Madden 10 - Catch-All Thread

Countless Wounded
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I generally don't have any interest in the Madden series ater giving up on it years ago but this video interview might just get me back on the wagon. It looks incredible!

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I've bought so many of the Madden games at this point I want a competitor. I've gotten more playtime out of NFL 2k3 than Madden 08 and 09 combined. Madden retired and so am I......from the game that is. You still have to listen to me, unlike John.

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Sports...sports...sports...sports...

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Countless Wounded
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mrwynd wrote:
I've bought so many of the Madden games at this point I want a competitor. I've gotten more playtime out of NFL 2k3 than Madden 08 and 09 combined. Madden retired and so am I......from the game that is. You still have to listen to me, unlike John.

I'm with you on that sentiment. I've hated EA because of what they did with monopolizing the NFL license and their relative lack of improvements year to year. They should allow other developers to create and work hard to make sure they offer the best NFL title. Competition drives progress and innovation and without EA can pretty much do what they want while the fans will continue to buy.

"Bolt actions speak louder than words."
"Two lines you should never cross...horizontal and vertical."
"Man or woman, young or old, my sights are steady, and my trigger cold. Walk or run, laugh or cry your in my A.O., now you die!"

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I can never get into Madden because I can't find a good difficulty level (I feel like I'm always blowing out the AI or getting stomped), but that video looked very, very impressive.

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SommerMatt wrote:
Sports...sports...sports...sports...

On the other hand, I purchased NBA 2k9 (PC) and a 360 controller and I love it. Best basketball game I've ever played.

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I've hated Madden on new gen, and swore never to buy it on opening night ever again. Then those bastards over at EA started writing about the stuff they're doing this year and I find myself tempted again.

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magnus wrote:
I've hated Madden on new gen, and swore never to buy it on opening night ever again. Then those bastards over at EA started writing about the stuff they're doing this year and I find myself tempted again.

I really like that they're putting in so much effort to get the movements, timing, animations, etc. correct for every player and every position. Also, they going back to a more minimal interface and control scheme and have pretty much mirrored the interface to resemble a real NFL game. Impressive all around!

"Bolt actions speak louder than words."
"Two lines you should never cross...horizontal and vertical."
"Man or woman, young or old, my sights are steady, and my trigger cold. Walk or run, laugh or cry your in my A.O., now you die!"

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Yay they put the 3 button play call screens back in! I was wondering when they'd come to their senses about that.

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I'm just hoping for fewer coverage/passing issues than last year

EDIT: Please update Drupal to fix the Youtube URL tag bug. Had to re-upload the vid multiple times until I got a URL that didn't have an underscore or hyphen.

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jonnypolite wrote:

Legion is right. Dammit.


Now that I have a netbook, chances are the above post was written while on the toilet.

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I'd like the game to play slower and be less twitchy. Perhaps because I'm older than most of you guys but last years game seemed too fast to play like real football.

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SwampYankee wrote:
I'd like the game to play slower and be less twitchy. Perhaps because I'm older than most of you guys but last years game seemed too fast to play like real football.

that was my main complaint. I figured part of it was that we were used to APFB. But the passes were so quick, there was no taking control of D-backs to make plays. In APFB, you could take over the d-back, and make a play on the ball 90% of the time. In Madden, I was just waiting for a LB or DB shoot 12 feet into the air and snag an INT. I never felt like I was playing defense, but watching it play out.

I'm really hoping for a good game out of Madden this year, as I would really like to play some NFL ball. But I'm not going to if the gameplay is still woefully behind APFB. I want to have fun more than I want to play with current rosters.

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I am definitely in and would be more then happy to run a league. The last league played great for about 3 weeks and then interest seemed to wane. I played all year long and enjoyed it for what it is worth. So, will I pay for a new year's roster and actual player names - yep I will. Even if it just franchise mode - it is well worth it to me. So put me down for a day one purchase. Doesnt mean I think Madden is great, but it is good for me, but I do miss NFL2K5.

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I only buy Madden as a collector item that sits on the shelf now. I've played maybe 10 games in the last 2 years. Especially since a room mate and I played 10 seasons of franchise at one point. How I miss the good ole days. It just seems the game has regressed in quality and game play. Not to mention everything is a pain the ass to do from play calling, to audibling, to lining up players. It has become way to complicated. I also think there is no consistency on defense anymore. Players just always seem to be out of position. Anyways, maybe they will finally get another good product out that is worth playing.

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Atlas wrote:
It just seems the game has regressed in quality and game play.

I"m not sure if "regressed" is quite the right word. Going back to older football games and looking at them with the same critical eye that we apply to current games can be quite eye-opening. If Madden 10 has some of the exact same flaws that were all over NFL2K5, it would get thrashed.

I think it would be more accurate to say that the games have failed to keep up with our increasing expectations.

