Din's Curse

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I think some people on here were previous Depths of Peril fans. They have taken another stab at a dungeon crawler which focuses upon the random nature of the experience. The general scope of the game is you try to save a town from the monsters below. You take the usual quests but you don't necessarily have forever to complete the quest. The monsters below could kill the npc you need before you get there if you take too long. The best thing so far is how the class system is set up. You can either pick one of nine or so classes or create a hybrid out of two of them. You then have three trees of skills in each class you can master. The possibilities of builds are very intriguing.

I couldn't find another thread on this game already so I hope I am not duplicating any. Right now you can pre-order the game for 20 bucks and put your feedback with the beta. If you want to take a look it is at http://www.soldak.com/Dins-Curse/Overview.html

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MadGav's picture
Location: Melbourne, Australia

Couldn't find another thread....

Man, this game is AWESOME!

A thread on Qt3 put me onto to this action RPG gem made by one developer. I own Torchlight and Titan Quest, but this gets all the play time.

It's filled with a sense of urgency, the dungeons feel alive, just a magic, addictive game that has scratched my Diablo itch and will continue to do so until D3 comes out I imagine.

Been working on a Fallout NV and Heavy Rain play through but even though enjoying both, I keep stopping to play this!

Anyone else got it and have any stories to share?
My pick for underrated(underreported?) game of 2010.

BTW, just got the expansion beta, and now the whole town has the dynamic feel of the dungeons, with villagers getting into fights, poisoning wells etc. Hectic but awesome!

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garion333's picture
Location: Colorado Springs, CO

The base game is $20 and was released a while ago. I think you, Raven, are getting confused with the beta of the expansion: Din's Curse: Demon War. They're doing some really interesting things with the expansion in order to make the town, dungeons and quests all seem more real and alive. Fascinating stuff, really. This game needs more exposure.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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MisterStatic's picture
Location: Lacey, WA

Following so I don't forget to check this out.

XBL: Mister Static

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MadGav's picture
Location: Melbourne, Australia

Please do, games like this deserve your money.

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

The game truly is a blast, it along with Depths of Peril are great examples of taking the action-rpg Diablo-model and doing some unique things with it. The sheer variety of character build options in Din's really lends itself to lots of replayability and experimentation!

"We are at our best when we work together. We are at our worst when we expend valuable and finite energy and resources destroying one another." - Paleocon, regarding humanity.

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ebarstad's picture
Location: Canada

I've been following Soldak on Twitter and his expansion plans for Din's Curse sound awesome -- the world seems to be really coming alive.

Sadly, for me, the biggest barrier to the game is the graphics. Yes, that's shallow, but there it is. The same thing bites me with games from GOG and a lot of other indies. Essentially, I want Din's Curse but with Torchlight or Titan Quest visuals and interface.

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MadGav's picture
Location: Melbourne, Australia

ebarstad wrote:
I've been following Soldak on Twitter and his expansion plans for Din's Curse sound awesome -- the world seems to be really coming alive.

Sadly, for me, the biggest barrier to the game is the graphics. Yes, that's shallow, but there it is. The same thing bites me with games from GOG and a lot of other indies. Essentially, I want Din's Curse but with Torchlight or Titan Quest visuals and interface.

The graphics are actually pretty good, the shots don't do it justice...

And Torchlight and TQ are hardly examples of stunning graphics IMO.

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ebarstad's picture
Location: Canada

MadGav wrote:
ebarstad wrote:
I've been following Soldak on Twitter and his expansion plans for Din's Curse sound awesome -- the world seems to be really coming alive.

Sadly, for me, the biggest barrier to the game is the graphics. Yes, that's shallow, but there it is. The same thing bites me with games from GOG and a lot of other indies. Essentially, I want Din's Curse but with Torchlight or Titan Quest visuals and interface.

The graphics are actually pretty good, the shots don't do it justice...

And Torchlight and TQ are hardly examples of stunning graphics IMO.

You're right -- I started up the demo of Din's again and it is better than the screens make it look. What I like about Torchlight is how it shows when you're wearing new armor -- your avatar's look changes. Titan Quest can be pretty stunning, though. Little things like how the grass moves around your character or how your footprints show up in the sand really sell the isometric environments in that game.

Having said all that, I'm willing to buy a game like Din's simply to support Soldak's ambition. This dev is doing things other game companies haven't even tried and you have to get behind something like that.

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

Sure, I'd love it if Din's had more graphical variety and higher production values. However, the gameplay is incredible, and the graphics in motion really are more than serviceable. I actually rather dig a lot of the art design, and it's even advanced really well in many subtle ways since the initial release.

