Doublebear Studios first game (zombie apocalypse RPG :O )

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stevenmack's picture
Location: heeey fugeddaboudit! wiseguys eh!

Brian Mitsoda wrote:
Was hoping to save this for a rainy day, but it is cloudy here in Seattle today, so here we go. As the speculators have correctly guessed, yes, DoubleBear’s first game is indeed a Zombie RPG, which we have fondly referred to as a ZRPG internally. Before people start running in all kinds of directions with that, here’s what I will confirm:

-Set during the breakdown of society as emergence of zombies causes widespread panic and disorder.

-Slow, shambling zombies. Spreads like a virus/bite transmission. No, you are not a zombie, that would be stupid.

-Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.

-Game is about survival. Scavenging resources, exploring the area, dealing with other survivors, and managing a “shelter” of sorts are the main focus of the game. More on this later.

-Game is open-ended. There are characters and events that could happen, but the story depends on where you go, what you do, and who you meet. Of course, there’s a lot more to this and we'll go into more details as time goes on.

We’ll be here often shooting down the wildest of theories and discussing our systems in more detail. Let’s start the old back and forth, shall we?

Awesome. I've wanted something like this (zombie apoc game where you manage a survivor's stronghold) for ages.

Linky to the official website (no info there about it yet though, the above was from some forum post)
http://www.doublebearproductions.com/

Looks like it will be isometric view (going by the Age of Decadence game engine they are using). http://www.irontowerstudio.com

FYI The people creating the game include...

Quote:
The Staff

Brian Mitsoda
Brian is the Lead Designer, Creative Director, and Lead Coffee Maker of the company. He is best known for his writing on Vampire the Masquerade: Bloodlines, and a veteran of past RPG studios such as Black Isle Studios, Troika Games, and Obsidian Entertainment. Brian loves giraffes.

Annie Carlson
Annie is a game designer at DoubleBear, responsible for many things which are important. She is best known for her writing on Neverwinter Nights 2: Storm of Zehir, and other past projects spanning fantasy, sci-fi, and real-world titles. She will also beat you at Super Puzzle Fighter, seriously she will.

wow main: Stonesfolly, Teranus EU | Live: stonesfolly | PSN: stevenmack

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Prozac's picture
Location: Sunshine Coast, Australia

Cool, Love me some Zombie fun

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AP Erebus's picture
Location: Australia

everything is better with zombies.

Sounds interesting. Consider me intrigued

XBL | Steam

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Mystic Violet's picture
Location: San Diego, CA

Aww... I thought the title said DoubleFine studios. There goes my orgasm.

Oh well. I like zombies and RPGs so it's not a total loss.

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Haakon7's picture
Location: The Untamed Wilds

Cool.
I'm not as much of a zombie fan as some around here and I think its starting to get played out, but I have alot of time for post-apocalypitc survival games, particularly when done right.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Quote:
No, you are not a zombie, that would be stupid.

Sonny is taken aback and mildly offended. But he really shouldn't talk, because the only thing "zombie" about him is that he's green. Damn charlatan.

NOTE: Not a doodle bug.

Steam-XBox-PSN: Lobstermancer

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Yonder's picture

This sounds pretty sweet. This is the sort of zombie game that I have wanted for awhile. A singleplayer-focused take on Urban Dead with the depth and polish of a larger studio.

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Tkyl's picture
Location: The More You Know!

Nice, now I can finally test out my Z-Day survival plans.

XBL: Tkkyl | Steam: Tkyl

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Clemenstation's picture
Location: TORONTO

This could be very cool.

I am also encouraged by the undeniable truth that two bears are better than one. DoubleBear, make my dreams come true!

XboxLive: Clemenstation

"If all of those guys get into that tiny little tent, I am gonna lose it."

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Yonder's picture

Stephen Colbert wrote:
I am also terrified by the undeniable truth that two bears are more devious than one. DoubleBear, make my nightmares come true!

This has been a different point of view.