That said, I can't sit here and say that no regression has taken place. I'm of the opinion that Madden got very good at the end of the last generation, even getting passing (especially pass placement, one of the big things I beat a drum for) more correct than ever before. The move to the next-gen platforms did make for a giant step backwards, and each subsequent game has been inching back up the ladder to the gameplay high point it had reached.

So maybe it's more of a two-steps-forward, one-step-back sort of progression. But it has been progressing. Just five years ago, Madden games were plagued with crazy QB scrambling and being able to rocket a pinpoint bomb while rolling out 20 yards behind the line of scrimmage. That's gone. A lot of old garbage is gone. But other things keep coming up.

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Not to mention everything is a pain the ass to do from play calling, to audibling, to lining up players. It has become way to complicated.

This is 100% true. You know, calling hot routes and moving defenders all over the place before the snap is cool. Complicated, but cool. But that attention needs to be spent on getting the base AI right instead. A lot of that player shifting is done to try to either exploit, or cover up, AI holes.

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jonnypolite wrote:

Legion is right. Dammit.


Now that I have a netbook, chances are the above post was written while on the toilet.

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You maybe right about regressing being the wrong word, but gameplay just doesn't seem as smooth to me. I know they have added a bunch of stuff, but why do I need to control the blocking while actually running the ball. Granted I just switched from PS2 to XBOX 360 and I found it very hard to switch defensive players and make a tackle. Not to mention I always seem to be running in straight lines only to miss the ball carrier. I know I haven't quite mastered the XBOX controller, but the buttons just seem to be in the wrong place for all practical purposes. It just seemed so convoluted, and not "user" friendly so to speak.

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*Legion* wrote:

This is 100% true. You know, calling hot routes and moving defenders all over the place before the snap is cool. Complicated, but cool. But that attention needs to be spent on getting the base AI right instead. A lot of that player shifting is done to try to either exploit, or cover up, AI holes.

I've always taken great pride in my defensive ability to call the right defensive scheme only to have the AI screw it up by not being in the position I was expecting him to be in.

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Atlas wrote:
I know they have added a bunch of stuff, but why do I need to control the blocking while actually running the ball.

Yeah, that one's in the "pointless new feature that we added instead of spending more time on core gameplay" box.

Atlas wrote:
I've always taken great pride in my defensive ability to call the right defensive scheme only to have the AI screw it up by not being in the position I was expecting him to be in.

Or worse, he's exactly where he's supposed to be, and doesn't react properly. Kind of like the passing video I posted above. Linebacker's right there in the zone, and simply ignores the ball until it is actually flying past him.

Older games dealt with the lack of advanced AI by being very mechanical. I mean, you can go back to Tecmo Bowl for the ancient example of this, and the games that came later gradually improved on that, but if you look closely, you can still see the highly scripted and mechanical movement. Games have gotten a lot more "free-flowing" with player movement, and AI has struggled to keep up with the less restricted and predictable way that players move through the field of play.

It was easier for AI to react to pass patterns when they were run exactly the same way every time. In fact, there was a bug in NFL2K5 where you could get easy sacks by calling a stunt, and then taking control of one of the stunting linemen and not actually run the stunt, but rather rush straight forward. The blocking actually reacted to the other team's play call, not the actual movement of the player they were to block! Old football games are full of these behind-the-scenes "tricks" to simulate AI. The more they get away from these tricks, the more demand is put on real AI, and Madden's AI has not been able to keep up.

There needs to be a lot less time spent on manually controlling fullbacks and a lot more on AI. The graphics are awesome, the presentation is all there. Get the AI caught up.

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jonnypolite wrote:

Legion is right. Dammit.


Now that I have a netbook, chances are the above post was written while on the toilet.

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I agree!

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*Legion* wrote:
Atlas wrote:
I know they have added a bunch of stuff, but why do I need to control the blocking while actually running the ball.

Yeah, that one's in the "pointless new feature that we added instead of spending more time on core gameplay" box.

Atlas wrote:
I've always taken great pride in my defensive ability to call the right defensive scheme only to have the AI screw it up by not being in the position I was expecting him to be in.

Or worse, he's exactly where he's supposed to be, and doesn't react properly. Kind of like the passing video I posted above. Linebacker's right there in the zone, and simply ignores the ball until it is actually flying past him.

This is an interesting conundrum. We want the AI of different players to react differently. Lets say the LB in question as a low def awareness rating. While it obviously looks terrible, the game did do a good job of mimicking the result that would be likely if the LB had his eyes somewhere else. I don't want every player to make the obvious play, becasue on Sundays, that obviously doesn't happen. I have enough suspension of belief that I can ju8st live iwht a guy not making the play, even if it means a DB running in circles, or a LB sitting in place.

But it does get frustrating. I had a ply just like the clip you showed, but the QB was off the mark and drilled the LB in the facemask, and the ball bounced to ground without him ever making a move. But I still chalk that up to just bad animations and presentation, not poor AI.

What we would have to determine is if there is a difference in players with different ratings and how they play. If we were playing an old school football game that was just X's and O's on the screen, these breakdowns would be acceptable. But seeing how they play out in animations is harder to swallow. Kind of a take on the uncanny valley.

But we have to expect a system in which lesser players play poorly, and not get mad if the receiver runs the wrong route, the DB covers the wrong man, or a LB fails to make a tackle. The math added up to a failure on the player, but the animation makes it look like the game is just messed up.

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Last year I told myself I'd wait for Legion's review before I bought. I failed. This year, I'm going to hold out, dammit. (I think).

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Jayhawker wrote:
This is an interesting conundrum. We want the AI of different players to react differently. Lets say the LB in question as a low def awareness rating. While it obviously looks terrible, the game did do a good job of mimicking the result that would be likely if the LB had his eyes somewhere else. I don't want every player to make the obvious play, becasue on Sundays, that obviously doesn't happen. I have enough suspension of belief that I can ju8st live iwht a guy not making the play, even if it means a DB running in circles, or a LB sitting in place.

But it does get frustrating. I had a ply just like the clip you showed, but the QB was off the mark and drilled the LB in the facemask, and the ball bounced to ground without him ever making a move. But I still chalk that up to just bad animations and presentation, not poor AI.

I understand what you're saying about the discrepancy between AI/simulation behavior, and how something is presented in animation. This was a big one in 2K5's passing game. Rarely did defenders in tight coverage actually get their hands on passes - rather, what appeared to happen is the receiver dropping the pass. You essentially had to suspend disbelief and think of such drops as a defender succeeding in tight coverage.

If the play that I videoed was a once-off, I could buy that argument as the root cause of the behavior in Madden. But it wasn't - I pulled out my camera phone and taped it as an example of behavior I was repeatedly observing. (Not necessarily every time or always to the same degree, but repeatable beyond just freak occurrence).

I'm not sure how much I could buy the potential "Awareness rating" argument in this specific case. It's not even a play-action pass, so it's not like there's run action to confuse him. He drops in the zone, and the only things he could possibly have to look at are either the QB, or the receiver that's now running into his zone. He manages to completely ignore both. That's not having low Awareness. That would be complete loss of brain function.

(Though certainly, in other cases, Awareness no doubt provides some fuzziness to behavior that isn't transparent to us. That's why the only things that we can really put much stock into are repeatable tests).

I also think so much has been put into the animations in Madden that we've gotten beyond the point where a linebacker standing completely frozen and failing to react to a ball whizzing by his head can be argued away as simple animation failing.

Quote:
But we have to expect a system in which lesser players play poorly, and not get mad if the receiver runs the wrong route, the DB covers the wrong man, or a LB fails to make a tackle. The math added up to a failure on the player, but the animation makes it look like the game is just messed up.

There's a lot of "failures" that would make sense in the video above. We're talking a play that should be a sure-fire interception. Failures I can imagine are not getting sufficiently deep in the coverage drop, or drifting too much to one side or another and getting out of position. Or turning to react to the receiver entering his zone and not seeing the ball get released. Or swinging at the ball and missing, or getting hands on the ball but dropping the interception. I don't think dropping into the zone and then ignoring both the ball and the receiver is a valid, or even an intended, play "failure". I think it's purely an AI hole.

But again, the point isn't to highlight one play and ask, "how could this have happened?". The point is that this one play is an example of repeated breakdowns in coverage, particularly against certain routes. In Madden 09, the CPU simply did not know how to deal with slant patterns, at all. The tests I mentioned in my Madden 09 passing thread were all repeatable, and repeat I did, over and over and over.

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jonnypolite wrote:

Legion is right. Dammit.


Now that I have a netbook, chances are the above post was written while on the toilet.

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magnus wrote:
Last year I told myself I'd wait for Legion's review before I bought. I failed. This year, I'm going to hold out, dammit. (I think).

I wish there was another me that could tell me this stuff too. I do it because there's a whole industry of game reviewers who just play with the shiny toy and give it its obligatory 8.5 review score. And there's a hardcore Madden community out there that will eventually suss out these issues - but they love playing Madden, and as such there's a long rose-colored glasses period before they start to really identify these sorts of issues and establish them in their collective conscience.

Ultimately, the community maps out these issues far more thoroughly than my little release-week tests do, but by then, everyone's invested a whole lot of playtime.

I'm sure I'm not special, and there's other guys out there that see what I see and understand it even better than I do. I just don't know where those guys are. If I find them and can go just listen to them, I'll retire.

Twitter: @legion

jonnypolite wrote:

Legion is right. Dammit.


Now that I have a netbook, chances are the above post was written while on the toilet.

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Hah. I found a reason not to buy it already.

