Greed Corp - Catch All (tabletop gaming without all the pesky tables)

Now Zoidberg is the Popular One!
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AmazingZoidberg's picture
Location: The little state that could

I've had my eye on this one ever since seeing the teaser trailer.

And the folks at GiantBomb just did a quicklook with one of the game's developers which has me even more excited.

I like the mechanics at play in the simple economy of this universe. As I understand it gathering resources will inevitably destroy the tiles those resources are gathered from, constantly shifting the physical landscape. On top of that scarcity of usable land makes resource gathering more profitable. Also the ability to use resource gathering as a weapon is super-cool.

What I truly love about this game is that it maintains the feel of a typical tabletop strategy game while introducing mechanics that would be difficult or time consuming to implement in a physical gaming session.

So who else out there is looking forward to when it releases for PS3, 360 and at a later date PC?

I hate you soo much Phil Collins!
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Dreaded Gazebo's picture
Location: Madison, WI

Been keeping an eye on this for quite awhile now. I agree that it looks like a nice blend of board and video game mechanics. I love this style of game so there's no way I can pass it up! Don't care for the Giant Bomb guys but it was nice to see the game in action and get a feel for the mechanics. Hopefully the different map layouts will add enough variety in what appears to be a zero-luck game. I am curious if there are 2v2 maps.

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Rexneron's picture
Location: San Diego, CA

I'm liking what I see.

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Now Zoidberg is the Popular One!
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AmazingZoidberg's picture
Location: The little state that could

Poking around in the interwebs I found a trailer describing the world in a little more detail.

Also, this faction centric promo is delightful.

And finally an official gameplay trailer which is also shows a little humor too.

For a game where your units are not super close up or highly detailed, the developers have certainly devoted a lot of time and effort into fleshing out this world.

I hate you soo much Phil Collins!
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cyrax's picture
Location: Behind YOU

It's up for purchase this Wednesday on Xbox Live.

Likely to be $10 on PC and arrive around two months later.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

I'm interested. I had slated this Wednesday's splurge to be on Fret Nice (2D platformer played with a guitar controller) - I hadn't heard anything about this, but I'll certainly take it for a spin.

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Location: Ohio

Seems interesting. Is it multi-player only?

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cyrax's picture
Location: Behind YOU

Quote:
10+ hours single player campaign consisting of a tutorial and 24 unique maps

I'm guessing that you could also play skirmishes but that's conjecture based on generalities of the genre.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Woot! Just saw Greed Corp released on XBLA today and it's the first I've heard about it. Loving the style and feel of the teaser trailer in the first post.

Anyone picking this up?

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OzymandiasAV's picture
Location: St. Louis, MO

I had heard about this one from a Three Moves Ahead episode a while back, but I had thought that it was a PSN exclusive. Due to the multiplayer potential, I'll definitely take a test drive on the 360 demo.

Now Zoidberg is the Popular One!
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AmazingZoidberg's picture
Location: The little state that could

OzymandiasAV wrote:
I had heard about this one from a Three Moves Ahead episode a while back, but I had thought that it was a PSN exclusive. Due to the multiplayer potential, I'll definitely take a test drive on the 360 demo.

Funny thing about that, I thought the same thing. Late last year when I first heard of it (probably when the debuet trailer was released) it was only advertised as a PSN title, but then when the Giant Bomb Quick Look EX was done, suddenly it was on 360 as well. More power to them, I guess it took longer for them to convince Microsoft that it was a title worth having.

Speaking of Giant Bomb, they posted a new trailer a couple of weeks ago.

I'm definitely gonna pick it up for PSN. I hope Rabbit gets it (seems like it would appeal to his board gaming sensabilities) so we can hear some impressions on a future podcast.

I hate you soo much Phil Collins!
Duoae wrote:

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Pharacon wrote:
AmazingZoidberg for President! ... +1 Pharacon comment rating score.

PSN = AmazingZoidberg

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grobstein's picture
Location: Brooklyn, NY

Anyone going to pick this up today? If I get home early I might buy it and try some multiplayer.

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Elycion's picture
Location: Las Vegas

I played a couple of rounds in the demo earlier this morning. I can't say that it immediately grabbed my attention, but I'm going to mess with it some more later tonight. I may not have looked hard enough, but my first impression of it was that it needed a bit more documentation on units and their function.

Steam | Xbox Live | WoW | EVE Online - Elycion

Now Zoidberg is the Popular One!
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AmazingZoidberg's picture
Location: The little state that could

Apparently the illusion of PSN exclusivity was strong and pervasive.

Tycho of Penny Arcade wrote:
I thought for certain this was set to be a PSN exclusive, seeing as it made its debut in a reel of platform-bound upcoming titles, but it's now en route for Windows and XBLA as well. Some of the best downloadable games of this generation have been conversions of boardgame classics, and Greed Corp so playfully draws on that heritage.

I hate you soo much Phil Collins!
Duoae wrote:

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Pharacon wrote:
AmazingZoidberg for President! ... +1 Pharacon comment rating score.

PSN = AmazingZoidberg

Never pick up a duck in a dungeon.
Dreaded Gazebo's picture
Location: Madison, WI

I plan on picking this up on PSN tomorrow.

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ELewis17's picture
Location: Rocking a fez for reasons unknown.

Elycion wrote:
I played a couple of rounds in the demo earlier this morning. I can't say that it immediately grabbed my attention, but I'm going to mess with it some more later tonight. I may not have looked hard enough, but my first impression of it was that it needed a bit more documentation on units and their function.