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Clemenstation's picture
Location: TORONTO

Yonder wrote:
Stephen Colbert wrote:
I am also terrified by the undeniable truth that two bears are more devious than one. DoubleBear, make my nightmares come true!

This has been a different point of view.

I stand corrected! From the Doublebear webpage:

Though in appearance sweet and cuddly, the DoubleBear is in fact one of the most fearsome monsters ever to exist, ever. It is two bears, and yet just one bear. Can it hope to be comprehended?

Hopefully there will be a doublebear cameo as a boss monster in this zombie survival game.

XboxLive: Clemenstation

"If all of those guys get into that tiny little tent, I am gonna lose it."

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Pyroman[FO]'s picture
Location: Lexington, KY

Okay so from the about page

Quote:
The Staff

Brian Mitsoda

Brian is the Lead Designer, Creative Director, and Lead Coffee Maker of the company. He is best known for his writing on Vampire the Masquerade: Bloodlines, and a veteran of past RPG studios such as Black Isle Studios, Troika Games, and Obsidian Entertainment. Brian loves giraffes.

Annie Carlson

Annie is a game designer at DoubleBear, responsible for many things which are important. She is best known for her writing on Neverwinter Nights 2: Storm of Zehir, and other past projects spanning fantasy, sci-fi, and real-world titles. She will also beat you at Super Puzzle Fighter, seriously she will.

That probably should've been in the first post. I'm pretty damn stoked now, if just for the writing.

"Those wanting to be entertained by something unpredictable and intelligent should procreate or buy a cat." - BishopRS

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stevenmack's picture
Location: heeey fugeddaboudit! wiseguys eh!

Actually that's a good point - I've added that to the first post just so people know

wow main: Stonesfolly, Teranus EU | Live: stonesfolly | PSN: stevenmack

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Chief Wiggum's picture
Location: This is not my beautiful house.

Zombie RPG OMG!

Seriously, this is good news! Looking forward to it...

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kuddles's picture
Location: Ottawa, Ontario, Canada

Ugh. Yet another zombie game (I'ld rather play in a WWII setting by now, thanks) and a connection to Troika. Put me in line as the cynic for this game.

I would think the first rule of PR is to ignore forum people, because they vacillate between crazy and liar. - Elysium

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Pyroman[FO]'s picture
Location: Lexington, KY

kuddles wrote:
Ugh. Yet another zombie game (I'ld rather play in a WWII setting by now, thanks) and a connection to Troika. Put me in line as the cynic for this game.
You see a connection to Troika as a bad thing?

"Those wanting to be entertained by something unpredictable and intelligent should procreate or buy a cat." - BishopRS

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Podunk's picture
Location: The People's Republic of Goodge

Quote:
-Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.

Sounds awesome. I wonder if it's too early to start bugging them about who's doing their music.

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TheArtOfScience's picture
Location: Detroit

Troika was awesome! <3

I've stayed away from most of the zombie games as of late. The last one I played was RE4 if you count that. Hearing about this I'm glad I held off zombie bashing because this game sounds alot more interesting to me than L4D.

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Kraint's picture
Location: Hillsboro, OR

I am pumped for the chocolate + peanut butter potential of a zombie RPG. Also, Black Isle experience is a big plus in my book.

TheArtOfScience wrote:

Ignore that itchy, burning sensation. That's what progress feels like!

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Clemenstation's picture
Location: TORONTO

Podunk wrote:
Quote:
-Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.

Sounds awesome. I wonder if it's too early to start bugging them about who's doing their music.

I'm thinking Dead Rising (for the ever-present psychos!).

Or gangs of folks thrown together by circumstance that eventually clash over dwindling resources and safe areas, a la Walking Dead.

XboxLive: Clemenstation

"If all of those guys get into that tiny little tent, I am gonna lose it."

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kuddles's picture
Location: Ottawa, Ontario, Canada

PyromanFO wrote:
You see a connection to Troika as a bad thing?

