WoW Faction Changes - OMFG!!!!
My prayers have been answered!
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.
http://blue.mmo-champion.com/1/18031079410-factionchange-service-in-the-...
And oh, Engineering just got a bit more exciting! I can't wait to move Bearamoo although I will miss his Tauren awesomeness.
We've added several new changes for engineers in patch 3.2. Some of these additions may appear in the next public test realm build, and as such, we'd like to tell you what changes are coming. Please bear in mind that some of these changes may not appear in the next test build, and all of these changes are subject to revision until patch 3.2 is officially released.
Here is the latest version of the 3.2 Engineering section which will be reflected in the patch notes on our forums and website soon:
Engineering
* Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish?
* Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
* Alarm-o-Bot functionality changed. Materials required reduced.
* Box of Bombs no longer requires an anvil.
* The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
* Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
* Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
* Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
* Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.
* Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
* A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot – hoping to be found by an engineer one day.
* Nitro Boosts: Now have a 5-second duration.
* Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
* Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
* Significantly reduced the cooldown on MOLL-E.
* The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 10 minutes (never runs out!).
* A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
* Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
* The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
http://blue.mmo-champion.com/15/18031199669-upcoming-engineering-changes...
“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir





the faction changes is absolutely mind blowing. MIND BLOWING.
Also, what, are you too good for the 3.2 thread?
Sig
OMG!
Trixy, Champions Online
This is bigger than the 3.2 thread. MUCH bigger.
That and I wasn't sure if the faction stuff was going to be part of 3.2
“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir
I wonder if people can end up changing race by going to Horde and back to Alliance, or vice versa.
Also, yea for engineering changes and superiority chips.
Forshay, McFinn, Finial
Some amazing changes there. Figures I quit a month ago because I couldn't find a good horde guild and was unable to rejoin up with my old alliance friends
Warhammer: Haruspex / Marauder at large
There will be 3 new alliance characters on my main server and 3 less horde on the abandoned server...please don't cost an arm and a leg!
The Gaming Chronicles
PSN ID: Harbinger01
Steam ID: [GWJ] CrashedHardrive
Elysium wrote:
Man Blizzard is raising the bar that much higher if they can pull this off. I don't play WoW anymore but thank Blizzard whole heartedly if they make this work.
Steam:ShadowKlr
XBLive:shadowklr
PSN:shadowklr99
So does this mean I can make an alliance Blood Elf?
Does this mean that horde will be even more abandoned?
Being fangoriously devoured by a gelatinous monster.
I think it means that if you have a Blood Elf Paladin you can pay and make him become an Alliance Paladin.
I think you'll see switches both ways, I don't know if the ratios will change that much.
“When I discovered a new plant, I sat down beside it for a minute or a day, to make its
acquaintance and hear what it had to tell.” -- John Muir
I wonder how they'll handle the race change. Will you pick your new race, or will there be some predefined Horde-Alliance mapping, e.g. Blood Elf<-->Draenei, Tauren<-->Gnome, etc?
Steam id: muttonchop
Impulse: mutton_chop
I'm betting on predefined mapping.
You can't have a Night Elf Paladin, for example, any more than you can have a Blood Elf Druid.
Look for racial limitations AND racial bonuses to be taken into account.
For example, I would think that a Orc Hunter would likely map to a Dwarven Hunter because of "hunterly" bonuses being intrinsic to both classes.
I would also think Orc Warlock would map to Gnome Warlock because they kinda fit.
Steam: duckilama
It's not a game anymore, it's an umbrella. - Certis
Mapping racial abilities would be pretty tricky business. You could try to find a close counterpart for the various passive abilities, abut what about the active abilities? For example, what's the closest Horde counterpart to Shadowmeld?
Blizzard might be better off giving you a choice of any race that offers the same class, since any race-to-race pairings would probably cause mountains of drama. I can imagine lots of Night Elves complaining about being forced to become Trolls, and vice versa. Of course, if they do offer a racial choice, you might see some sudden population shifts as players flock to whatever race is currently thought to be overpowered.
It'll be interesting to see how this plays out.
Steam id: muttonchop
Impulse: mutton_chop
OMFG is right, although my participation in the GWJ Alliance means I won't use it.
Lets you "send" heirloom items to opposite faction, possibly.
Quote:
- Legion, keeping it frighteningly in the family.
---
The littlest fremen.
I may be wrong. And this might just be all the curmudgeon in my blood. But this could just be another service to try and offset the games many faults in order to attempt to lure people back.
My initial response when I read this was, "Too little. Too late."
Bad Mojo
Katie Coo, baby boo, you got swagga like a star
Just guessing, but most WoW players don't care about immersion, because IMHO, this destroys it.
Seems like this would be a royal pain for Blizzard to deal with, but it's another extra paid service, and you have to tip your hat to them.
-=-Infinity1911-=-
Xbox: Dshazzarin | PSN: Infinity1911 | Steam: 0_Infinity_0
Nay. There be no hat tipping from my direction.
