MMO Hourly Pricing

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fangblackbone's picture
Location: bay area

So I have been chomping at the bit to get into the Aion beta after seeing a bunch of really nice streaming channels and HQ videos.

I was looking into getting the Chinese open beta (no longer up) because there was an english patch for it. I kept on coming across sites selling game time for the Chinese release version. Prices everywhere where $6 for 60 hours.

At first it would seem that is outrageous compared to $15 for a whole month. But I have come to other conclusions when I think about it further. I think this would be a real boon to the MMO industry as it would allow people to play three of their favorite MMOs for a little more than one monthly subscription.

For $18 a month you would get 60 hours in 3 MMOs of your choice. It won't work for everybody but I think a lot of people would fit into my category of only playing games 25-30 hours a week. So for these people, this is 2+ weeks of play for $6. And the best part about it is that I don't believe this time expires. So they can play for a week and then 3 months later still have another week+ of play left.

If this pricing was in effect, I'd probably have an EQ2 subscription (which I haven't had since the original free month), my WAR sub would still be active and some other guilty pleasure that I am beyond the need to play incessantly. (Vanguard?)

Obviously this pricing model breaks down for the 40+ hours per week crowd but why not have the option. Choice is a good thing no?

Being fangoriously devoured by a gelatinous monster.

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interstate78's picture
Location: Beautiful Québec City

You know in my opinion almost all MMOs are the same, just with different flavors.

The only ones that strike me as really different are City of Heroes and EVE but besides that... I don't think a lot of people play more than one MMO, that's why almost everything but WOW "fails"

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CrashedHardrive's picture
Location: Bad Sector 549

I don't know...I definitely make make the most of my monthly subscription to WoW and I think that if it was a per hour charge I would be paying more than the $15 a month I do now.

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WiredAsylum's picture

I was under the impression all mmo's eastern or western had this pricing model in china?

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Mynril's picture
Location: New York

on the topic of aion, i would give about anything for a beta key

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Mynril's picture
Location: New York

WiredAsylum wrote:
I was under the impression all mmo's eastern or western had this pricing model in china?

yeah even wow is by the hour in china.. which is what really messes with wows 11 mill account number. since they dont pay for monthly subs.. just by the hour.

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Irongut's picture

Mynril wrote:
WiredAsylum wrote:
I was under the impression all mmo's eastern or western had this pricing model in china?

yeah even wow is by the hour in china.. which is what really messes with wows 11 mill account number. since they dont pay for monthly subs.. just by the hour.

How does an hourly rate mess with the account number? A player still needs an account to log into for their characters etc even if they are charged by the hour. That account is either active or inactive based on recent activity.

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WiredAsylum's picture

Irongut wrote:
Mynril wrote:
WiredAsylum wrote:
I was under the impression all mmo's eastern or western had this pricing model in china?

yeah even wow is by the hour in china.. which is what really messes with wows 11 mill account number. since they dont pay for monthly subs.. just by the hour.

How does that mess with the account number? They still need an account to handle the characters/billing even if they are charged by the hour. That account is either active or inactive based on recent activity.

Because a single user can have 12 accounts but pays by the hour not the monthly fee. I have to dig up a post on here but some one went in to great detail a while ago about the challenge they face looking at Blizzard/Activision from an investment standpoint because of this.

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Irongut's picture

Sure that might be from an investment point of view, but I think that is a different kpi. I was referring to total number of 'active accounts' If activity is being logged against an account then there is a way to measure the metric.

'Active accounts' itself may have a different meaning in the Asian market, but if the entire market is based on that type of subscription model, it can be compared across the market. From a 'money brought in' perspective the implication is different, but I dont see it as a stretch to be able to present an honest global 'active account' number. I.e. even if a particular asian user has 12 accounts, if no money is generated by 7 of them, and they log into 5 of them over the course of the month... those 5 are active, though revenue generated may be much more variable.

The investor point of view is looking at money generated per active account. That measure is much easier to assess in a monthly subscription model, because of the correlation between an active account and money generated. My point is just that 'active account' is a different measure than revenue per account etc.

Oh well, i just got tripped up on the idea that its problematic to measure 'active accounts'

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Mynril's picture
Location: New York

yeah i should have clarified.. and it might have even been a derail. I guess it came into question because most people assumed that 11 million subs from blizz meant 11 million x $15 per month. But when their yearly revenue came in, it wasnt even close. and that was because of the 5 million china players play by the hour.