They released a game with stale graphics lacking in artistry, archaic design decisions, an unbelievable amount of bugs that made the game literally unplayable for a huge portion of the audience, a completely broken skill tree system, a tedious and horribly unbalanced combat system and terrible A.I. Then they refused to admit any part of it was their fault and left it almost completely unsupported.

Then they repeated this exact same process two more times to the same degree.

So yes, until I see a finished, complete game, I see that connection as a bad thing.

I would think the first rule of PR is to ignore forum people, because they vacillate between crazy and liar. - Elysium

Vae Victis
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TheArtOfScience's picture
Location: Detroit

I'd rather play a buggy game that is awesome than a perectly tuned game that is boring and generic.

Vampire is a great game that I still occaionally fire up. The writing in that game is great and the game plays radically differently depending on what type of vamp you play.

Arcanum wasn't the mot accessible of games but once you got into it the game utterly kicked ass.

TOEE could have been better but it was still a very servicable and more hardcore take on DnD rules.

Were they buggy at launch? Yes. Were they a breath of fresh air and very playable once you got over the bugs? Yes. (though TOEE had some doozys in the bug dept)

Clemenstation wrote:

The De-Pedophiling Theorum of Advanced Bangburgling.

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muttonchop's picture
Location: Vancouver, BC

I've wanted an open-world zombie survival RPG for a long time. I really hope they pull this off.

Steam id: muttonchop
Impulse: mutton_chop

is recording this.
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mrwynd's picture
Location: Littleton, Colorado

I loved Vampire and Arcanum. TOEE was so bug ridden and hard to grasp I couldn't get through it.

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Thowky's picture
Location: Huddersfield, UK

Never played Vampire but I loved Arcanum even if it was buggy, can't say TOEE ever really appealed to me though.

This game's concept sounds great. Although the idea in general is generic I can't think of a game that's done it in this style, especially not in an RPG. The concept actually most reminds me of Fallout with added zombies and if they pull even half of the idea off I'm sold.

Under the Me
Most's picture
Location: Latvia

kuddles wrote:
They released a game with stale graphics lacking in artistry, archaic design decisions, an unbelievable amount of bugs that made the game literally unplayable for a huge portion of the audience, a completely broken skill tree system, a tedious and horribly unbalanced combat system and terrible A.I. Then they refused to admit any part of it was their fault and left it almost completely unsupported.

So, you`re blaming the writer for all of the above? Perhaps we could dump the global financial crisis on him as well <:)

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Yonder's picture

Most wrote:
kuddles wrote:
They released a game with stale graphics lacking in artistry, archaic design decisions, an unbelievable amount of bugs that made the game literally unplayable for a huge portion of the audience, a completely broken skill tree system, a tedious and horribly unbalanced combat system and terrible A.I. Then they refused to admit any part of it was their fault and left it almost completely unsupported.

So, you`re blaming the writer for all of the above? Perhaps we could dump the global financial crisis on him as well <:)

I'm just angry at what he's done to slow our progress towards flying cars.

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Quintin_Stone's picture
Location: Cary, NC

Yonder wrote:
I'm just angry at what he's done to slow our progress towards flying cars.

And underwater cities.

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Quintin is both smart and attractive.

Fedaykin98 wrote:
Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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stevenmack's picture
Location: heeey fugeddaboudit! wiseguys eh!

Thowky wrote:
Never played Vampire

Inconceivable! (well, actually very conceivable considering how it sold ).

Nonetheless you should play it at your earliest convenience, lest you make Jeanette a sad panda.

Best 'Deus Ex with hot vampires' game ever made

wow main: Stonesfolly, Teranus EU | Live: stonesfolly | PSN: stevenmack

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Clemenstation's picture
Location: TORONTO

Quintin_Stone wrote:
Yonder wrote:
I'm just angry at what he's done to slow our progress towards flying cars.

And underwater cities.

And a highly entertaining zombie apocalypse.

XboxLive: Clemenstation

"If all of those guys get into that tiny little tent, I am gonna lose it."

cos(♥)=?
complexmath's picture
Location: Bay Area, CA

Sounds like a scaled-down, video game version of World War Z. I hope they can pull it off.