Star Trek: Online

Time Played: (Not including Beta) 6 hours
Relevant Biases: World of WarCraft addict; Deep Space Nine was the best Trek
Platform: PC
I was never terribly excited about Star Trek Online to begin with, and with the game’s official launch now a week out, I'm not exactly surprised to discover that the game has not lit my world aflame. ST:O has a lot going for it, not the least of which being its well established and universally loved mythos, but for reasons I am hard pressed to explain, every time I fire the game up I start thinking about how long I intend to play and isn't there something else I could be doing with this time?
The fundamental problem is that Star Trek just doesn’t make sense for me as an MMO, or at least ST:O developer Cryptic Studios hasn't convinced it does. The genre is locked in for me with distinct preconceived notions about loot gathering and level progression. I applaud Cryptic for rising to the necessary challenge of reinventing the wheel, but it’s endlessly hard to believe I can’t, as acting captain of the U.S.S. Renegade just have a fancy personal shield or hypo spray replicated. Why exactly am I taking one off a dead Klingon, anyway?
Additionally, the progression and advancement system is obtuse, and even at level — God, I don’t even know, maybe just six — there’s no sense of things changing or how they might change in the future. I can't credibly comment on how that progression may or may not improve as I unlock new powers, skills and tree option, but I’m already shooting down Birds of Prey and the occasional Battlecruiser right now, what will I be doing in fifteen or twenty levels? Shooting down suitably stronger versions? Does that even make sense?
I stress, the problem is not that Star Trek: Online doesn't have an answer. The problem is that the answer is hard to see early on. I imagine that if you can go into this game with a sensible desire to simply explore, then all of this is just meaningless minutia that will take care of itself. My play style is goal and reward driven, and I feel so far like a square peg being kicked into a block of wood that doesn't even have a round hole much less a square one.
It’s funny, because by and large the mechanics of the game are not where I find myself discouraged. Granted the away missions can get a little tedious and predictable from time to time, but they do have a sense of narrative to them that goes beyond just the collect and kill quests. It’s at least something to feel like you’ve boarded a medical ship lousy with stinkin’ Klingons to rescue some doctors rather than playing pest control for some local constabulary. Space battles are also a highlight, particularly if you get involved in a larger scale battle or fleet action with ships swooping in from all directions firing great streaking arcs of phasers and crisscrossing photon torpedoes.
I want to be more excited when I log into Star Trek: Online, which is increasingly stable by the day, and I’ll keep it on my desktop hoping for that moment where it all clicks into place for me. But, the reality is that between having just finished Mass Effect 2 and eyeing Bioshock 2, it’s difficult to imagine when I will have the time, much less the inclination to give it the time it deserves.



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How you feel about ST:O is spot on for how I feel. I haven't even loaded up the game since the official launch. During the beta I was enjoying the game, and decided to give the game a rest so I don't get burned out on it before the release. Now, I find myself feeling like I have to log on because I paid money for the game. I want to like it, but I'm having a hard time getting past what appears to be non-unique MMO grind #23.
XBL: Tkkyl | Steam: Tkyl
I like that. Will file away for later use. All credit will go to you.
Eezy_Bordone wrote:
I think I'm in the exact opposite boat. I understand and agree with all of the problems people have with the Diku MUD/WoW kill-loot-level formula being applied to the Star Trek franchise. But I'm having so much fun blowing up space ships that I don't care. I wasn't particularly interested in STO until I tried it, but ever since I first logged into the open beta I've been having a lot of fun. Maybe it's just because I'm starved for a good space game.
The game does pick up a lot once you get out of the light cruiser and into the Cruiser, Escort, or Science ship. Based on what I've heard I think they need to get you out of the light cruiser a bit earlier, or give you a rotation of different bridge officers so you can get some more gameplay variety as you learn about their abilities.
Not that I'm a big MMO fan, but I have to admit that this -
http://www.pvponline.com/2010/01/29/a-breach-in-protocol/
- is enough to put me off playing ST:O
Second, while I get that Star Trek might be enough of a draw to pull people away from WoW, even Star Wars wasn't able to survive. I don't hold high hopes for Star Trek when the base IP has done so much to devalue itself over the past couple of decades.
All these features would be really cool inside the confines of an off-line, single-player experience. In fact, I think it would be better without the MMO contrivances. Instead they've pumped a lot of money, time, and resources into a game that enters a market not friendly to competition that has either already devoured known popular IP's or forces them to cling to dear life in a tumultuous storm.