"We are at our best when we work together. We are at our worst when we expend valuable and finite energy and resources destroying one another." - Paleocon, regarding humanity.

Sorry, son. They got us.
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Gunner's picture
Location: Richmond, VA

I've enjoyed this game quite a bit. As others have said, it blows Torchlight out of the water in my book.

One major feature I love is the dual class scheme somewhat similar to Titan Quest's. The deal is that there are 6 base classes, each of which have 3 trees within them. So if you play as a regular warrior you get to use skills from all three of those trees. The cool part is that you can instead choose to combine any two trees and make your own custom class.

In my case I went with Weaponmaster (from the Warrior) + Fire Mage (from the Wizard). So I pretty much go around hacking with a big flaming sword while surrounded by a ring of protective fire. It's good stuff.

Steam: Gunner [GWJ] | GFWL: GunnerSertorius

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Puce Moose's picture
Location: Waiting for you in heaven... with a gun.

I'm giving the demo a shot and so far it's pretty interesting. One of my usual questions to those in the know: What's the situation on respawn? I loved Diablo I, because you could actually clear out levels entirely, with no respawn. Diablo 2 frustrated me because areas would simply respawn, making me feel as if I'd made no progress toward bettering the world by ridding it of foul beasts. Can you clear out dungeons entirely in Din's Curse, or do they respawn on a timer/upon exit/etc.?

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ebarstad's picture
Location: Canada

Puce Moose wrote:
I'm giving the demo a shot and so far it's pretty interesting. One of my usual questions to those in the know: What's the situation on respawn? I loved Diablo I, because you could actually clear out levels entirely, with no respawn. Diablo 2 frustrated me because areas would simply respawn, making me feel as if I'd made no progress toward bettering the world by ridding it of foul beasts. Can you clear out dungeons entirely in Din's Curse, or do they respawn on a timer/upon exit/etc.?

I've only played a little bit, so I don't know if enemies respawn or if they simply move from level to level. I think they do respawn, though, making it impossible to completely clear a level. That's how it feels anyway.

Sorry, son. They got us.
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Gunner's picture
Location: Richmond, VA

Enemies respawn. However, it'd say it feels different from most RPGs that have it due to the way your goal is to save each town rather than linearly advance. The idea is that you go down into the dungeon and take out important leaders, quell certain dangerous populations, etc. So the game is about going down to accomplish things while also being ready to defend home at a moment's notice. There is a race to try and accomplish your targeted goals before the town comes under attack and is overwhelmed. A lack of respawn wouldn't make all that much sense.

Best advice would be to try it a bit more to get a feel for it.

Steam: Gunner [GWJ] | GFWL: GunnerSertorius

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ebarstad's picture
Location: Canada

I bought this yesterday plus the expansion and it's a lot of fun. It's a bit frantic and you can clear out levels, though that's not really the point, as Gunner said.

Right now the town's biggest threat is itself -- people keep killing each other. I've already lost two quest-givers because of town infighting. Plus there's a plague, the water and food have been poisoned, and the town is cursed. Oy vey!

I like how you can solve quests you haven't taken (you can also fail quests you haven't taken).

The interface is a bit clumsy, but you get used to it.

Having said all that, there are also a ton of options to tweak the game to your own style which I haven't explored.

Inspired by Gunner, I'm playing a weapons master/fire mage. It's a pretty sweet combo.

I definitely recommend trying the demo.

One thing to note on the Mac: If you buy the full game and expansion, you have to patch the game to the latest beta in order for the game to run. Otherwise you get an error and the game won't start up.

Will you please stop screaming
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MrDeVil909's picture
Location: Durban, South Africa. Where the sun meets the sea.

garion333 wrote:
The base game is $20 and was released a while ago. I think you, Raven, are getting confused with the beta of the expansion: Din's Curse: Demon War. They're doing some really interesting things with the expansion in order to make the town, dungeons and quests all seem more real and alive. Fascinating stuff, really. This game needs more exposure.

OP date stamp wrote:
Sunday, February 7th, 2010

This does look cool, downloading the demo now.

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No way. The ass of War trumps all others.

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garion333's picture
Location: Colorado Springs, CO

MrDeVil909 wrote:
garion333 wrote:
The base game is $20 and was released a while ago. I think you, Raven, are getting confused with the beta of the expansion: Din's Curse: Demon War. They're doing some really interesting things with the expansion in order to make the town, dungeons and quests all seem more real and alive. Fascinating stuff, really. This game needs more exposure.

