Demon's Souls and Mental Illness
Dear Gamers with Jobs,
Sorry if i am late to the party. I am a new listener and have been selectively choosing podcasts out of order. The following is long but consider it a public health announcement.
Forgive me if I have the names incorrect, but I believe either one or both of your Seans are whom I'm talking about.
I wish to call out a couple of points I have observed regarding their unabashed praise for a sh*t turd of a game...Demon's Souls. I'm not going to mince words.
A game in its essence should be entertaining in some form. There are ZERO redeeming qualities in this game. It hates you from the second you load it. It's as entertaining as smashing your testicles repeatedly in a door. It is a mental abuse simulator.
People who claim to enjoy this game suffer from, at the very least, a mild form of mental illness lapse. I am more than qualified to make this statement as I am chief of Neurosurgery at a major Los Angeles hospital, have a PhD in Psychology and have published dozens of articles regarding mental illness and mental disorders both on the macro level and biochemical level. There are two parts to the Demon's Souls phenomenon.
1) When something or someone beats the sh*t outta you and you make excuses for why this is acceptable... that my friend is mental illness and a known syndrome. It's called Stockholm Syndrome or similarly battered wife syndrome. It is a syndrome wherein victims express adulation and have irrational positive feelings towards their abusers and even going so far as to defend their abusers' aberrant behavior, often claiming that they either deserve the abuse or the abuse is justifiably earned.
2) So “why the hell did this game catch on in the first place?” you ask. The best way to explain it is from the an experiment devised by Yale psychologist Stanley Milgram. The experiment measured the willingness of study participants to obey an authority figure who instructed them to perform acts that conflicted with their personal conscience. In this case, participants were told to give electric shocks of increasing intensity for incorrect responses to people. Unbeknownst to the participants, the shocks were fake and the other participants were faking their pain responses. Most continued after being assured that they would not be held responsible and continued even after they heard the screams of pain coming from the learner. In this case, the gaming press are the authority figures, duped into lauding the praises of this dubious game and the general public are the participants. The learners in this case are their own psyches.
The bottom line? People who claim to "like" this game are the weak minded fools that would succumb to a Jedi Mind trick and who you definitely would not want to be with you during. the zombie apocalypse. These people are rarely leaders...they are sheep and cannon fodder and usually get you killed in a crisis. They follow crowd mentality and make forum statements such as one I pulled from a game forum for Demon's Souls, “Don't be a pussy, grow some balls and play this game.” To which this doctor is telling you, “ Grow a spine and learn not to follow the crowd mentality. Don't be a pussy and stop being this game's bitch.”
P.S. It's laughable that Sean called Demon's Souls absurd difficulty level “challenging” and in subsequent podcasts claimed he didn't care for at least three other games because AND I QUOTE “they were just too hard to get into.” Sean, seek professional help now.
--Dr. Manhattan

Hahaha, wow, this is the most professional put-down for a game ever on this site. I can't wait to read your Bayonetta review!
--
Come Play Team Fortress 2 with the cool kids! GWJ's Stan's Lounge Pub: 63.209.34.11:27015
7-8pm central time, every day. It's free! =D
And I thought I was abrasive.
Also, just fess up if it's too hard for you.
I avoid online multiplayer because my brain still works.
This may be the greatest post of all time. I'm not sure if it's a wonderful piece of satire or you're actually serious, but I applaud it either way. Read some FAQs and start playing as a Royal, dude. You'll get there!
I heard that they were keeping Elysium in the ICU not because he needed intensive care, but because they needed to be careful of his intensity. - Wordsmythe
LOL! Awesome post. I wanted to find stuff to do out of the house because i could not stop playing this game and getting kicked in the b...ls in the process. It exhausted me emotionally but i could not stop playing it.
This game can only make you a better Neurosurgeon. Studies have shown this.
This just in from Eli 7.4's playground: Apparently, girls go to college to get more knowledge, but boys go to Jupiter to get more stupider. -Bill Harris
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So you have a PHD in Psychology and are also chief of neurosurgery, which I'm assuming also means you have an MD? Holy cow, Dougie, where did you find time to game, let alone troll message boards?
Dr. Manhattan indeed. Comparing a video game to the Milgram experiment...just, wow. I hope you don't sit on any ethics committees, dude
Steam: Dysplastic
/b/ called, seems one of their trolls is missing. I believe I have located him.