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Shadowklr's picture
Location: Dallas, Tx

fang you are correct to covet a beta key for Aion. I did manage to get in the chinese open beta with the english patch but decided not to play anymore until the NA release this fall for 2 reasons. First and foremost the EULA was being broken with the english patch and I didn't want to risk buying time and then getting banned and 2nd I was only able to get a non adult account which limits the amount of play time to 5hrs a day. The time a day thing didn't bother me but honestly this game sucked me in very fast. It had a nice combination of alot of games I have played before only in one big platter. The graphics are gorgeous think lineage 2 but w/o any humped over toons running around. Music is very Final Fantasyish feeling. There are cut scenes with and with out your character ala Guild Wars some are 30sec and some are short 5sec ones. Then there is the pvp aspect which reminds me of DAOC. 2 factions fighting for controls points in the Abyss (or the middle between the 2 halves of the world) with bonuses given for caturing them. For those not into PVP they will do things which add to your contribution such as clearing a dungeon and killing a main boss may yeald a piece of PVP equiipment like a trebuchet for example which maybe your guild could use in pvp. Overall I made it to about level 15 in open beta and was thrilled to play and missing it terribly now. I would say this will be a great game for some but be ready the leveling is back to the old ways where by the time you make level 20 you feel like you accomplished something not just an afternoon of playing.

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Mynril's picture
Location: New York

Shadowklr wrote:
fang you are correct to covet a beta key for Aion. I did manage to get in the chinese open beta with the english patch but decided not to play anymore until the NA release this fall for 2 reasons. First and foremost the EULA was being broken with the english patch and I didn't want to risk buying time and then getting banned and 2nd I was only able to get a non adult account which limits the amount of play time to 5hrs a day. The time a day thing didn't bother me but honestly this game sucked me in very fast. It had a nice combination of alot of games I have played before only in one big platter. The graphics are gorgeous think lineage 2 but w/o any humped over toons running around. Music is very Final Fantasyish feeling. There are cut scenes with and with out your character ala Guild Wars some are 30sec and some are short 5sec ones. Then there is the pvp aspect which reminds me of DAOC. 2 factions fighting for controls points in the Abyss (or the middle between the 2 halves of the world) with bonuses given for caturing them. For those not into PVP they will do things which add to your contribution such as clearing a dungeon and killing a main boss may yeald a piece of PVP equiipment like a trebuchet for example which maybe your guild could use in pvp. Overall I made it to about level 15 in open beta and was thrilled to play and missing it terribly now. I would say this will be a great game for some but be ready the leveling is back to the old ways where by the time you make level 20 you feel like you accomplished something not just an afternoon of playing.

this game cant get into my hands fast enough.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Paying by the hour is just another flavor of subscription, which means you can count me out. Oh well. This one looked interesting.

NOTE: Not a doodle bug.

Steam-XBox-PSN: Lobstermancer

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Shadowklr's picture
Location: Dallas, Tx

Lobster paying by the hour is just for the Asian servers. NC Soft has already said it will be doing traditional billing for the NA release aka Monthly fee.

Steam:ShadowKlr Rift: Nukkin/Rogue Rift: Muerta/Warrior

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Seth's picture
Location: Place

I think lobster's issue with with paying for a game that he already paid for at the cash register (steam window, internet payment site...etc).

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

My issue with paying a subscription is that if I ever stop, I can no longer enjoy that game. If the servers ever go down, I can no longer enjoy that game (which is also true of DRM, but it's become impractical to boycott all DRM). I'd pay for a lifetime subscription if something good enough came along but if I can't just go back and start playing whenever I like, regardless of whatever hiatus I've taken, I'm not interested. And yes, I KNOW I can always cancel and then re-up my subscription. That's where Seth's suggestion comes into play.

NOTE: Not a doodle bug.

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Irongut's picture

You bought the Hellgate london lifetime subscription right? You are a crustacean of extremes...

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Shadowklr's picture
Location: Dallas, Tx

Thats cool just making sure you knew the option would be different here in the states. We really need to get an Aion catch all thread going anyway. Just an FYI some of the folks I know who are playing and paying by the hour feel like they are getting much more bang for the buck. One person said she bought 200hrs for 18 dollars and feels that would get her much more time than the conventional 15 a month. That said im a sheep and follow and want my 15 buck a month payment but to each his/her own.

Steam:ShadowKlr Rift: Nukkin/Rogue Rift: Muerta/Warrior

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fangblackbone's picture
Location: bay area

I wouldn't mind doing an Aion catch all but the release is in the fall so I fear that the thread will get buried and forgotten by the time talking about it picks up steam close to release.

They aren't doing an open beta but apparently will be doing events like, I assume, preview weekends. Maybe when one of those is announced we can start a Aion catch all.

The other frustrating thing about Aion is the press for it here absolutely sucks. The best info on the game comes from random links in forums linked to from youtube gameplay videos. I hope beyond hope this game isn't as kiting dependent as it appears in the videos. (especially since the chanter, templar, cleric, assassin, and gladiator can't kite)

OT: That 200 hours for $18 seems like a great deal. The first month will be the month I always play the most and that's included in the purchase price. So the next month even at a heightened play rate 200 hours would still be almost 6 weeks.

Being fangoriously devoured by a gelatinous monster.