Check out this video:

http://xbox360.ign.com/dor/objects/14270629/madden-nfl-2010/videos/madden10_trl_eaglescowboys552709.html

Especially at the 1.39 mark and what the blitzing CB is doing. Or rather, not doing.

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There is a bit of suspect defense there but otherwise the game looks amazing. I'm really digging the way they developed everything to match the look of real NFL games. It gives a more realistic look and will help keep players emmersed in the game.

"Bolt actions speak louder than words."
"Two lines you should never cross...horizontal and vertical."
"Man or woman, young or old, my sights are steady, and my trigger cold. Walk or run, laugh or cry your in my A.O., now you die!"

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I think that CB blew by him because he was user controlled which is why he had the red circle underneath. Looks to be a slight improvement, but at least from the video it seems to be 09 but shinier. I do like the immersion details - good for franchise mode.

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magnus wrote:
Hah. I found a reason not to buy it already.

Check out this video:

http://xbox360.ign.com/dor/objects/14270629/madden-nfl-2010/videos/madden10_trl_eaglescowboys552709.html

Especially at the 1.39 mark and what the blitzing CB is doing. Or rather, not doing.

I found another reason not to buy it — the egregious in-game advertising. It's been a couple of years since I bought a Madden game. Have they been this whorish for a while?

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Do you not watch and go to sporting events?

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Jayhawker wrote:
Do you not watch and go to sporting events?

Come on. That's not the same thing at all.

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lostlobster wrote:
Jayhawker wrote:
Do you not watch and go to sporting events?

Come on. That's not the same thing at all.

Really? How? Exactly how is a NFL game, a game trying to replicate the real-life NFL gameday experience supposed to not have in-game advertising? And I mean that honestly. It's been "taking a look at the Old Spice Redzone report now, after the Coors Light Chill commercial break, here from LucasOil Field in Indianapolis, and may we remind you today's game is sponsored by PepBoys" for as long as I can possibly remember.

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Prederick wrote:
lostlobster wrote:
Jayhawker wrote:
Do you not watch and go to sporting events?

Come on. That's not the same thing at all.

Really? How? Exactly how is a NFL game, a game trying to replicate the real-life NFL gameday experience supposed to not have in-game advertising? And I mean that honestly. It's been "taking a look at the Old Spice Redzone report now, after the Coors Light Chill commercial break, here from LucasOil Field in Indianapolis, and may we remind you today's game is sponsored by PepBoys" for as long as I can possibly remember.

Yeah, that was my point. I could really care less about that kind of advertising in sports games, because it is generally done in the exact same manner as you see when you watch or attend sporting events. It has become the standard of most sports games coming out. and those that don't are missing out on revenue they could be generating.

There was quite the uproar over MLB 2K9's heavy use of advertising in the stadiums. While some of it was slightly warranted, like the addition of the large bilboard at Wrigley Field, the rest of it was just typical ranting that you get when fans of one series wants to criticize the other. What's funny is that it really hit me the last time I was at Busch Stadium that the amount of advertising in the 2K games does not even scratch the surface of what you see when you are at the game. The game makes it almost feel subtle.

But I think this is a great way for publishers to generate revenue that they can use to create a better game. It's never going to lower the cost of the game, but it can allow for a bigger budget to produce the game.

As far as Madden, I have no idea if I am going to be able to stomach the game this year or not. I really, really want to. The problem is that I hae the feel of Madden games as much as Madden fans hated the feel of the 2K games. Personally, the players feel like they have more heft in the 2K series, which makes them feel sluggish to Madden fans. But that lack of heft reduced the feel I can get for the game. Passes are too quick, players stop and turn too easily, and tackles feel feel more scripted.

But Madden fans enjoy the game as it is, and that's cool. But it just means that the fixes I would want are not thinkgs the developers have any interest in doing. so I doubt the game will feel "right" even though there is at least some indication that they are trying to make the game feel more realistic. I'm probably more interested in the NCAA game than Madden. For whatever reason, it kind of had an decent feel last year, but the controller layout was in such a backwards way compared to 2K that it forced me to choose one over the other because switching between them made it a chore to get the controls down. And we had a good group of guys to play a 2K league, so that's where my loyalty had to stay.

I'm sure we will give NCAA and Madden another run this year, and see if it drives us back to APFB or we can settle down into a nice league with an EA game. I do miss playing with NFL teams. although, I have to admit, I kind of wish Madden would let you create uniform, team name, and logo for a team, and let us draft players. I loved that about APFB, as it was a throwback to the old FBPro 98 days. I'm much less interested in joining a league just so my Chiefs can get pounded by a guy who just "happens" to be a fan of whichever team is rated the best. APFB has spoiled me, and I like the idea of creating my team in a draft over taking the preset teams.

I really want Madden or NCAA to come through this year. I'm just not holding my breath.

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