Babies Dream of Dead Worlds

The laws of physics are the ultimate ruleset. Gravity and momentum have been used for centuries to help create the rules of a game, from sports to dice to racing. One of the more exciting features of video games is that we can now change these fundamental rules of physics. Momentum doesn't have to exert any force at all, or gravity no longer has to point down.
Babies Dream of Dead Worlds is a platformer where gravity pulls you towards the vertical center of the level. If you're towards the top of the level, you get pulled down. If you're towards the bottom of the level, you get pulled up. You can still jump and move about in the air using the arrow keys, just like a normal platformer. However, you can also use the reconfiguration of gravity to your advantage by pushing up when above the center and pushing down when below, slingshotting your way to increased momentum.
The altered physics here provide ample opportunities for strange but satisfying level design. Throw in several teleporting vortexes and oddly shaped platforms, and it just becomes fun to jump around the level. Of course, there is a goal to each level. There are 3 goals, in fact: One set of levels has you collecting coins, one has you racing for time towards the goal, and one has you exploring the level and talking to people. Each set of levels follows a different character.
The art style is just as odd as the physics. Each character is represented by what looks like a flying dong with wings. It's really hard to tell, because all the art looks like it was done in MS Paint. It manages to work though, creating a weird, vaguely-detailed world that is full off-kilter-looking things. The music is just as odd: It's several short, sparse tracks on a constant loop throughout the level. The entire game gives an eerie vibe of quiet unease.
The story is very interesting, and it's worth your while to finish the short game; however, discussing anything about it will likely ruin it, as it's a story designed to reveal itself over the course of the game. I'd highly recommend finishing the game, as it only takes about 15-20 minutes.
Why You Should Check This Out: Babies Dream of Dead Worlds is a platformer with unique physics where instead of just jumping you're mostly riding gravity to where you want to go. A unique but vaguely disturbing art style is paired with some quiet, haunting music to give a constant sense of tension as the story unfolds throughout the game. It's a game that reveals itself as you play through its short 15-20 minute length.
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Fuzor
Mell
Neijj
Wonder if there's anything to those names. Naming people and things in a creative work is always such a wonderful opportunity!
Pyroman wrote:
Gravey wrote:
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Maybe this marks me as a grumpy curmudgeon but I generally hate it when people name fictional characters things that are unpronounceable or hard to read.
How do you pronounce Neijj? Ugh!
Also, no comments about the symbolism of flying dongs running into weird holes?
"Use ActiveX — it’s the PBR of client-side web technology." - hipstergrammers
"Try to offer a free dessert to the universe, to truth. You will fail." - Yelping with Cormac
What the hell did I just play?
And I mean that in a good way. I think.
MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
I was starting to like it but the coin gathering platforming was too much of a nuisance.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
XBL
"Use ActiveX — it’s the PBR of client-side web technology." - hipstergrammers
"Try to offer a free dessert to the universe, to truth. You will fail." - Yelping with Cormac
And too many death traps and almost-got-to-the-damn-ledge moments. What was the last level? 375 coins? Crazy.
I liked the speed runs, though. I could've done a bunch more of them.
MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
Extremely off topic...
OK, if wordsmythe is tolerated in correcting people's grammar, I think I'm going to have to take on the role as GWJ's Physics Nazi.
Momentum doesn't exert force. An external force on an object will change the object's momentum (i.e. speeding it up, slowing it down, or changing the direction of motion).
Your statement belies the common misconception of Aristotelian physics, which was proven wrong by Galileo and Newton about 400 years ago, but persists to this day. As a physics teacher, I continually find this misconception amazing, if no longer surprising.
You could take the phrase "exert any force" as being about the concept of a force in the physical sense, or you could read it as a synonym for "having an effect." See also: military force, force of will, laws coming into force, etc.
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Yeah I meant more "have an effect" but if I'm using physics terms I should probably be a little more precise, I guess.
"Use ActiveX — it’s the PBR of client-side web technology." - hipstergrammers
"Try to offer a free dessert to the universe, to truth. You will fail." - Yelping with Cormac
These things are all relative, Nathaniel. Within the confines of a game's physics system, I don't know what systems have fully Newtonian models and which have some hack-job of making "momentum" a force--or just use drawn-out animations for stopping from speed.
The holes are expanding!
Pyroman wrote:
Gravey wrote:
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Centripetal force doesn't exist! It's ALL centrifugal!
Btw, I just went back and played more of the speed runs. I think that's when the physics is the most "fun" for me. I think this is where they should've taken Sonic years ago.
MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
WTF, these things look like c*ck & balls with shoe laces. And and the end of the level you "touch the rod" to finish... 8|
I think I know the significance of the sprite design.
Are they babies dreaming about being dong-butterflies, or dong-butterflies dreaming about being babies?
The great mysteries of life.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
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I kind of wish they had fleshed out the ending. It was awfully vague, save for the title.
"Use ActiveX — it’s the PBR of client-side web technology." - hipstergrammers
"Try to offer a free dessert to the universe, to truth. You will fail." - Yelping with Cormac
Does anyone else think their faces (when talking) look like uteruses?
I wasn't sure if there was a bug in the programming, but the only indication I had that it was over was that there weren't any new levels to click.
Pyroman wrote:
Gravey wrote:
Google Profile
Was it a glitch, or did nothing stay in the high score records? I didn't see any way to review achievements either. Is that because everything died and none of it matters?
Pyroman wrote:
Gravey wrote:
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"Use ActiveX — it’s the PBR of client-side web technology." - hipstergrammers
"Try to offer a free dessert to the universe, to truth. You will fail." - Yelping with Cormac
A little bit. Not how you'd probably see it from the inside, though. Doesn't look like my butterfly hypothesis either, anyway.