Holy Crap, id software bought by Zenimax

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http://kotaku.com/5302060/id-software-bought-by-bethesda-parent-company-...

First there's the whole Mythic/Bioware merger and now id software and Bethesda/zenimax....

Where the hell is the software industry going?

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Huh. I guess they both looked at their large open-world post-apocalyptic first-person titles and decided they had better either sue each other or work together. Now they just need to bring in Gearbox.

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Elder Scrolls: DOOM !

?

Two very different companies but one can hope that the technical prowesses of id will benefit Bethesda

I could've lived with a more technically impressive Fallout 3!

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I figure, better Zenimax than Activision.

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Podunk wrote:
I figure, better Zenimax than Activision.

Amen

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interstate78 wrote:
Two very different companies but one can hope that the technical prowesses of id will benefit Bethesda

Seriously, I hope the new Elder Scrolls is running on anything other then that janky Gamebryo again.

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I had to check the date and make sure I wasn't somehow time warped to April 1st.

This is an exciting turn of events, though, provided it is used correctly. Bethesda has always been worst when it comes to creating engaging combat systems, good scripted sequences, and animations. id Software can bring a lot of experience in those areas.

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I dunno, are these mergers really that bad? I mean, we have so many games coming out as it is, if this manages to make teams a little bit more consolidated and combine technologies... Wouldn't we, in theory, get more games of higher quality?

Besides, genre-combos are all the rage these days and if we could have more solid RPGs with actual good FPS mechanics behind them.. I'd be all for it. I mean, Imagine Fallout 3 being a competent shooter with non-zombie faced ladies. I'd be all over that. Rawr.

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Faceless Clock wrote:
I had to check the date and make sure I wasn't somehow time warped to April 1st.

This is an exciting turn of events, though, provided it is used correctly. Bethesda has always been worst when it comes to creating engaging combat systems, good scripted sequences, and animations. id Software can bring a lot of experience in those areas.

I don't get the suggestion from the article that there's going to be much cross-over or merging of Bethesda and id.... it just seems like Zenimax (the parent company) will own them as "first party" developers and they'll publish their games.

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It would be a shame if Bethesda didn't at least consider using id Tech 5 for their future games.

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Yeah, people always speculate about how these mergers might result in some title that combines the strength of two studios, but that never tends to happen.

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I would wager a shiny sixpence that someone at Zenimax was impressed with Id Tech 5 as an engine. Sort of like when EA bought criterion for that Renderware cash.

Is Zenimax a public company though?

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KingGorilla wrote:

Is Zenimax a public company though?

Zenimax wrote:
ZeniMax Media Inc, which is privately held

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kuddles wrote:
Yeah, people always speculate about how these mergers might result in some title that combines the strength of two studios, but that never tends to happen.

I guess you're quite right. It does never tend to happen... But it should! MORE CROSSOVER! Growl. I hate seeing two mediocre games, each with a single aspect that is truly awesome, when there could have just as easily been one game that had two awesome aspects. Like (isolated example here, not really with the topic) playing Mirrors Edge / Fallout 3 back to back. Man, would it have been nice to climb onto things in Fallout 3. Or out of holes. Or do anything more acrobatic than the usual jump.

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Certainly didn't see that one coming. I'd imagine that both EA and Activision would have been happy to by Id, I wonder what sort of deal they got with ZeniMax to go through with the sell. I assume they get more autonomy, which is a great thing for them. Be interesting to see if they and Bethesda do any collaborations now.

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It's not a merger like the Bioware and Mythic one; it's Bethesda's parent company (key words) buying up id. There might be some cross pollination between the two devs, but probably not as big as people are wishing for.

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Someone at another forum brought this up and I guess it's true. The costs are so high now that being a AAA video game developer and remaining independent is quickly becoming an impossible feat. I mean, of all the ones to sell their company, iD seemed like the least likely. The possibility of Gabe Newell letting his company be purchased doesn't sound so ludicrous now that Carmack has.

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This is totally disappointing. I wonder if id just ran out of cash? Because having that independent capitol gives you the freedom to take your time developing i.e: Valve or Apple.

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kuddles wrote:
Someone at another forum brought this up and I guess it's true. The costs are so high now that being a AAA video game developer and remaining independent is quickly becoming an impossible feat. I mean, of all the ones to sell their company, iD seemed like the least likely. I mean, the possibility of Gabe Newell letting his company be purchased doesn't sound so ludicrous now that Carmack has.

Valve isn't just a game developer, though. They've got Steam, which is extremely profitable.

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d3p0 wrote:
This is totally disappointing. I wonder if id just ran out of cash? Because having that independent capitol gives you the freedom to take your time developing i.e: Valve or Apple.

The most likely case.

Did Id actually license their engine to any high-profile title in the recent memory? I don't remember any. Published any new games of their own? Neither. They just don't have a stable revenue stream anymore, I guess.

The engine licensing business is just not what it used to be anymore. There's tons of technically mature, competent talent in the industry, both domestically and globally. 10 years ago, it was Sweeney vs Carmack pushing the envelope every 3 years or so. Now the envelope is being pushed around the clock, around the globe.

Epic was smart and got ahead of the curve by not marketing engines and publishing boring-to-play showcase tech demos, but by focusing on creating highly successful games.

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Bob5602 wrote:
I dunno, are these mergers really that bad? I mean, we have so many games coming out as it is, if this manages to make teams a little bit more consolidated and combine technologies... Wouldn't we, in theory, get more games of higher quality?

Well in theory it could be a good thing, but when we look at the cold hard facts, companies soon lose their identity in a buyout/merger.

Remember Westwood? Bullfrog? Origin?

Well those were all buyout by EA but what seems to happen most of the time is that the key players in those development firms leave. Richard Garriott, for example, hasn't really done anything good since his Origin days.

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Gorilla.800.lbs wrote:
Did Id actually license their engine to any high-profile title in the recent memory? I don't remember any.

I checked Wikipedia after you posted this, expecting a decent list like with the previous Tech engines, but was surprised at how few there were. Then I was outright shocked at the slew of games using Unreal Engine 3.

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New info

Quote:
id Software is still a development studio that commands respect, but it's one that had found itself not quite fitting in of late, its principals told us during a phone interview tied to the announcement of the company's sale to ZeniMax.

One of the problems lately, Carmack told Kotaku, is that id just wasn't a good fit with big publishers these days. "As we were shopping Rage and Doom and upcoming stuff, talking about all of that, we were getting a pretty consistent line from all the publishers," he said. "They were willing to continue to fund our working with partner companies for all of these but pretty much ever publisher said, ‘Well, it would be worth much more to us if you would grow your studio and do more of your own work internally. That's why we already started to staff up to do Doom 4 internally. So things were already moving in that direction."

Carmack spoke specifically of Activision, where id's games such as the upcoming Wolfenstein (developed in partnership with Raven), would be published under the same label as works from Activision's internal studios, like Call of Duty and Modern Warfare studios Treyarch and Infinity Ward. "Going back to a much earlier time," Carmack said, "We were just Activision's shooter shop. We did the FPSes there. There was no conflict, and that was great. But they brought on their own internal studios and there's a very real conflict there between whether they want to put resources behind something they own the IP for and derive all the profit for versus something where they don't own the IP and they might feel like any effort they're putting into it isn't going into their value but somebody else's. That problem has grown over the years as budgets have increased."

So, basically, blame Activision and EA

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Podunk wrote:
kuddles wrote:
Someone at another forum brought this up and I guess it's true. The costs are so high now that being a AAA video game developer and remaining independent is quickly becoming an impossible feat. I mean, of all the ones to sell their company, iD seemed like the least likely. I mean, the possibility of Gabe Newell letting his company be purchased doesn't sound so ludicrous now that Carmack has.

Valve isn't just a game developer, though. They've got Steam, which is extremely profitable.

Valve selling seems unlikely. It does seem clear that id did this because they felt it would be beneficial to be part of a company which is a publisher and would allow them to capitalize of their various IPs without trying to bend id over backwards. Valve is already a publisher. I also think Valve is probably one of the best companies when it comes to costs.

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Duoae wrote:
Coming next year: Ubeactisoft

Ubactivizzardsoft?

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Ubeatitsoft I think would be the winner.

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this has been in the cards for a long time with carmack saying he is getting close to retirement. He is one of the primary owners so why wouldn't he dump id and retire? Ohh well I hope they keep making great technical video games with little to no plot but highly customizable via mods.


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This is very surprising but it could be a good move and I'm much happier to see them sell to ZeniMax who seems to be really on a hot streak and who has more of a foothold in the AAA publishing space than I would expect from a company their size. I can't imagine what Activision or the like would do with them. I think a merger of this nature (Carmack is calling it more of a merger) is good because id will probably have a lot of influence in the company and will be able to maintain their current method of doing things. And since ZeniMax is private (something which they flaunt), they aren't as beholden to short-sighted investors who will want stuff pushed out before it is ready.

If I had to guess as to why this was necessary, it is probably because id's engine licensing business has been devastated this generation by Unreal 3. I think they were trying to give their tech many of the developer friendliness of Unreal 3 with Tech 5 but that still isn't out yet. I would imagine that id funded much of their game development with engine licenses and without that money coming in, they just couldn't manage without a bigger force backing them up.

Compared to many developer buyouts which I can see as a bad thing, I think this one has the potential to be beneficial for both parties and that gamers probably won't notice much of a change in id's way of doing things. Still, really surprising.

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ZENIMAX??? Disgusting.

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For a very long time, id Software was an untouchable bastion of awesome and we all stood in line to buy their newest game without ever even thinking that it could be anything less than perfect. Sometime back in 2004 a lot of us upgraded our systems to be ready for the latest incarnation of the legend, only to be presented with a technically beautiful but soulless flashlight simulation called Doom 3.

It's been mostly downhill for id since then, albeit at a shallow grade. id Software has still made some good games, but nothing that was truly at the top of the genre. In the meanwhile Epic has been busy making fun games and licensing their tech to anyone with a computer and a Mastercard, and generally taking over id's position as the premiere shooting game provider.

While a part of me is sad to see a studio that defined PC gaming become just another part of a publisher's portfolio, I'm generally thrilled to see they'll be keeping company with the likes of Bethesda. Hopefully the acquisition will prove to be a good thing for all involved and we'll actually start seeing id put out more games with the old id magic in them.

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Gorilla.800.lbs wrote:
Epic was smart and got ahead of the curve by not marketing engines and publishing boring-to-play showcase tech demos, but by focusing on creating highly successful games.

Your bias is showing. Doom 3 was iD's most successful game ever, and Epic marketed their engine heavily, unlike iD.

Epic got ahead of the curve by seeing the writing on the wall and focusing on making their console-centric while iD was still focused on the PC and porting down.

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