OP date stamp wrote:
Sunday, February 7th, 2010

This does look cool, downloading the demo now.

Man, totally glossed that over. Still true about the beta for the expansion, though. Pay now and you can play it and give your feedback.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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Puce Moose's picture
Location: Waiting for you in heaven... with a gun.

Thanks for the information about the respawn; it looks like there's definitely more than meets the eye with this one.

Hooray for a bestiary! So few games seem to include one anymore, and it's always great to learn a bit more about the creatures and races roaming the lands.

Is there a way to set the right mouse button to perform a spell/hotkey attack?
Ah, found it! It looks like those vertical skill boxes on the right side of the screen set right click actions.

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ebarstad's picture
Location: Canada

I never should have bought this -- what a time sink. You think you'll just sit down and play for a minute and -- lo and behold -- you've lost a couple hours.

Trying out a new character -- an Ice Mage/Necromancer hybrid. Good times.

This actually makes me wish I'd gotten Depths of Peril when it was on sale over the holidays. It's probably good I didn't, though.

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garion333's picture
Location: Colorado Springs, CO

Demon's War expansion is officially released. Gonna dive in this weekend probably.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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garion333's picture
Location: Colorado Springs, CO

Wow, this thread was nigh impossible to find even using Google.

RPS gives their thoughts on Din's Curse.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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ebarstad's picture
Location: Canada

I hope this coverage results in sales for Soldak -- they definitely deserve it. I've played DC plus the expansion more than any other aRPG I've ever tried and I'd love to see them make another game. Maybe Depths of Peril 2, since I never played the first one.

Not a mistake, an evolution!
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Chumpy_McChump's picture
Location: Browsing the app store

So it sounds like Hinterland, in terms of being able to update your town and trying to balance adventuring with defending. Any thoughts from folks on that one? I'm certainly interested...

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garion333's picture
Location: Colorado Springs, CO

Chumpy_McChump wrote:
So it sounds like Hinterland, in terms of being able to update your town and trying to balance adventuring with defending. Any thoughts from folks on that one? I'm certainly interested...

It's not really your town. You're just trying to find work and do quests. You definitely have to balance adventuring and defending, but there isn't the level of town building that Hinterland has ... or so I gather from what I've seen of Hinterland. I took a pass on that game.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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ebarstad's picture
Location: Canada

Just to add to what garion said:

I didn't play Hinterland, but you don't really update the towns at all in DC. Rather, you can give townspeople better (cloth or leather) armour and money. You basically want to make sure people are happy; if they're unhappy, they may poison the food/water supplies, curse/trap the town, bring in the plague, or help monsters invade.

The townspeople remind me somewhat of The Sims lite: They go about their own business; some are married or happy or sad; some are starving; some have quests for you; some will do your quests if you take too long. All in all, it's pretty cool, but your main focus is completing quests to save each town in order to redeem yourself.

Edit: Two money quotes from RPS and the comments:

Quote:

To put it another way, I played Torchlight for some ten hours and while I enjoyed myself, there’s part of me that considers those hours wasted. I was just clicking on monster after monster in an addict’s trance. Walking away from Din’s Curse, I’ve got all these lovely memories of heroism and failure, of tension and peace, of the time the town I was saving got ravaged of a thunderstorm of such apocalyptic intensity that it was actually safer to stay in the dungeon.

Quote:

I fell in love with this the first time I got sent on a mission to find out who was poisoning the town… by the person who was poisoning the town.

That guy was a dick.

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Yonder's picture

Oooh cool. Depths of Peril came out while I was a poor college student and I couldn't afford it. I'll definitely send them my business on this new rendition. (I won't even wait for a sale, I usually would, but I do believe in atoning for past mistakes, you see, I still played it Depths...)

Speaking of Hinterland, I was a little disappointed by it when it came out, but that may be because I was really, really looking forward to it. The town never really had that much character to it, the citizens milled around a bit, but you didn't see them go around and really live their life. Also the pacing of the game meant that you only ever stopped by the town to defend it or heal, it didn't really feel like your home.

Don't get me wrong, it was decent, but didn't explore the premise as much as it could have.

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garion333's picture
Location: Colorado Springs, CO

50% off at Impulse. Doooo it.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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Hypatian's picture
Location: Die Unternet

I bought it a couple of weeks ago. Available (not on sale) from their site, if you are averse to giving money to Impulse.

I'd like to play it multi-player with folks some time, if there's ever a chance.