Xbox 360 slim?
Wednesday, March 17th, 2010 - 6:06am
from http://kotaku.com/5495181/rumor-new-xbox-360-model-slims-down-%5Bupdate%5D

Comparing with the older versions (google images) I'd say it looks like they took about a third off the area of it.
also: *cough*



Considering that they only relatively recently more-or-less fixed the overheating problem in the latest hardware revision, somehow I doubt that MS is particularly eager to mess around with their core hardware. That's just me spitballing, though.
XBL Gamertag: hbi2k
Steam ID: hbi2k
Nevermind, move along now.
Roo wrote:
Coldstream wrote:
Smaller can often mean cheaper to manufacture as they can often combine lots of components into less overall chips and less space as time goes on. In this case, it's the CPU/GPU that they've talked about for awhile, but it might be other things.
So I would think by next year we'll see another form factor. It's going to be cheaper to produce overall. Not saying it's this one (that branded fan looks like a clue this is fake to me), but I think it's coming.
Balmer recently said something about Xboxes being offered in other form factors, too.
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy
I'd quite like a smaller, cooler and more reliable Xbox console since i might be headed to a hotter country....
Oh yeah, and if they make the DVD drive quieter too? That'd be awesome.
Also, Scratched:
[edit]
OT: Heh, looks like i predicted Portal 2 as well...
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IRC Pearls of Wisdom:
Bacon is a goodjer in your pants.
Dimmerswitch is makes users mad.
It would make sense for a new form-factor to be brought in with a new controller...
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It would make sense for Microsoft to have a simultaneous new 360 form factor when Natal comes out. Then combined 360/Natal bundles might look better to the market.
I have a stupid question: why don't they ever bump up the RAM or CPU/GPU power when they do this? Their volume must be big enough to ask the big fab plants to package whatever they want. They probably could add 50% to the performance of their platform whilst maintaining back-compatibility. It would mean extra testing for developers, sure, but still small beer compared to what they have to do with PC development. Given the likely timescale of the next generation of consoles, I don't understand why it isn't on the table.
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Yes, but less space means less air flow and cheaper components can generate more/tolerate less heat. I think that hbi2k is right in that this could exacerbate any remnants of the problems they only just fixed. However, I think MannishBoy is right as well in that Microsoft will probably try it anyway. Maybe they think they've got it down this time and they've learned their lesson. Maybe they're right. Or maybe they're being arrogant.
I guess if we're stuck with these endless hardware revisions it's nice of them to at least make the systems obviously different. When I tried to find a Jasper X360 I felt like I should have brought a sommelier, and I still resent having to know what a Jasper X360 even is.
Every game needs to be playable on every X360 (remember that this was why the lack of a standard hard drive was a huge deal). That means no matter how much RAM and power they throw into THIS version, developers can't develop for that new configuration. You'd get higher framerates on some games but that's all, and I don't know how many extra sales they'd get from that.
NOTE: Not a doodle bug.
Steam-XBox-PSN: Lobstermancer
I would also like a higher quality, more convenient console, preferably at a lower price. It'd be awesome if they replaced the battery packs with happiness collectors and made it so every time you ejected a disc a nice crisp $20 would come out, too.
NOTE: Not a doodle bug.
Steam-XBox-PSN: Lobstermancer
Not necessarily if they can also have a die shrink at the same time meaning cooler and more power efficient chips. And I think they know they made some bad design decisions they've been chasing for years, so maybe they learned something about making sure they have proper thermal management.
Of course, if they are combining the CPU and GPUs here, it might end up creating bigger more complicated silicone to produce (see Nvidia's Femi stuff they've had huge problems with).
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy
Hey, surprisingly what i asked for is not out of the remit of a "slim" version of a console.... nor a chip redesign and shrink. Nor did i ask for it at a cheaper price. Hell, MS and Nintendo are comfortable putting the price UP here while still offering the same (or worse, PS3) console.
My and Tboon's podcast: The Easy Button
IRC Pearls of Wisdom:
Bacon is a goodjer in your pants.
Dimmerswitch is makes users mad.
We Windows Media Center guys all would love this, as Microsoft has kind of let their extender model die outside of the Xbox (where you can watch TV from tuners and DVR content managed on a Windows PC on another device called an extender). So we would love a small, quite, reasonably priced "media" device. If it's quiter and more energy efficient, that would be great, too.
And don't forget MS's recent announcement that Xbox can perform as set top boxes for their "Media Room" IP TV cable service that companies around the world (Including AT&T here) use. A smaller/cooler/quiter box would potentially be marketed for that as well.
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy
Here's the Balmer slip.
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy
Awww it looks so kyu kyu cute.
With that fan you'd think it would almost take off like an R/C Helicopter.
Big fans that you can run at slow RPMs are what you want for quietening the thing down, though.
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy
The heatsink/fan looks like a prototype stand-in for whatever would go in the final redesign. Compared to some PC heatsinks the 360 one is stone age in comparison. Who knows how it's going to work though, if they're doing a case redesign they can change all sorts of things (besides how accessories attach, unless MS go mad) that could affect airflow, making fans more or less important.
Yeah, but then secret agents and scrappy Everymen can infiltrate your X360 with nothing but a good sense of timing and a dramatic leap.
NOTE: Not a doodle bug.
Steam-XBox-PSN: Lobstermancer
But it's still a closed platform, and developers can turn graphics features on and off, or lock framerates at different points depending on the Xbox 360 model. It would still be pretty simple compared to the PC situation, and given how graphics-centric the market is, it still seems odd to me.
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I'd love to see an upgraded 360.5, but because they have to maintain compatibility, there's little point. There might be a few people you can market the "higher resolution, better framerate, better image quality" to, or developers who can ship a game is are better on the new model console, but not many. I don't think they can make more money from it, and therefore I doubt they've got more motivation to do that, other than as a by-product of a "new and improved for 2010" model (with natal pack in), and reduced manufacturing costs.
As one of the only gamers here who doesn't own a 360, a new quieter model would definitely push me over the edge. Until then I'll be playing MW2 with those two other guys on the PS3.
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First off, that's more development effort for a smaller install base. There's no reason for anyone, even large publishers, to devote the resources for what will be a very small gain.
Secondly, upping any of the core components can have serious impacts on current games. A closed hardware spec allows developers to do a ton of different hacks and tricks that simply aren't possible on a PC, like setting aside specific RAM sections for different software components, or even managing the RAM, CPU and GPU clock cycles to get better performance. Changing any of those components can really screw everything up.
Valve wrote:
I take your point, cube, but I write code in a 2 million SLOC legacy code base that has to compile and run on 3 different CPUs (MIPS, ARM, x86), 2 different OSes and 3 different graphics APIs, so it's something I personally have to deal with, (though not in a games context, and we control the hardware and the software). In this case I was thinking more of maintaining the same architecture and bus types but just adding higher spec components (so GDDR3 RAM would stay as such, but 512Mb would become 2Gb or whatever). Of course it would be more work, but 5 years of performance improvements in the components would make quite a big difference to the top level performance. I would expect quite a good take-up in the user base if the improvement was big enough and the devs followed suit.
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PSN: DudleySmith74
I think a lot of the people that complain about how loud the 360 is have earlier models. Neither of my 360s (i have 2) are louder than my ps3. If you are holding out because of sound - you are really doing yourself a disservice.
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Certis wrote:
wordsmythe wrote:
Yeah, the PS3 Slim I have is far from silent. Not that much different. The loudest thing on the 360 is definitely the DVD drive, and that doesn't run all the time.
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy
Makes me wonder how the different developers have accounted for performance differences between platforms. I remember some old console to PC ports that used frame rate timings instead of real time based, which was fine when they knew they had a certain performance budget available to spend and you could count on consistency. The problem was on the PC port on a more powerful machine the game ran way too fast.
I wonder if there's anything in MS certification that says a game must run from a clock, whether developers have done it wrong on the assumption that available performance would stay the same, or if MS would increase performance but have a 'choke' to ensure compatibility.
Things like fan noise don't bother me, and my 360's still bothers me sometimes. It can be absurdly loud.
Part of me says, "A quiter, more reliable, cooler Xbox with a good-sized HDD that won't leave me deleting stuff every time I want to download something new? I'll rebuy, at the right price." Another part of me says, "They should have given me all of those things the first time around. Fool me once ..."
We'll have to wait and see.
XBL: CptGlanton
PSN: CaptainGlanton
I'm still one of those that is massively dubious about Natal. I don't think it'll do anything for me personally. But if we're still 3-5 years away from the next console generation, it just seems that they'll have to do something else for the core gamer, unless they've hit some kind of sweet spot where incremental upgrades don't make enough difference. But until Crysis will run at equivalent to PC full detail on a console, I think we've got some way to go.
I'm sure that cube is right, and in the current market MS doing something like an Xbox 360 plus would alienate the developers because it is too much extra work, and the differences really wouldn't be commensurably big enough. I suppose it's interesting that the PC has been sidelined slightly, since PCs being so much more powerful (even more than normal) than the 2004 tech in the consoles, it would be the perfect time for the PC to show its strengths over closed systems like consoles.
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PSN: DudleySmith74
I do suspect with the virtualization technologies that Microsoft and chip manufactures have now along with the DirectX foundations and libraries that I understand the Xbox uses, that the next Xbox will run current gen stuff much more cleanly than from Xbox 1 to Xbox 360. So the next step may much less jarring.
Not sure if Sony will just throw more cores and memory at it's next gen, but I don't think we'll have any huge suprises on the 360 side in hardware. Software and functionality, maybe.
I'm still hoping they patch in cloud saves and configuration in current gen. It makes too much sense when you look at what MS's corporate strategy is moving to. If Steam can do it, MS can do it. It would be another Live differtiation point against PSN if they can be first, too. I suspect they'll lose the party chat exclusivity at some point soon.
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy
Cloud saving would be a nice little addition, but hardly a killer feature that will bring in lots of customers to MS's side. I just hope it's done in the background and optional, it would be a pain in the posterior if you had to wait while synchronising, or if you had to do anything complex if there was a conflict between accounts on multiple consoles.
I'd like a Blu Ray drive please! I would prefer to cut a component out of media center cabinet...
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Ballmer a couple of weeks ago basically said they're betting the company on the cloud. They've got a cloud version of Office that's reportedly very strong compared to google apps, they've got the Win Phone 7 series stuff that's got a lot of cloud components, they have Zune for media, Skydrive/Live Mesh, etc.
They've also got a big initiative called "Azure" that's reportedly a very cloud centric version of Windows that's a couple of OS generations out.
They're the only company even close to comparing with google right now as far as I can tell.
As for cloud saves and configurations, I don't think it would be any more intrusive than logging into another Xbox from your existing HD. It would just need a live sign on. And I would think they'd make it work like Steam in that you have local and remote storage.
It would be nice if you had a hard drive fail to know you haven't lost 100 hours of gameplay. Currently you know with MS that your purchased content is safe because you can always redownload, but saves are unrecoverable.
EDIT: Gah, I hate seeing my typos quoted
Andy aka:
Xbox: TheMannishBoy PSN: Skinchanger Steam: MannishBoy