il2 sturmovik birds of prey

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Demo is out for this - though mine is currently stuck...

Anyone else playing this yet? I still play 1946 all the time and am curious as to how the controls are going to translate to the xbox. I know that there are sticks out there that you can buy (Saitek AV8R) - anyone tried one of these?

Hoping for good things here

Lactose

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AUs_TBirD's picture
Location: Nürnberg, Germany

Once I found out it was console only and with arcade-style gameplay, all my interest vanished.

If I find out it's actually really fun regardless, I might reconsider.

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Stylez's picture
Location: Ottawa Ontario, Canada

Demo is out?

WHY WAS I NOT INFORMED!

It's supposedly got both arcade and sim modes Aus, much like the PC version. My biggest worry is that the planes won't be any good to fly with a 360 controller.

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Irongut's picture

I read you can ratchet the difficulty so it is close to that of the pc version, minus a few elements. i.e. I think they did not include black/red outs as a toggle-able difficulty option.

There are a bunch of previews out. The screenshots look pretty amazing.
If there's a demo, I'll be curious to give it a whirl.

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AcidCat's picture

Thanks for the heads up on the demo, I'm really looking forward to this one.

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Assuming that the demo is downloading (I kicked it off before work and headed out the door) I have high hopes for this one. I'm not sure how they are going to implement the sim mode though.

One sticking point I always have is that the throttle control always seems wonky.

Anyone think of a good way to implement this on a console controller? I think using the shoulder buttons for increase/decrease is the way to go - maybe with a double tap for full/zero throttle and single clicks for 5% increments

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Irongut's picture

They did say they would support the flightstick combo. Not sure how many folks have the AC6 flightstick though.

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Zelos's picture
Location: UK

AUs_TBirD wrote:
Once I found out it was console only and with arcade-style gameplay, all my interest vanished.

If I find out it's actually really fun regardless, I might reconsider.

Eurogamer Hands-on says it's got adjustable realism settings, so you can match the old PC game. He also says that gamepad control doesn't work that well and a proper flightstick is useful: can you even get a stick for a 360/PS3?

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Irongut's picture

I think there are a couple of usb flight stick options for the 360. The AC6 one was marketed that way, but I remember Saitek offers one (the aviator?). There may be others too, but you just have to google it a bit.

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From the previews/impressions coming out, I suspect I'm going to be all over this one.

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Location: Portland, OR

Cannot wait to get home and try this! Sounds fantastic, hope they've managed to keep it all together.

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

I'm defo going to break out the Ace Combat flight stick and give this a whirl.

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LarryC wrote:

Farting is also a good sign....If you're not farting, you've got a big, big problem.

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tried the demo - so far pretty good - i'm looking forward to hearing what people think of the saitek av8r stick and this game

lots of fun ahead

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Realism mode (not to mention the step beyond that - Simulation) was far more punishing than I expected. I don't know that babying your aircraft across the skies in an effort to avoid constant stalls/spins would be at all fun, even with the requisite practice.

Anyway, Arcade mode was a lot of fun. The game engine performs beautifully, no screen tearing at all (I'm looking at you Blazing Angels, you piece of crap), smooth framerate, nicely detailed aircraft/explosions/smoke/damage effects. The terrain is also great, it's nice to get just a few feet off the ground and see all structures nicely modeled, nice looking foliage, etc.

I do hope the full game allows more detailed tweaking of settings than the demo offers, but other than that I'm pretty sure I'm going to pick it up, it's been ages since I've played a decent WWII flight game that wasn't either too arcadey or too simmy - this game seems to offer the whole spectrum.

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Location: Portland, OR

Yeah, realism mode felt more wonky than real. Arcade mode was more appealing, but I'm sad that there isn't a middle ground. Sim mode wasn't very fun at all, but i shouldn't be surprised. I'd like to hear from anyone with an AC6 joystick, to see how it feels to them. Beautiful game though, i think it's a rental for me.

