Shattered Horizon

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Indignant's picture
Location: Dude! Get in the choppah!

Tribes on speed! I'm going to have to upgrade to 7 for this one.

http://store.steampowered.com/app/5471/

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Bear's picture
Location: Syracuse, NY

The vid looks interesting and the games is only $17.99?? I may have to check this one out as well.

I just found out it's made by the same people that make the benchmarking software 3DMark.

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*Legion*'s picture
Location: Austin, TX

Every time I see "shatter" in a game title, I think about punching stuff with metal hands.

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Bear's picture
Location: Syracuse, NY

I did a little more research on this and this game has some really interesting concepts. First, since there's no sound in space all the sound comes from your suit to help you with situational awareness. Here's another nice twist I just picked this off the Steam forums, it's from one of the devs:

Quote:
There is lots of info about Shattered Horizon on the official website: www.shatteredhorizon.com But to answer your question, here are more details about the weapons in Shattered Horizon taken from our press materials ...

Each player in Shattered Horizon carries a multipurpose weapon as in space it is impractical for an astronaut to have a large amount of weapons and equipment. With the weapon you can fire in assault mode or aim through the scope. In the assault firing mode, your weapon is capable of fully automatic sustained fire. In scoped mode you can pick off targets at long range with powerful, short bursts. When an opponent gets too close, or when you have caught someone by surprise, you can make a close-quarters kill with a melee attack.

Your weapon can also fire three different types of grenade, but unlike your ammo, grenades are limited in supply. Grenades are fired with the rifle's under-slung launcher. In zero gravity, grenades have special properties: they fly straight and true, with no drop to limit the range. Players can also ricochet grenades off surfaces to attack beyond their line of sight.

All the grenades in Shattered Horizon are non-lethal, designed to support team tactics and enhance the zero gravity experience.

The ICE grenade releases a fine cloud of ice crystals that block both sight and radar. This grenade can be used to provide cover, block lines of sight or disorient enemies caught in the cloud.

The EMP grenade disables an astronaut’s suit electronics. When a player is caught in an EMP blast their HUD crashes, taking away their radar and audio simulation. Their rocket pack also becomes less responsive, inhibiting movement until the suit’s OS reboots.

The MPR grenade’s blast pushes away astronauts and floating objects. Players can use the MPR grenade to dislodge enemies from cover, or protect themselves from attackers by knocking them back.

Shattered Horizon gives all players an equal chance in every combat situation. This is important in a game where attacks can come from any angle. In Shattered Horizon a player can choose many different styles of play from rushing in gun blazing to sneaking through the shadows in silent running mode. Players are more accurate when attached to a surface, while using the rocket pack gives them greater mobility.

However you choose to play your weapon supports you with the tools you need, from rapid sustained assault fire, to deadly scoped shots and lethal melee attacks. Three grenade types encourage tactical play and eliminate frustrating deaths by grenade spam. More importantly, the player is never put at a disadvantage by choosing the wrong loadout or joining a team with unbalanced classes. The player can change his playing style on the fly depending on the situation. And because all players are equal, Shattered Horizon rewards those players who develop their zero gravity combat skills.

If this works well they've effectively eliminated the problem of grenade spam!

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acquaintance and hear what it had to tell.” -- John Muir

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kaostheory's picture
Location: Helping Jeff Goldblum Pick Up Chicks Since 1993

That actually sounds pretty damn cool. I might have to check this out.

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garion333's picture
Location: Annapolis, Maryland (Bring on the humidity!)

Futuremark? As in 3DMark? As in the benchmarking people? Strange.

The game sounds like the battle room stuff from Ender's Game.

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You did live before digital distribution of old, cheap games. Now you just play games.

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jlaakso's picture
Location: Helsinki, Finland

garion333 wrote:
Futuremark? As in 3DMark? As in the benchmarking people? Strange.

Yes, yes, yes, and I don't know. They do know their graphics programming and I imagine they would attract the kind of talent that's also interested in making games.

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oMonarca's picture
Location: Portugal, Europa

So far, from what I've seen, you only have one gun. It's a rifle equipped with a grenade launcher. If you zoom, it becomes a sniper rifle, and you only have 3 kinds of non lethal grenades. And that's pretty much all the weapon variety you'll get.

Looks pretty, but sounds shallow. Maybe the maps are fantabulous.

--[ oMonarca ]--

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Bear's picture
Location: Syracuse, NY

oMonarca wrote:
So far, from what I've seen, you only have one gun. It's a rifle equipped with a grenade launcher. If you zoom, it becomes a sniper rifle, and you only have 3 kinds of non lethal grenades. And that's pretty much all the weapon variety you'll get.

Looks pretty, but sounds shallow. Maybe the maps are fantabulous.

I think it's a brilliant idea from a gameplay perspective. They've eliminated grenade spam and forced you to think tactically about how you use them. The ability to dislodge enemies from cover is going to be VERY fun. They may not give you 37 weapon types but it completely eliminates the imbalance issue that having shotguns, sniper rifles and saws. I hope it will emphasize player skill as opposed to who has what unlock.

I think what's going to make or break this game is how well the 3D combat works within the maps or world.

“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir

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kaostheory's picture
Location: Helping Jeff Goldblum Pick Up Chicks Since 1993

Bear wrote:
oMonarca wrote:
So far, from what I've seen, you only have one gun. It's a rifle equipped with a grenade launcher. If you zoom, it becomes a sniper rifle, and you only have 3 kinds of non lethal grenades. And that's pretty much all the weapon variety you'll get.

Looks pretty, but sounds shallow. Maybe the maps are fantabulous.

I think it's a brilliant idea from a gameplay perspective. They've eliminated grenade spam and forced you to think tactically about how you use them. The ability to dislodge enemies from cover is going to be VERY fun. They may not give you 37 weapon types but it completely eliminates the imbalance issue that having shotguns, sniper rifles and saws. I hope it will emphasize player skill as opposed to who has what unlock.

I think what's going to make or break this game is how well the 3D combat works within the maps or world.

I totally agree. There is so much potential for combat tactics in a 3D environment. I was sold as soon as the trailer showed two people walking on the same platform with the soles of their feet pointing at the other (I don't even have the vocabulary to properly express the 3D movement... so awesome!)

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General Crespin's picture
Location: Michigan

Agreed. Excited to see a full zero-g environment and only one weapon, no need to think about item spawns or anything. Certainly looks good from the trailer, can't wait to try it.

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<+tboon> part of me is outraged they would trivialize my favorite game with such obvious tripe. then i realize i am wearing a boot on my head

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DF7's picture
Location: Boulder

Looks like this will be replacing MW2 for me, and its a third the cost! Sounds good to me. The zero-G is what will make or break it though. Too realistic and it won't be fun, too gamey and it won't be unique.

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Bear's picture
Location: Syracuse, NY

New video up: http://www.youtube.com/watch?v=Dd-2dZMDAGw&hd=1

For $17.99 there's no way I can't buy this.

“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir

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Edwin's picture
Location: Miami, FL Seattle, WA

I don't meet the minimum requirements.

The processor has to be a E6600 minimum but I have a E6420.

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kaostheory's picture
Location: Helping Jeff Goldblum Pick Up Chicks Since 1993

Edwin wrote:
I don't meet the minimum requirements.

The processor has to be a E6600 minimum but I have a E6420.

Is it bad that I don't even look at minimum requirements anymore? I think I might not actually meet them for this game, but I've already purchased it, so we'll see how it works.

Fletcher wrote:

Wear the Filthy Skimmer badge with honor. For we have all, at one time or another, been filthy skimmers. And it is our brotherly duty to remind each other, that although the path of the skimmer is quick, it is also treacherous.

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Elycion's picture
Location: Las Vegas

*Shakes his fist at the Filthy Enablers*

I just caved and pre-ordered this. With L4D2 and Dragon Age both in November my gaming budget for the month was already shot, so I guess I'm stealing from December now. Hopefully nothing good comes out in December!

The last gameplay video they released just suckered me in when combined with the sub-$20 price tag. Now I just have to figure out how to play three different new games, there's going to have to be some kind of custody arrangement!

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kaostheory's picture
Location: Helping Jeff Goldblum Pick Up Chicks Since 1993

Elycion wrote:
*Shakes his fist at the Filthy Enablers*

I just caved and pre-ordered this. With L4D2 and Dragon Age both in November my gaming budget for the month was already shot, so I guess I'm stealing from December now. Hopefully nothing good comes out in December!