'Chaos claims the unwary or the incomplete. A true man may flinch away its embrace, if he is stalwart, and he girds his soul with the armour of contempt." - Gideon Ravenor
Dear Dr Manhattan,
I may be mentally ill for my enjoyment of games like Demon's Souls (not that I've played it, but it's the game that most tempts me to buy a PS3, which is an even more certain sign of mental illness than what games I like!), but at least I don't wave my giant blue space wang in everyone's face or cause terminal cancer in the women I get jiggy with.
Please don't drop a giant space squid on my city to get revenge on me, even if you think it will help you make the world a better place in the long run.
--Farscry
"We are at our best when we work together. We are at our worst when we expend valuable and finite energy and resources destroying one another." - Paleocon, regarding humanity.
Hey now, he was framed for causing cancer!
And for squid too.
I`m Artsy Partsy Gun For Hire
Demon souls is in my top five games of all time. If that makes me mentally ill so be it. The funny part is it isn't even that hard once you figure it out.
In summary,
L34rn2PlayN00b!
PSN ID: Stric9
Now that's comedy!
But there is no excusing the blue wang-waving.
---
http://steamcommunity.com/id/pignoli/
Sorry, I read this thread again this morning and it just made me smile again. Pure hilariousness.
Steam: Dysplastic
The funny thing is that as difficult as Demon's Souls is it is very manageable compared to 99% of the games I (and many of us) grew up on. Demon's Souls would be considered easy next to Ghosts 'n Goblins or even Super Mario Brothers.
Difficulty isn't abuse. Bad difficulty is abuse. Good difficulty is FUN and rare in todays games.
If the game is kicking your ass so bad you are writing a dissertation about it my suggestion is to play a royal,read a walkthrough, and avoid 8 bit games for fear they will push you over the edge and into a psychotic break. Sounds like you need a Contra code!
Clemenstation wrote:
The Drunken Prophet kexx wrote:
Ok, I am totally calling Milgram the Godwin of psychology.
I don't always run Windows, but when I do, I use MSE. (Stay uninfected, my friends) - *Legion*, TMILUITW
Better to reign in P&C than serve in Everything Else. - Tanglebones
Man Who Enjoys Thing Informed He Is Wrong
-
Throw in the Stanford prison experiment and I'll agree with you.
Website | Twittah | Steam
Deal.
I don't always run Windows, but when I do, I use MSE. (Stay uninfected, my friends) - *Legion*, TMILUITW
Better to reign in P&C than serve in Everything Else. - Tanglebones
Certis, when people were giving Portal rave reviews I heard a certain someone say that a cute song does not make a game great. I think his name was Shawn Andrich?
I have no opinion on whether or not this is a troll and I'm not even sure if I agree or not. However I will say that an articulate and wordy troll is still a troll.
By the way, welcome to the boards, Dr. Manhattan. You have a way with words and I hope you stick around. ...Please do remember to wear your pants.
NOTE: Not a doodle bug.
Steam-XBox-PSN: Lobstermancer
That's the problem everyone always has trouble with.
XBL: The Counselar PSN: TheCounselor Steam: http://steamcommunity.com/id/TheCounselor
"You realise that you're questioning the internal logic of a game in which a fat plumber rides a dinosaur in space?" Jonman
Nothing has made me want to try Demon's Souls more than this thread. I think next I'll try getting kidnapped to see if Stockholm's Syndrome is all it's cracked up to be too.
Steam
I can help you with that if you like. Current going rate for kidnappings is 5 grand and we're having a special this month where we'll throw our optional ransom program at half price. As always duct tape and ballgag are complimentary. Check out our ad in the latest Solider of Fortune magazine for additional details. Sorry, no credit cards, we take payment in cash only. Small, non-consecutive bills preferred. We do not accept liability for people with weak hearts or cheap families. Call us at 1-555-d1e-n00b.
Clemenstation wrote:
The Drunken Prophet kexx wrote:
Yes, that's one thing I said among many other things in the same breath. One statement out of context does not a great point make, Lobster. What IS your point?
I heard that they were keeping Elysium in the ICU not because he needed intensive care, but because they needed to be careful of his intensity. - Wordsmythe
The OP just made my day. Amazing.
See, I don't see it that way at all.
Ghosts 'n Goblins is an absolute nightmare, sure, but at least its consistent; if you don't make the required pixel-perfect jumps and javelin shots when the game asks you to do them, then you pay for it every time. The rules that GnG plays by may be exceedingly difficult or demanding, but at least they play the same way throughout the entire game.