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AUs_TBirD's picture
Location: Nürnberg, Germany

It's looking more appealing, but I'd need to get a ps3/360 first (as, out of the release platforms, I currently only have a DS), and then I would need to find a way to support my Saitek x50 pro.

IL-2 on consoles has a weird sound to it, but it's good news for those who have never experience it on the PC, sounds like.

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Wow I suck at Realistic controls. The little bit I played of IL-2 on the PC seemed easier. Arcade was allot of fun though. This game could kick ass if it has co-op missions.

"Arcade" controls is a little misleading b/c the flight mechanics and most of the physics are still there. It doesn't turn the game into Ace combat or HAWX!

-You stall allot less, but still stall.
-Enemy planes go down with fewer hits.
-Significantly less vibration when firing.
-Less turbulence.
-An indicator on how much to lead your target (I hope you can disable this).

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

I have the Ace Combat flightstick, and it works beautifully. The calibration on the throttle felt a little off, but that might be fixable by monkeying around in the options - I didn't check.

Played the tutorials on Arcade and Realistic mode, then switched to Sim mode for the first mission to see what it's like, and realised that one of the following things is true:

(1): the simulation is not accurate to real life.
(2): just because a career in aerospace engineering has taught me the theory of flying a plane, it doesn't translate to actual piloting skill.
(3): I'm a great pilot whose one failing is sucking at co-ordinated turns.

I was dead chuffed with myself every time I managed to recover from a spin ("opposite rudder" became a mantra), but that still didn't stop me from making sweet, sweet love to the ground on a regular basis. I also managed to shoot down an airplane or two, which is no mean feat on the sim mode, as I couldn't find any navaids or targetting assistance.

Ultimately, I don't think I'll be picking up the game for a while. Might be a $20 purchase once the price drops, to play through on Arcade, or maybe Realistic if I'm feeling particularly masochistic. But Sim is not for me.

I couldn't help but feel that Ace Combat 6 looked better - the terrain in IL-2 looked too cartoony for my tastes.

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LarryC wrote:

Farting is also a good sign....If you're not farting, you've got a big, big problem.

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AcidCat's picture

EvilDead wrote:
Wow I suck at Realistic controls.

I turned the sensitivity down by about half and it made it much easier to play Realistic without constantly stalling.

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Stylez's picture
Location: Ottawa Ontario, Canada

If it's anything like the PC game full lock on your analog will guarantee a stall. Definitely try turning down the sensitivity and don't yank and bank.

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Danjo Olivaw's picture
Location: Krauser Lab

Was it seriously that difficult to fly WWII era planes?

The only thing I've flown was a Marchetti, and it was damn near fool proof. The only thing you had to be wary of was a red out. Is was under the impression that the design of the craft in terms of aerodynamics was essentially the same as a dogfighter, but I guess that's not the case.

What's the difference that makes the il2 planes stalling death traps? How the f*ck did any pilots in training survive to the point of proficiency?

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Jonman's picture
Location: Seattle, where the weather is unlikely to kill you.

Danjo Olivaw wrote:
Was it seriously that difficult to fly WWII era planes?

The science of aerodynamics has come a *long* way since the 30's.

On the point of it being that hard to avoid a stall, there's a lot to be said for force feedback. With direct linkage between stick and control surface, I'm guessing that it would have been physically difficult to pull the stick hard enough to enter a spin in a real airplane. Not so much with a thumbstick.

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LarryC wrote:

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Stylez's picture
Location: Ottawa Ontario, Canada

Quote:
I'm guessing that it would have been physically difficult to pull the stick hard enough to enter a spin in a real airplane. Not so much with a thumbstick.

This.

Also by design many of the best WWII fighters were extremely unstable in order to get the roll rates and turning circles necessary before boom and zoom tactics prevailed. Mostly though it's that you have to train yourself to do very smooth inputs and let the fighters fly into your reticule, not the other way around.

I've given it a shot and while it's pretty good I feel so very constrained by the lack of situational awareness. If they let me plug my TrackIR in I'd be so much more interested.