The tutorial wasn't the greatest at explaining anything more than the basic mechanics of the game. I played another round after the tutorial and it started to click. I'm going to have a blast with this.

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

I bought it - played the first few levels last night, and it's interesting. In a good way.

I'm not quite sure I have a handle on the tactics yet - the first few levels are trivially straightforward, and the fact that you earn resources by destroying your own territory, while simultaneously losing when you run out of territory makes for an interesting tactical balance.

If nothing else, it's going to be a great game to play as wind-down from the stress of shooting dudes in the face.

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LarryC wrote:

Farting is also a good sign....If you're not farting, you've got a big, big problem.

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OzymandiasAV's picture
Location: St. Louis, MO

I'd go as far to say that the tutorial was pretty terrible, actually. At one point, I was building four walkers without any real indication as to what walkers do, why I'm building them now, or why I needed to build four of them. Very little, if any, of my attention was forced upon the one minute (!) time clock or the tile height indicator, other than "here it is." Even Panzer General: Allied Assault's super-dry tutorial gave you a good indication of how things actually flowed in the game; only after scrapping my way through a handful of games was I able to suss out the general game flow.

The UI was a bit clunky as well. It was especially egregious in the tutorial, where they separated out what limited information they had to give you about what you were doing on the left while giving you the actual steps telling you to do it in the middle of the screen; it never really got any better as the game went along. The available options for construction on a given tile are mixed up and spread out on the right without any kind of grouping or sense of organization. There's a leaderboard at the bottom for gold, but there's no easy indication for the number of controlled tiles or units or cannon ammo across the maps. And one of the most crucial pieces of information in that game - the tile height indicator that tells you how many cannon shots or harvests it's going to take to bring down a tile - and it's almost completely obscured as your "mouse" pointer, showing only a white circle with little white dots around it.

It's a really cool game concept, but almost everything framed around that concept needs some major work. I didn't convert my demo of it and I'm not sure I'd really recommend it to anybody, unless you're really into that "turn-based board game" type of experience. If that's what you're aiming for and you're willing - very willing - to suffer through a rough start, then I'd recommend grabbing the demo.

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I was very excited for this, and so far I'm pretty disappointed. I love TBS games (even though I tend to stink at them) mostly because I don't like the rush of RTS's. So what exactly is the point of a TBS game with a timer? I can perhaps see it in an online MP game, but why single player? Granted I've only played the demo, but it implies that SP has the same crappy timer.

I don't like to be rushed. I'm going to give it another try, but I'm thinking it's ultimately going to be a pass. Too bad--it's an interesting concept.

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Never pick up a duck in a dungeon.
Dreaded Gazebo's picture
Location: Madison, WI

The tutorial isn't that great, I agree. They tell you a lot of stuff but fail to tie it all together. It's like showing someone all the pieces used in a board game without telling them any of the rules.

Thankfully it's a pretty simple game to learn, especially if you have any board gaming experience. I'm actually surprised that it is a zero-luck war game! It has a lot of elements I love in board games like territory control and resource management. I only played the first three rounds in the single player campaign so I don't really know how the AI will hold up overall but I had fun with the rounds I got through.

I really like how harvesters can be used to gather resources, defensively to separate you from your opponents or offensively if you slip one in your opponent's back territory. Once a harvester is placed it can't be removed meaning it will destroy some land. A cleverly placed harvester can be devastating. I noticed how one AI player used them defensively to isolate themselves, pretty cool stuff.

My last game was me and two AI players. It was a close match and I would've been doomed if the AIs hadn't been butting heads. They were distracted with each other enough that they didn't have time to build transports, giving me time to build up cannons and blast them to pieces. By the time they could recover I was able to pick them apart!

Overall I'm really impressed. The rules are simple and matches seem quick. Could be a lot of fun against other humans.

Beware the Gazebo - My thoughts on board games
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Finally got around to messing with this. It took me 3 run-through on the tutorial to power through it. Once I finally got into the first real "match" it all clicked. For my money this is probably the best strategic game on XBLA, and it's a tragedy that so few people will know it because of the tutorial.

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Tamren's picture
Location: Sunny Vancouver

Hey the game is on Steam sale until thursday. Whats the verdict?

It looks neat enough for 5$

Never pick up a duck in a dungeon.
Dreaded Gazebo's picture
Location: Madison, WI

Tamren wrote:
Hey the game is on Steam sale until thursday. Whats the verdict?

It looks neat enough for 5$

I think you'll easily get $5 worth of entertainment if you like the idea of a no-luck turn-based strategy game.

My only problem with the game is that it got very "samey" after enough matches. The end game pretty much always plays out the same, which is too bad. On top of that you'll often hit a tipping point where it's clear one side will win but you have to play it out to the bitter end.

Overall it's pretty clever, though. I'd love to see a sequel that takes those concepts and sort of fleshes it out a bit more. Maybe some troop variety, possibly a little dose of luck to keep things fresh.

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cyrax's picture
Location: Behind YOU

Even though it looks like matches might be fast paced, they're about average for this type of TBS. That'd be fine, except there's no save. I like the ability to shut down a game when I'm done playing it...not when it's done with me.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

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Now Zoidberg is the Popular One!
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AmazingZoidberg's picture
Location: The little state that could

cyrax wrote:
I like the ability to shut down a game when I'm done playing it...not when it's done with me.

In Soviet Russia?

I hate you soo much Phil Collins!
Duoae wrote:

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AmazingZoidberg for President! ... +1 Pharacon comment rating score.

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