Why won't they listen to me?

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Donator V3.0
cyrax's picture
Location: Behind YOU

My problem is that people don't seem to listen to me much anymore. I believe it started to happen after I hooked up with Windows 7 x86. I didn't upgrade from my previous relationship; I started fresh this time. Thinking on it, I did change some personally. Now I have a new motherboard, cpu, a better memory, and use the integrated Realtek HD sound.

While Skype and Vent still recognize me as a friend, it hurts that Games have outright ignored me. They'll play nice in general, and some might even notice my hardware, but it's like they can't hear me anymore. And because they won't listen neither will their acquaintances.

I've tried to change who I am so they can accept this relationship. I can only change so much while still being true to me and my partner. I've done things like installing Realtek drivers, but they just screw up flash, so I stick with my partner's. I've used different microphones but it doesn't change their resolve. I've tried using my old Audigy card, and even bought a different one, but Creative is just a compatibility nightmare. He and I don't get along. I've even stooped so low as to try and buy their love, but I'm no better off that way either.

It must be something simple that I can't see by myself. Friends, who still consider me a friend, what am I to do?

Synopsis:

No games will transmit the audio from my mic. Most games recognize my mic, though. All programs, besides games, I've tried do get audio from my mic. It's not a mic matter as I have more than one. I have Windows default driver for my Realtek HD. Installing Realtek's own leads to Flash errors and I don't think my mic worked then anyway.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Donator V2.0
Wembley's picture
Location: At my desk

I'm going to have to go ahead and undermine your creative efforts and request that you clearly state your problem because I don't really know what you're asking. It seems like your computer games aren't detecting your microphone? Is that correct? What kind of mic are you using? What games have you been trying to use this with?

Eh, I Got Nothing
Donator V3.0
ClockworkHouse's picture
Location: In my Clock Tower, clocking like a clocker.

For your creativity: ten points to Gryffindor!

For not stating your problem clearly and directly: ten points from Gryffindor!

It was cute, though. I enjoyed it.

Tunneler of Doom
Donator V5.0
Irongut's picture

I'm sorry. Were you saying something? I didnt hear you either.

Does it from Behind
Donator V3.0
cyrax's picture
Location: Behind YOU

Edited to include different mics. And yes, all Games are ignoring me.

cyrax wrote:
Games have outright ignored me.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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*gasp*
Donator V4.0
Scratched's picture
Location: UK

I know you're trying to be funny to read, but can you write out the problem using the minimum amount of words possible to convey your problem.

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Donator V3.0
cyrax's picture
Location: Behind YOU

Updated again. I think I'm going to try and disable the Realtek via bios and see if the usb audio will suffice as speaker and mic (working!).

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Because Good is Dumb
Donator V2.0
OG_slinger's picture

Dig into the set up for your mic and see how it's set up. When I built my new rig back in November (using onboard RealTek sound), people couldn't hear me even with a new mic. Turned out that the mic set up had my transmit volume turned all the way down. Don't know how that happened because I certainly didn't touch anything.

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Donator V3.0
General Crespin's picture
Location: Michigan

Is this an upgaded installation of Windows 7 or a clean one?

Have you gone through Control Panel>Sound>Recording's configuration and properties?

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Quote:

<+tboon> part of me is outraged they would trivialize my favorite game with such obvious tripe. then i realize i am wearing a boot on my head

Intracranial Overclocker
Donator V4.0
MyBrainHz's picture
Location: Gigging Them

So if multiple mics aren't working, maybe your onboard mic connection just isn't any good? Do you have access to a cheap PCI sound card you could install for testing purposes, just to avoid your onboard connector?

EDIT: Nevermind, I just noticed you said the mic works with Skype and Vent. Is this a problem with Steam games only maybe?

*gasp*
Donator V4.0
Scratched's picture
Location: UK

I'd check your default audio devices.

Does it from Behind
Donator V3.0
cyrax's picture
Location: Behind YOU

General Crespin wrote:
Is this an upgaded installation of Windows 7 or a clean one?

Have you gone through Control Panel>Sound>Recording's configuration and properties?


Clean (it's like you didn't read my post ) and yes.

MyBrainHz wrote:
EDIT: Nevermind, I just noticed you said the mic works with Skype and Vent. Is this a problem with Steam games only maybe?

Pretty much all my games are on Steam, but GWFL and Burnout (though they are on Steam) don't work either.

Scratched wrote:
I'd check your default audio devices.

Did.

I'll post the results of switching audio devices in an hour or two.

Edit: No change. If it's not the audio hardware I'd guess it's either some software, compatiblity issue, or a box that's not checked.

Could be important: Regularly the recording tab in the Sound panel, when clicked, will lock up the window. Don't know why it occurs and why it sometimes doesn't.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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pol's picture
Location: Charlottesville, VA

the biggest barrier in receiving tech help is clear communication, and doing it on an internet forum compounds that. Your original post really makes it near impossible to discern your situation, much less what you have tried and what the results were. Might be most helpful to rewrite the original post as simply and clearly as you can.

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Donator V3.0
cyrax's picture
Location: Behind YOU

Sound advice, I think the synopsis and posts are clear.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Discretion is not the better part of
Donator V7.0
Malor's picture
Location: Perpetually suspended

OK, so let me see if I understand the problem: using the exact same mic, on the exact same port, you can run Ventrilo and it will work, but if you run Steam, it doesn't, even if you run them back-to-back... running in Vent to not-working in Steam with no other transition. Is that accurate?

Elewis17 wrote:

I endorse any suggestion by Malor to put computer components in kitchen appliances.