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Shadowklr's picture
Location: Dallas, Tx

Well from what i can tell you about open beta the only class up to level 15 that relied heavily on it was the scouts. I played a sorcerer and yes from what I hear they are very over powered at the moment but I hear there have been some recent updates making the melee classes more balanced. Now that you say that about the catch all it's probably wise to wait a little to make one. In case you do want some good information on the game besides you tube videos the site I linked has some of the better information i have found and alot of the folks are playing still and updating as to whats going on in the world. Granted not the best site in the world but i hop on every once and a while to see whats up.

http://www.aionsource.com/

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Staats's picture
Location: Daejeon, South Korea

$6 bucks for 60 hours would be great. I'd need to play more 2 hours a day to pay more than $6 a month, which I haven't ever done in WoW I think. I'd probably still be playing WoW if they had this.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Irongut wrote:
You bought the Hellgate london lifetime subscription right? You are a crustacean of extremes...

I did. I did...

NOTE: Not a doodle bug.

Steam-XBox-PSN: Lobstermancer

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buffcorephil's picture
Location: United Kingdom

I don't think I would ever go in for a pay by the hour system. If I'm paying by the hour, then give me an epic mount at level 1, and make those flying taxis faster. With summoning stones, warlocks etc. and just plain better quest hubs now WoW is better than it used to be, but I don't think I could stomach running back and forth between flight paths on some Fedex quest knowing I was paying by the hour and spending twenty minutes of it on autorun.

Unless it was priced so it worked out cheaper than the monthly sub, which I doubt would happen. I play 2-3 hours a day at the moment, and easily double that on a weekend.

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fangblackbone's picture
Location: bay area

But the thing is with your play style you would be saving a lot of money. $18 for 200 hours on your play schedule = 7.4 weeks = $2.43 per week. $15 for 4.5 weeks = $3.33 per week.

And if you go away on vacation for 2 weeks those weeks are lost on the monthly plan. However, the hourly plan you are only billed for the time you play.

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MeatMan's picture
Location: Grillin'

I really like the idea of hourly MMO pricing, as long as it's reasonable of course. The main reason I don't even consider playing subscription MMOs is the monthly fee, which you have to pay regardless of how much you play in any given month. So if I pay $15 for a month and, for whatever reason, only end up playing 60 hours (which fits this comparison nicely and is a reasonably accurate example for me), I'd feel like I didn't get my money's worth considering that I already paid $50 for the initial purchase. The fact that the hours don't expire makes it that much better.

I feel that the option of hourly pricing works not only for someone who only has time to play 10-20 hr/wk, but also for the hardcore players who don't play the game as much after a few months, but don't want to cancel their subscription because they won't be playing enough to justify the $15 charge.

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Shadowklr's picture
Location: Dallas, Tx

I know we have sort of used this thread for Aion discussions as well as hourly pricing so I decided just to repost in this thread about some new Aion info for those who are interested. There will be an open beta this weekend for the US version of the game. I know all the free keys are gone from MMORPG.com but I have pre-ordered the game from Gamestop and the bonus codes were already at my local store so I am downloading the client now and will be playing Sweet Aion goodness all weekend. The nice the about the pre order is it does give some in game items as well as access to all the beta weekends they do and early access to the game. Right now Gamestop is showing a ship date of 9/1 WAHOO! I have posted the link to the pre-order info in case any of you are interested and yes they have both regualer and collectors editions available I went ahead and linked the collectors stuff.

http://www.aiononline.com/us/news/general_news/limited_collectors_editio...

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fangblackbone's picture
Location: bay area

Just picked up my pre-order box. I'm downloading the client now.

Heh, Gamestop is so sad. I got one of the two copies they had. They were going to send them to another store. The store had absolutely zero, 0, nil, zilch, nada, goose eggs PC games.

Being fangoriously devoured by a gelatinous monster.

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Shadowklr's picture
Location: Dallas, Tx

I have mine downloaded and installed too and yea the one by my house has room for about 20 games on the rack and thats it. Pretty sad but they make more per unit off the console games and the trades so don't blame them and besides as long as I can pre-order and get what im looking for I dont care most of the time I prefer a digital download now days anyway but i'm splurging and going for the CE on this game im such a sucker for figurines.

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maladen's picture
Location: Coming to you from an undisclosed location.

Showing my age again but when AOL was new it hosted an early MMO called Never Winter Nights.

http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

You got to play the game for free as an AOL member but AOL access back then was hourly. My memory fails me on the exact price I paid back then for AOL by the majority of my time was spent, gasp, playing NWN. I would easily rack up $300 a month bills playing that game.

Ah the good old days.

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Hypatian's picture
Location: Die Unternet

Back in the day (of Compuserve, GEnie, etc.), $5-$6 per hour for online services was the rule. I believe that $6/hour the amount I was paying on GEnie when I visited the premium areas. Looks like by 1998, AOL was running $1-$2 for premium game stuff? (From this article.) Aha. And your wikipedia link says that NWN was originally $6 per hour, although it eventually dropped to being free to play.