Even if I was an MMO player, and I used to be many moons ago, I would hesitate greatly over ST:O simply because I'm not convinced it has legs.
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I just find the concept of everybody being a star ship captain so off-putting. IMHO flying star ships in a game like ST should be akin to a WoW raid. Where 10-20 people go on a 1-4 hour mission and have to cooperate in specialized roles for everybody to benefit.
(@)
I think there's a lot of people that really would like this in a game, but then the problem becomes what do you do when you aren't "raiding".
Narcotic video games, holodeck malfunctions, and hitting on Troi.
As if that needed to be answered.
Quintin_Stone wrote:
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I think that's simple: the computer takes over the roles of all the other crew, performing at minimum possible spec with a clumsy interface, and possibly other problems. ("They've hit the automation center!") This would allow for solo play much like other games, but emphasizes the need for team play. Away missions would be similar - specific support roles.
I'd love to play a cooperative 'bridge' with goodjers. Providing I can be the irascible, half-drunken Canadian science officer, eh?
--Nathaniel, still disappointed that a PhD in particle physics doesn't let him set phasers to kill
That's more or less where I am. I haven't engaged with the loot aspect at all - I think part of it is that you can't really see the loot at all, and most of the upgrades I've found have been so minor as to not have a noticeable effect on dps etc. Ditto on most of the skills. Huzzah, another point in starship operations... which has had an unnoticeable effect on my turning rate. Ho hum. The documentation is also horrifically bad, which makes it much harder to care. Do I want to equip this item that's an upgrade to my emitters at the expense of my deflectors? Um, sure.
On the flipside, the space combat (at level 11) is just wonderful. Maybe it's the jonesing for a space game that Vargen mentioned, but I love it.
I think that's the heart of it. STO is very weak on the goal/reward front, but is much better on the story/exploration front. Which is sort of appropriate given the subject matter, I suppose. If I'm honest with myself, though, I'm just in it for the space combat.
SpacePPoliceman wrote:
Steam
I guess I disagree on all fronts - this is the most enjoyable "hybrid" MMO in a long time. Not since my SWG days have I been excited to race home and login. Maybe it is the fact that I am not required to group/tream with anyone to get things done. STO is a solo/sp game with some social traits...
On second thought I do agree with this some. The one thing that STO does a little like AION is you have to get 10 "levels" before the good stuff. Now it is not as bad as AION and I did those first 10 many times and I hate to repeat things...
However I disagree on skills/powers - they do make a huge difference once you start getting into them. With my escort once I took Escort Captain to max I could tell the difference in the damage my hull could take.
STEAM | Live | AoC
I'm on a different ship than you at the moment; I love the story driven quest-line and am constantly making hard decisions about whether I want this engine or that console on my ship through the quests.
In this game, you have to get out of your frigate to figure out the levelling system. Early on, you're exactly right. I put one point in Starship deflectors... what does that do again? Well, later on, the difference is quite noticeable. In fact, I finally figured this out when one of my skills, Emergency power to Weapons started rising in bonuses when I was putting points into beam weapons. The extra damage, too became apparent at that point as well. Its a slow process and kind of like making rock candy. If you watch what's going on carefully, you'll likely grow tired of it and just dump the sugar water out; however, if you don't really fret about the points, let them accrue until you have to spend them and then spend them on things your bridge officers do, you'll notice a difference. Currently, I'm 22nd level and every point I spend is pretty relevant and understood.
I don't like that it took me to level 15 or so to figure something that should've been intuitive (or at least explained) out, but now that I'm past it, I'm fine with it. The PvP, by the way is a lot of fun to do, especially if you get tired running episode missions or random missions. Players are far more devious in their tactics and space battles really do hinge on being flexible in your tactical abilities and working together with your wingmen.
I also really like the fact that each race is different fundamentally so that I have to change tactics with my space battles. Fighting Romulans is way different than fighting Klingons or Hirogen. Fighting the mirror universe Sovereign class battleship just shouldn't be done within 5km unless you really don't mind watching your ship explode before your computer chick can even say, "Shields down"
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan
Disagree, Enterprise was the best and DS9 second...
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Respect +100
Until the new BSG and Firefly, I held Star Trek, and especially DS9 up as the pinnacle of space science fiction, and yet I just don't see myself ever logging into Star Trek Online. To do justice to Trek, you'd need a guided single player experience (of which I've played and finished several) as I imagine any multiplayer experience would rip me right out of the story for the exact reason of that previously linked pvp comic.
