Babies Dream of Dead Worlds

The laws of physics are the ultimate ruleset. Gravity and momentum have been used for centuries to help create the rules of a game, from sports to dice to racing. One of the more exciting features of video games is that we can now change these fundamental rules of physics. Momentum doesn't have to exert any force at all, or gravity no longer has to point down.

Babies Dream of Dead Worlds is a platformer where gravity pulls you towards the vertical center of the level. If you're towards the top of the level, you get pulled down. If you're towards the bottom of the level, you get pulled up. You can still jump and move about in the air using the arrow keys, just like a normal platformer. However, you can also use the reconfiguration of gravity to your advantage by pushing up when above the center and pushing down when below, slingshotting your way to increased momentum.

The altered physics here provide ample opportunities for strange but satisfying level design. Throw in several teleporting vortexes and oddly shaped platforms, and it just becomes fun to jump around the level. Of course, there is a goal to each level. There are 3 goals, in fact: One set of levels has you collecting coins, one has you racing for time towards the goal, and one has you exploring the level and talking to people. Each set of levels follows a different character.

The art style is just as odd as the physics. Each character is represented by what looks like a flying dong with wings. It's really hard to tell, because all the art looks like it was done in MS Paint. It manages to work though, creating a weird, vaguely-detailed world that is full off-kilter-looking things. The music is just as odd: It's several short, sparse tracks on a constant loop throughout the level. The entire game gives an eerie vibe of quiet unease.

The story is very interesting, and it's worth your while to finish the short game; however, discussing anything about it will likely ruin it, as it's a story designed to reveal itself over the course of the game. I'd highly recommend finishing the game, as it only takes about 15-20 minutes.

Why You Should Check This Out: Babies Dream of Dead Worlds is a platformer with unique physics where instead of just jumping you're mostly riding gravity to where you want to go. A unique but vaguely disturbing art style is paired with some quiet, haunting music to give a constant sense of tension as the story unfolds throughout the game. It's a game that reveals itself as you play through its short 15-20 minute length.

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Fuzor
Mell
Neijj

Wonder if there's anything to those names. Naming people and things in a creative work is always such a wonderful opportunity!

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Pyroman[FO]'s picture
Location: Lexington, KY

Maybe this marks me as a grumpy curmudgeon but I generally hate it when people name fictional characters things that are unpronounceable or hard to read.

How do you pronounce Neijj? Ugh!

Also, no comments about the symbolism of flying dongs running into weird holes?

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garion333's picture
Location: Colorado Springs, CO

What the hell did I just play?

And I mean that in a good way. I think.

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I was starting to like it but the coin gathering platforming was too much of a nuisance.

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cyrax wrote:
I was starting to like it but the coin gathering platforming was too much of a nuisance.
Yeah you don't have to get all the coins. I gave up and started just grabbing a few here and there. There's way too many coins in the later levels.

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PyromanFO wrote:
cyrax wrote:
I was starting to like it but the coin gathering platforming was too much of a nuisance.
Yeah you don't have to get all the coins. I gave up and started just grabbing a few here and there. There's way too many coins in the later levels.

And too many death traps and almost-got-to-the-damn-ledge moments. What was the last level? 375 coins? Crazy.

I liked the speed runs, though. I could've done a bunch more of them.

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Extremely off topic...

Quote:
Momentum doesn't have to exert any force at all...

OK, if wordsmythe is tolerated in correcting people's grammar, I think I'm going to have to take on the role as GWJ's Physics Nazi.

Momentum doesn't exert force. An external force on an object will change the object's momentum (i.e. speeding it up, slowing it down, or changing the direction of motion).

Your statement belies the common misconception of Aristotelian physics, which was proven wrong by Galileo and Newton about 400 years ago, but persists to this day. As a physics teacher, I continually find this misconception amazing, if no longer surprising.

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You could take the phrase "exert any force" as being about the concept of a force in the physical sense, or you could read it as a synonym for "having an effect." See also: military force, force of will, laws coming into force, etc.

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Yeah I meant more "have an effect" but if I'm using physics terms I should probably be a little more precise, I guess.

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These things are all relative, Nathaniel. Within the confines of a game's physics system, I don't know what systems have fully Newtonian models and which have some hack-job of making "momentum" a force--or just use drawn-out animations for stopping from speed.

PyromanFO wrote:
Also, no comments about the symbolism of flying dongs running into weird holes?

The holes are expanding!

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Nathaniel wrote:
Extremely off topic...

Quote:
Momentum doesn't have to exert any force at all...

OK, if wordsmythe is tolerated in correcting people's grammar, I think I'm going to have to take on the role as GWJ's Physics Nazi.

Momentum doesn't exert force. An external force on an object will change the object's momentum (i.e. speeding it up, slowing it down, or changing the direction of motion).

Your statement belies the common misconception of Aristotelian physics, which was proven wrong by Galileo and Newton about 400 years ago, but persists to this day. As a physics teacher, I continually find this misconception amazing, if no longer surprising.

Centripetal force doesn't exist! It's ALL centrifugal!

Btw, I just went back and played more of the speed runs. I think that's when the physics is the most "fun" for me. I think this is where they should've taken Sonic years ago.

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Kojiro's picture
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WTF, these things look like c*ck & balls with shoe laces. And and the end of the level you "touch the rod" to finish... 8|

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I think I know the significance of the sprite design.

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Once Zhuangzi dreamt he was a butterfly, a butterfly flitting and fluttering around, happy with himself and doing as he pleased. He didn't know he was Zhuangzi. Suddenly he woke up and there he was, solid and unmistakable Zhuangzi. But he didn't know if he was Zhuangzi who had dreamt he was a butterfly, or a butterfly dreaming he was Zhuangzi.

Are they babies dreaming about being dong-butterflies, or dong-butterflies dreaming about being babies?

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UnclGhost wrote:
Are they babies dreaming about being dong-butterflies, or dong-butterflies dreaming about being babies?

The great mysteries of life.

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I kind of wish they had fleshed out the ending. It was awfully vague, save for the title.

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FenixStryk wrote:
I kind of wish they had fleshed out the ending. It was awfully vague, save for the title.
I think the ending to Mell's track was pretty solid. What do you think they should've elaborated on?

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Kojiro wrote:
WTF, these things look like c*ck & balls with shoe laces. And and the end of the level you "touch the rod" to finish... 8|

Does anyone else think their faces (when talking) look like uteruses?

PyromanFO wrote:
FenixStryk wrote:
I kind of wish they had fleshed out the ending. It was awfully vague, save for the title.
I think the ending to Mell's track was pretty solid. What do you think they should've elaborated on?

I wasn't sure if there was a bug in the programming, but the only indication I had that it was over was that there weren't any new levels to click.

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PyromanFO wrote:
I think the ending to Mell's track was pretty solid. What do you think they should've elaborated on?
Maybe I'm just a sucker for blunt explanations and having things neatly tied up, but it felt like a cliffhanger. I really wanted to see it actually happen... something concrete, not just minor level changes and a couple things to give you the idea.

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Was it a glitch, or did nothing stay in the high score records? I didn't see any way to review achievements either. Is that because everything died and none of it matters?

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wordsmythe wrote:
Was it a glitch, or did nothing stay in the high score records? I didn't see any way to review achievements either. Is that because everything died and none of it matters?
If it's the second and it's intentional that's pretty damn cool. Of course they give you no notice of what's actually going on so then it's not that cool.

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wordsmythe wrote:
Does anyone else think their faces (when talking) look like uteruses?

A little bit. Not how you'd probably see it from the inside, though. Doesn't look like my butterfly hypothesis either, anyway.