Din's Curse
I think some people on here were previous Depths of Peril fans. They have taken another stab at a dungeon crawler which focuses upon the random nature of the experience. The general scope of the game is you try to save a town from the monsters below. You take the usual quests but you don't necessarily have forever to complete the quest. The monsters below could kill the npc you need before you get there if you take too long. The best thing so far is how the class system is set up. You can either pick one of nine or so classes or create a hybrid out of two of them. You then have three trees of skills in each class you can master. The possibilities of builds are very intriguing.
I couldn't find another thread on this game already so I hope I am not duplicating any. Right now you can pre-order the game for 20 bucks and put your feedback with the beta. If you want to take a look it is at http://www.soldak.com/Dins-Curse/Overview.html


