Orzammar and the Deep Roads were not nearly as bad as folks had led me to believe. I actually enjoyed both, though having played the Dwarf Noble origin before starting my "real" game up
Bhelen never stood a chance of getting my support :D
My experience also seems to have been very different on the hornblowing fight at the mountaintop.
I had a totally easy time with the High Dragon (much easier than some of the other "big" fights). Maybe it was my party composition (three mages and Oghren), but we brought the dragon down in a minute or two, without anyone being in serious jeopardy (Wynne was healing while my main character and Morrigan kept up the offensive spells).
I'm playing on Normal this time through, for what that's worth.
Dimmer - play the dwarf casteless story for a different perspective =)
Dimmer - play the dwarf casteless story for a different perspective =)
I'm going to have to do that - I've played through all the origins except mage and casteless dwarf. Out of all of them, I really enjoyed the human noble one as a female rogue the most.
To get the whole story difference, you'll need to do the origin, and then go back to Orzamarr later. It's pretty awesome.
Yeah, I love how your perspective on the situation in Orzamaar changes depending on which origin you took.
Yeah, I love how your perspective on the situation in Orzamaar changes depending on which origin you took.
I can imagine the casteless reception won't be warm.
tanstaafl wrote:Yeah, I love how your perspective on the situation in Orzamaar changes depending on which origin you took.
I can imagine the casteless reception won't be warm.
That's why I'm saving it for last. I want those mothersuckers to know who the boss is.
My rogue dwarf just started decapitating people, btw. That was quite a thrill.
Why are we calling Shale a "she"?
Because LarryC seems intent on using spoilers, in a non-spoiler thread, when there is no reason to do so.
I think I noticed something odd last night. It seems on normal that friendly AOE's such as fire/ice do zero damage against your party members but the living bomb line still beats the stuffing out of your party. I've never played around with those spells but last night I was tossing them like crazy just because I liked the explosion effect. Nearly wiped my party one time setting one of those off.
Dragon Age: Origins 1.02
Patch details:
Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.
Balance
* Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters. (rogues are fixed!)
* During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
* When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
* The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
* The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
* Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
* Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
* In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
* Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
* In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
* The Rally talent no longer repeats its audio effect if it is active during certain conversations.
* The Rally talent no longer deactivates upon area transitions or conversations.
* The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning*
* Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
* Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
* Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
* During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
* Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
* Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
* Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
* In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
* The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
* After installing new downloadable content, the game now always reminds the user to restart the game.
* The icons for some promotional downloadable content items were missing. They now appear correctly.
* The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
* The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns.
Boo! Hiss! Boo!
I'm so glad they fixed the Rogue since I finished the games this weekend at 60+ hours with my main being a rogue. *rolls eyes* Thank god for cunning.
Jeff-66 wrote:* The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns.
Boo! Hiss! Boo!
Those spells were seriously overpowered.
I'm so glad they fixed the Rogue since I finished the games this weekend at 60+ hours with my main being a rogue. *rolls eyes* Thank god for cunning.
Yup. The bug didn't affect my rogue much either, thanks to the Lethality skill.
Two things:
I'm at 70 hours played, and there's still one more main quest to do.
Oghren and Wynne were with me through the entirety of the Deep Roads, and not a peep out of Oghren. Not one word.
I wonder if a Dex/Cunning dagger build is viable now. It doesn't seem like there are any really good daggers in the game though and it seems like a waste not to use all the really good one handed weapons.
Hmm, actually looking at the Wikia it seems there are two really good tier 7 daggers. One of them you can buy while the other you have to be a City Elf Rogue and do a certain thing in your origin.
Hmm, actually looking at the Wikia it seems there are two really good tier 7 daggers. One of them you can buy while the other you have to be a City Elf and do a certain thing in your origin.
You don't have to do anything during the origin, you just need to
rescue your Dad when you return to the Alienage towards the end of the game. Once he returns home, go talk to him and he'll give you your Mom's old knife.
Oghren and Wynne were with me through the entirety of the Deep Roads, and not a peep out of Oghren. Not one word. :(
That's odd. My first playthrough had both of those characters in the Deep Roads and they wouldn't shut up. They probably had a half dozen conversations between the two of them and Oghren had several moments through that quest where he'd yap about something or other all by himself.
No mention of any archery fixes. I was really looking forward to those, because I don't like using unofficial mods that mess with things so fundamental to the game.
EDIT: Early consensus on the official forums is that archery isn't really broken, so it may or may not be changed. Now I have to try out an archer warrior to see how viable it really is!
buzzvang wrote:Oghren and Wynne were with me through the entirety of the Deep Roads, and not a peep out of Oghren. Not one word. :(
That's odd. My first playthrough had both of those characters in the Deep Roads and they wouldn't shut up. They probably had a half dozen conversations between the two of them and Oghren had several moments through that quest where he'd yap about something or other all by himself.
Yeah, they're apparently both beer-ophiles, and went on about it at length. I was expecting something way more awkward, but Big O turned out to be almost respectful with Wynne.
I wonder if a Dex/Cunning dagger build is viable now. It doesn't seem like there are any really good daggers in the game though and it seems like a waste not to use all the really good one handed weapons.
Hmm, actually looking at the Wikia it seems there are two really good tier 7 daggers. One of them you can buy while the other you have to be a City Elf Rogue and do a certain thing in your origin.
There's a killer Tier 7 dagger in Orzammar at one of the vendors, the "Rose's Thorn", I think it's called. Stupidly expensive though, at 148g (does anyone ever acquire that much money?)
EDIT: Early consensus on the official forums is that archery isn't really broken, so it may or may not be changed. Now I have to try out an archer warrior to see how viable it really is!
I'm actually playing an archer rogue/ranger. It's viable but I wouldn't say it's a powerhouse. It can lightly cc, debuff, and aoe though at levels that are a poor shadow of what a mage can do with even low level spells. The hardest part for me has been finding really good bows. In most fights I play him as a puller and sniper. He's great at pulling one or two of a large group without alerting the others. In the instances that I do end up fighting large groups I go into sniper mode and pick off all the enemy ranged fighters while the rest of my group mixes it up in melee.
Here's a for instance:
In the throne room fight in Redcliffe you have maybe 5 or 6 guys rush your party while something like 5 or 6 archers stand back and plink away. By the time Morrigan, Sten, & Zevron had taken out the melee guys I was putting the final shot into the last archer.
I almost always run my archer with rapid shot and I'd hoped the attacks would serve to disrupt enemy spellcasters but it seems to be extremely rare that it does. As I said in another post, it also seems like I miss a good bit even though almost every point I've gotten has gone into dexterity. At level 11 I believe I'm somewhere in the neighborhood of 40 dex plus or minus.
Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
I've been playing with the 1.02 patch, and I can say one thing for sure, coin drops have dramatically improved. I'm level 16, and just got a 1g,18s drop from a standard 'sergeant' (yellow-text) mob. Grunts have been dropping 18, 20, and saw a 27s drop. This is a good thing, as I think money has been hard to come by, and seems I'm always broke or close to it.
I almost always run my archer with rapid shot and I'd hoped the attacks would serve to disrupt enemy spellcasters but it seems to be extremely rare that it does.
There's special ammunition - Andraste's Arrows - that specifically interrupt spellcasters.
No mention of any archery fixes. I was really looking forward to those, because I don't like using unofficial mods that mess with things so fundamental to the game.
EDIT: Early consensus on the official forums is that archery isn't really broken, so it may or may not be changed. Now I have to try out an archer warrior to see how viable it really is!
Leliana with almost nothing but dex upgrades and Slaying Arrow shot up the damage% tree rather quickly for me.
Latrine wrote:I wonder if a Dex/Cunning dagger build is viable now. It doesn't seem like there are any really good daggers in the game though and it seems like a waste not to use all the really good one handed weapons.
Hmm, actually looking at the Wikia it seems there are two really good tier 7 daggers. One of them you can buy while the other you have to be a City Elf Rogue and do a certain thing in your origin.
There's a killer Tier 7 dagger in Orzammar at one of the vendors, the "Rose's Thorn", I think it's called. Stupidly expensive though, at 148g (does anyone ever acquire that much money?)
Yes because I bought it. Ran through the 360 version with a duel wielding dagger stabber. Wasn't really viable for the final battle but until then no darkspawn stood a chance.
There's a killer Tier 7 dagger in Orzammar at one of the vendors, the "Rose's Thorn", I think it's called. Stupidly expensive though, at 148g (does anyone ever acquire that much money?)
Well with the quest in the dust district, you can end up making around 75 Gold sovereigns. So money isn't that hard to come by.
Finished my first playthrough.
What a great, great game.
I've already started my second playthrough, but I'm not sure how far I'll manage to get - based on a conversation Nightmare and I had, I'm going to play as Singleton, the antisocial Warden, and will see if I can drive away any and all potential followers. Except for my Mabari, Stay.
A boy and his dog against the Blight. This should be interesting
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