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cyrax's picture
Location: Behind YOU

Yes.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Citizen86's picture

I had problems with my sound card in Win7 on my main laptop as well. It's a Gateway P-6831FX. It uses some IDT/Sigmatel Audio crap.

I think I was actually having similar problems to you. I had problems using a mic correctly. The thing that is strange though, is that if you use a USB mic, it should bypass all that crap completely.

The one thing that caught my attention though with your story was that going to the audio options from the taskbar would cause the window to lock up. I was having the same problem because the drivers I could find weren't made specifically for Win7, even though Vista is pretty similar.

So I was not getting enough options with the default drivers, but installing the new drivers caused problems. I went back and forth, uninstalling, trying, reinstalling, trying, problems. It was strange because the audio drivers actually had a new program that would pop up when you plugged in a mic, to make sure it was actually a mic. You could swap it to line-in also.

Okay, so here's what I did. I eventually made my way to the device manager, after uninstalling the new drivers again. I found my audio, right clicked, and from there went to install drivers, found the drivers I wanted to install, and that seemed to fix my problems. The program got installed, the new drivers, and I could load up everything without it locking up. Funny thing was, I'm not sure if Win7 said the drivers were installed successfully.

Anyways, it can take a lot of playing around. Stupid operating systems.

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cyrax's picture
Location: Behind YOU

I believe I tried that once but it's worth trying again. Buying another part, either usb mic or jack2usb, will be my last resort.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Donator V7.0
Malor's picture
Location: Perpetually suspended

Ok, when Ventrilo works, are you telling it to use a specific device, or are you telling it to use the system default?

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cyrax's picture
Location: Behind YOU

Either works.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Donator V7.0
Malor's picture
Location: Perpetually suspended

Ok, I should have asked this above, but didn't think of it until now: are you using Direct Sound in Vent? Or are you using just the general Windows sound facility?

I'm thinking that the drivers must be borked somehow if they don't work in games. I know you said you've updated it, but that you then have Flash problems... what happens with Flash when you do that, and does your microphone work in games with the new drivers, even if Flash crashes?

And you have an entirely separate USB Audio headset adapter, and it's failing too, in exactly the same way?

I wonder if you might somehow be triggering the Win7 DRM. Are you playing back any kind of protected content while doing any of this?

Elewis17 wrote:

I endorse any suggestion by Malor to put computer components in kitchen appliances.

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cyrax's picture
Location: Behind YOU

I was using Direct Sound. Having it unchecked I was still heard, though when I did it to output I couldn't hear.

I don't think my mic worked when I had Realtek's drivers installed, but I don't remember clearly enough so it's worth another try. Before with Realtek drivers installed, Flash wouldn't give me sound and it skipped (probably every 5 seconds). And yes, sometimes it became so resource intensive that it would crash Firefox.

The USB adapter changed nothing.

Could you expand on your last thought? I'm not sure what you mean.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Citizen86's picture

Where did you get your drivers from? The motherboard manufacturers website or Realtek's website?

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cyrax's picture
Location: Behind YOU

Always Realtek, I'll try the mobo's.

Edit1: Tried Realtek using Device Manager. Problem continues and I still get the Flash bugs.

Edit2: Same results with MSI's driver, Flash bug and all.

Edit3: When I installed those two my sound panel no longer froze up when clicking 'recording'. This still applies with Windows default driver.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

XBL

Discretion is not the better part of
Donator V7.0
Malor's picture
Location: Perpetually suspended

Ok, something is really, really screwy here. I wonder if you might have some kind of malware? USB Audio runs on a completely different stack, and if you can't get the mic to work with games on either interface, then something is fouled up very badly.

Did you install any kind of a driver for the USB adapter, or are you using the default Windows drivers?

My DRM comment, by the way, was wondering aloud if somehow you've triggered Win7 to go into DRM mode. When you're in DRM mode, it disables all kinds of stuff like sound recording, because you might be a dirty thief and dare to record a protected music file. If you're playing something with copy protection, that might potentially trigger the switchover. I'm not sure how to tell if you've set it off, though.

Elewis17 wrote:

I endorse any suggestion by Malor to put computer components in kitchen appliances.

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cyrax's picture
Location: Behind YOU

I haven't run anti-malware in a while, but this problem was always present. Will run one before I go to sleep.

The adapter has no driver. Well, that's what their site implies anyway.

Malor wrote:
I'm not sure how to tell if you've set it off, though.

Me either and I had never heard of it.

Edit: No malware.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Discretion is not the better part of
Donator V7.0
Malor's picture
Location: Perpetually suspended

Ok, just purely as a sanity check, you have gone into the Recording tab in the Sound control panel, and marked the microphone in as your default device? Have you also tried line in, in case you have the inputs mixed up?

What happens if you configure Steam to talk directly to the device, instead of using the Windows default?

Elewis17 wrote:

I endorse any suggestion by Malor to put computer components in kitchen appliances.

Discretion is not the better part of
Donator V7.0
Malor's picture
Location: Perpetually suspended

Oh, I just had another thought -- have you tried searching Windows Update for drivers for that Realtek card? The WU drivers are usually good.

Elewis17 wrote:

I endorse any suggestion by Malor to put computer components in kitchen appliances.

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Donator V3.0
cyrax's picture
Location: Behind YOU

Yes and done to the above.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Citizen86's picture

So you still haven't figured it out yet?

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cyrax's picture
Location: Behind YOU

I don't see exclamations and emoticons in my previous post...

Here's one.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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