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Aaron D.'s picture
Location: Inside the Beltway

I've been reading up on the previews/reviews for this game and coupled with the footage, it's looking like quite a treat.

I'm currently looking for something off the beaten path and IL2 looks like it might be perfect to scratch that itch.

The flexibility of having the option to play like Crimson Skies in arcade difficulty or grueling PC flight sim in simulation mode makes the package seem totally fleshed out.

I'm going to give the demo a whirl when I get home before committing, but right now I'm pretty stoked for this release.

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SwampYankee's picture
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Yeah, it's NOT easy in arcade. In fact, Arcade is tough.

Got a call today that my preorder will be in Thursday.

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Irongut's picture

SwampYankee wrote:
Yeah, it's NOT easy in arcade. In fact, Arcade is tough.

Got a call today that my preorder will be in Thursday.

Wow, that's lucky. I thought the release date was pegged for next week, or even the week after. Maybe it doesnt have an official 'street' date so retailers can sell it as soon as it arrives.

I really enjoyed the demo, so I'll be looking to grab this one when I finally see it.

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Location: Memphis, TN

Gamestop started selling this yesterday here in Memphis. I dropped by one of my locals and grabbed the only copy they received (360). The other Gamestop I called said they only received two copies (1 PS3 and 1 360). Looks like distribution might be a bit anemic.

I've finished the tuts to unlock simulation mode. I then replayed the simulation tutorial with the Ace Edge, Saitek Av8r, and the standard controller. The Ace Edge played the best, but the dead zone for both sticks makes them frustrating to use. I'll probably just move forward using the controller. It's not quite as fun, but I can actually line up some shots in sim mode with it.

I've had a few uncontrolled spins (usually due to my impatience), but it hasn't been a huge issue and I can usually pull out of them if I'm high enough. It's just been a long time since I've played a simulation and I'm leaning on the stick and rudders way too much. That should work itself out as I play more.

I finished the first mission and enjoyed it. I had no problems with the primary mission, but botched my landing for the secondary objective. I'll need to practice landings in training to get that down.

Overall I'm very happy with the game given what time I've spent with it.

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I want to fly a borg cube.

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Irongut's picture

Yay, found a copy at Gamestop. Thanks for the tip.

We shoiuld form a GWJer squadron or something for some multiplayer.

Seems like a relatively limited release. My GS only had one for the 360, and now they have none.

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SwampYankee's picture
Location: Drinking Wine, Eating Cheese, Catching Some Rays

My GS didn't know they had it in - they in fact had 6 copies. I was the only preorder and the only sale that day. Nice T-shirt with the preorder!

I'm having a lot of fun with the game so far, fun and gorgeous. Missions aren't too hard and are interesting. I'm glad I bought it.

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Irongut's picture

I had trouble with the final Simulation training mission. Keeping up with the trainer was tough for me, but that might be because I havent played a flight sim in ages. I dont think I successfully did it but the mission moved on to the next stage.

I kept getting the radio message about a German Heinke bomber being spotted, but I could not find it. After 30 minutes it was driving me batty. I did find a plane doing patrol loops, but I'm pretty sure that was just my instructor or my wingman.

I went to the map (B) and saw a red bar, but after circling forever i couldnt spot the enemy. I saw a blue/yellow triangle, which should be a friendly, but without any other options, I ended up flying across the mainland. I still couldnt locate the bomber or the plane it was supposed to represent and was feeling a bit humbled.

Any tips on spotting enemies in Simulation mode are appreciated?

Recovering from spins was tough too. It's either L+R sticks both being pushed outward, or L+R both inward. The prompt seems to flash them, so I guess you keep clicking them inward or outward depending... on What? I cleared the Realistic training. It wasnt too hard, but I'm not convinced I got the spin recovery down pat at all.

Despite a few questions, I am really enjoying the game. It's beautiful and controls really well. I have a bad history of putting down flight games way to quick, but this one has its claws in me. I have a bit more to learn, that's all and its looking like this will be one more distraction from games I had intended to finish. Hope to check out multiplayer soon enough.

Maybe I better read the manual.