Demon's Souls, on the other hand, was like a Macy's Day Parade of arbitrary difficulty in my (admittedly) limited experience. Happen to stumble on the red-eyed knight in the first level? Sure, I'll be happy to taste some pavement, even though I've ran through the castle like Lancelot in Monty Python so far. Did you happen to pick a sub-optimal class for your initial playthrough? Or, heaven help you, did you actually bother to take any of the hints/clues left by other players seriously?
I just find the following around the game to be fascinating and, at times, baffling. Demon's Souls thrives on setback punishment, one of the most punitive forms of player feedback out there, and yet there are a lot of people continually keep coming back to play and, often, become even further engrossed in the game.
I think there are a couple of factors involved in this:
1. Even though the initial death in the tutorial did absolutely nothing for me, it somehow trained other players into understanding that arbitrary death is a part of the game. If that's the case, then its success may be two-fold. On an episode of the Another Castle podcast, I believe Jesper Juul mentioned that his research had revealed that players actually respond more favorably to success if they've failed once before, which means that the initial death in Demon's Souls sets players up for a more positive experience if they manage to carve out some success after the tutorial.
2. I wouldn't go so far as to invoke Stockholm Syndrome as a possibility here, but I do feel like part of the appeal may be tied to the remarkable atmosphere of the game, as players may subconsciously find it easier to rationalize the punishment within the sheer sense of dread provided by the Ravenloft-esque setting. That level of ludo-narrative consistency, in addition to the MMO-esque lack of a pause button, make it very easy for players to immerse.
3. Through the multiplayer and world tendencies, players have a possibility for different (and, in the case of the former, potentially random) experiences in the game, which almost always goes a long way towards implying a deeper value for the player, even if they never take advantage of it.
All of it leaves me in a weird space for any kind of evaluative consideration of the game. When Demon's Souls is bad, is it being bad on purpose? It reminds me a lot of Silent Hill 2, where the negative aspects of that game actually played directly into the premise; it made sense that combat was a chore because you were just some normal guy, stuck in an unfortunate, insane circumstance. In the case of Demon's Souls, though, I feel like it's a bit more of a stretch than I'm willing to take. At some point, it has to be chalked up as bad design, doesn't it?
So, I'd conclude that the folks who like Demon's Souls may not be mentally ill...but they probably are a lot more forgiving of arbitrary difficulty and setback punishment than I am. And I'm sure they don't mind.
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If you're actually a psychologist then you will read your post and realize it to be an ego defence like Projection or Displacement. Know thyself, Doc.
Join us for 1v1 Fight Nights!
xbl: Ekastel
I still can't find my game, it's been over a month. It doesn't help that those bugs keep coming back. Boy, they sure do itch. No matter how hard I try to brush them off, I hear the little pitter-patter of their legs dancing on my flesh. I saw one go under my skin the other day. I'll show him, I'll show him good. Little bugs can't hide from a razor.
XBL/PSN/STEAM iPhone (Game Center): swatr2
I have to say, this paragraph is what convinces me we're dealing with a Real Doctor here. I've never heard such a professorial summing up. There's no way anyone could mistake this for anything else but the erudite ruminations of a man with 12 years of higher education and a thousand operations under his no-doubt-ample belt.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
Demon's Souls... I don't even know what to say. I'll come back to it someday, it calls to me. But I've locked it away in the attic and feed it fish heads when I remember it's there. The next time my heart is broken, I know it'll be there waiting to cleanse me with pain.
Gamertag: Mister Magnus
PSN: mister_Magnus
Wii: 1541 2865 0801 9696
My point was that doing X in an appealing way is still doing X, as I'd clarified in the paragraph following the one you've quoted. Besides, I'm not so much making a great point as zinging you.
NOTE: Not a doodle bug.
Steam-XBox-PSN: Lobstermancer
See, I never found the difficulty in Demon's Souls random. Granted, I have very limited experience with the game (I'll play it again, someday), but when I died, it was because I screwed up and got careless. I always learned from death, which isn't true with most games.
XBL: The Counselar PSN: TheCounselor Steam: http://steamcommunity.com/id/TheCounselor
"You realise that you're questioning the internal logic of a game in which a fat plumber rides a dinosaur in space?" Jonman
I've met some "doctors" of psychology that would be proud to own that statement.
Anyone who posted in this thread is a racist.*
*Except me. - Certis