Might and Magic: Clash of Heroes

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BraveOne's picture
Location: North Metro Atlanta

I am well on my way to becoming thoroughly addicted to Might and Magic: Clash of Heroes for the DS.

Is anybody else playing this game? I'm on the second section of the campaign with Godric as the main character. (Spearmen ROCK, by the way.) My concern is that I will run into a wall like I did with Puzzle Quest where I begin losing more rounds than I win, and in a game meant to be played in quick spurts, that's not good.

How has your experience been with the game so far?

Coffee Grinder
Zakal's picture
Location: Bay Area, CA

What type of game is this? RPG? Puzzler? Mix? I have heard almost nothing about it.

Remember that time the platform was lowering into the firepit, and I said 'Goodbye', and you were like 'No way' and we were all like, 'I will pretend that I will murder you'. That was great.

~GLaDOS

Bad Court Thingy
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IUMogg's picture
Location: Out there (and loving every minute of it)
Coffee Grinder
Zakal's picture
Location: Bay Area, CA

[quote=IUMogg]http://www.gamerswithjobs.com/node/48131

[/quote]

*reads*

*starts looking for the best price online*

:)

Remember that time the platform was lowering into the firepit, and I said 'Goodbye', and you were like 'No way' and we were all like, 'I will pretend that I will murder you'. That was great.

~GLaDOS

Intern
BraveOne's picture
Location: North Metro Atlanta

Zakal wrote:
What type of game is this? RPG? Puzzler? Mix? I have heard almost nothing about it.

Yeah. It's a Puzzler/RPG. Match 3 units horizontally to build a defensive wall. Match 3 units vertically to begin charging an attack. Units of the same color that attack at the same time get a bonus. Stacking units of the same type on top of one another increases their attack power. There are also Elite and Champion units. Elites and Champions take up 2 and 4 squares respectively, but they have special abilities such as healing, shields, acid, etc.

That's the gist of it, but there are lots of other little nuances. For example, the spearmen I mentioned above destroy any enemy units they encounter without losing any health if the enemy units have lower health than they do.

Here's the Metacritic page and the game's info page with some embedded videos. (The second video shows some gameplay.)

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BraveOne's picture
Location: North Metro Atlanta

IUMogg wrote:
http://www.gamerswithjobs.com/node/48131

Hmm... For some reason, that page didn't turn up in my search earlier. Thanks for pointing it out.

Hi Rez, Low Maintenance
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Rezzy's picture
Location: Casino Bluffs, Iowa

I also am on the second campaign... and thanks to the introduction of random battles am now grinding those to max out the levels on my Champion creatures. Siiiigh.

Politely rude. Briskly vague. Firmly uninformative.

Cabbot Patch Kid
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Thin_J's picture
Location: Riding my invisible bike.

So.. I picked this up after my laptop died so I'd have some form of portable entertainment again. Puzzle Quest had gotten old and I needed something for the DS.

Turns out this is an excellent game.

I'm totally stuck on the first Puzzle battle though. I guess it doesn't really count as stuck since it's optional, but I want whatever it gives me too bad to continue until I figure the damn thing out.

*edited*

Yep, I'm an idiot. Solution was staring me right in the face the whole time. Turns out when you actually look at something and use a couple of braincells to think about it the solution tends to reveal itself

Solved the second puzzle in one try.

XBLive: Thin J | PSN: Thin_J | Battle.net: ThinJ.284
You know stuff. - MannishBoy

Does it from Behind
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cyrax's picture
Location: Behind YOU

Same here, Thin_J. I took me many tries to figure out the first but I solved the second in one and the third in a couple. I could've spent more time on this during the holidays but I wanted to finish reading a story which I'm almost done with. Oh, and I was also stuck on the dual bosses.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

XBL

Intern
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brof's picture

I love how the game is paced. I always think: just one battle more ... it makes sense to plan your moves ahead. In PuzzleQuest it is almost impossible to plan a move forward. There are small minigames and they spice up battles with different objectives like do not hurt that unit or protect that unit. Great game, but I hope it stays great to the end (I am in chapter 2 Godric)

cheers

Quozzle Quest
iTunes Link: http://itunes.apple.com/de/app/quozzle-quest/id349450934?mt=8
---
champagne for my real friends and real pain for my sham friends

Beast of Bourbon
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DrunkenSleipnir's picture

I finished the game last week, and it was excellent all the way through. Lots of variety in play styles based on race, units select, and artifact equipped.

I loved the puzzle battles too. I remember getting stuck on one, I think in Godric's chapter, that I tried more then a dozen times until I had a 'Ohhhhh!' realization moment that was gloriously satisfying.

Cabbot Patch Kid
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Thin_J's picture
Location: Riding my invisible bike.

I'm at a fight now that I think is pretty much total BS and have no idea whatsoever what I'm supposed to do. Well actually I have an idea, but despite playing said battle five times (with three of those attempts lasting well over half an hour each) I have still never once done any damage whatsoever to the enemy.

The computer continually destroys the second, third, and fourth rows just before an attack launches. So it seems like the idea is to stack two attacks, with the first taking up the rows that will be destroyed, and an attack launching on the next turn from the back three.

It seems amazingly simple, and I started trying to do it about five minutes into my first try on the battle. The problem is I have never once been able to do it in over two and a half hours of repeatedly fighting the same battle.

I liked pretty much all of the previous more puzzle style fights.

This one is terrible.

XBLive: Thin J | PSN: Thin_J | Battle.net: ThinJ.284
You know stuff. - MannishBoy

Beast of Bourbon
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DrunkenSleipnir's picture

Thin_J wrote:
I'm at a fight now that I think is pretty much total BS and have no idea whatsoever what I'm supposed to do. Well actually I have an idea, but despite playing said battle five times (with three of those attempts lasting well over half an hour each) I have still never once done any damage whatsoever to the enemy.

The computer continually destroys the second, third, and fourth rows just before an attack launches. So it seems like the idea is to stack two attacks, with the first taking up the rows that will be destroyed, and an attack launching on the next turn from the back three.

It seems amazingly simple, and I started trying to do it about five minutes into my first try on the battle. The problem is I have never once been able to do it in over two and a half hours of repeatedly fighting the same battle.

I liked pretty much all of the previous more puzzle style fights.

This one is terrible.

That was the hardest and most obnoxious fight in the game. I beat it by bringing three groups of my fastest unit, and just going nuts. The bombing happens every other round, I think - you just need to continuously whittle away.

Once Bit Your Sister
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Puce Moose's picture
Location: Waiting for you in heaven... with a gun.

Does this game have an over-world adventure mode like Puzzle Quest where you can wander around, get quests, find chests, etc., or is it a more traditional 'fight battle, read dialogue, fight battle' setup?

Finger of God
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Staats's picture
Location: Daejeon, South Korea

DrunkenSleipnir wrote:
Thin_J wrote:
I'm at a fight now that I think is pretty much total BS and have no idea whatsoever what I'm supposed to do. Well actually I have an idea, but despite playing said battle five times (with three of those attempts lasting well over half an hour each) I have still never once done any damage whatsoever to the enemy.

The computer continually destroys the second, third, and fourth rows just before an attack launches. So it seems like the idea is to stack two attacks, with the first taking up the rows that will be destroyed, and an attack launching on the next turn from the back three.

It seems amazingly simple, and I started trying to do it about five minutes into my first try on the battle. The problem is I have never once been able to do it in over two and a half hours of repeatedly fighting the same battle.

I liked pretty much all of the previous more puzzle style fights.

This one is terrible.

That was the hardest and most obnoxious fight in the game. I beat it by bringing three groups of my fastest unit, and just going nuts. The bombing happens every other round, I think - you just need to continuously whittle away.

Is the solution:

Spoiler:
There is a unit that doesn't take damage when the enemy attacks, right? Ghost, or something? Am I thinking of the same fight?

Xbox Live: StaatsM

Does it from Behind
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cyrax's picture
Location: Behind YOU

Puce Moose wrote:
Does this game have an over-world adventure mode like Puzzle Quest where you can wander around, get quests, find chests, etc., or is it a more traditional 'fight battle, read dialogue, fight battle' setup?

It's structured like PQ.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."

XBL

Cabbot Patch Kid
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Thin_J's picture
Location: Riding my invisible bike.

Staats wrote:
Is the solution:

Spoiler:
There is a unit that doesn't take damage when the enemy attacks, right? Ghost, or something? Am I thinking of the same fight?

It would be if I had any ghosts. I spent that entire world section using an item that amps up one of the other elite units. When I lost the last batch of ghosts the game gave me for free I never bought any more.

*Got through it. Just kept hammering at it. Ended up winning with the magic spell thing that destroys all your units and forms the fireball. Still, took for freakin ever, and was kind of a bummer since the game had been so consistent until then.

Granted... it probably would have been ten times easier if I had some ghosts.

XBLive: Thin J | PSN: Thin_J | Battle.net: ThinJ.284
You know stuff. - MannishBoy

Beast of Bourbon
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DrunkenSleipnir's picture

Thin_J wrote:
Staats wrote:
Is the solution:

Spoiler:
There is a unit that doesn't take damage when the enemy attacks, right? Ghost, or something? Am I thinking of the same fight?

It would be if I had any ghosts. I spent that entire world section using an item that amps up one of the other elite units. When I lost the last batch of ghosts the game gave me for free I never bought any more.

*Got through it. Just kept hammering at it. Ended up winning with the magic spell thing that destroys all your units and forms the fireball. Still, took for freakin ever, and was kind of a bummer since the game had been so consistent until then.

Granted... it probably would have been ten times easier if I had some ghosts.

Huh - I thought that was the Knight fight near the end you were talking about. Are you in the Necro chapter?

Cabbot Patch Kid
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Thin_J's picture
Location: Riding my invisible bike.

DrunkenSleipnir wrote:
Huh - I thought that was the Knight fight near the end you were talking about. Are you in the Necro chapter?

It's a three part fight near the end of Aaidan's section.

Does the game allow you to equip ghosts on that character's fight even if you don't have any? I didn't actually try equipping them. I knew I didn't have any left.

XBLive: Thin J | PSN: Thin_J | Battle.net: ThinJ.284
You know stuff. - MannishBoy

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Michikodesu's picture
Location: Richmond, VA

I need to pick the game back up again........yeah, I gave up after I don't know how many lost battles in the Necro chapter. I stopped at the boss battle with the psycho chick. Other than that, I played that game for hours and hours and didn't get tired of it.

Thin_J wrote:
Does the game allow you to equip ghosts on that character's fight even if you don't have any? I didn't actually try equipping them. I knew I didn't have any left.

I think you can only use what you're given for the character. It would be nice if you could splice some of your corps and guards from previous chapters..........but I guess it would ruin the continuity of the story.

I'm only 13 levels away from finishing this game so I either finish this game or make you wish I was never born!--gaz (invader zim)

Cabbot Patch Kid
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Thin_J's picture
Location: Riding my invisible bike.

I've since progressed to what I'm pretty sure is the endboss, but they make you do it with Nadia. She is by far my least favorite of all the characters.

Unlike the others I didn't level up her or all her units before encountering the endboss for her section, so I'm a level 9 character with level 2 and 3 units fighting a level 15 boss. Said boss has 400 hitpoints and requires me to focus all my attacks up the middle four rows while somehow defending those same rows against a giant attack that kills me in one hit.

Woohoo. This is far far far worse than any of the cheating bossfights I ever encountered in Puzzle Quest.

It's only the second time since I've started the game that it's been truly frustrating but man... is it ever bad.

*For clarity's sake: the game allows you to go back a bit and keep leveling up when you finally encounter the final boss. My issue is that I don't like this character or the ways most of her units work, but I have to wander around grinding it out to get her and her units leveled enough to even have a chance against the boss.

I just wish it would let me fight the endboss with whichever character I choose. It's the end of the game. Why force me to use the one character I don't like to play? All the characters are there. This character has already had one big boss fight. What reason is there to force me to keep playing her? Ugh.

XBLive: Thin J | PSN: Thin_J | Battle.net: ThinJ.284
You know stuff. - MannishBoy

Hi Rez, Low Maintenance
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Rezzy's picture
Location: Casino Bluffs, Iowa

Thin_J wrote:
Stuff

Good to know I'm not just wasting my time leveling everyone up before moving on! I've picked this one up again and am back to the second campaign and making sure I can move before saving after the battles this time.

Politely rude. Briskly vague. Firmly uninformative.

Cabbot Patch Kid
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Thin_J's picture
Location: Riding my invisible bike.

Rezzy wrote:
Thin_J wrote:
Stuff

Good to know I'm not just wasting my time leveling everyone up before moving on! I've picked this one up again and am back to the second campaign and making sure I can move before saving after the battles this time.

Actually, the issue here is that the final boss takes place in this particular character's "world" or stage or whatever you want to call it. So while the game does automatically level up all the other characters (in some cases higher than you can possible level them to start with) it does not automatically level up Nadia when you reach the boss.

If you finish Godric's stages with him at level 8, he'll still be level 10 when you end up using him later on in the game. I leveled Aidan to level 10, and he was level 15 when the game let me use him once later on.

This is only an issue with Nadia and the final boss.

XBLive: Thin J | PSN: Thin_J | Battle.net: ThinJ.284
You know stuff. - MannishBoy

I know nothing.
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demonbox's picture
Location: Athens, GA

Considering the degree of enthusiasm I've heard when people discuss this game, surprised we're only at one page. Maybe the community is just light on hand-held enthusiasts?

Everything that starts out as a cultural revolution ends up as capitalist routine.
-David Brooks

Finger of God
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Staats's picture
Location: Daejeon, South Korea

It's great, but I'm not sure what to say. There would be more to discuss if we could play multiplayer with each other (which my wife and I have both got into recently, makes for a great 10-20 min game).

Xbox Live: StaatsM

Hi Rez, Low Maintenance
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Rezzy's picture
Location: Casino Bluffs, Iowa

Staats wrote:
It's great, but I'm not sure what to say.
Dude!
There was this one match, where I thought it was all over for me! And then I clicked the reinforcement button and scored a couple of HUGE combos and ended up with the entire front row being gold walls and still having enough moves to activate my Champion units! Saved my bacon.
Oh! And that other time I totally thought that his archers would hit my Priests because they were stuck underneath some blues that I didn't have enough moves for, but then I spotted it! Using my first two moves I 'retired' two white spearmen and BAM! Insta-wall combo with the first blue and enough moves to pre-load my Priest for round two. It was glorious!

(they are actually discussing this game in the episode of LoadingReadyRun that I'm listening to right now... weird timing!)

Politely rude. Briskly vague. Firmly uninformative.

Because 332 was taken
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garion333's picture
Location: Colorado Springs, CO

I agree. It's hard to talk about this game, but I think I'm at 30 hours in two weeks. That's a lot for me and a handheld game anymore. In fact, this game got me away from SMT: Devil Survivor and I was totally loving that game.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

Junior Executive
ExitPursuedByBear's picture
Location: The left coast

This was one of the rare games I actually completed. I loved it, even though the final campaign felt unpolished (much shorter and more linear than the others), and the final, multi-stage boss battle was so frustrating it almost killed all the love I had for the game. Not much replay value, unfortunately. It needs a campaign map generator.

Steam: MacHeath

Cabbot Patch Kid
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Thin_J's picture
Location: Riding my invisible bike.

ExitPursuedByBear wrote:
and the final, multi-stage boss battle was so frustrating it almost killed all the love I had for the game

Glad I'm not the only one. Barring one other smallish moment of frustration that may actually have been entirely my fault, the game's been really great. Makes it hurt all the more when the ending sucks so hard.

XBLive: Thin J | PSN: Thin_J | Battle.net: ThinJ.284
You know stuff. - MannishBoy

Stranger Than Fiction
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Scaphism's picture

It's now on my list of games to get if any of you are looking to unload your copy.

Xbox Live/PSN: Scaphism

Because 332 was taken
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garion333's picture
Location: Colorado Springs, CO

I just finished the game. Holy hell was the last boss difficult. It took me something like 6 tries, though to the game's credit I got closer with each attempt. The last couple were nail biters though, but I absolutely destroyed the boss on my last try. Didn't even need to resurrect with the Phoenix Feather.

And I'm holding onto this one. I played through Puzzle Quest twice ... and I didn't even like it that much. This, I liked a whole lot more.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333