Metroid: Other M to show Samus's soft (and supple, yet perky) side
Monday, February 8th, 2010 - 5:07pm
Well, if there's one company that has a great track record of respectful exploration of a female character's emotions and convictions, it's Tecmo.
Yes, I'm reading into it! Seriously, how could I not?




All iReally want is a Metroid game in classic side-scrolling style like they did with Bionic Commando Rearmed. iDon't want another Metroid in anything but 2D.
elewis17 wrote:
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Mmm.
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I don't want to get to know Samus' turn-offs and favorite member of The New Kids On the Block. Let's just strap on that arm cannon and go shoot Ridley in the beak!
(What's with the breast laser at 55 sec. in that video?)
Be seeing you.
From what I've seen, that is pretty much what you're getting here. Personally I got enough 2D Metroid with Zero Mission and Fusion.
Nonetheless, I learned from Metroid Prime that whatever Nintendo wants to do with the series, they should. This looks like a refreshing, cinematic take, something the series has somewhat lacked.
Here's hoping the next Metroid is more like Bayonetta!
Certis wrote:
Fedaykin98 wrote:
Ya know, if Bayonetta hadn't already been Bayonetta, I would completely agree with you.
Barf. That's every freaking video game heroic-type female ever. Making the gender matter is such a bad idea.
Staats wrote:
Ok, cut it out, dude.
TempestBlayze wrote:
XBL|Steam|PSN: NSMike
Note to Nintendo: get your Anime out of my Metroid!
Metroid is the Nintendo franchise I love most. I was worried when it went into 3D but the Metroid Prime series was excellent. I would vote to have Metroid Prime 4 through 10.
EDIT: also Samus is the only female hero who doesn't have a soft side. Bad form!
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I was wondering where this thread was...
This strikes me as moving Metroid in the entirely wrong direction. It is like the developers are approaching this series like they want to fix Metroid, but to me there really isn't anything to be fixed. I can see maybe changing the combat but all the story stuff is just pointless and counter to everything that has gone before.
Thanks but no thanks.
"Policing the output of our cultural apparatus for wrongthink is a pleasant occupation for young men with surplus energy." - Tycho
Yeah, it reads more like, "She can kick ass, but you can still fantasize that she could 'need' you."
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She does too have soft sides. At least 2 that I can think of, but you could probably get 4 out of that.
Coldstream wrote:
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Almost all of my fondness for Metroid comes from the Prime series, which (not so) coincidentally came from an American developer. Precisely because (especially the first game) they removed all this anime crap.
On the NES/SNES the story and anime influence didn't matter as much because you didn't really have alot of room for backstory and silliness like "showing her softer side".
This new direction is not something I like, but I don't really like any of Tecmo's games anyway. So I guess it's not really for me.
"This is where our industry is right now: not sure what the hell we're doing, or why, or for whom -- but we're doing it with all of our technical skill and artistic talent and conviction." - Simon Carless
Anything that starts with the Team Ninja logo gets my attention.
892 condescending Certis quotes out of a possible infinity - Elysium scores Torchlight lower than expected.
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This is why we can't have nice things. Honestly, I don't want to see Samus' softer side. She's there to do a job involving blasting stuff into very tiny pieces.
Ok, that's not entirely true. I just have exceptionally little faith in any game dev portraying a "softer" side of anything well. Especially in japan, where "softer side" really means "Lots of emo whining".
Parallax Abstraction wrote:
Fragile? Seriously?
That's exactly what I thought too. Regardless of how bad ass she is, she must show weakness to be appealing.
I love the opening intro to Super Metroid. She explained what happened and the rest was left to the player. In the Prime series, the story was revealed by translating the Chozo Lore and hacking into the Space Pirate's systems. I've always liked her ability to get sh*t done because she was a flippin' wave a destruction wherever she went. Now she needs fragility? *head desk*
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I've never met a Metroid game I didn't like. I recall some story in Fusion, which I didn't care for but didn't really detract from the game, either. I grimaced at the cutscenes in the trailer, but the gameplay looked like it could be solid.
What I've liked about the character design in the Metroid games, particular the early Prime series, is that much of Samus' mystique was buried in subtext. Always a sense of isolation, professionalism, and violence - good stuff, and I didn't ever feed like I needed more then that.