Bad Mojo
Katie Coo, baby boo, you got swagga like a star
I think they should just find a way for players of one side can defect to the other. No race or sex changing just let your character switch sides. Of course they would need to restrict this maybe only letting you do this once or twice and you have to be 80 and spend like 10k gold or something. There probably would be some balancing problems but im sure they could work something out.
"Don't take life too seriously, nobody gets out alive anyways!"
xbox live = breander
steamid = breander
I guess that they are now at the point where they have a fair number of players with high level characters who want to raid or PvP with friends of another faction and who don't want to suffer through hundreds of hours of play time to get to where they are now in a new toon. Makes sense to me, but I've never been in the full immersion side of the game.
Monstroso? That's what this is about? He's king of the double cross. I mean, think about it. He's a lawyer and a super villain. It's like a shark with a grenade launcher on its head.
This is a perfect storm of dynamite customer service and profit motive. I not only tip my hat, I salute while playing the Blizzard anthem. Whatever that may be.
Quote:
- Legion, keeping it frighteningly in the family.
---
The littlest fremen.
You know that sound 15 dollars makes when it leaves your wallet? Very similar to that.
Anyone who posted in this thread is a racist.*
*Except me. - Certis
I know several people in my current guild that are excited about this change and are probably going to switch as soon as it is implemented (if, that is, they don't backpedal and retract the idea). Me? I think it's retarded. What is the point of having the whole horde vs alliance thing if you can just up and decide you don't like the side you're on and change it? If you want to change so badly, reroll.
The only other thing I can say is that if this does happen, well, it gives me the incentive I need to go back to my original server. If half the people in my guild change to horde, there's no point in me being there anymore, and I'd rather be back hanging out with my brother-in-law on Echo Isles.
"Certis is not awesome, and the sooner that silly rumor is squashed the better! ;)" - Elysium
"Dhelor + intarwebs = Great ideas." - wordsmythe
"It wouldn't be the internet if we weren't all dicks." - Minarchist
I think this is a horrible idea. If you ever played or read some of the design stuff regarding Team Fortress 2, profile recognition is very important. In wow, the other faction is very recognizable by their profile. Anyone that does BGs or PvP or Wintergrasp would have a really hard time identifying the other team, short of forcing a red/blue aura around everyone.
Anyone that *never* does any form of PvP won't care, but I think it would be a really bad design decision.
Steam: duckilama
It's not a game anymore, it's an umbrella. - Certis
It's been a while since I have done any pvp but if I remember correctly doesn't it just highlight enemies as red. I don't think I've ever targeted someone based on what they looked like. The game tells me who's the enemy and who isn't I don't see how this would change anything.
"Don't take life too seriously, nobody gets out alive anyways!"
xbox live = breander
steamid = breander
That and i dont think they're going to allow actual horde races into the alliance... for it to work at all they'd have to have to change from one side to another so this shouldnt be an issue.
Gamer Tag: Rantyr
+1 to ducki who said race mixing would be a terrible idea.(edit: that's one terrible sentence to be taken ooc). he's absolutely right. Even from a non pvp perspective, I would probably lose my mind trying to communicate with a night elf druid that happened to be horde.
I'm assuming it'll be a very rigid pattern among the race/class combinations, not only for convenience, but to keep people from trying to switch their own race on their own side. For example, dranei priests have what are widely considered superior racial bonuses than, say, humans -- I suspect without some extremely rigid structures in place, you'll see a lot of people "rolling the dice," paying to convert to horde just to convert back and hope to get the premier race/class combo.
Sig
Why not instead of making a faction change a paid service they just make leveling a paid service, so you could only buy levels up to your current highest on that given realm. Kind of what they did with the DK before they made it universal on all servers if you already had a 55 character.
Fathgar - Feathermoon
wordsmythe - "Jesus would drive a Hummer and burn as much oil as possible, since the dinosaurs it's made out of seem to be confusing people.
I don't want people getting lvl 80 characters in a class they don't know how to play at all. PUGs are already risky enough without throwing in the factor of complete incompetence as opposed to just group incompetence.
You're making the assumption that playing a class from level one to level eighty somehow imparts the necessary skills to play the game to your standards. Which I don't agree is true.
Bad Mojo
Katie Coo, baby boo, you got swagga like a star
I think a balance could be struck by being able to pay for a toon up to level 60ish. That should leave enough playtime to get the basics of the class down, and learn about the role you're choosing to play. Hell, I didn't really get to practice my role until heroics anyway (aside from dpsing of course).
Farscry wrote:
Edit: I think Aries has the right idea. The last twenty levels or so should be plenty to allow you to learn the abilities a class has.
On topic: I can see that this change might be a big deal for some, but personally I'm in a nice guild with nice people, so I'm quite happy where I am. Though I'm levelling a hordie just to see that side of the content, and having a lot of fun with that too!
If you can't be a good example, at least be a horrible warning.