nukem Forever. Exactly that happened... they're running into various problems with their promised features and dropping them out until all they will have left is another generic shooter with Chernobyl setting, which was really done better in spirit by Half-Life 2 anyway.

Raajts So Sexy
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dejanzie's picture
Location: the land of Belgiums

I wonder how they will keep the intended sense of exploration and freedom while keeping the difficulty level on par with the player's experience and weaponry. That imo will be the toughest nut to crack.

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wanderingtaoist's picture
Location: Deep in Central Europe

Spunior wrote:
Most (the poster) mentioned ages ago that the story is inspired by Boris and Arcady Strugatski''s ""Roadside Picnic"", although the developers never clearly said in what way. However, I recommend not looking up the book or a summary of it if you don''t want to know anything at all about the story of STALKER. Could spoil a significant plot part of the game. (That''s just a guess, but one might think one can picture the story premise after reading about the book.)

It would indeed be a pity if don't read the book out of fear of spoilers. The novel is a gem, a small masterpiece, drenched in atmosphere. Heartily recommended.

You can't take the sky from me.

Sneaky Bastard
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Asz's picture
Location: Tucson, AZ

I played the leaked alpha/beta/gamma/whatever about a year back. Granted, I believe the date on it was sometime around 2003, it was still pretty fun to play. I continue to hope that one day this will actually be released without copious amounts of feature cutting if only because the system requirements are probably so low that even my PC could run it.

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Its good to be the Koning
Koning_Floris's picture
Location: gamerswithjobs.com

Nice creepy trailer to get some attention. Although I very much feat that this game isn't going to be anywhere near what it set out to be, which will probably leave a pretty medium game.

I don't watch, I interact!

Junior Executive
Uberstein's picture
Location: Ft. Myers, FL

I'm looking forward to this one. It seems to ooze atmosphere, but then this sort of environment has spooky written all over it.

Slightly OT:
What I'd really like is a game that incorporated the actual events that led to the Chernobyl disaster, and then went fictionally from there. I find myself fascinated with the story of what happened at Chernobyl and I'd love to see it done somehow interactively in a game.

But then I loved the game SCRAM! for the Atari 400/800.

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The Fly's picture
Location: Both feet lefty. Stepping half correctly.

Edge magazine has a developer interview on Stalker in this month's issue. The game's very near completion at this point. Yes, they have made changes, but I don't get the impression that the game's been completely gutted. The most notable change was the choice to get rid of vehicles.

Stalker's E3 2003/2004 showings were probably the most conceptually impressive game presentations I've ever seen, and I had my doubts about whether the type of game the developers described could actually be made. It was an incredibly ambitious project, one that ultimately sucked up way too much time and money, and that THQ decided they had to reign in if the game was ever to be finished. This is a game that will be released after some pretty aggressive producer whip-cracking. It won't measure up to earlier expectations, but given the feature set that was originally promised I think even a trimmed-down release could still be impressive.

Gamespot's recent preview has some promising things to say about the game.

THQ says that the ship date has been fixed, definitively, for Q1 2007.

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Countless Wounded
93_confirmed's picture
Location: A grassy knoll

The preview sounds good and I'll definitely be keeping an eye out for reviews on this.

Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.

PSN: x93_confirmedx (message me for Socom!)

Countless Wounded
93_confirmed's picture
Location: A grassy knoll

Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.

PSN: x93_confirmedx (message me for Socom!)

Claw Shrimp
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Location: On a picnic, going "La la la!"

I was interested in this game. 5 years ago.

NOTE: This is not a doodle bug.

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Location: Ottawa Ontario, Canada

Quote:
I was interested in this game. 5 years ago.

Duke 4ever is totally going to kick its ass anyways...

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Its good to be the Koning
Koning_Floris's picture
Location: gamerswithjobs.com

Well, they sure know how to make trailers. I really want to see what they made of it just by seeing the trailers.

I don't watch, I interact!

Office Linebacker
Donator
Location: Chicago

Holy thread resurrection.

2 years and 37 weeks later and still waiting. It does sound like they really had to pull in the reigns on this one, and it may be that some of the concepts that made this sound so good have been abandoned. In the older previews there was a lot of discussion about RPG elements, factions and a very sophisticated AI system for the NPCs and creatures in the zone. There is not as much talk about that now.

Graphically speaking it has aged quite a bit (in comparison to current releases) but it still looks good.

Hopefully there is still a good shooter there.

A note left at the scene simply read: "Pwn3d" - Hubbinsd

El Pollo Diablo
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Wow, I thought this game had already been released and forgotten. I guess I confused it with F.E.A.R.

I mean, they both have periods in the name... >_>

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