Aha! You nailed it. I was sort of skirting around the edges there.... I was uncomfortable with the whole idea, but I could only mock it without really understanding why I was mocking it, and that observation brings it into focus.
I don't want to lust after Samus Aran, and I especially don't want to lust after a weak Samus Aran. Rather, I want to be Samus Aran. Her gender is irrelevant, and that was the entire strength of the character.
Staats wrote:
Think of it this way. You'll still get to *be* Samus Aran. You'll still get to blast things into tiny, tiny bits. But inbetween blasting things, you'll get to see Samus in the Zero suit as portrayed by Team Ninja complete with Chesticle Laser Cannon and their patented "Real Bounce" feature. I mean, what's not to like there?
Coldstream wrote:
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This is fascinating.
You do remember that the character of Samus Aran was created in Japan, right? And you realize that her portrayal in those "American" games -- where Miyamoto and Sakamoto hovered over almost everything that Retro Studios did, mind you -- is virtually identical to Samus's sparse characterization in the first three Metroid games, right?
I agree that the character direction that's being hinted in this trailer is unflattering; I feel like Malor and Mystic nailed it with their comments, just as Lara Crigger did in one of her GWJ columns from way back.
But I just can't get past the irony of applying a negative stereotype to a culture in the very same thread where you decry reductive stereotyping of another kind. It makes the entire argument almost seem disingenuous.
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Well Ozymandias, you seem to be suggesting that everything that comes out of Japan is anime. Just because Metroid is a Japanese franchise by a Japanese studio doesn't mean it's always been shackled by the conventions of anime.
NOTE: Not a doodle bug.
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Well, the woman with the huge gun that shoots everything to little pieces is pretty rare in western stories, but people seem to think it's awesome anyway.
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N. Borenstein wrote:
If I recall correctly, it was pretty rare in Japan at the time, too.
Now, for a little levity...
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Steam-XBox-PSN: Lobstermancer
No, actually, that wasn't my intent at all. Let me try this again.
My point was to illustrate that there seemed to be some willingness in some of the comments to blame this stereotyping on "anime crap" or to state that this kind of stereotype is a problem, especially when it's coming from "Japan." This struck me as being especially ironic, given that the subject of the thread - Samus Aran - was originally created by Japanese developers.
If people want to call out Team Ninja or Tecmo for their past behavior (as you did in your opening post), I can buy into that argument; their track record for this kind of characterization sucks, to put it bluntly. Expanding that approach as some larger statement about anime or Japan, however, seemed overly dismissive and reductive, in my opinion.
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Didn't Samus show her softer side in the ending of Metroid II: Return of Samus, by saving the final Metroid, which eventually came back to save her in Super Metroid? Isn't that enough? She shows compasion towards other living beings. That's soft enough (that is, softer than a missle to the skull) for me.
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People also need to keep in mind that Team Ninja will be doing and they aren't directing the game. They are doing the production work but the planning is done by the GBA Metroid teams.
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AKA the team behind Zero Mission. YES.
"Ah, the microsoft solution. Rather than fixing the problem, redefine it as a feature." - Sonicator
I dislike anime, that doesn't mean I have to dislike everything about Japanese games/culture/whatever. I fully understand these franchises were created in Japan but that doesn't mean they have to go anime.
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My shot was more a statement on typical heroines popular in J-RPGs and anime. Yeah, Samus was designed in Japan, but that doesn't give em a pass on the typical character design. If they nail it well, I'll eat my words, and my hat, without benefit of condiments. (And it'll be a step forward for gaming overall, IMO.)
That cuts to the heart of why this throws me into fits. Not only does it _completely_ ignore the entire concept that hey, girls are gamers too, it's just generally a bad stereotype. Hell, I don't know about anyone else, but I'm not a huge fan of the idea of someone "needing" me.
So, turning one of my favorite heroine characters into a character type that I avoid in real life just makes me mad.
It could be done well, it really could. But my hopes are not high.
Parallax Abstraction wrote:
Agreed. Now if this were a Certis/Elysium fanfic, that'd be another matter.
Quintin_Stone wrote:
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