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Sounds like my life (if you sustitute software for holodecks and the wife for Troi).
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McChuck wrote:
As someone that has never played an MMO before (besides dabbling briefly in Free Realms and DDO), and as a Star Trek fan, I must say that I've enjoyed my experience with STO. I'll agree, Elysium, with your confusion regarding the leveling system as it does not appear to grant rewards in any immediate sense, however it really hasn't bothered me all that much as I'm constantly leveling up my character, my bridge crew, and switching around various weapons between crew members and my ship. Literally, after every mission, I have more skill points I can assign, so it does feel like I'm progressing.
Again, while I've never played an MMO seriously, I'm still going to agree with this. If I want to group up with other people, I can. If I want to go solo, I can. And I can be effective in either situation. If I want to PvP, I can add myself to a queue and go kill some Klingons. To me, it sure seems like most anything I'd want to do with this game, I can do it. Maybe it isn't an "MMO" in the WoW sense, but it certainly has the online components necessary to give you a feeling of community.
Anyway, we've got a lot of comments in our STO Catch-All in the GWJ Forums. I'd encourage you folks to check that out if you want to know more about the game. Lots of good insights there!
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“There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance.” – Hippocrates
I think the problem for me is that the carrot on the end of the stick is losing longevity quicker as you progress. Those tier 5 ships are dam sexy but they are a long way off. Those tier 3 ships are within my grasp but my excitement over getting my tier 2 ships wore off after 3 ranks of lt. commander. So if it takes even longer to get from commander to captain and the new ship novelty is going to wear off faster than tier 2, burnout is going to set in hard and fast.
And I am already dividing my time with Global Agenda. But saying dividing implies a near 50/50 splt which isn't the case at all. I play GA 3 times as much as ST:O. ST:O has a lot of things going for it, but it takes a time investment to make progress. I feel like I progress 3 times as far if I commit 2 hours of play versus committing 1 hour.
Its interesting because that is par for the course with any mmo, and ST:O breaks the mold in many ways except this one.
I think GA should be studied more. It hits a lot of gamer desire bullet points successfully without making compromises. It succeeds at what a lot of other bigger budget MMO's tried to do and failed:
1. Accessibility - you can get into something in less than a minute and you can make progress in 10-15 minutes.
2. Random maps - I don't know if they are randomly generated or they mix and match preset pieces. But the levels don't get old.
3. Longevity - there is pretty much only one theme of map, the manufacturing warehouse. CoH's warehouse missions bored me to tears, I can't get enough of just one more manufacturing plant mission.
4. Leveling - I get something every level. Odd levels, you get new equipment/skills. Even levels you get a talent point for small boosts to you existing skills.
5. Level differential - skill and situation make more of a difference than +20 levels in combat
6. PvE and PvP - one does not preclude the other. One is not gimped compared to the other. One is not preferred to the other. One is not more accessible to the other. One is not more rewarding than the other...
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I can't be the only who thinks the Star Trek MMO would be a better experience if it was a Star Trek vs. Star Wars MMO.
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I just made Commander yesterday, and here's my general thoughts on the game so far:
By level L8 I was starting to get bored with the missions, they're pretty repetitive, and your starter ship is pretty boring. I kept slogging through because I wanted to see the next class of ships though, and the feeling I got when I equipped and set out in my fancy LC science vessel was amazing. The LC mission arcs were also far beyond anything that the game threw at me as a Lieutenant, and had me revisiting memorable encounters and locations from the TV series. LC actually went much faster for me because it was so much more fun.
The one issue I had with LC though was that the ground missions were still a slogfest. Then I hit Commander and all of a sudden I have so many more powers to use and somehow the ground combat changed and became interesting! I had intended to play just enough yesterday to get my new ship and then log off, but I ended up doing another 3 hours of missions after I hit Commander. As much as I was blown away with the LC missions, the Commander missions are just as good, maybe better.
It's really amazing how much the game changes with each promotion. My advice is to stick with it, realizing that levels 1-11 are training for the real game.
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Why stop there? I'd love a Space Opera Mashup MMO that threw in Star Wars, Star Trek, Galactica, Robotech, Firefly, Voltron, Babylon 5...
I'm enjoying the game a lot, even though real life has kept me so busy that I haven't caught up to where I was in open beta yet. While the quest stories aren't exactly cinema-quality, my background in Trek lore (all of the series, none of the books) brings them closer to home, a feeling I never got from the quests in WoW or other MMOs. I got a big kick out of it during open beta when
I'll agree that there could be more info on how skills affect your abilities. The best you can do right now is hit 'p' and look at your ability list. Selecting abilities there will tell you what skills improve them. With almost every patch, I've noticed some small improvement in the interface.
Like others, I've turned off open grouping and do most missions solo. You avoid Captain Shaft Johnson of the USS Fellatio, and it feels more like Trek, as most Trek episodes had just a single protagonist ship.
Because of the aforementioned time constraints, I also have some newfound appreciation for the way missions are broken up. I can pop in, clear a couple of systems, spend some skill points, and find a stopping point in well under an hour. I don't feel like I have to make a major time investment in order to get some small rewards. I don't have to look for quest NPCs, and if I don't want to fly to a starbase, I can just use the replicator to sell any drops.
Steam | Star Trek Online: deftly@deftly
If people really want to read some positive things (and see awesome screens) please check out the MMO thread. Other than that, I do have to agree, this game gets better as you go. I was completely enthralled by the CDR story arc (Romulans) and I was giddy when I became a CAPT and went to DS9 for the first time.
I did just have my first (yes, #1) fed ex mission, which is hilarious considering I'm level... 40-2-ish- I think. Still, it was a decent story. The mission variety really seems balanced to me. Sure, there's ample "kill 5 patrols" missions, both space and ground, but they're intersperced with all kinds of trekkie things to do, and in good amount. I'm glad there's more combat missions than the other way around. Ship combat is just fun, and if I spent 3 hours scanning rocks I'd probably throw the mouse. So, pacing is good.
Honestly, I have few complaints, and those I have I can overlook due to how much I like this game. I think these are the outstanding problems:
-Crafting system is a joke, painful, and unrewarding. You're much better off just doing PVP and using PVP medals to buy the items you would want. Better variety and it doesn't suck.
-LT levels are ok, but the game improves as you go, so I fear people won't give the game a fair shake.
-Confusion. This game needs a clear definition of what does what, how something affects you, and why you want it. Is a 5.7% shield regen console meaningful or a waste of time? Does my 11% resistence console only apply to my Hull or does it include shields? The only way we know now is trial and error. Some like discovering things for themselves, I fear the masses do not.
-End game. What happens when I hit Admiral? I don't know what they have planned. I wish them luck.
All in all, I can easily see myself with 2-3 characters total (2x fed, 1x Klingon). After that, I don't yet know what the future holds. But, STO, you're young, and you seem to have many subscribers, so best of luck.
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Breaking News - Blizzard fanboy dislikes MMO that's not WOW.
I suppose I should mention my own biases here:
The Next Generation was the best series.
The thought of playing most MMOs is about as appealing to me as amputating my own scrotum with a butter knife.
I pretty much disagree with most of the article. I've had a blast playing the game so far. Its seems pretty low commitment which I appreciate, and I really dig the ship combat. I've been really happy to see all of the Trek references. It's brought back memories of watching specific episodes with my family growing up.
As far as picking things up off of enemies instead of just replicating them goes, its a video game, that's how they work, get over it.
STO isn't the best Star Trek game ever made, Star Trek: Judgment Rites holds that title, but its quite good and I see my self playing for some time.
Also, DS9 is a respectable choice for "best Trek" and I understand it. Its wrong, but I understand it.
Enterprise was terrible, even disregarding the rest of the Star Trek franchise, it was a horribly written, produced, and acted show. Anyone can watch it and tell that, but you have to be a long time Star Trek fan to understand just how offensive that show truly was.
I am the only nerd who didn't get into DS9.
Quintin_Stone wrote:
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I noticed that Best Buy has ST:O on sale for 39.99. At that price I am contemplating getting it though I am still reluctant to bother until I see what Cryptic does in terms of late game content.
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Well, the first season was really, really slow. Like slower than my wit on weed slow.
I stopped watching and only picked it up like 4 years after the fact just because I was out of things to do over summer and it was lying around.
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan
Slow starts did not get much play during my angsty, angsty youth.
Quintin_Stone wrote:
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It only got really good after Worf joined the crew. Klingon/Human characters make everything better.
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Complete agreement here. This is why I hated many an author for their droll, boring intros and buildups. DS9 reminded me of anything written by Charles Dickens. Enterprise would have been Faulkner.
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan