My Wii's Forbidden Closet of Mystery

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Imbarkus's picture

I know there is some good stuff already lined up for release this year in the MATURE categories for Wii, a console that has suffered for unique and exclusive titles in this area. For me, I gotta have my Survival Horror. I, like the proprieter of the site I just linked to, am a connoisseur of these types of games, and am looking forward to "Resident Evil: Darkside Chronicles," "Ju-on: The Grudge," and "Silent Hill: Shattered Memories," although I have to point out that the latter is by no means Wii exclusive.

Given the sales failure of MadWorld and the Conduit, Mature titles on the Wii are endangered. This is no surprise to me as Wii has made itself the console of the shared family space, as has been amusingly detailed recently, but also because (face it) the new Nintendo does a poor job of managing PR in hardcore and niche markets. It is, in fact, a recent trend for Nintendo, dating back to Gamecube, connectivity, me-too Resident Evil and Metal Gear Solid, and the failure of the excellent but poor-selling Eternal Darkness. Yet there are good, interesting, mature titles for the Wii that are already developed, even localized, that are being held back from American audiences.

After everyone else is in bed, if Dad should happen to find himself drawn to the Wii, why should Carnival Games and Cooking Mama, and boredom after about 10 minutes, be all that awaits to greet this lonely late-night gaming pariah?

Come, then, and let me draw your attention to these injustices in case you don't know of them already.

FATAL FRAME IV: MASK OF THE LUNAR ECLIPSE

Three episodes of the Fatal Frame series (known as Project Zero in Japan) appeared on the Playstation 2 in America (the first two were ported over to XBox in deluxe editions with additional features too). This survival horror series has received high praise from fans and critics alike for being among the most frightening video game experiences available, with a focus on supernatural threats in locales with oppressing, terrifying atmosphere. The focus on using a supernatural camera to weaken and capture malevolent spirits seemed a natural experiment for the Wii's control scheme.

The fourth entry in this series was published last year in Japan by Nintendo, developed by Tecmo. Reviews cited a few bugs and some awkwardness in the controls, yet couldn't deny the Fatal Frame feeling was in effect. It has since sold the best out of all four in the series over there. Nintendo holds worldwide publishing rights... and has decreed it's not up to them to release the game in America.

A European release still is possible, which indicates localization may be underway, but no one can seem to nail down confirmation on this. In the meantime, a determined and pissed-off group of fans is developing a homebrew patch to allow gamers of every region to play the Japanese disk, patched with translated text and images on the fly. This prevents piracy of the game and gives us merely what we want--a way to purchase and buy this game if we'd like.

Of course I'm not going to be home-brewing my Wii, so unless Nintendo would like to change it's mind or sell the rights, they have essentially interrupted my long-running ability to follow this series I love by swaying its developer over to the Wii. Read more about how neither Tecmo nor Nintendo of America know why some Nintendo higher-up has squashed this release.

DISASTER: DAY OF CRISIS

This game pushes more to the survival end of "survival horror", but it still represents a range of games I'd like to see more of on Wii. Perhaps a few of you have been subjected to some of the more casual, mini-game based "emergency genre" games on the Wii. Unlike these, Day of Crisis is more of a third-person action game tasking you to survive natural disasters as they unfold upon the metropolis around you. That places it square in the vein of a few other "disaster survival" games I enjoyed on PS2, Disaster Report and Raw Danger, which were successes in my mind despite truly awful cover art (and tepid sales).

Disaster was localized for a European release, and NoA was apparently waiting for results on European sales to decide whether or not to release the game in America. European sales were below Nintendo's new, loftier expectations. Disaster's absence represents less of a mystery than Fatal Frame. It is a new IP, it got mixed reviews, and Nintendo doesn't like to publish things that are failures.

So sell the rights. Sitting on them is cheesy. Koei was happy enough with whatever Disaster Report sold to bring out Raw Danger. Not everyone expects to sell 24 million copies of a tank game bundled with a controller. Some publishers, like say Ignition Entertainment who just put out Muramasa: the Demon Blade, have got to find happiness in charting at #11 on release week.

WINTER

Here is a title from N-Space, a developer that previously had a relationship with Nintendo, who published "Geist" for them. It is uncertain how much actual work has progressed on the game, which posited a survival horror story in a town slowly being blanketed by a sinister, perhaps even supernatural, snowstorm.

What is certain is, as N-Space president Dan O'Leary states, “In almost every case we got hung up with the sales and marketing groups. They simply could not get behind a survival horror title on the Wii. In spite of great sales for Resident Evil 4 and the Umbrella Chronicles, these groups were unable to support the projections required to create a viable P&L for the title.”

The title lingers undeveloped, with no interest from a publisher allowing any further work. Fans are asking for Sega to consider the job, with its new "mature friendly" slant for the Wii. Well, guess what folks? Sega has taken a Mature-rated bath with the Wii with the Conduit moving just over 83,000 units so far, and Madworld moving 64,000 units. All of these are sales failures to that huge install base despite massive marketing efforts.

WE'RE ALL TO BLAME

The games I am essentially asking the universe to get to me will not be huge hits. They may be lucky to sell as well as the three titles I just listed. But the proper business model can make an acceptable profit margin out of a lower volume business, right? I sure wouldn't spend on marketing the way Sega did...

It seems to me that publishers, in the face of the Wii's larger potential install base, cannot be satisfied with sales numbers that are similar as those achieved for these types of niche and specialty market types of games on the PS2. Even though the development costs should be no more than PS2 development. Because some prick made a graph that expressed the percentage market share. Not because the money is not there, but because the share of the pie is not big enough to satisfy someone.

What this feels like to me is that the Wii is becoming like a "big three" network television company of the consoles, the ABC of video games. If the potential ratings for the program aren't high enough, it won't make it into the (illogically) limited number of "prime time slots." During the day, the thing is full of an indistinguishable wash of kids and female-interest programs, the Price is Right is on there, even. Early evening, minigame collections represent the reality TV pablum the whole family can enjoy. Plus there's plenty of effort and interest and money available to feed me fresh infomercials via The New-and-Improved Nintendo Channel. But the genre stuff that Dad enjoys keeps getting cancelled.

And of course the metaphor breaks down, because if I can't get this stuff on Wii, I can't get it at all. Video could go anywhere. Games have to go where they were designed to be. When Sony released Siren: Blood Curse as a PSN-only download in America that took 16GB of Hard Drive space, I was pissed. I had already been screwed with Siren when the first sequel never came out in America. But then I found their Japanese version had English text, and wasn't region-locked, and imported my first game ever. Sony let me buy my cancelled metaphorical TV series on DVD, and accepted my niche business.

But Nintendo is instead sitting on publishing rights it doesn't want, and other publishers don't want them either. Yet there I must stand in front of my Gamestop's wall of Wii crap, making my eyes tired scanning through for the few titles I know are even worth my family's attention in that reality TV minigame area. It reminds me of the Atari 2600 section just before "The Big Crash." Dozens of identical titles and not a one of them to stand out as worth buying, all milking weak implementations of the same basic gameplay ideas.

So scary and mature titles are struggling to find a way to the market on the Wii. But when it comes to cheap third-party games--it seems Nintendo would let me publish this forum post on my Wii if I added some pretty colors, made you click on a moving smiling face to scroll through it, and paid them the licensing fee.

Hey, maybe that's how I can call some attention to the matter! Look for it soon on WiiWare! If I can sign Jaleel White to do the voice work I think I might have a hit...

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Imbarkus's picture

Geez guys I'm looking at the sales numbers for Punch-Out and Metroid Prime: Trilogy and, honestly, my inner business man and my inner gamer are in conflict. Cursed Mountain came out four weeks ago and has shipped 12,000 copies total.

Games that I want are not good business decisions to publish, if the goal is the kind of success achieved by Wii Sports and Wii Play and Wii Fit, or even hardcore games on other platforms like Halo or Gears of War. Honestly, I wonder if the buying habits of a dad don't fall off the radar, because we are so used to finding ways to fit the cost of our hobby into a family budget, and these are the ways that nullify the presence of our purchase (i.e. buying "later" after the markdown, or buying preowned). I'm laid off right now, so I'm waiting for Surced Mountain, and thus I'm part of the problem.

I mean, years later there's all this buzz and love and sequel lust for Eternal Darkness, to the point where Arkham Asylum reviews immediately picked up on its homages to Silicon Knights' horror masterpiece. Yet the sales numbers were miniscule. Did we all pass around the same preowned copy of this game, and wonder with ironic futility why no one involved showed any interest in making a sequel?

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garion333's picture
Location: Colorado Springs, CO

I don't really know how to reply to this. It's more like a blog post than a forum post. I'm not saying this to criticize, just that I'm a little perplexed as how to respond.

Your numbers about the Conduit and MadWorld sales are off by quite a bit. MadWorld has moved 300,000 copies and the Conduit 260,000. Of course, I'm counting Europe in those numbers.

I frequent Infendo on a semi-regular basis. I don't know why I do anymore because I sold my Wii last year and the DS is still an interesting platform, but any discussion about that can be handled here. Anyway, there are numerous posts on their rather lackluster forums about what's the deal with the Wii and game sales. I myself am still not too sure what the deal is. Actually, I do. People get caught up in the install base of the Wii like it was the PS2 and mature/violent/etc. games should sell like they did for the PS2. The problem is that a large portion of Wii owners have no interest in those titles. As you said, it's the family system. Shouldn't half a million be a worthwhile goal then for a mature game? I would think so. It's a Nintendo system and Nintendo first party games are generally going to outsell third party games. That's just how it is. Having a guy named Mario who has been around through a couple generations of consoles and gamers does that.

[/rambling]

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

I wonder if I fall into the 'other' camp of Wii gamers. The Wii60 owner (or a PSWii), who, should I be looking for something niche and dare I say it, 'hardcore', doesn't even consider the Wii as a platform to fill that void.

Sure, I could spent my 50 bucks on a mature Wii game, in gloriously fuzzy SD, with wonderfully wooly motion controls, or I could spend it on a 360 game, with eyebleedingly crisp HD graphics, a functional online component and no gimmicky control system.

There's the problem for me. The Wii is a (comparatively) gimped system compared to my 360, and in the balance, there's precious little that a Wii title offers me that my 360 can't do better. As a result, the Wii sees precious little of my gaming dollars.

Don't get me wrong, I love the idea of the Wii, but the reality is often disappointing. I recently started playing No More Heroes, and while it has a fantastic art style, I can't help but think how much better it would be on an HD machine with crisp responsive controls instead of vague Wiimote-waving and button mashing.

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LarryC wrote:

Farting is also a good sign....If you're not farting, you've got a big, big problem.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

I'm not sure I'd call some of these survival horror. Is a Resident Evil railshooter survival horror just because the genre has been traditionally?

As for what happened to Eternal Darkness, we called that Too Human.

I do get your point and agree with it, though. The thing is, the Wii has been marketed so heavily in the US as "the console that will get your grandma/mom/girlfriend/wife to play a game for 10 minutes before deciding they don't like it instead of just 3 minutes." I don't think they think mature games will move units.

There's also the matter of hardware restrictions. The kinds of "core" gamers that like survival horror are turned off by the Wii's inferior graphics (or so corporate wisdom seems to go, though we all know that's not the case). In order to squeeze nice graphics out of the Wii, they need to resort to rail shooters. You'll note that when designers talk about their games they'll either say "both current-gen consoles," meaning the X360 and PS3, or "all current-gen consoles," meaning the X360, PS3... and PC.

So I guess in the US, this question is akin to asking why we aren't getting ports of some of the better Japan-only PS2 games; companies would rather spend their money localizing PS3/X360 games.

NOTE: Not a doodle bug.

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AUs_TBirD's picture
Location: Nürnberg, Germany

I'm part of the problem sometimes too. Having been an underemployed student again for over 2 years means I've waited on many games to drop - the most recent examples being just having finally ordered Madworld and House of the Dead: Overkill off Amazon when they hit $20 each.

This is also the reason that I still haven't picked up Deadly Creatures and De Blob - I just can't justify the cost at the moment. In my full-time employment days, they would have been release-day purchases and "3 years later" plays.

That first site you linked to had an interesting "quality vs units shipped" of PS2 titles article up. I was rather stunned at how poorly Fatal Frame II did on the system. Maybe it was too much for most people to handle? Still bummed about Fatal Frame IV not coming, but I can certainly understand why.

I did actually pick up Eternal Darkness new and loved it, though I never finished a single playthrough - and let's not mention that you have to do it three times to get the real ending.

edit: Actually, the new Punch-Out and MP Trilogy would have been release day purchase for me in the past as well. I can at least defend MP:T by noting that I bought MP1 and 2 in their release weeks, and haven't played much of either yet.

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Gravey's picture
Location: High Hrothgar hunting hdragons

Jonman wrote:
I wonder if I fall into the 'other' camp of Wii gamers. The Wii60 owner (or a PSWii), who, should I be looking for something niche and dare I say it, 'hardcore', doesn't even consider the Wii as a platform to fill that void.

Sure, I could spent my 50 bucks on a mature Wii game, in gloriously fuzzy SD, with wonderfully wooly motion controls, or I could spend it on a 360 game, with eyebleedingly crisp HD graphics, a functional online component and no gimmicky control system.

There's the problem for me. The Wii is a (comparatively) gimped system compared to my 360, and in the balance, there's precious little that a Wii title offers me that my 360 can't do better. As a result, the Wii sees precious little of my gaming dollars.

Don't get me wrong, I love the idea of the Wii, but the reality is often disappointing.

All of this. I railed against the whole idea of "casual vs. hardcore" and defended the Wii as a legitimate console that is not in some other tier as the 360 and PS3. Then after Mario Kart and Boom Blox came out I got a 360—and, other than a rental of House of the Dead: Overkill (not worth $60 to buy), the Wii hasn't been touched since then, for all the reasons Jonman describes. So I've recanted my casual/hardcore rejection (if I'm still not happy with those terms), and my Wii60/PSWii friends agree.

Oh sure I'll pick up New Super Mario Bros., maybe SMG2 as well. Which just about proves to me that it's the GameCube all over again: good for the Nintendo games, and I'll take everything else on my other console.

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*Legion*'s picture
Location: Texas

Imbarkus wrote:
Of course I'm not going to be home-brewing my Wii

Too bad. It's one of the few things that makes the little white box interesting again.

You should follow me on Twitter: @legion

Steam: *Legion* | Xbox Live: Legion SB | PSN: Legion_SB | Origin: LegionSB

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garion333's picture
Location: Colorado Springs, CO

AUs_TBirD wrote:
I'm part of the problem sometimes too. Having been an underemployed student again for over 2 years means I've waited on many games to drop - the most recent examples being just having finally ordered Madworld and House of the Dead: Overkill off Amazon when they hit $20 each.

There is absolutely nothing wrong with not buying a game on day 1. That's called being a smart consumer. If you wait for a price drop and then get 2 games for the price of 1, then you're actually buying more games over time.

Of course I'm ignoring you buying it used, but I'm not trying to make too deep of a point here.

MilkmanDanimal wrote:

How did I live before digital distribution of old, cheap games?

NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.

http://steamcommunity.com/id/garion333

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Imbarkus's picture

Pardon my verbosity. I'm not really using a blog outlet right now. I got all my sales info from vgchartz.com and didn't really research their accuracy, so pardon that.

As a PSWii gamer I can definitely see the division forming in the library and, mostly, I'm cool with that. Sure, I could be petty and point out that the vaunted power of the PSIII and 360 didn't make Vampire Rain or Alone in the Dark any better, or really lead to any decent entry in Survival Horror for current Gen consoles. Dead Space and RE5 stand as your candidates, but if you're going quibble over rail shooters, then the "Action Horror" line starts to blur too...

In any case I wouldn't mind if Nintendo just decreed the damn thing is for the wife and kids. I'd like to get hardcore with some interesting motion controls, but I guess Nintendo can just prototype those things with the kiddies, and I'll get the refined "current gen" edition for my pricey console.

Except that content exists for the system already in forms that won't exist for other systems, and I want that content.

To me, that seems less about a system going kiddie on its own due to consumer interest, and more about it being subtly steered that way at the same time we are told that the "hardcore" are being taken care of by that same old moustachioed plumber. I mean, they could just sell the North American rights to the game, right? Not to do so is really a form of publishing self-censorship for the titles, which I truly object to.

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

Gravey wrote:

Oh sure I'll pick up New Super Mario Bros., maybe SMG2 as well. Which just about proves to me that it's the GameCube all over again: good for the Nintendo games, and I'll take everything else on my other console.

I meant to mention that. Both those games will find a home in my box'o'wii'games. At first, I wanted to say that it was because they're great titles, but the truth is that they'll be bought predominantly becuase the wife will enjoy them. I'm looking forward to playing NSMB with her, and SMG was a hit for both of us, albeit for her more than me.

It further cements the Wii's place as the wife's console that I'll dabble with, as the 360 is my console that she'll dabble with.

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LarryC wrote:

Farting is also a good sign....If you're not farting, you've got a big, big problem.

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Imbarkus's picture

Business world moves fast, especially the game world. Grin put out Bionic Commando and the thing tanked so fast the studio was closed within weeks of release. Within weeks.

Even if you buy the game new if you buy it months after its release all the thunder is gone. True, some games are slow burns, but most games drop off to 5% of their first week's sales within a few weeks. There's a leaderboard to these things, and it's thunder or under, no in between.

Sure cumulative sales figures are always looked at, but for most games, a "slow burn" sales path also means a greater and greater percentage of them are used game sales.

If Gamestop had a reporting service for their used game sales, and someone rolled them in with NPDs and got a truer figure for every time a title was sold, do you think more Mature, survival horror, risky, and unique titles on Wii would actually show that they sell, at least for a time, to a quantity of individuals a lot higher than new game sales would suggest?

I'd bet that this is actually true of niche titles for all consoles... you know, the risky, crazy ideas on a shoestring budget that could really use some thunder are the ones that have it most stolen by this system.

Way to be a jerk, jerkface!
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AUs_TBirD's picture
Location: Nürnberg, Germany

Imbarkus wrote:
If Gamestop had a reporting service for their used game sales, and someone rolled them in with NPDs and got a truer figure for every time a title was sold, do you think more Mature, survival horror, risky, and unique titles on Wii would actually show that they sell, at least for a time, to a quantity of individuals a lot higher than new game sales would suggest?

I'm going to guess that the used game sales will pretty closely match the relative success of new game sales, just in fractions or multiples thereof.

A massive pile

"Mario teaches them to push buttons, something they're probably going to be doing when they wind up working for McDonald's because you failed as a parent." -MechaSlinky

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Imbarkus's picture

Imbarkus wrote:
I got all my sales info from vgchartz.com and didn't really research their accuracy, so pardon that.

Aha. After further research, I find that tmy source's sales numbers match yours garion333, due to the fact that I was merely an idoit while reading then, as happens to me frequently.

Resident Evil 4: 1,600,000
Resident Evil: Umbrella Chronicles: 1,300,000
De Blob: 720,000
Punch-Out: 580,000
Metroid: Prime Trology: 190,000
The Conduit: 260,000
MadWorld: 300,000
Dead Rising: Chop 'Til You Drop: 180,000
Deadly Creatures: 100,000
Cursed Mountain: 30,000

Yeah I can quote worldwide numbers and not be an idiot!

Nothing Mature-rated will approach Wii Sports at 47 million or Wii FIt at 22 million or Wii Play at 26 million.

But I feel the Mature Wii market is being abandoned for no really good reason. Again, I wouldn't give a fart if there wasn't stuff caught in the pipeline that I want to play...

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Imbarkus's picture

AUs_TBirD wrote:
I'm going to guess that the used game sales will pretty closely match the relative success of new game sales, just in fractions or multiples thereof.

I shall differ and posit that certain titles or types of titles continue to change hands more often after they are no longer available new, and that this number of "periods of possession" could make for a big difference in the reported sales of a game and the number of people who actually bought it. Otherwise why would Gamestop bother to carry a wide selection of preowned games that are no longer available new?

Plus I'll go out on a limb and say survival horror games especially get this effect, as they are primarily single-player experiences, that take more than a rental period to finish, yet offer little replay value after completion. In fact, their dark and oppressive atmospheres often make for an experience I enjoy ONLY as a whole, and rarely dip back into unless I am down for a full replay.

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

I would take vgchartz.com's numbers with a very sizable grain of salt. They're based on a large amount of conjecture, and very little in the way of hard data.

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LarryC wrote:

Farting is also a good sign....If you're not farting, you've got a big, big problem.

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*Legion*'s picture
Location: Texas

Jonman wrote:
I would take vgchartz.com's numbers with a very sizable grain of salt. They're based on a large amount of conjecture, and very little in the way of hard data.

I can't say these attempts have been incredibly broad or thorough, but every attempt I have made at cross-referencing vgchartz's sales data with anything authoritative have found vgchartz's numbers to be rather accurate.

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

*Legion* wrote:
Jonman wrote:
I would take vgchartz.com's numbers with a very sizable grain of salt. They're based on a large amount of conjecture, and very little in the way of hard data.

I can't say these attempts have been incredibly broad or thorough, but every attempt I have made at cross-referencing vgchartz's sales data with anything authoritative have found vgchartz's numbers to be rather accurate.

And therein lies the problem - there isn't an authorative source for global sales, outside of the publishers, and they ain't talking.

Maybe vgchartz has improved it's methodology of late - it's been a couple of years since I looked at them.

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LarryC wrote:

Farting is also a good sign....If you're not farting, you've got a big, big problem.