The last gameplay video they released just suckered me in when combined with the sub-$20 price tag. Now I just have to figure out how to play three different new games, there's going to have to be some kind of custody arrangement!

This seems like it might be an interesting game to try and get the Thursday night Battlefield crowd into. Although the specs are a bit brutal for some.

Fletcher wrote:

Wear the Filthy Skimmer badge with honor. For we have all, at one time or another, been filthy skimmers. And it is our brotherly duty to remind each other, that although the path of the skimmer is quick, it is also treacherous.

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Edwin's picture
Location: Miami, FL Seattle, WA

If someone can find me a way to overclock my CPU safely I would do so.

is recording this.
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mrwynd's picture
Location: Littleton, Colorado

This really came out of nowhere!

It looks pretty cool but I wish the guns were more projectile like similar to Tribes where you have to lead your target, etc.

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Edwin's picture
Location: Miami, FL Seattle, WA

The guy that did all the music for the game is in Poets of the Fall who also did the ending theme song for Max Payne 2, a lot of the FX for both MP 1 and 2 and all the stuff for FutureMark. He also did tracker mods like "Space Debris" during the Amiga days.

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Tamren's picture
Location: Sunny Vancouver

This looks super awesome. Like those old descent games that allowed you to flip over... and keep going. Couple times I felt like I was going to puke. This ups the vertigo factor considerable.

But my rig can't run it . First time I've been locked out of a game that I can remember.

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InfluenceDevice's picture
Location: On top of the 999

Tamren wrote:
But my rig can't run it . First time I've been locked out of a game that I can remember.

It is the first title I have seen that is DX10 only, for those still on XP.

Edit: Dragon Age is preloading. I now have a desire to acquire Pizza discount vouchers and fresh underwear.

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Bear's picture
Location: Syracuse, NY

Edwin wrote:
I don't meet the minimum requirements.

The processor has to be a E6600 minimum but I have a E6420.

On of the advantages of being old, I have a great job and LOTS of money!

I'll be rocking this on my i7 biotch

“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir

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Heretk's picture
Location: The Eighth Dimension

Ah, the first game to come across my radar that my PC can't handle. An ominous, and expensive, sign.

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DF7's picture
Location: Boulder

I'm also worried about my performance. If I can't run with max settings at 1920x1080 I'll be forced to buy another GPU! Or, you know, lower the settings. But thats lame.

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Edwin's picture
Location: Miami, FL Seattle, WA

Bear wrote:
Edwin wrote:
I don't meet the minimum requirements.

The processor has to be a E6600 minimum but I have a E6420.

On of the advantages of being old, I have a great job and LOTS of money!

I'll be rocking this on my i7 biotch

Damn you old man Bear and your economic meltdown. Vengeance shall be mine!

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LiquidMantis's picture
Location: Golden, CO

Bear wrote:
Edwin wrote:
I don't meet the minimum requirements.

The processor has to be a E6600 minimum but I have a E6420.

On of the advantages of being old, I have a great job and LOTS of money!

I'll be rocking this on my i7 biotch

I updated to i7 920 for this game.

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Bear's picture
Location: Syracuse, NY

Edwin wrote:
Damn you old man Bear and your economic meltdown. Vengeance shall be mine!

You shouldn't be wasting your time playing video games anyway. You should be working 2, maybe 3 jobs and paying into my Social Security fund you whipper snapper.

“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir

is recording this.
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mrwynd's picture
Location: Littleton, Colorado

These preview videos have sparked a debate at work. We've come to a consensus that a gun would fire in space just fine since the O2 is in the bullet but there's argument over if there would be a muzzle flash and if so what it would look like.

What do you guys think, normal muzzle flash, short but wide muzzle flash, or no flash at all?

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Hypatian's picture
Location: Die Unternet

All of my space guns fire using magnetic rails. No muzzle flash at all.

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Bear's picture
Location: Syracuse, NY

mrwynd wrote:
These preview videos have sparked a debate at work. We've come to a consensus that a gun would fire in space just fine since the O2 is in the bullet but there's argument over if there would be a muzzle flash and if so what it would look like.

What do you guys think, normal muzzle flash, short but wide muzzle flash, or no flash at all?

It should work because you can fire a a gun underwater. I don't think there'd be any muzzle flash though due to lack of 02. The kick of a rifle would suck in space though!

No gravity and air also means no resistance or drop so your range would be nuts!

“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir