Dragon Age: Origins Catch-All

Well, I'm not in love with 2 handed weapon fighting, its slow but I can't help but wonder if it doesn't get uber later on. There is a 3rd tier talent that turns every swing with a 2 handed weapon into a possible stun. I can't imagine that not being filled with awesome sauce.

The high damage combined with high armor penetration does make them chew through bosses quicker.

fangblackbone wrote:

Well, I'm not in love with 2 handed weapon fighting, its slow but I can't help but wonder if it doesn't get uber later on. There is a 3rd tier talent that turns every swing with a 2 handed weapon into a possible stun. I can't imagine that not being filled with awesome sauce.

The high damage combined with high armor penetration does make them chew through bosses quicker.

I set Sten and Allistair up as 2 handed fighters, but never use them. I keep meaning too, but my main is a shield fighter and smacking people in the face once, twice or thrice with a shield is just too awesome to miss

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Teneman wrote:
LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Reroll!

Citizen86 wrote:
Teneman wrote:
LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Reroll!

Argggg! (I'll live but man that would have been nice!)

trueheart78 wrote:
Citizen86 wrote:
Teneman wrote:
LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Reroll!

Argggg! (I'll live but man that would have been nice!)

Wait for the inevitable savegame editor.

trueheart78 wrote:
Citizen86 wrote:
Teneman wrote:
LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Reroll!

Argggg! (I'll live but man that would have been nice!)

Don't worry they may try to sell us that feature in the future.

LobsterMobster wrote:
trueheart78 wrote:
Citizen86 wrote:
Teneman wrote:
LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Reroll!

Argggg! (I'll live but man that would have been nice!)

Wait for the inevitable savegame editor. :)

Something tells me that wouldn't be readily available on the 360.

trueheart78 wrote:
LobsterMobster wrote:
trueheart78 wrote:
Citizen86 wrote:
Teneman wrote:
LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Reroll!

Argggg! (I'll live but man that would have been nice!)

Wait for the inevitable savegame editor. :)

Something tells me that wouldn't be readily available on the 360.

Nope. But don't worry, our remaining option isn't bad either... second playthrough!

trueheart78 wrote:
LobsterMobster wrote:
trueheart78 wrote:
Citizen86 wrote:
Teneman wrote:
LobsterMobster wrote:

Someone mentioned that you can reset skill points. Anyone know where that's done, by chance?

It's not, turned out to be a mistake by the individual mentioning it.

Reroll!

Argggg! (I'll live but man that would have been nice!)

Wait for the inevitable savegame editor. :)

Something tells me that wouldn't be readily available on the 360.

Hmm. Almost like you should have bought it for the PC or something.

LobsterMobster wrote:

Hmm. Almost like you should have bought it for the PC or something. ;)

I was this close. I nearly had the couch into my office before the wife got annoyed

NathanialG wrote:

Take away her knives. The archery skills let her shoot with an enemy right next to her.

This was quite a few pages back and maybe someone else has touched on this, but no! Don't take away her knives, take another look at your tactics screen. There are two aspects to it: tactics, and behaviors. Tactics are specific rules, behaviors are the general battle plan and are what you need to look at for your ranged physical fighters.

What I do with my ranged rogue is to choose the "ranged" behavior, which causes them to prefer their ranged abilities. However, I set their tactics to something like the following:

enemy attacking with melee --> switch to melee weapons (this gets you damage benefits for the following lines)
enemy attacking with melee --> dirty fighting (stop them from hitting you in the face)
enemy attacking with melee --> below the belt (kick them in the nuts)

then, with the enemy stunned and no longer attacking (because your tank has a tactic to taunt enemies off your ranged guys, right? ), your rogue should follow the ranged behavior which says run away and start shooting again.

Or, as an alternative -

1) enemy attacking with melee --> dirty fighting (stop them from hitting you in the face)
2) Circle and Backstab.
3) Win!

Seriously, backstab is amazing and literally melts HP away. Its too bad there isn't a tactics option for "flank and backstab" - is there?

Dysplastic wrote:

Or, as an alternative -

1) enemy attacking with melee --> dirty fighting (stop them from hitting you in the face)
2) Circle and Backstab.
3) Win!

Seriously, backstab is amazing and literally melts HP away. Its too bad there isn't a tactics option for "flank and backstab" - is there?

I haven't found one. I play the tank, so for the most part I just try to position the mobs with their back to Leilana (sp?) as much as possible so she'll automatically backstab.

All I've been doing is selecting all party members, selecting one person to attack, then select my rogue and click behind the enemy to backstab... seems to be working alright, although I will have to improve on it soon I'm sure... I just got to the first city on the world map.

Dysplastic wrote:

Or, as an alternative -

1) enemy attacking with melee --> dirty fighting (stop them from hitting you in the face)
2) Circle and Backstab.
3) Win!

Seriously, backstab is amazing and literally melts HP away. Its too bad there isn't a tactics option for "flank and backstab" - is there?

God I love backstab. In fact, my main is built around it.

* Elven rogue (named 'Darrian'), high dex, high cunning.

* dual-wield, with twin daggers

* daggers either poisoned or frosted

* (soon to be) assassin specialist

* building towards combat movement, lethality, and coup de grace

This guy is already nasty, but I can't wait to see just how vicious he's going to be. I can see him becoming devastating.

I have Alistair building towards a full shield work, high defense, super tank. Sten is my dps warrior with high armor and a big 2h weapon. Morrigan in the back as support.

Imagine Alistair tanking and holding aggro, Sten laying waste from one side, and myself flanking ... scary.

Has anyone noticed if your BioWare profile on the community site is updating with your in-game achievements? Mine is still showing my Dwarf as brand-spanking new, with only 1 kill to his name.

Mine has been updated, but the lag can be quite long.

NSMike wrote:

Has anyone noticed if your BioWare profile on the community site is updating with your in-game achievements? Mine is still showing my Dwarf as brand-spanking new, with only 1 kill to his name.

Mine has not updated in several days.

Mine updated within an hour I believe...

Nice write-up, Lethial.

In regards to the runscript chargen command, I've tried it out and it does pretty much the opposite of what you'd hope.

You get to pick your origin all over again but your character doesn't show up on the screen, nor do any of the customization options, so you can't change your appearance or voice even blindly. It resets you to level 1, then puts you back at the beginning of the story. Curiously enough, it does not take away any of your gear or party members, so I guess I woke up next to Alistair, Morrigan, and a very large dog (must have been a hell of a bachelorette party).

fangblackbone wrote:

Well, I'm not in love with 2 handed weapon fighting, its slow but I can't help but wonder if it doesn't get uber later on. There is a 3rd tier talent that turns every swing with a 2 handed weapon into a possible stun. I can't imagine that not being filled with awesome sauce.

I've only glanced at the 2h skills once but it seems like a lot of them are passive abilities and toggles. If that's the case it seems like that would be a great set of skills for a party member. Just turn on their skills and watch them go to town. No worrying about switching over to them to make sure they're using all their skills.

I feel like I've gotten a lot better with the tactics commands but I'd still rather just tell them to "hit everything in the face" and be done with it. Actually, for my golem that is about all I tell him. Works out rather nicely.

As someone else mentioned, I also wish the had a "flank the enemy" command for rogues. I'm always having to switch to reposition them. They seem to have a bad habit of fighting baddies head on, shoulder to shoulder with my tank.

Oh interesting. I will update the post with your findings, thanks Lobster! I do wonder what kind of interesting dialogs you might get by resetting your story progress... Do people that died reappear? Do you get to "re-live" some events again?

Has anyone else notice that when there are birds around they will follow Shale? The three black birds in the courtyard of Warden's keep are where its most noticable.

Has anyone figured out how to get rogues to apply a poison at the beginning of a fight, and then fight? Using Self: Any, she just stands there reapplying poison over and over until there's none left. Any ideas what might work better?

buffcorephil wrote:

Has anyone figured out how to get rogues to apply a poison at the beginning of a fight, and then fight? Using Self: Any, she just stands there reapplying poison over and over until there's none left. Any ideas what might work better?

Similar question, anyone know how to get a character to deactivate a mode once all the mobs are dead? I walk around glowing all pink like half the time because Leilana has got her Song of Vigor or whatever going and refuses to stop singing once the enemy is dead.

lethial wrote:

Oh interesting. I will update the post with your findings, thanks Lobster! I do wonder what kind of interesting dialogs you might get by resetting your story progress... Do people that died reappear? Do you get to "re-live" some events again?

I was pretty sure it was going to bork stuff up so I didn't go too deeply into it.

Teneman wrote:
buffcorephil wrote:

Has anyone figured out how to get rogues to apply a poison at the beginning of a fight, and then fight? Using Self: Any, she just stands there reapplying poison over and over until there's none left. Any ideas what might work better?

Similar question, anyone know how to get a character to deactivate a mode once all the mobs are dead? I walk around glowing all pink like half the time because Leilana has got her Song of Vigor or whatever going and refuses to stop singing once the enemy is dead.

I only speak for the PC mode, but if you select the mode again it'll deactivate like a toggle. I don't know why Buffcore's rogue keeps slathering her weapons with all the poison she can find. I just make the poison, put the poison on my skill bar, click it, and there you go, poisoned weapons. They glow a foggy green.

buffcorephil wrote:

Has anyone figured out how to get rogues to apply a poison at the beginning of a fight, and then fight?

I use the 'if surrounded by more than two enemies -> apply poison' tactic on Lel. This makes sure that in the thick of the fight (at the beginning) she'll apply and use the poison. Poison then has a long enough cooldown that she almost certainly won't do it again in that fight. The only time I have to go in and manually tell her to apply poison is in big fights like one big boss mob.

Also, regarding the previous flanking/backstab discussion, here's the full on mechanics and awesomeness.

LobsterMobster wrote:
Teneman wrote:
buffcorephil wrote:

Has anyone figured out how to get rogues to apply a poison at the beginning of a fight, and then fight? Using Self: Any, she just stands there reapplying poison over and over until there's none left. Any ideas what might work better?

Similar question, anyone know how to get a character to deactivate a mode once all the mobs are dead? I walk around glowing all pink like half the time because Leilana has got her Song of Vigor or whatever going and refuses to stop singing once the enemy is dead.

I only speak for the PC mode, but if you select the mode again it'll deactivate like a toggle. I don't know why Buffcore's rogue keeps slathering her weapons with all the poison she can find. I just make the poison, put the poison on my skill bar, click it, and there you go, poisoned weapons. They glow a foggy green.

Same thing on the 360. I can deactivate the Song manually, and Buffcore can apply poison manually. We're looking for ways to automate those activities within the Tactics section.

The problem he's having is finding a criteria that basically equals "the first time an enemy is sighted" and I'm having a hard time finding a criteria that equals "once all enemies are dead".